Orcs Must Die! Unchained takes the award-winning Orcs Must Die! action tower defense game to a whole new level with team-based gameplay! Bust skulls with your best pals in PvE co-op Survival, or put your teamwork to the real test in Sabotage Mode!
User reviews:
Overall:
Mixed (4,559 reviews) - 66% of the 4,559 user reviews for this game are positive.
Release Date: Apr 19, 2017

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Recent updates View all (63)

May 16

Update 2.1 is LIVE



NEW FEATURE: PREMIUM SHOPPE
We have a new feature for our most dedicated of players: the Premium Shoppe! This shop is available to players once they have received duplicate trap cards after reaching Tier 7. When this occurs, these duplicates will be converted to Gibs. Gibs can be spent in the Premium Shoppe on chests that have better odds for rare cards, exclusive vanity items, and more!

NEW FEATURE: ACCOUNT VANITY
Players can now customize their in-game avatar and new background art to personalize the dashboard appearance. This can be done by clicking the account background in the top right corner of the dashboard and selecting from the available options. Additional avatars and backgrounds are available in the Premium Shoppe.

NEW MERCENARY: GNOLL BREEDER
This mercenary breeds teacup gnolls and trains them to attack heroes. Kill him quickly or he will keep releasing his teacup gnolls!

NEW FOR SABOTAGE: ADDITIONAL BASE DECK CONSUMABLES
Players can now expand the base deck of consumables by completing achievements or purchasing them in the store. Additional base deck consumables are not stronger than other consumables, but they do have unlimited charges like other base deck consumables. They have updated card art, and minions and bosses also have updated in-game skins. We've made a special effort to make both the cards and skins look as cool as possible

NEW FOR SABOTAGE: MAP AND CONSUMABLES
  • Falling Folly is now available in Sabotage.
  • Ability Disable Spell: disables a random enemy hero's abilities.
  • Drain Unchained Spell: drain the enemy teams' Unchained meters over time.
  • Crogon Hatchlings: summons a large army of small crogon hatchlings that spit health-draining and slowing poison at heroes that can stack up to 8x.
Read the full patch notes here then log in and give the new update a try for yourself. See you at the rift, War Mages!

12 comments Read more

May 12

Release 2.1 – Premium Shoppe



AVAILABLE MAY 16, 2017

NEW FEATURE: Premium Shoppe
We have a new feature for our most dedicated of players: the Premium Shoppe! This shop is available to players once they have received duplicate trap cards after reaching Tier 7. When this occurs, these duplicates will be converted to Gibs. Gibs can be spent in the Premium Shoppe on chests that have better odds for rare cards, exclusive vanity items, and more!

NEW FEATURE: Account Vanity
Players can now customize their in-game avatar and new background art to personalize the dashboard appearance. This can be done by clicking the account background in the top right corner of the dashboard and selecting from the available options. Additional avatars and backgrounds are available in the Premium Shoppe.

NEW MERCENARY: Gnoll Breeder
This mercenary breeds teacup gnolls and trains them to attack heroes. Kill him quickly or he will keep releasing his teacup gnolls!



NEW SABOTAGE MAP: Falling Folly
Falling Folly is now available in Sabotage.



NEW: Sabotage Consumables
  • Ability Disable Spell: disables a random enemy hero's abilities.
  • Drain Unchained Spell: drain the enemy teams' Unchained meters over time.
  • Crogon Hatchlings: summons a large army of small crogon hatchlings that spit health-draining and slowing poison at heroes that can stack up to 8x.
NEW: Additional Base Consumables
Players can now expand the base deck of consumables by completing achievements or purchasing them in the store. Additional base deck consumables are not stronger than other consumables, but they do have unlimited charges like other base deck consumables. They have updated card art, and minions and bosses also have updated in-game skins. We've made a special effort to make both the cards and skins look as cool as possible.
  • Scroll of the Unchained – Obtained by using Scroll of the Unchained 200x.
  • Summon Tubifore – Obtained by using Summon Tubifore 100x.
  • Summon Swiftyhooves - Obtained by using Summon Swiftyhooves 150x.
  • The Bomb Spell – Obtained by using The Bomb Spell 50x.
  • Unstable Rift Spell - Obtained by using Unstable Rift Spell 75x.
  • Kobold Pups - Obtained by using Kobold Pups 25x.
  • Mercenary for Hire Spell - Obtained by using the Mercenary for Hire Spell 125x.
  • Bulgod – Purchased in the Store.
  • Mountain Trolls – Purchased in the Store.
  • Ogre Spudge Spell – Purchased in the Store.
GENERAL:
  • In solo games, players have twice as much time during go-breaks.
  • Minions now have 10% less health in solo play and 5% less health in duo play.
  • Restricted Section (war mage), Crogon Keep (war mage), Stables of
  • Eventide (war mage and master), and Falling Folly (master) have been made easier.
  • Throne Room (apprentice and war mage) has been made slightly more challenging.
  • Par times have been made significantly easier in apprentice and war mage difficulties.
  • Most apprentice maps have been made more challenging for 3 players.
  • Cliffside Clash (master) has been made easier for solo and duo players.
  • Some Weavers have been streamlined to be shorter and easier to read. No balance changes have been made.
  • Mercenaries' difficulty now scales with map level.
  • Mercenary health and damage lowered by 30%.
  • Players can now cancel their daily Sabotage quest for a quest that requires Survival games instead. This alternative quest will reward 75 experience.
ART AND SOUND:
  • Heroes will now play defeat animations upon losing in Sabotage.
  • When heroes use their dance animation, they will now dance until stopped, rather than only playing their animation once.
  • The orcs have learned many new vocal reactions.
SABOTAGE:
  • Sabotage game rewards have been increased. Players will receive more XP and skulls per match.
  • Sabotage will no longer re-balance when players leave. Unfortunately, this is a better alternative than having players intentionally leave matches to gain a competitive advantage.
  • "Summon Kobolds" now summons 12 kobolds (down from 16).
  • Early waves have been made easier on Restricted Section and Banquet Hall in Sabotage.
  • Later waves have been made more difficult on Throne Room, Orcri-La, and Baths in Sabotage.
  • Sabotage matchmaking will now pick easier maps than before.
  • The ranking system has been updated for Sabotage. Players will need to replay their placement matches. However, their previous progress will not be lost. In general, this will result in a higher rank than before.
ENDLESS MODE:
  • Difficulty now scales with player count.
  • Now spawns Mercs in the repeating waves.
Developer Comment: Previously, we intentionally encouraged group play by making Endless not scale with player count. However, the majority of players play Endless solo anyway, so we have decided to re-evaluate this decision. Sabotage has opened up additional avenues for group play making non-scaling not as important.

USER INTERFACE:
  • Video playback now loads much more quickly in the launcher.
  • Unit keywords have been added to the card backs of all Sabotage minion consumables.
  • The leaderboard score calculation is now broken down on the post-game screen.
  • Some Weavers have been streamlined to be shorter and easier to read. No balance changes have been made.
  • The tactical map in Sabotage now shows the area of staves your team has placed.
HERO DESIGN:
Bionka:
  • Damage reduced significantly.
  • Make Dem Stop weaver upgrade now slows by 40%, rather than stunning.
Bloodspike:
  • Increased Brutal Axe's damage by 16%.
  • Increased Maiming Blow's damage by 10%.
  • Increased Health by 8%.
Developer Comment: We are considering larger-scale changes for the future, but in the meantime, we want to make sure that Bloodspike is dealing enough damage and is hardly enough in battle.

Dobbin:
  • Rich Vein Weaver upgrade to coin bags lowered to 1.5x coin (from 2x).
Developer Comment: This weaver upgrade is mandatory and by far the best option as it stands.

Cygnus:
  • Damage increased by 12%.
  • Rift Shard cooldown decreased to 30 seconds (from 35).
Developer Comment: Cygnus has fallen behind in damage, win rate, and play numbers. We think a buff is warranted here.

Hogarth:
  • Reduced the mana cost of all of his abilities by 15%.
Midnight:
  • Prowl now costs 15 mana to activate.
  • Prowl mana cost per second reduced to 10 (from 13).
  • Prolonged Prowl Weaver upgrade now removes the activation cost, rather than reducing the sustained mana cost.
Developer Comment: We didn't wish to change how powerful Midnight is, but we did want playing Midnight to require a little more thought as far as when to use Prowl.

Oziel:
  • Damage increased by 10%.
Ivy:
  • Modified "Natural Knack" weaver to provide 25% cooldown reduction, rather than 4 seconds of cooldown reduction. This results in a small nerf to up-time during normal play and a large nerf to up-time when stacking cooldown reduction.
Tundra:
  • Modified "Freezer Burn" weaver to provide 3% cooldown reduction per projectile hit, rather than 2 seconds.
MINIONS:
Dynamite Archers:
  • Increased the collision area of the dynamite, making them easier to detonate by shooting them. This does not affect their radius for hitting heroes.
TRAPS:
Boulder Chute and Icicle Impaler:
  • Damage no longer scales with distance.
  • Now deals significantly more base damage.
Developer Comment: The requirement to manually fire the trap is what makes this trap unique. However, this trap also needs to be placed on high ceilings to be effective. This makes them too conditional to use. We are okay if these traps remain fairly niche for those that enjoy a power boost from manually firing the traps, but we felt there should be more incentive to use them.

Ice Vent:
  • Number of charges increased by 25%.
Developer Comment: This trap should be a core part of ice killboxes, but its performance is currently underwhelming, hence the change.

Cursed Ground:
  • Now ticks 12% faster
Developer Comment: Ever since we increased minion speed, this trap has fallen behind in usage. This should help this trap gain an extra hit on enemies.

GUARDIANS & BIG GAME HUNTING TRAPS:
  • Now have a damage cap for rare, high-damage situations.
ADDITIONAL BUG FIXES:
  • Fixed a bug where Hunters could attack players from further away than intended.
  • Fixed a bug where minions could be knocked through the wall using triggered maces on Throne Room.
  • Kinetic Reclaimer and Heat Activated Trigger's internal cooldowns behave properly.
  • The trigger volume for Overload Trap has been corrected.
  • Temple Alarm Gong is now properly resisted by Earth Elementals.
  • Fixed several issues with melee attacks missing or feeling unresponsive.
  • Many achievement bugs have been resolved.
  • Fixed a bug where dancing was not dispelled by Freedom Trinket.
  • Fixed many minions' vocal reactions.
  • Fixed an issue where too many minions would spawn in Sabotage sudden death.
  • Mercs will no longer die when spawning.
  • Mercs now have anti-stuck behavior when they spawn.
  • Fixed an issue that prevented receiving Stinkeye's Tears of Oasis on barricades.
  • Several descriptions have been updated for consistency and clarity, without any functional changes.
  • Guardians now display their unique skills rather than their at home benefits.
  • Added a pop-up dialogue when players fail to connect to the post game stats screen.

50 comments Read more

Reviews

“Once you get pulled into Orcs Must Die! Unchained's gameplay then you may never want to stop!”
9.5 – BioGamerGirl

“This is a perfect game for coming home and getting in a few matches”
A – Gaming Age

“The tower defense core of Unchained seems deceptively simplistic but is ripe with complex mechanics that reward deep strategy”
9 – Gaming Illustrated

Just Updated

New Game Mode: Sabotage

With OMD!U 2.0, we are proud to debut a new mode: Sabotage! This mode introduces a new, head-to-head way to play OMD!U. In Sabotage, two teams battle on separate versions of the same map, competing to see who can finish their waves with the most rift points still intact. However, both teams can meddle in the other's ability to defend their rift by selecting potions, scrolls, and spells that can interrupt, distract, and disrupt the other team's strategy.Whoever has the most rift points left when all waves are completed wins!

Also, beginning with this mode is an exciting new ranking system. Players can compete to become silver, gold, platinum, and finally diamond ranked. Win Sabotage games to become one of the honored few to reach diamond rank! Playerscan also work together to be one of the few guilds at the top of the ranked guild ladder.

Have fun, war mages!

 

Redesigned: Score System

All leaderboards have been reset to accommodate new score changes.
  • The base score for leaderboards is now entirely dependent on minion kills and combos.
  • Players receive an 8x bonus score multiplier for zero deaths. Each deathwill reduce this multiplier by 10%, to a minimum of 1x.
  • In Sabotage and Survival, players receive a 4x multiplier for zero rift points lost. Each point lost will reduce this multiplier by 5%, to a minimum of 1x.
  • In Endless, each wave completed after wave 5 now provides a 15% bonus to players' scores.
  • The time-score bonus has been reworked and is more significant. If a player hits par time, he or she will receive a 2x multiplier. If a player completes a battleground under the par time, they will receive a >2x multiplier. If a player exceeds par time, he or she will receive a multiplier between 1x and 2x.
  • The combo point timer on minions now pauses while the minion is in the air.
  • Coin is no longer a factor in score.Developer Comment: We were uncomfortable with score being independent from star performance. With these changes, we hope to align perceptions of performing well with higher scores. In addition, these changes should result in combos still being necessary, but not the only consideration in maximizing scores.

 

Redesigned: Chest Opening Sequence

  • Players no longer need to click through each card one-by-one. Instead,with a single click, all cards are revealed.
  • If players have multiple chests, they can now quickly proceed to other chests to open them.Developer Comment: Back when players were not getting multiple chests as rewards, the slow presentation of cards for chest-opening worked well.However, now that players collect many chests and many cards for upgrades, the chest-opening sequence needed to be streamlined. These changes dramatically increase the pace of opening chests.

 

Updated: Enemy Heroes Replaced with Mercenaries

We heard your feedback: enemy heroes are not fun to fight. We have created four new mercenaries to replace them that have intelligent AI and will mix up gameplay in different ways.
  • Pride Assassin: An enemy stealth mercenary that will attempt to gank players and run away to heal.
  • Bouncer Bear: An enemy mercenary that escorts minions and tries to forcefully push heroes away. Be careful; he will damage barricades if he steps on them.
  • Dwarf High Shaman: This dwarf mercenary occasionally shields the minions around him, making them invulnerable unless heroes cross through his shield.
  • Chaotic Kobold Wizard: A chaotic kobold mercenary that roams the map, placing crystals that slow players and disable traps.


Click below to read the full patch notes and give us your feedback.
Patch Notes & Feedback

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About This Game



We’re listening to you. Please check out our forums and let us know how we can make the game better for you.

“It’s Orcs Must Die! 3 and much, much more.” – Polygon

“Unfortunately for orcs, it’s better than ever.” – PCGames N

“Unchained undeniably felt like an Orcs Must Die! game.” – Hardcore Gamer


Orcs Must Die! Unchained takes the award-winning Orcs Must Die! action tower defense gameplay to a whole new level with 3-player team-based gameplay! But don’t get cocky, because the stakes are higher, the traps are bloodier, and the invaders are even more ravenous. You’ll need to bring your A-game and a couple of the biggest orc-haters you can find!

Orcs Must Die! Unchained is set in the familiar world of its hilarious fantasy predecessors, years after the finale of Orcs Must Die! 2. With dozens of new rifts and worlds beyond them, heroes have come from far and wide to wage all-out war for control of these magical gateways. In the years since Orcs Must Die! 2, Maximillian and Gabriella have done their best to rebuild the once-mighty Order. Their new enemy, the Unchained, is no longer the mindless horde defeated twice before, but instead an organized army led by its own powerful heroes.

Killin’ Orcs and Smashin’ Dorks


Orcs Must Die!’s classic white-knuckle witch’s brew of action and strategy returns, letting players team up with their friends to lay waste to millions of new invading monsters! Build an impenetrable gauntlet of traps to hack, grind, flatten, gibletize and incinerate foes before they charge into the heart of the rift!

It's Definitely a Trap


The only thing better than building traps for murdering minions is building more traps! Play to unlock traps, then upgrade them to be even deadlier. Players cover fortresses in gleeful torture devices and engineer a variety of hilarious and violent ends for invading minions. Customize a strategy for every battle. The hordes are no match for the powers of elements and physics!

Real Action Heroes


Are you mage enough to defend the rifts? A wide variety of unique and powerful heroes with deep gameplay options offer a plethora of painfully creative ways to stop orcs in their grimy tracks. Old friends Max and Gabriella return to fight alongside a cast of new heroes like Blackpaw, Hogarth, Stinkeye, and Bloodspike. Whether players prefer might and majesty or scum and villainy, there’s a hero for every type of orc-slayer around.

Your Favorite Ways to Slay


Survival mode lets players murder their way to the top of the orc pile in 3-player co-op defense gameplay that every Orcs Must Die! fan will love. Weekly Challenges and Daily Quests give players the chance to unlock extra traps and upgrade parts. Long-time favorite Endless mode has returned in Orcs Must Die! Unchained with expanded 3-player co-op. All new Sabotage mode sets up two teams of three to troll each other with spells and bosses in an action-packed race to the highest score.

All New Sabotage!


Gamers ready for a trap-snapping, spell-slinging, ogre-spudging good time can look no further than Orcs Must Die! Unchained's new game mode, Sabotage! This fast-paced mode is a totally new way to play. Players assemble a team to defend their rift, but at the same time another team is playing on the same map in some… spooky… alternate dimension or something. These other players can distract your team with spells, minions, and huge bosses to make you lose rift points. But of course, players can pay 'em back by doing the same! The team with the most rift points at the end of the match wins.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Core2Duo 2.66GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
Customer reviews Learn More
Overall:
Mixed (4,559 reviews)
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