Orcs Must Die! Unchained takes the award-winning Orcs Must Die! action tower defense game to a whole new level with team-based gameplay! Bust skulls with your best pals in PvE co-op Survival, or put your teamwork to the real test in Sabotage Mode!
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W większości pozytywne (180) - 71% z 180 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
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Mieszane (4,839) - 66% z 4,839 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 19 kwietnia 2017

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Zagraj w Orcs Must Die! Unchained

Free to Play
 

Najnowsze aktualizacje Wyświetl wszystkie (75)

20 lipca

Release 2.3 for PC - Deadeye - Patch Notes

COMING SOON
New Hero: Deadeye
Deadeye is an infamous outlaw with a bounty on her head. With each kill, she becomes stronger and more infamous. Her dual crossbows and explosive arrows make her a force to be reckoned with.

Half elf and half orc, Deadeye was adopted into the elven community of the First Grove as a child and raised as Galadra the trueshot. Accused of her adoptive mother High Warden Naya’s brutal murder, Galadra was narrowly apprehended by Ivy, Warden of the First Grove, losing her right eye in the process and becoming Galadra the Deadeye.

Get the full details on her abilities and development in the Designing Deadeye blog!



New Feature: Community Challenges
Exciting news, War Mages! In-game events have been a frequent question and discussion topic within the OMDU community and this update finally delivers a lot of the technology we need to create fun in-game events.

We'll have a lot more to share about this in the coming weeks as we run a few smaller events before rolling out an Endless Summer event later this year. Well, later this summer to be more specific!

Here's what we can tell you now. We will be running some events in the future that will provide increased rewards to players. Bonus XP, bonus skulls, that sort of thing. We'll also be running collaborative events for the entire community that will provide extra chests or even unique vanity rewards for participation or successful completion.

New Feature: Pause
A highly requested feature has finally arrived!  We have added the ability for solo and non-matchmade games to be paused by any player.  Due to the game being online, we cannot pause forever, but you have a significant amount of time to grab a snack!

New Feature: Discord Integration
Discord has remained one of the most popular modes of communication for OMD!U.  This integration will make communication and collaboration easier than ever!  

New: Sabotage Map 
  • Stables of Eventide

New: Base Set Consumable 
  • Polymorph Chicken (Earned by using Polymorph Chicken 75x)

New: Chaos Trial Modifiers
  • Health Drain (Master and Rift Lord Only)
  • Mana Drain (Master and Rift Lord Only)
  • Coin Drain (Master and Rift Lord Only)
  • Minions Drop Grenades
  • Periodic Healing Aura

New: Sabotage Consumables
  • Armored Satyrs
  • Control Resist Buff
  • Control Immunity Staff

General:
  • Go-Breaks in solo play have been increased to 4x the group play length (from 2x).
  • Banquet Hall has been made more challenging in Sabotage (Master and Rift Lord Only).
  • Apprentice Baths, Eventide Ramparts, and Banquet Hall now have more go-breaks and fewer kobolds.
  • Apprentice Baths, Eventide Ramparts, and Banquet Hall now have fixed loading screen tips.
  • War Mage Temple Graveyard wave 8 has fewer minions.
  • War Mage Restricted Section waves 3-6 have fewer minions.
  • Master Stables of Eventide wave 2 difficulty reduced.  Final wave made more challenging.
  • Master Falling Folly difficulty reduced across most waves.
  • Master Orc-rila difficulty increased SLIGHTLY on most waves.
  • Control immunity now blocks all knockbacks.  Control resistance continues to NOT modify knockbacks.
  • Stables of Eventide pathing updated.
  • Confluence and Crogon Keep have had metal grates added to the Rift Room to prevent exploits with barricades.

Chaos Trials:
  • 1 Rift Point modifier increased to 5 Rift Points.
  • "No Go-Breaks" will be paired with easier modifiers, on average.
  • "No Go-Breaks" and "Additional TNT Archers" will no longer appear in Apprentice or War Mage Chaos Trials.
  • "Double Cost Floor Traps" will be paired with easier modifiers, on average.
  • "Double Cost Floor Traps" and "Double Cost Barricades" can no longer roll together.
  • Several bonus minion modifiers will be paired with harder modifiers, on average.
  • "5 Rift Points" and "Rift Point Loss on Death" can no longer roll together.
  • "5x Unchained Drops" increased to 10x.
  • Persistent Barricade Rubble, No Health Drops, and No Mana Drops will roll less often.
  • Fast Minions, Fast Heroes, and Bonus Rift Points will roll more often. 
  • "Spudging Pickups" debuff duration reduced to 5 seconds (from 10).  Slow amount increased to 40% (from 20%).
  • "Additional Shield Trolls" now properly spawns all shield trolls, rather than half shield trolls and half dwarf shaman.

Developer Comment: In general, we want to avoid rules that prevent certain modifiers from rolling together.  However, in this case, we believe a few overly powerful combinations can be toned back.

UI:

  • Players can now buy bundles of chests in addition to individual chests.
  • Party members can now see their party leader's Chaos Keys.
  • High-resolution dashboard now displays more cards within the workshop and store simultaneously.
  • When you do not receive a modifier after upgrading a chaos key, "Free Pass" will be displayed.
  • Whispers have been split into multiple tabs.  
  • Whispers no longer automatically close when a player logs off.
  • Whispers can now be manually closed.

Audio:
  • An announcer line has been added for "Our traps are being disabled".
  • The iMage now has multiple lines upon death, conveying whether or not you killed the real iMage or not.
  • Remastered OMD2 music has been added to OMD!U.  Even MORE music improvements are coming in the future.
  • The post-game screen for Chaos Keys have new sound effects!

Balance Changes

Fire/Frost Ogres:
  • No longer have 50 physical armor.
  • Health increased by 10%.

Gnoll Breeder:
  • Health reduced by 10%.
  • Teacup gnoll damage reduced by 20%.
  • Teacup gnolls will now enter the rift (but not score rift points).

Bionka:
  • Primary attack now deals 30% increased damage.
  • Primary attack damage fall-off increased to 45% (from 33%).

Developer Comment: The previous Bionka nerfs went a bit too far against single targets.  This change maintains Bionka's area damage, while increasing her single target damage.

Gabriella:
  • Blink now restores 30% of Gabriella's health.
  • Devious Allure now slows enemies by 40% for 2 seconds if canceled early by damage.

Developer Comment: Gabby's skillset is a fun one - However, as many people have pointed out, her skills are too conditional.  These changes are aimed at providing buffing Gabriella in a way that provides her skills with greater opportunity for use.

Hogarth:
    Speed increased by 10%.Developer Comment: We heard your feedback regarding the recent Hogarth jump change.  As a result, we have decided to increase his mobility to compensate.

Ivy:
    Penetrating Shot is now capped at 8 targets (from 10).Developer Comment: Ivy very rarely hits 8 enemies with her penetrating shot, so this change is very small.

Smolder:
  • Heart of Flame mana cost lowered to 10 per second (from 12).
  • Dragon's Breath mana cost lowered to 16 per second (from 18).
  • Range on Incinerate increased to 5000 (from 1500).

Developer Comment: Smolder is a fun hero to play for many people.  However, her overall damage is a little low given her lack of control.  We have decided to buff her ability up-time.

Stinkeye:
  • Stinkeye's double Zephyr of Oasis weaver upgrade has been reworked: Now causes the totem's stun to slow minions by 50% after the stun ends.
  • Attack totem damage reduced by 30%.  We fixed a bug in the last patch that caused stinkeye to deal FAR more damage.  As a result, he is now over-tuned.

Developer Comment: It was very hard to gain the benefits of Stinkeye's previous upgrade.  However, this new upgrade is easier to use, but provides less peak power.

Tundra:
    Primary attack is now capped at 8 targets (from 10).Developer Comment: Tundra very rarely hits 8 enemies with his primary attack.  Furthermore, the damage falloff on his primary attack makes this change incredibly small, and only noticeable in rare scenarios.

Oziel:
  • Oziel passive reworked: No longer gains max mana with each soul stack.  Instead, Oziel now deals high damage from the beginning of the game.  Upon acquiring 75 soul stacks, Oziel may consume them to use his "Haunting Spirits" ability.
  • Haunting Spirits no longer has a cooldown.
  • Base mana increased to 300 from 160.
  • Weavers 8 and 12 swapped position.  Vexing Surge now provides a soul upon hitting an enemy.

Developer Comment: We initially designed the soul mechanic to make Oziel to play as a carry.  However, in the current incarnation of the game, this design doesn't really fit.  These changes should make Oziel more powerful at the start of the game and more enjoyable to play.

Bug Fixes:

  • Fixed an issue where using consumables would be blocked by other actions.
  • Fixed several issues related to kill-screen information being incorrect or missing.
  • Fixed an issue where barricade rubble could disrupt destroyer pathing.
  • Fixed an issue where movement abilities could break camera disabling effects.
  • Fixed an issue where trap projections would remain after a player disconnects.
  • Fixed a bug where Sabotage could randomly select consumables that shouldn't be available on waves 1-4.
  • Fixed an issue where the iMage would loiter behind purple barriers.
  • Alt-K no longer activates Smolder's passive.

Komentarzy: 13 Więcej

18 lipca

OMDU Weekly Challenge "Rolling In It"

You'll need to be rolling in it to afford these traps. Good things come to those who wait.

Can you defeat this week's challenge with Dobbin, Cygnus, and Smolder?

Komentarzy: 0 Więcej

Recenzje

“Once you get pulled into Orcs Must Die! Unchained's gameplay then you may never want to stop!”
9.5 – BioGamerGirl

“This is a perfect game for coming home and getting in a few matches”
A – Gaming Age

“The tower defense core of Unchained seems deceptively simplistic but is ripe with complex mechanics that reward deep strategy”
9 – Gaming Illustrated

Właśnie zaktualizowano

New Game Mode: Chaos Trials

Chaos Trials are a new and exciting way to play Survival. Players will occasionally discover "Chaos Keys" when playing matches in Survival, Sabotage, Endless, and Weekly Challenges (they have a random chance to be acquired after a match). Each time a team (1-3 players) defeats a chaos trial tier, their chaos key will be upgraded, adding additional modifiers into the mix. However, be careful, each chaos key only has three lives!

Chaos Trials are the most rewarding way to play OMD!U. They offer a chest after every victory including increasing number of skulls based on how far you get. Furthermore, Chaos Trials feature a leaderboard to track your best performance relative to other players.

Read more about Chaos Trials.

New Feature: Full Screen Dashboard and Updated Play Screen

We've heard from many players that the game needs a full screen dashboard. You asked and we listened. This first iteration of the full screen dashboard will make everything scale to fit your screen, however, future iterations will actually begin redesigning the dashboard for a dedicated full-screen experience.

We have also revamped the play screen to make it easier to discover the modes that OMD!U has to offer.

New Mercenary: iMage

The iMage is an enemy that splits into multiple variations: Arcane, Fire, Frost, and Lightning. Each variation fires a unique ranged attack. However, only one of these illusions is the real mercenary and it must be slain to defeat the iMage.

New for Sabotage: Map and Consumables

  • Academy Sewers is now available in Sabotage.
  • Polymorph Chicken: select one enemy hero and turn him or her into a chicken.
  • Immolation Staff: places a staff on the enemy team’s battleground that damages barricades, decoys, and summoner trap retainers.
  • Armored Giants: Summons a medium-sized army of armored giants.
Click below to read the detailed patch notes and give us your feedback!

Patch Notes & Feedback

Connect!


Laura Barrett
Harmonia, Robot Community Manager

Właśnie zaktualizowano

New Game Mode: Sabotage

With OMD!U 2.0, we are proud to debut a new mode: Sabotage! This mode introduces a new, head-to-head way to play OMD!U. In Sabotage, two teams battle on separate versions of the same map, competing to see who can finish their waves with the most rift points still intact. However, both teams can meddle in the other's ability to defend their rift by selecting potions, scrolls, and spells that can interrupt, distract, and disrupt the other team's strategy.Whoever has the most rift points left when all waves are completed wins!

Also, beginning with this mode is an exciting new ranking system. Players can compete to become silver, gold, platinum, and finally diamond ranked. Win Sabotage games to become one of the honored few to reach diamond rank! Playerscan also work together to be one of the few guilds at the top of the ranked guild ladder.

Have fun, war mages!

 

Redesigned: Score System

All leaderboards have been reset to accommodate new score changes.
  • The base score for leaderboards is now entirely dependent on minion kills and combos.
  • Players receive an 8x bonus score multiplier for zero deaths. Each deathwill reduce this multiplier by 10%, to a minimum of 1x.
  • In Sabotage and Survival, players receive a 4x multiplier for zero rift points lost. Each point lost will reduce this multiplier by 5%, to a minimum of 1x.
  • In Endless, each wave completed after wave 5 now provides a 15% bonus to players' scores.
  • The time-score bonus has been reworked and is more significant. If a player hits par time, he or she will receive a 2x multiplier. If a player completes a battleground under the par time, they will receive a >2x multiplier. If a player exceeds par time, he or she will receive a multiplier between 1x and 2x.
  • The combo point timer on minions now pauses while the minion is in the air.
  • Coin is no longer a factor in score.Developer Comment: We were uncomfortable with score being independent from star performance. With these changes, we hope to align perceptions of performing well with higher scores. In addition, these changes should result in combos still being necessary, but not the only consideration in maximizing scores.

 

Redesigned: Chest Opening Sequence

  • Players no longer need to click through each card one-by-one. Instead,with a single click, all cards are revealed.
  • If players have multiple chests, they can now quickly proceed to other chests to open them.Developer Comment: Back when players were not getting multiple chests as rewards, the slow presentation of cards for chest-opening worked well.However, now that players collect many chests and many cards for upgrades, the chest-opening sequence needed to be streamlined. These changes dramatically increase the pace of opening chests.

 

Updated: Enemy Heroes Replaced with Mercenaries

We heard your feedback: enemy heroes are not fun to fight. We have created four new mercenaries to replace them that have intelligent AI and will mix up gameplay in different ways.
  • Pride Assassin: An enemy stealth mercenary that will attempt to gank players and run away to heal.
  • Bouncer Bear: An enemy mercenary that escorts minions and tries to forcefully push heroes away. Be careful; he will damage barricades if he steps on them.
  • Dwarf High Shaman: This dwarf mercenary occasionally shields the minions around him, making them invulnerable unless heroes cross through his shield.
  • Chaotic Kobold Wizard: A chaotic kobold mercenary that roams the map, placing crystals that slow players and disable traps.


Click below to read the full patch notes and give us your feedback.
Patch Notes & Feedback

Connect!

O tej grze



We’re listening to you. Please check out our forums and let us know how we can make the game better for you.

“It’s Orcs Must Die! 3 and much, much more.” – Polygon

“Unfortunately for orcs, it’s better than ever.” – PCGames N

“Unchained undeniably felt like an Orcs Must Die! game.” – Hardcore Gamer


Orcs Must Die! Unchained takes the award-winning Orcs Must Die! action tower defense gameplay to a whole new level with 3-player team-based gameplay! But don’t get cocky, because the stakes are higher, the traps are bloodier, and the invaders are even more ravenous. You’ll need to bring your A-game and a couple of the biggest orc-haters you can find!

Orcs Must Die! Unchained is set in the familiar world of its hilarious fantasy predecessors, years after the finale of Orcs Must Die! 2. With dozens of new rifts and worlds beyond them, heroes have come from far and wide to wage all-out war for control of these magical gateways. In the years since Orcs Must Die! 2, Maximillian and Gabriella have done their best to rebuild the once-mighty Order. Their new enemy, the Unchained, is no longer the mindless horde defeated twice before, but instead an organized army led by its own powerful heroes.

Killin’ Orcs and Smashin’ Dorks


Orcs Must Die!’s classic white-knuckle witch’s brew of action and strategy returns, letting players team up with their friends to lay waste to millions of new invading monsters! Build an impenetrable gauntlet of traps to hack, grind, flatten, gibletize and incinerate foes before they charge into the heart of the rift!

It's Definitely a Trap


The only thing better than building traps for murdering minions is building more traps! Play to unlock traps, then upgrade them to be even deadlier. Players cover fortresses in gleeful torture devices and engineer a variety of hilarious and violent ends for invading minions. Customize a strategy for every battle. The hordes are no match for the powers of elements and physics!

Real Action Heroes


Are you mage enough to defend the rifts? A wide variety of unique and powerful heroes with deep gameplay options offer a plethora of painfully creative ways to stop orcs in their grimy tracks. Old friends Max and Gabriella return to fight alongside a cast of new heroes like Blackpaw, Hogarth, Stinkeye, and Bloodspike. Whether players prefer might and majesty or scum and villainy, there’s a hero for every type of orc-slayer around.

Your Favorite Ways to Slay


Survival mode lets players murder their way to the top of the orc pile in 3-player co-op defense gameplay that every Orcs Must Die! fan will love. Weekly Challenges and Daily Quests give players the chance to unlock extra traps and upgrade parts. Long-time favorite Endless mode has returned in Orcs Must Die! Unchained with expanded 3-player co-op. All new Sabotage mode sets up two teams of three to troll each other with spells and bosses in an action-packed race to the highest score.

All New Sabotage!


Gamers ready for a trap-snapping, spell-slinging, ogre-spudging good time can look no further than Orcs Must Die! Unchained's new game mode, Sabotage! This fast-paced mode is a totally new way to play. Players assemble a team to defend their rift, but at the same time another team is playing on the same map in some… spooky… alternate dimension or something. These other players can distract your team with spells, minions, and huge bosses to make you lose rift points. But of course, players can pay 'em back by doing the same! The team with the most rift points at the end of the match wins.

Wymagania systemowe

    Minimalne:
    • System operacyjny: Windows XP SP3
    • Procesor: Intel Core2Duo 2.66GHz
    • Pamięć: 4 GB RAM
    • Karta graficzna: Intel HD Graphics 4000
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 8 GB dostępnej przestrzeni
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