An open world action-RPG. Shape shift into a highly customized character! Crush your foes, get loots, build your house and dungeon to challenge other players!
User reviews:
Mixed (56 reviews) - 64% of the 56 user reviews in the last 30 days are positive.
Mostly Positive (932 reviews) - 78% of the 932 user reviews for this game are positive.
Release Date: Mar 24, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan to have a rich, dense and large game, including a lot of replayable content. It is important for us to test these features in a realistic environment, while receiving feedback. Wolcen is a project started a long time ago, driven by passion an we want to create the best gameplay experience possible. We are attached to our project, and are very experienced using the CRYENGINE technology.
The Early Access will also be a great way for us to remain a completely indie team. There is no private investor or publisher behind us, and we want to continue that way to keep a full control on the creative work we do. We want to take risks, bring some new features to the hack and slash genre and discuss with players about the best solution for our game.”

Approximately how long will this game be in Early Access?

“We expect the Early Access to last at least a year. During that time, we will add new features regularly, such as Character Customization, Craft, Dungeon Challenge and Coop, to make sure that there is new content for players to test, and it will give us the time to balance and debug the game.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will be available on PC and Linux. It will include the following features :
  • Full Coop gameplay.
  • Apocalyptic Forms, allowing you to unlock mutations for your character according to your playstyle. Mix up to three of these mutation and shape-shift into that avatar of destruction to slay your foes!
  • Ability to create a dungeon thanks to our housing system, and include enemies captured in the open world for other player to challenge.
  • A lot of destroyable environments
  • Unlimited randomly generated dungeons, with increasing difficulty each steps !
  • Epic boss Fights
  • Large open world to explore
  • An epic and mysterious story to discover
  • Modding support
  • Gamepad support

Disclaimer: Character Wipes are likely to happen during the Early Access phase

What is the current state of the Early Access version?

“The current state of the game aims to test the very basics of the gameplay.
You will be able to test the first mission of the storyline, and then fight in randomly generated dungeons, with an increasing difficulty each time to clean a level.
More than 20 skills are available right now, including combos.
Elements from skills and environment interact with each other : Lightning spreads in water, a frozen target will unfreeze once hit by Fire, and physical attacks deals more damage against frozen enemies !
Beautiful visual effects are triggered by your attacks, bringing an epic feeling to the game!
A lot of content is still using placeholders, and the sound quality is a bit poor, we are aware of that and it will be updated and upgraded really soon!”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. The final price of the game should be about twice the current amount, so it is time to grab a copy now !”

How are you planning on involving the Community in your development process?

“The community will be involved thanks to a Trello and various polls on our forums. Mostly you will be able to give your opinion about the which features need to come first, balance of the game and gameplay mechanics.
If you have any cool ideas new enemies, items or apocalyptic forms, we will gladly read about it on our forum!”
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Buy Wolcen: Lords of Mayhem


Recent updates View all (73)

May 24

Work In Progress: Traps

Hi everyone !

My name is Lucas, I am a gameplay, network and UI programmer here at Wolcen Studio and you may know me as Caracole on the game’s Discord and Steam forums.
I have been working on Wolcen: Lords of Mayhem for over a year now and have been responsible for the development of the housing system, cloud mode and all the new UI that we’ve been rolling out for a year now (the new main menu, new character sheet, item comparison system, and so on…).
Internally, I am also known as “the guy who like to clean up his room” because I regularly do some cleanup, formatting, refactoring and optimization of the code in order to keep everything clean and maintainable as the project has some code that is a few years old, not necessarily up to date or still used.

On a daily basis, I am mainly working with Alexandre, our 2D artist, regarding UI integration and Hadrien when he requires UI for, for example, the passive skill tree, the active skill tree or his new quest manager.

Recently, I have been working on the Dungeon Challenge, a game mode in which you will build your very own dungeon, using the same system as the Housing, to mine precious resources. However, you will have to defend your dungeon and mines against other players trying to steal you and will have at your disposition creatures but also traps, which are today’s subject.
We will detail the dungeon challenge game mode and mechanics in a dedicated devblog.

                                                 Rotating turrets spin right round...

Traps will come in various flavor: blades, turrets, bombs… and you will not only find those in the dungeon challenge but also in the open world as we will be using them to bring diversity and challenge to the open-world level design.

            Guillotine, swinging blade and moving saw...there is never a dull moment in Wolcen

For this reason, I had to create a system that would make it easy for our environment artists and level designers to create new traps, place them in the open world and parameter them accordingly to their level design needs but also allow to spawn traps we previously setup specifically for the dungeon challenge. I also had to develop a system versatile enough so it would work no matter the trap: a blade dealing damages when you touch it, a turret firing projectile, a spring board that sends you in the air and knock you back when you step on it…

                                                                   Guillotine in game

                                                                 Moving saw in game

To achieve that, I used an animation-driven state machine. Each trap has 5 animations: deactivated, activating, activated, attacking and deactivating with events placed on the animation timeline to send events to the code. Associated to that is an attribute system used to parameter the general behavior of the trap (if it’s a rotating turret, a turret that aim at the player before firing, a trap that deals damage on collision…), it’s rate of fire, the skill it will cast when attacking and various other parameters.
Additionally, traps can be setup to trigger when the player is at a given distance of the trap, if the player enter a trigger area or if the player collide with the trap. Everything is stored in a XML for easy access and editing.

                                                                   Jumpers in game

That’s all for now. See you soon for another devblog and thank you for your support :)

Wolcen Studio.

41 comments Read more

May 15

Update 0.4.1 Hotfix 2

Hi everyone !
Thanks to community feedback, we've been able to fix a number a crashes and issues introduced in update 0.4.1.
Many of you send us your error.dmp files which helped us a lot. If you encounter crashes, please refer to this post so you can send us your files and help us fix them.

Here's the changelog for the hotfix:

  • Chests now have a particle indicating their rarity

  • Fixed dynamic dungeon system memory leak causing a cryengine lua fatal error
  • Fixed a crash related to enemy spawning
  • Mouse picking of PST was malfunctioning in Dungeons

  • Shocking Damage can’t cause another Shock right away anymore. Only genuine Lightning Damage will cause Shocks.
  • Shields Damage were sometimes wrongly calculated, resulting in 1-Damage hits.
  • Improved enemy detection under mouse for some specific enemies
  • Improved enemy projectile collision detection

  • Fixed the visuals of two shields.

    Lightning Strike
  • Weapon on the left hand now disappear while casting the skill.
  • Fixed incorrect leveling requirements.
    Holy Dive
  • Sacred Damage of the Spell was misinterpreted as Shadow Damage.
  • The range loss of the Throwing Axe variant is now mentioned in the description.
  • Throwing Axe increases damage even more now.

11 comments Read more
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About This Game

An Open World action-RPG in a corrupted world falling apart, beautifully rendered thanks to CryEngine technology.

Wolcen: Lords of Mayhem features a dynamic, fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies !
The game has no class restriction and uses a Resource Opposition System that adapts to any play-style.

Co-op will be added, and players will be able to combine spells to create chain reactions, in order to overcome greater challenges.

There is a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly customized character! You’re free to mold your character thanks to a deep and rich customization system. And thanks to our complex crafting mini-game and our housing module you will be able to make your adventure feel as YOUR adventure!

You are a former officer of army of the Human Republic, forced to flee the death penalty because of the magic powers you have unwillingly developed. Being tracked down by humans and hunted by the monsters of the Wild, you are recruited by a mysterious group of Templars. And thus an epic adventure begins in which you will wander the world to fight inhuman, mutated monsters and discover the terrible secret of the extinguishing mankind.

Key features:

* Under development and will be added to the game during the early access

  • Dynamic combat system: fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies !
  • Open World: Discover the world and enjoy it at your own convenience
  • Exploration and experimentation is rewarded with new powers, attributed according to your play style!
  • Free character development - No class limitation. You have three resources: Rage and Umbra interact with each other, thanks to the Resource Opposition System, in order to balance gameplay.
  • Rotating Passive Skills Tree: A deep and innovative way to taylor your play style !
  • Custom player: choose your gender and customize your player, skin color, hair, beard, eyes etc.
  • Randomly Generated Dungeons for infinite replayability
  • Element-based spells will react to the environment and to other active elements in the area. For example, lightning will spread in water and stun targets; Fire will spread unless water or frost gets in the way, ect.
  • Multiplayer mode*: Dungeon Challenge and Co-Op
  • Apocalyptic Form*: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warriors may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava, healing from fire. Even wings and horns might appear depending on your actions!
  • Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity!
  • Asymetric Armor System: We love asymmetric armor, and we want you to be able to customize your gear down to the finest details! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!
  • Housing: Create your own house and proudly showcase your special gear!
  • Rotatable and customizable Camera: Have a new point of view, choose the best angle and discover hidden details.
  • Dungeon challenge*: Transform a special part of your house into a dungeon and challenge other players to survive the onslaught!
  • Time of day cycle with dynamic weather: You must adapt to the time of day. Some quests will only be achievable a certain hours, while the night is full of dangers. The rain will make your electrical powers more efficient.
  • Mature story full of secrets to discover exploring the world.
  • Kythera AI system: The automatic real time navigation adaptation of Kythera adapts to any change in the physics of the world, allowing us to create exciting scenes including large portion of levels collapsing or moving and fighting on the back of giant creature*, creating never seen before gameplay situations!
  • Semi procedural Weaponry*: Blades, pommel and guard details can be randomized for more unique gear in the game!
  • Advanced Crafting mini-game*: Build your own weapons and armors thanks to a complex and challenging module in Wolcen: Lords of Mayhem

System Requirements

    • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
    • DirectX: Version 11
    • Storage: 6 GB available space
    • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processor: Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon HD 7970
    • DirectX: Version 11
    • Storage: 6 GB available space
Customer reviews Learn More
Mixed (56 reviews)
Mostly Positive (932 reviews)
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