An open world action-RPG. Shape shift into a highly customized character! Crush your foes, get loots, build your house and dungeon to challenge other players!
User reviews:
Very Positive (98 reviews) - 82% of the 98 user reviews in the last 30 days are positive.
Mostly Positive (487 reviews) - 78% of the 487 user reviews for this game are positive.
Release Date: Mar 24, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan to have a rich, dense and large game, including a lot of replayable content. It is important for us to test these features in a realistic environement, while receiving feedback. Wolcen is a project started a long time ago, driven by passion an we want to create the best gameplay experience possible. We are attached to our project, and are very experienced using the CRYENGINE technology.
The Early Access will also be a great way for us to remain a completely indie team. There is no private investor or publisher behind us, and we want to continue that way to keep a full control on the creative work we do. We want to take risks, bring some new features to the hack and slash genre and discuss with players about the best solution for our game.”

Approximately how long will this game be in Early Access?

“We expect the Early Access to last at least a year. During that time, we will add new features regularly, such as Character Customization, Craft, Dungeon Challenge and Coop, to make sure that there is new content for players to test, and it will give us the time to balance and debug the game.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will be availble on PC and Linux. It will include the following features :
  • Full Coop gameplay.
  • Apocalyptic Forms, allowing you to unlock mutations for your character according to your playstyle. Mix up to three of these mutation and shape-shift into that avatar of destruction to slay your foes!
  • Ability to create a dungeon thanks to our housing system, and include enemies captured in the open world for other player to challenge.
  • A lot of destroyable environments
  • Unlimited randomly generated dungeons, with increasing difficulty each steps !
  • Epic boss Fights
  • Large open world to explore
  • An epic and mysterious story to discover
  • Modding support
  • Gamepad support

What is the current state of the Early Access version?

“The current state of the game aims to test the very basics of the gameplay.
You will be able to test the first mission of the storyline, and then fight in randomly generated dungeons, with an increasing difficulty each time to clean a level.
More than 20 skills are available right now, including combos.
Elements from skills and environment interact with each other : Lightning spreads in water, a frozen target will unfreeze once hit by Fire, and physical attacks deals more damage against frozen enemies !
Beautiful visual effects are triggered by your attacks, bringing an epic feeling to the game!
A lot of content is still using placeholders, and the sound quality is a bit poor, we are aware of that and it will be updated and upgraded really soon!”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. The final price of the game should be about twice the current amount, so it is time to grab a copy now !”

How are you planning on involving the Community in your development process?

“The community will be involved thanks to a Trello and various polls on our forums. Mostly you will be able to give your opinion about the which features need to come first, balance of the game and gameplay mechanics.
If you have any cool ideas new enemies, items or apocalyptic forms, we will gladly read about it on our forum!”
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Recent updates View all (46)

October 18

Update 0.3.0 : New Passive Skills Tree, Housing, Dashing and much more !

Hi everyone!

After a period of experimental testing we are happy to finally deploy version 0.3.0 to everyone !
It brings the long-awaited passive skills tree, the housing system, dashing, 14 new rooms for the randomly generated dungeons as well as many reworked room, a lot of gameplay improvements and bug fixes.

Many of you already saw the presentation of the passive skill tree, but for those who missed it, here it is:
Melee-dashing is here! You can toggle it via the button near your health globe, or by pressing the F key. And it is of course possible to improve it with passive skills.

You can now build your own house! After completing the 'stalkers' quest, you'll be able to talk to the House Master and let your imagination do the rest! (As long as you can afford it, of course)

We can't wait to see what you'll do with this system, please share your house!

There are 14 new rooms for you to explore in the dungeons, and the 3 cave architectures have been hugely improved. We reworked them to get a better read on the path to follow. We plan to have a minimap too ;)

And now it's time for the huge changelog, ready your mouse wheel !

* New: New Passive Skills Tree
* New: Automatic Dash Attacks with all melee weapons that can be toggled On/Off
* New: Options in the Game Settings for Auto-Equipping Armors, Skills and Potions when you have unused emplacements.
* Modified: Utility level for active skills has been removed from the game until the entire system is redesigned (soon!).
* Modified : Heal Shaman, Blessing Shaman and Ghoul have been removed until they are redesigned.
* Modified: Skills now level up automatically (without any user interaction) when their xp bar is filled. The skill level up notification will still appear on the right of your screen.
* Modified: Player level is now capped to 20, in order to begin a true balancing pass of the whole game.
* Modified: Attributes Damage are deactivated for now, we will reintegrate them soon.
* Fixed: XP gained after
* Fixed: Stats of purchased ring and amulets were different from the ones at the merchant
* Fixed: All items were level 0 at the merchant
* Fixed: Several crashes
* Fixed: Incorrect playtime (now displayed in minutes) & kill count in player save file
* Fixed: Exit to desktop now save correctly the settings
* Fixed: It was not possible to pick up twice the same Potion
* Fixed: Housing save wasn’t delete when deleting a character
* Fixed: Globes weren’t properly looting with crossbows

* New: Housing !
You can access the housing by talking to the house master in Amarth (near the bridge and the water mill), after the quest “stalkers”.
Info: For optimization purpose, the windows only cast shadows in very high

* Improved: 14 new rooms for randomly generated level
* Improved: Some room optimization
Various fixes and improvements
* Improved: Global quality overall of caves generated dungeons
* Improved: The key in the dungeons is now more reachable
* Fixed: Some trees weren’t correctly casting shadows
* Fixed: Some chests were not looting in dungeons

* Improved: Ghoul animations.
* Improved: Female Character.
* Improved: Skeleton Giant animation.
* Improved: Male Character.
* New: Orc Mage.
* Fixed : Player were sometimes stuck with basic attack or Dual wielding

* Fixed: Special enemies (blue) spawn with ⅓ of their life.

* New: The Character Sheet is partially hidden, since it’s being totally reworked
* Fixed: Items were piling on top of each other when looted from Chests or removed from inventory
* Fixed: Charges for Potions in Belt
* Improved: hitbox of switch menu

* New: Sounds for the new PST
* Improved: Amarth various tweaks
* Fixed: Ambience volume is now saved

* New: text_ui_passiveskills.xml, new file containing all the Names, Descriptions and Lore of the new skills and sections. Most of the Lore sentences are currently missing in the file, we will add them in the future.
* New: We use formatting in our string (if you see %1, %2 or %3, please keep their position in mind when translating).
* Modified: since all magic effects (for loot too) are now described in this new file, several strings aren’t used anymore or are deprecated. A global enhancement of the file organisation will come soon, and we will sort strings into more files, grouping active effects, active skills etc. It should be easier to spot and correct Localization mistakes in the future, and easier for our community to translate. During the transition, you may have to translate deprecated or overlapping strings and we apologize for that.
* New: text_ui_housing.xml

* Modified : New XP requirement curve. Getting to level 20 should new be easier.
* Modified : Changed Player Health.
* Modified : Decreased default Health Regeneration.
* New: More Damage types ! Sacred Damage and Shadow Damage will be very important for some Sections of the 3rd and 4th ring, whereas Umbral Damage, Bleeding Damage and Poison Damage has been fixed and given consistency.
* New: A Thorn effect, that depends on your Character and not on the incoming damage (different from Return Damage).
* New: Umbra Potion (instant Umbra gain).
* New: Equippable Poisons. When used, set your next attack (melee or ranged) to automatically poison your enemy.
* New : Global difficulty curve modifier that applies on top of individual monster health and damage, to account for the player’s rise in power.
* New : Two-handed dual wield combo, with an alternative third attack.
* Modified: You now gain 2 Passive Skill Points per level instead of 1, in order to let you test different configurations of the Passive Tree.
* Modified: Open Wounds and Burning effects now stack on enemies instead of being replaced with the max values.
* Modified: The way Return Damage works.
* Modified: You now have 2 Potions slots since it’s currently impossible to unlock them when progressing.
* Modified: Permanent chance to Shock enemies with all Lightning attacks, to Freeze them with all Frost attacks and to Burn them with all Fire attacks.
* Modified: Whole new Armor formula, based on both Armor points and Armor Efficiency.
* New: Armor efficiency parameter. Total armor efficiency dictates how many percent of damage is being reduced in your total armor range. Efficiency is clamped to 90 by default.
* Modified: Effects of several Globes and Potions.
* Modified: Loot tables have been redone from scratch. Loot (including tomes) will now start to drop depending on the player’s level.
* Modified : Weapons damage values and armor values have been set depending on the level they start to drop at. In a future update we mean to separate required level from the item’s level.
* Modified : Monster damage and health values have been adjusted to better reflect the changes made to weapon damages.
* Modified : Accessories like amulets, rings and belts will always drop with magical properties.
* Modified: Drop chance of Legendary, Rare and Magical items.
* Modified: Removed penalties from armor types until we have light and medium armors.
* Modified: Combo attack animations have been rescaled to allow for proper attack speeds on weapons (exemple: Hammers are now slower than daggers)
* Modified: Potions are now lootable.
* Modified: Bigger Picking Area for Dungeons keys.
* Modified: Removed the default damage bonus on handed attacks (it’s available as a passive skill now) and slightly decreased the damage penalty on dual-wield attacks.
* Modified : Cleave factor is clamped to a Maximum value.
* Modified : Drastically reduced amount of xp required to get from lvl 1 to lvl 20.
* Modified : Amount of xp given by monsters.
* Modified : Increased Health given by Constitution to 20 HP.
* Modified : Reduced chance to stun enemies with melee attacks.
* Modified : Potions can now be used anytime, even when casting Skills or being blown away. The only exceptions are Stun and Free effects, since they strictly forbid you to act.
* Modified : Decreased the price of Ammo Skill Books at the merchant
* Modified : Invoked monsters during the intro will not spawn with a boss rank anymore.
* Modified : Tweaked charging time of Charged attacks.
Two-handed hammer charged attack can reach greater maximum damage but at the cost of a longer charging time.
Dual wield charged attack can be charged almost instantly for lower maximum damage (only one charge level).
Two handed sword charged attack is a mix of the two and requires more finesse. It can be charged quickly but has three charge levels. You will need to time your release to ensure maximum output.
* Fixed: Temporary Magic Effects are properly removed when you die.
* Fixed: Expulse Blow behaviour.
* Fixed: Bleeding Resistance for Driller and skeletons warriors.
* Fixed: The player will now stop when interacting with NPCs.
* Fixed: Crossbow firing in the wrong direction.
* Fixed: Bloodbath Spell now deals Bleeding damage (and thus doesn’t affect skeletons). It should no longer crash on Bleeding-Resistant foes.
* Fixed: Attack Speed calculation with Shields.
* Fixed: A bug with charged attacks where you could spam right click to refill your Umbra without casting the Skills all the way.

* Improved: balance damages, costs, and count downs
Yeah that’s right, Passive Skills have their own category now. We’ve reworked everything and planned a LOT of new features, so here’s a list of the skills that are already working as planned. If you see grey skills in the tree that don’t have effects, that means they aren’t implemented yet.

New Section, Arcanist (1st ring)

* New Skill, Spellcaster: Reduces the Umbra cost of all spells
* New Skill, Umbra regeneration: Increases the Rage loss
* New Skill, Composure: Reduces the cooldown of all spells
* New Skill, Mystical shield: Gives a physical resistance when Umbra is at maximum
* New Skill, Chain cast: Increases the casting speed of spells
* New Skill, Mystical forces: Increases all non-elemental damage
* New Skill, Umbra pool extended: Increases the Umbra gained per Power point
* New Skill, Lethal magic: Increases the Spell Damage bonus given by your Power level
* New Skill, Critical cast: Grants you a spell critical chance bonus depending on your current Umbra level (higher Umbra = higher bonus)
* New Skill, Umbra recovery: Cancels the Time Before Rage Loss if your Umbra is empty
* New Skill, Quick rest: Increases your Rage loss if you’re not in a fight
* New Skill, Globes magnet: Increases the picking radius of globes depending on your current Health level (lower Health = higher bonus)
* New Skill, Health globe understanding: Health globes refill health potions
* New Skill, Magical globe understanding: Picking globes of any type slashes your current spells cooldowns
* New Skill, Rage globe understanding: Picking a Rage globe increases your move speed
* New Skill, Umbra globe understanding: Picking an Umbra globe increases your spell-casting speed
* New Skill, Battlemage: Your Strength increases the damage of your spells
* New Skill, Power boost: Generate stacks that increase your Power on each kill
* New Skill, Extended power boost: Increases the maximum number of power stacks you can have
* New Skill, Longer power boost: Increases the duration of power stacks
* New Skill, Umbra globe catalyst: Picking an Umbra globe increases your Power
* New Skill, Rage globe catalyst: Picking a Rage globe increases your Strength
* New Skill, Magical affinity: Increases your Rage loss depending on your Umbra level (lower Umbra = higher Rage loss)
* New Skill, Battle-ready: Increases the damage of your spells depending on your Umbra level (higher Umbra = higher bonus)

New Section: Legionary (1st ring)

* New Skill, Fighter: Reduces the Rage cost of all spells
* New Skill, Rage generation: Increases the amount of rage generated on melee strikes
* New Skill, Enraged: Gives a Strength bonus depending on the current Rage level (higher Rage = higher bonus)
* New Skill, Change of mind: Gives a Strength bonus when switching targets
* New Skill, Confrontation: Reduces damage coming from the front
* New Skill, Unfair fight: Increases Strength for each enemy around the Player
* New Skill, Wrath: When reaching the maximum level of Rage, locks the Rage loss and gives a Damage bonus for a few seconds.
* New Skill, Fury: Increases your Rage Conservation
* New Skill, Temper: Greatly increases the melee Rage generation when your Rage is empty
* New Skill, Forcing the luck: Increases the drop chance of Health globes if low-life
* New Skill, Healing strike: Increases the health regeneration on each hit if low-life
* New Skill, Time Warp: Increases the Combo Timer with all Skills
* New Skill, Hard Punch: Chance to Knock-down Stunned enemies
* New Skill, Anger Burst: Increases the Damage of your Dash attack each time you spend Rage
* New Skill, Rush: Increases the Range and Speed of your Dash attack
* New Skill, Outbreak: Your Dash attack can now generate Rage on hits
* New Skill, Impact: Increases the Damage of your Dash attack

New Section: Thief (1st ring)

* New Skill, Runner: Increases move speed
* New Skill, Acrobatics: Increases dodge chance when moving
* New Skill, Stamina recovery: Increases Stamina regeneration when Stamina is empty
* New Skill, No rest: Increases Stamina regeneration when moving
* New Skill, Evasion: Increases move speed for each enemy around the Player
* New Skill, Weakness exploit: Increased dodge chance for each enemy around the Player that isn’t full-life
* New Skill, Exhilarating strike: Increases your move speed each time you hit an enemy
* New Skill, Quickness: Increases Attack speed depending on Move speed
* New Skill, Vigor: Chance to instantly regenerate a Stamina point on each kill
* New Skill, Extinguisher: Chance to clear a Burn effect when performing a dodge-roll
* New Skill, Rejuvenation orb: Chance to instantly regenerate a Stamina point when picking up a globe
* New Skill, Stamina increased: Gives 1 extra Stamina point
* New Skill, Urgent withdrawal: Chance to perform a free dodge-roll if low-life
* New Skill, Resumption: New alternative (and quicker) animation for getting back on your feet after a Knock-down
* New Skill, Vigorous strikes: Gives a damage bonus depending on your Stamina level (higher Stamina: higher bonus)
* New Skill, Critical opening: Increases critical chances after a dodge-roll
* New Skill, Untouchable: Stacks Health Regeneration every second
* New Skill, Vulnerable opening: Increases critical damage after a dodge-roll
* New Skill, Vitality: Dexterity bonus depending on the current Health level (higher health = higher bonus)
* New Skill, Invincible: Increases the invulnerability time of the dodge-roll
* New Skill, Spectral dodge: Allows to go through enemies with the dodge-roll

New Section: Hunter (1st ring)

* New Skill, Shooter: Increases Ranged Damage
* New Skill, Quick Aim: Increases Attack Speed with Ranged Weapons
* New Skill, Crossbow mastery: Give you Attack Speed Bonus on each 8th shot with a Crossbow
* New Skill, Precise shot: gives “Precision” stacks (Crit Chance) each second when you’re not moving and wield a Ranged weapon
* New Skill, Meticulous killer: gives “Lethal” stacks each time you shoot on the same enemy
* New Skill, Incapacitating shots: Ranged shots may slow enemies down
* New Skill, Aggravated shots: Critical shots may cause Open Wounds
* New Skill, Vulnerability: Chance to immobilize enemies on each strike depending on their health (lower Health = higher Chance)
* New Skill, Crippled: Increases Crit Chance against immobilized enemies
* New Skill, Steady Aim: Increases Dexterity when not moving
* New Skill, Light armor mastery: Dexterity bonus if in full Light armor
* New Skill, Cold blooded: You keep all your “Lethal” stacks when your target dies
* New Skill, Evasion trap: Leaves a slowing trap on the floor when dodge-rolling
* New Skill, Weakening poison: Chance to immobilize when Poisoning

New Section: Guardian (1st ring)

* New Skill, Heavy armor mastery: Armor bonus, even more if you’re wearing a full Heavy armor
* New Skill, Inner shield: Part of Max Health added to Armor
* New Skill, Adrenaline: Increases armor when your health is low
* New Skill, Inertia: Strength bonus depending on your total Armor
* New Skill, Mirror shield: small Return Damage when blocking attacks with a Shield
* New Skill, Guard point: Prevent incoming damage shortly when you raise your Shield
* New Skill, Shield of anger: Armor bonus depending on your current Rage level (higher Rage = higher bonus)
* New Skill, Parry: Increases the protection angle of your shield
* New Skill, Resilience: Armor bonus from unused Stamina
* New Skill, Guard proficiency: You can block Knock-back and Knock-down effects with your Shield
* New Skill, Resolute stance: You generate Rage when hit
* New Skill, Miracle: Allows you to avoid Death and keep 1 PV
* New Skill, Guard mastery: You can return Knock-down effects to the attacker shortly when raising your shield
* New Skill, Shards: Increases your Thorns Damage on each strike
* New Skill, Metallic Aura: Increases your Thorns Damage for each enemy surrounding you
* New Skill, Thorn: Gives you a permanent Thorns Damage
* New Skill, Challenge: Increases Damage taken from the last hit enemy but decreases Damage taken from other enemies

New Section: Assassin (2nd ring right now, will be 3rd ring)

* New Skill, Practical weapons: Increases Crit Chance with Assassin Weapons
* New Skill, Dual Daggers Mastery: Increases Open Wound Chance with dual daggers
* New Skill, Enhanced toxin usage: Equipped Poisons refill faster
* New Skill, Physiological assault: Enemies suffer more Poison Damage when attacking
* New Skill, Chained executions: Reduces Spell costs shortly after a kill
* New Skill, Sneak strike: Increases Attack Speed when backstabbing
* New Skill, Deadlier poison: Increases Poison Damage
* New Skill, Venom: Poisoning enemies reduces their resistances
* New Skill, Mercyless: Increases crit chance against poisoned enemies
* New Skill, Momentum absorption: Increases dodge chance and crit damage when you are hit
* New Skill, Momentum transformation: Increases the efficiency of Momentum Absorption
* New Skill, Vein cutter: Increases Bleeding Damage
* New Skill, Counter-attack: strikes back when dodging
* New Skill, Frantic: Increases the Damage Rate of your Open Wounds depending on your Attack Speed
* New Skill, Brawl starter: Reduces enemies max health on first strike (Melee)
* New Skill, Backstab: Increases Crit Chance in the back of enemies (Melee)
* New Skill, First strike: Increases Critical Damage against full-health enemies
* New Skill, Blood lust: Increases Attack Speed and Critical Damage after a kill
* New Skill, Diversion: Increases Crit Chance against stunned enemies
* New Skill, Assassination: Increases Crit Chance against isolated enemies
* New Skill, Invisible executor: 100% Crit Chance against full-life unalerted enemies
* New Skill, Bloodshed: Striking Bleeding enemies will make them Bleed faster
* New Skill, Confusion serum: Chance to cause Frenzy with Poison
* New Skill, Blood thinner: Increases Poison Damage on Bleeding enemies
* New Skill, Serial skiller: Decreases active cooldowns on each kill
* New Skill, Path to darkness: Massive Attributes change
* New Skill, Unexpected trouble: Increases Critical Damage against unalerted enemies
* New Skill, Silent death: Chance to kill instantly when backstabbing
* New Skill, Treachery: Chance to cause Open Wounds on back-stabs
* New Skill, Severing: Chance to cause Open Wounds when Dodge-rolling
* New Skill, Surgeon: Chance to cause Open Wounds on Critical Melee attacks
* New Skill, Bloodthirst: Your Open Wounds can deal critical Damage
* New Skill, Critical Dash: Critical Chance and Damage bonus for the Dash attack
* New Skill, Heavy Load: the Dash attack may hit several enemies
* New Skill, Sequencing: Killing an enemy will reset your Dash cooldown and increase your Dash critical chance for a short period of time

New Section: Warden (2nd ring)

* New Skill, Elemental affinity: Increases elemental resistances
* New Skill, Stone skin: Increases max health and prevent a small amount of all incoming Damage
* New Skill, Elemental absorption: Increases your Resistance to an element when being hit by that element
* New Skill, Recuperation: Increases Health Regen when your Rage is empty
* New Skill, Immune System: Reduces the Duration of received DoT
* New Skill, Blessing alchemy: Chance to clear a random DoT when drinking a Potion
* New Skill, Natural healing: Increases Health regen depending on your Health level (lower Health = higher bonus)
* New Skill, Benediction: Attributes bonus when Health full
* New Skill, Rooted: Replaces the Dodge-roll with a Protection Form
* New Skill, Iron health: Armor bonus when Health full
* New Skill, Instant blessing: Heals part of Max Health when using the Protection Form
* New Skill, Umbral constitution: Umbra generation bonus when Health full
* New Skill, Offensive protection: Physical Damage bonus from Constitution in Protection Form
* New Skill, Endurance: Stamina Regen bonus when Health full
* New Skill, Healing stamina: health regen bonus for each unused Stamina point
* New Skill, Experimental alchemy: Grants you a Resistance when drinking a potion
* New Skill, Muscularity: Strength bonus from Constitution
* New Skill, Elemental regeneration: Heals you from the “resisted” part of an elemental damage
* New Skill, Chosen: All Resistances increased
* New Skill, Champion: All attributes bonus
* New Skill, Biological defense: Chance to clear a random DoT each second
* New Skill, Life ingestion: health potions grant a health regen bonus instead of healing
* New Skill, Static defense: Increases Const and Armor but reduces Dodge Chance
* New Skill, Physical preparation: Strength bonus when Health full
* New Skill, Chainbreaker: Break Stun when using the Protection Form
* New Skill, Path to preservation: Massive Attributes change
* New Skill, Elemental embrace: Massive Resistance change
* New Skill, Unmovable: Spell Resistance if health full
* New Skill, Protection extended: Increases the invulnerability window of the Protection Form

New Section: Gladiator (2nd ring)

* New Skill, Heavy strike: Critical Damage bonus
* New Skill, Prediction: faster Channeling Time
* New Skill, Trained eye: Armor piercing bonus
* New Skill, Expert: Dexterity bonus for each enemy surrounding you
* New Skill, Titan strength: Allows to wield 2 two-handed weapons at the same time
* New Skill, Tough head: Reduces the duration of taken Stun effects
* New Skill, Medium armor mastery: Strength bonus when wearing a full medium Armor
* New Skill, Retaliation: Crit Chance bonus when being hit
* New Skill, First aid: Bleeding Resistance
* New Skill, Healing knowledge: Increases the efficiency of Healing potions
* New Skill, Tough: Physical Resistance bonus
* New Skill, Weaponized dance: Attack Speed bonus in Dual Wield
* New Skill, Anticipation: Dodge successful after a kill
* New Skill, Commotion: Longer Stun effects inflicted
* New Skill, Butchery: Crit Chance bonus against Bleeding enemies
* New Skill, Brutality: Physical Damage bonus
* New Skill, Wide reach: Increases Cleave factor for each target successively hit by the same Cleave
* New Skill, All against one: Cleave Factor bonus
* New Skill, Path to glory: Massive Attributes change
* New Skill, Killing chain: Strength and Dexterity stack for each kill. Red sparks will give a visual clue of your current killing chain level.
* New Skill, Killing chain mastery: increases duration of killing chains
* New Skill, Killing chain extended: increases max stacks number of killing chains
* New Skill, Renowned Target: Dexterity and Strength bonus the more enemies target you
* New Skill, Battleaxe Mastery: Cleave Factor bonus on each strike
* New Skill, Greatsword Mastery: Cleave Angle bonus on each strike
* New Skill, Warhammer Mastery: Physical impulse chance bonus on each strike
* New Skill, Sword And Shield Mastery: Shield angle bonus on each strike
* New Skill, One-Handed Mastery: Damage bonus with One-handed weapons
* New Skill, Dual Wield Mastery: Damage factor bonus
* New Skill, Sturdy Warrior Weaponry: Increases Melee Damage but decreases Ranged Damage
* New Skill, Swift Warrior Weaponry: Increases Melee Attack Speed but decreases Ranged Attack Speed
* New Skill, Crossed Strikes: Damage reduction against enemies that you just hit
* New Skill, Deep Wounds: Open Wounds Chance on all melee attacks
* New Skill, Healing Dash: Instantly heals a part of your Health when launching the Dash attack

New Section: Elementalist (2nd ring)

* New Skill, Ardent: Fire over-time AoE (stackable) when launching Fire spells
* New Skill, Fire embrace: Ardent stacks increases Fire attacks efficiency
* New Skill, Overheating: Reaching the max Ardent stacks will trigger a Fire Nova and reset your stacks
* New Skill, Enraging flames: Chance to cause Frenzy on Burning DoT
* New Skill, Elemental reversion: Elemental Damage bonus (single element) when hit by an element
* New Skill, Path to destruction: Massive Attributes change
* New Skill, Elemental boost: stacks Elemental Damage each second (reset when doing a non-elemental Damage)
* New Skill, Status Alteration: Damage increased against Frozen, Burning or Stunned enemies
* New Skill, Conductivity: Propagated Lightnings bonus (Damage and Chance)
* New Skill, High Voltage: Shocking Chance bonus
* New Skill, Umbra Reshaping: Change Non-Elemental Damage types to Elemental
* New Skill, Master of elements: Greatly increases elemental Damage but other Damage types are reduced to 1
* New Skill, Lightning Strike: Shock Damage bonus
* New Skill, Thunder: Shock Area Size bonus
* New Skill, Static Discharge: Chance to cast a Lightning Nova when killing enemies with Lightnings
* New Skill, Recharging: Umbra generation bonus when taking Lightning Damage
* New Skill, Unstable Orbs: Casts Elemental Nova when picking up a Globe
* New Skill, Inflammable: Longer Burning effects
* New Skill, Focused energy: Lightnings can cause Burning effects
* New Skill, Wounded Flesh: Burning effects block the Health Regeneration of enemies
* New Skill, Pyromancer: Fire Propagation Chance
* New Skill, Primary Energy: Elemental Damage and DoT duration bonus
* New Skill, Energy Conservation: Increased Globes drop Chance when using elemental attacks
* New Skill, Powerful Magic: Elemental DoT can be Critical
* New Skill, Icefall: Chance to cast a Frost nova when killing a frozen enemy
* New Skill, Hardened ice: Armor bonus when Frozen
* New Skill, Icebreaker: Chance to instantly kill frozen enemies
* New Skill, Frostbite: Your Weapon gain Frost Damage when hitting a frozen enemy
* New Skill, Cold Hands: Freeze duration bonus
* New Skill, Absolute Zero: Critical Chance and Freeze Chance bonus with Frost attacks
* New Skill, Lightning Storm: Hitting the same area several times with lightning attacks will breed a Lightning storm that can shock enemies inside. Stackable with other Storm types.
* New Skill, Snow Storm: Same as Lightning Storm but with Frost attacks. Snares enemies in the zone.
* New Skill, Fire Storm: Same as Lightning Storm but with Frost attacks. Burn enemies in the zone.
* New Skill, Extended Storms: Increases the duration of Storm zones.
* New Skill, Destructive Storms: Gives Elemental Damage stack when you are in Storm zones, depending on the Storm combined elements and stacks.
* New Skill, Protective Storms: Gives Elemental Resistance stack when you are in Storm zones, depending on the Storm combined elements and stacks.
* New Skill, Cataclysm: Destructive and Protective Storms work even if you’re not in a Storm zone

New Section: Trickster (2nd ring)

* New Skill, Evasion extended: Dodge Chance bonus
* New Skill, Perfect dodge: Attributes bonus when dodging
* New Skill, Artery slicing: Chance to slow enemies down with Open wounds
* New Skill, Counter-shot: Attack Speed bonus with ranged weapons when you are hit
* New Skill, Ranged mastery: Attack Speed and Damage bonus with Ranged weapons
* New Skill, Extended dodge-roll: longer Dodge-roll
* New Skill, Critical roll: Next hit critical after a Dodge-roll
* New Skill, Thrilled: Attack Speed bonus for each enemy surrounding you
* New Skill, Rough trick: Physical Damage bonus after a Dash
* New Skill, Offensive mobility: Free Dash after a Dodge-roll
* New Skill, Umbral ammunition: Adds Umbral Damage to all shots
* New Skill, Lethal strikes: Physical Damage bonus each second
* New Skill, Lethal strikes extended: Greater bonus and max stacks number for Lethal Strikes
* New Skill, Close hunt: Critical Damage bonus for each enemy surrounding you
* New Skill, Stamina increased: same effect as in the Thief section
* New Skill, Path to betrayal: Massive Attributes change
* New Skill, Momentum: Physical Damage and Attack Speed bonus when moving and shortly after stopping
* New Skill, Momentum extended: Momentum duration bonus
* New Skill, Charge: Attack Speed bonus after a Dash
* New Skill, Defensive roll: Dodge Chance bonus for each used Stamina point
* New Skill, Offensive roll: Critical Chance bonus for each used Stamina point
* New Skill, Concussion Shots: Chance to Stun close enemies with ranged weapons
* New Skill, Barrage: Chance to Knock-back close enemies with ranged weapons
* New Skill, Heat-seeking Ammunition: Chance for shots to bounce between enemies
* New Skill, Kinetic Onslaught: Chance to knock-down surrounding enemies when dodge-rolling
* New Skill, Concussive Dash: Critical Damage and Damage bonus for the Dash attack
* New Skill, Debilitating Charge: Snares enemies with the Dash attack
* New Skill, Unstoppable: Cooldown reduction for the Dash attack
Known issues
Housing: Suppression mode not highlighting/deleting the object under the mouse
Housing: Shopping list not cleared

57 comments Read more

October 12

Experimental Update 0.3.0 : Passive Skill Tree and Housing preview !

Hi everyone !

Today we are excited to finally bring you a taste of both our new Passive Skill Tree and Housing systems in the form of a experimental update !

This update is optional, and only players who wish to experiment and give early feedback should opt-in. There are a few things to know if you do want to download the patch :

  • You need to create a new character.
  • Only the first two rings of the tree are available for now.
  • A few skills cannot be activated because some mechanics have yet to be implemented (stances, mob aggro, …)
  • Some skills depend on under-used mechanics (light armor specialization, backstab, shadow and sacred damage, …)
  • The location of skills in the sub-classes will be subject to changes, and the skills themselves are being balanced.
  • Lore quotes are being written and will be added periodically. Feel free to submit yours if you think it fits a particular skill !
  • Stat points attribution in the character sheet will remain.
  • You can respec your skill points for free by talking to the Loremaster. It won’t always be that way, of course.
  • You can spend skill points and rotate the tree by visiting the Gate of Fates in Amarth. The tree can also be consulted at anytime by pressing P.
  • You can be attacked and die while looking at the Passive Skill Tree in the wilderness.
  • There are a few known bugs with housing. Those are being fixed and will be detailed in a dedicated forum thread.
  • Furniture can be bought with gold for now, but crafting materials will be made available in the future.
  • Your house can be accessed by talking to the house master near the bridge in Amarth
  • The update adds auto-dashing attacks. Dashing can be disabled and enabled at will using the dedicated button on the UI or with the F key.
  • Changes have been made to enemy health and damage, as well as weapon damage and armor. Further changes will be made during the week in order to provide balance.
  • The maximum level is now capped at 20

This update comes with many other improvements and a partial rebalance of many game elements. This Branch will be updated over the week as we listen to feedback and bug reports.
Once the short testing period ends, the update will be made available to everyone with a detailed changelog and will pack even more improvements. This is by far the biggest update we ever made for the game, and dedicated feedback threads will be created in the forums.

To download this preview patch, open the properties window of the game in Steam, and choose the experimental version in the betas tab.

We can’t wait to see what kind of builds you come up with and watch your houses being built !

Have fun !

37 comments Read more
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About This Game

An Open World action-RPG in a corrupted world falling apart, beautifully rendered thanks to CryEngine technology.

Wolcen: Lords of Mayhem features a dynamic, fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies !
The game has no class restriction and uses a Resource Opposition System that adapts to any play-style.

Co-op will be added, and players will be able to combine spells to create chain reactions, in order to overcome greater challenges.

There is a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly customized character! You’re free to mold your character thanks to a deep and rich customization system. And thanks to our complex crafting mini-game and our housing module you will be able to make your adventure feel as YOUR adventure!

You are a former officer of army of the Human Republic, forced to flee the death penalty because of the magic powers you have unwillingly developed. Being tracked down by humans and hunted by the monsters of the Wild, you are recruited by a mysterious group of Templars. And thus an epic adventure begins in which you will wander the world to fight inhuman, mutated monsters and discover the terrible secret of the extinguishing mankind.

Key features:

* Under development and will be added to the game during the early access

  • Dynamic combat system: fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies !
  • Open World: Discover the world and enjoy it at your own convenience
  • Exploration and experimentation is rewarded with new powers, attributed according to your play style!
  • Free character development - No class limitation. You have three resources: Rage and Umbra interact with each other, thanks to the Resource Opposition System, in order to balance gameplay.
  • Rotating Passive Skills Tree: A deep and innovative way to taylor your play style !
  • Custom player: choose your gender and customize your player, skin color, hair, beard, eyes etc.
  • Randomly Generated Dungeons for infinite replayability
  • Element-based spells will react to the environment and to other active elements in the area. For example, lightning will spread in water and stun targets; Fire will spread unless water or frost gets in the way, ect.
  • Multiplayer mode*: Dungeon Challenge and Co-Op
  • Apocalyptic Form*: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warriors may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava, healing from fire. Even wings and horns might appear depending on your actions!
  • Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity!
  • Asymetric Armor System: We love asymmetric armor, and we want you to be able to customize your gear down to the finest details! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!
  • Housing: Create your own house and proudly showcase your special gear!
  • Rotatable and customizable Camera: Have a new point of view, choose the best angle and discover hidden details.
  • Dungeon challenge*: Transform a special part of your house into a dungeon and challenge other players to survive the onslaught!
  • Time of day cycle with dynamic weather: You must adapt to the time of day. Some quests will only be achievable a certain hours, while the night is full of dangers. The rain will make your electrical powers more efficient.
  • Mature story full of secrets to discover exploring the world.
  • Kythera AI system: The automatic real time navigation adaptation of Kythera adapts to any change in the physics of the world, allowing us to create exciting scenes including large portion of levels collapsing or moving and fighting on the back of giant creature*, creating never seen before gameplay situations!
  • Semi procedural Weaponry*: Blades, pommel and guard details can be randomized for more unique gear in the game!
  • Advanced Crafting mini-game*: Build your own weapons and armors thanks to a complex and challenging module in Wolcen: Lords of Mayhem

System Requirements

    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
    • DirectX: Version 11
    • Storage: 6 GB available space
    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processor: Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon HD 7970
    • DirectX: Version 11
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (98 reviews)
Mostly Positive (487 reviews)
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206 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
3 people found this review funny
27.1 hrs on record
Early Access Review
Posted: September 21
Getting off to a good start!

Amazing graphics with strong combat mechanics. There's still a lot of bugs to work out but it's coming along well. If you're looking for a complete game than WAIT until it's done. If you're into experiencing the game as it's activily being developed, then I recommend you jump in!

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5 of 7 people (71%) found this review helpful
2 people found this review funny
3.2 hrs on record
Early Access Review
Posted: September 23
A CryEngine game with a lot of potential! Beautiful environment and characters.
Please add the following functions to make the game perfect:

1. Couch Co-op with Drop-in/out PLEASE, it will make the game very special and distinct with Diablo
2. Bugs are still too much, animations are not smooth
3. Gamepad support
4. Traditional Chinese: it will be very easy now that you've got simplified one!

Thank you so much for bringing us such a good game with a lot of potentials, please don't ruin it!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
2.2 hrs on record
Early Access Review
Posted: September 25
Im not a big a reviewer and at the time of this review i dont have a lot of time sunk into it BUT let me tell you...
Some games you can immediately tell, yes i like this. This game is one of those. Its good, its very good.

There are a lot of games like this and the vast majority of them are so meh, this game is not one of them. Looks great, the skills are fun, the only bad thing is...Its still in early access and i kinda sort of hate early access.

Well worth the 20$
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Early Access Review
Posted: October 3
Finally A Game Back to the core of Gaming, 10/10 and will only get better and better.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Early Access Review
Posted: October 2
This is a quick review - I will be updating it as I get more familiar with the content the game has to offer.

I am a big fan of Path of Exile. - I found this game off a poe reddit post. - Currently sitting on about 3,000 hours on poe, 1500 of which were on steam.

Great Graphics
Great sound.
You can level up spells in customizable ways - Choosing either utility or power, I like this. I hope more comes out of it when it's fully fleshed out.

Neutral things:
This game plays more like Diablo 3 than Path of Exile mechanic wise.
Lots of equipment slots - This is both a pro and a con. It has felt overwealming to me, but I can see it being a great thing for the depth of customizability, especially if they add in build creating uniques later. - This is akin to having a skill tree similar to poe's.
Day/night cycle.
Open world.

Cons: (this is still in alpha, they may be adressing this stuff yet) (:
You have to get wizard skills mostly as drops. This is not something I like personally. Maybe other people do..?
Gold. This game has gold. We all know what happens to gold in ARPG's. (:
Figuring out what to do for quests can be confusing. I expect some sort of quest helping UI changes to the map eventually..?

A few things I hope to see:
auto equipping items if you do not have one in that slot.
Saving user settings. - This i've found annoying especially since this is an alpha, and the game has a tendency to crash from time to time, and I have to re-update my settings every time.
Screen turning red when on low health.
Screen shake when hit.
As much customizability as possible.
Spells not getting caught on invisible objects pls. (:
Quest helper pls.
NPC's with some sort of voice acting.
Ability to see items stats before picking them up.

And finally, I personally think the old name "Umbra" was probably better, for a simple reason. I don't know how to tell someone to try out "Wolcen". No matter how I say the name, they're going to think it's spelled Wolken or Wolsen. Perhaps an oversight?

Thank you for reading. I really like the beginnings of this game, when I saw it on youtube I just had to try it out.
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4 of 8 people (50%) found this review helpful
6 people found this review funny
1.4 hrs on record
Early Access Review
Posted: September 22
bought game
ran around beating stuff with a torch
talked to a guy
bunch of creeps come up
gets stuck
big creep come and clubber me
i die
finally started the game
was a good experience
i r8 it 8/8 m8, or a solid 5/7 if you will
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
2 people found this review funny
19.3 hrs on record
Early Access Review
Posted: September 29
good game
Was this review helpful? Yes No Funny
1 of 8 people (13%) found this review helpful
2 people found this review funny
Not Recommended
1.4 hrs on record
Early Access Review
Posted: September 24
It was too early to jump in. It looks pretty, but the mechanics behind the facade are rough. Its even difficult to click on NPCs withouf inadvertantly moving. Chartacter can get stuck in the environment. Personally, I shoukd have waited until this was backed more.

I got lured in by the pretty graphics.
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4 of 18 people (22%) found this review helpful
2 people found this review funny
Not Recommended
1.7 hrs on record
Early Access Review
Posted: September 22
Im not saying the game is bad, not at all, but it is not finished whatsoever. It should not have been released in its current state. It is still very buggy.

Bosses occasionally bug out and just sit there
magic targeting likes to target everything but the enemy hitting you, items disappear out of your inventory
leveling skills is always either power or utility (simply cus one reduces cost but that is totally irrelavent when there is no cost)
the map is hardly useful, hardly any interactable npc's
character can get bugged out and not be able to move or attack
menu can bug out and the game has to be restarted to fix it
character creation is almost nonexistant
Runs poorly
and lastly, my wonderful follower got stuck in the floor after 3 minutes

I will probably change my review to positive later on, but currently i cannot reccomend the game, it looks extremely promising for the future.
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1 of 2 people (50%) found this review helpful
1.7 hrs on record
Early Access Review
Posted: October 10
Product received for free
The video below features 'first hand' gameplay experience of the game only:

My Thoughts:
This has to be one of the best looking ARPG's I've seen this year. It also plays great as well.
For an 'Early Access' game this is very promising and a game that should be on your radar.

Game Details:
An isometric open world action-RPG. Shape shift into a highly customized character! Crush your foes, get loots, build your house and dungeon to challenge other players!
Was this review helpful? Yes No Funny
Recently Posted
0.2 hrs
Early Access Review
Posted: October 21
Wolcen is going to be really good I think. But I would suggest that unless you intend to help the development of this game you wait until it is fully released.

The graphics are really nice for this genre. The movement, weapon swinging, hit detection are all good. But there are lots of environmental bugs, poor NPC behaviour, place holder sounds and graphics still in place that really spoil the immersive experience.

I only played for about 15 minutes cause I didn't want to spoil anything. Also by that point I had seen enough bugs to know I was going to wait until release to play it through.

Try this game out just keep in mind there is lots to fix before It can be called a finished game.
Helpful? Yes No Funny
1.8 hrs
Early Access Review
Posted: October 20
Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: October 20
Very choppy for me,
gtx960, 16gb ram, quad core 3.0ghz.
so far a no go for me, to choppy to play. other than that it looks like a pretty good game.
Helpful? Yes No Funny
2.6 hrs
Early Access Review
Posted: October 20
Anyone who loves games like Dungeon Siege, Diablo or even the more recent Grim Dawn will find theres much to entertain here even in early access. While it doesnt stray far from your standard RPG stereotype it does what it does very well. The game is far from finished thats obvious but dont let that put you off.
You can fully customise your character to go from all out warrior, ranger, spellcaster and all manner of hybrid builds in between. Abilities and spells can be powered up alongside your more generalised character levelling, and the talent system on this initial build adds some interesting passive abilities.
Its clear this game is a work of love, and looking at its history its getting plenty of regular updates and bugfixes, and im more than happy to support it. For fans of this genre, grab it now!
Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: October 20
Does not do enough to stand out from other games in its genre, of which i have spent hundreds of hours playing. This title felt boring from the get go. Not a bad game if your looking for something thats only marginaly differant or your new to the genre
Helpful? Yes No Funny
Stay at home bad
4.4 hrs
Early Access Review
Posted: October 20
Great initial impressions! If you don't know what an Alpha is you better look it up because you will be disappointed. With so many people lately thinking that those "beta" invites they get for games 3 weeks before release are actual "betas", you may need to check up the definitions of these terms.

Besides the amazing graphics the 2 things that really caught my attention were the character creator and gear slots. You can actually change your weight on this game! Playing as a fat lady never felt so good. The amount of equippable items is the other thing. Along with the usual slots these kind of games have, shoulder drops seem to be for each shoulder (sort of like Fallout 4 and its gear) as well as wristguards for each hand too. Theres so much potential here and I'm hoping they don't drop the ball.
Helpful? Yes No Funny
1.2 hrs
Early Access Review
Posted: October 20
The game has very good potentials but there is a lot of work to be done still.
f.y.i. my girlfriend got mad that your female model had to be walking on her toes at all times, like wtf is that about?
Helpful? Yes No Funny
3.3 hrs
Early Access Review
Posted: October 20
Excellent Graphics at the aspect of environment. However, the presentation on human beings or any moving subjects in the game are not so good when compared with the grahpics of the environment.

Also, the control of the character is not so friendly, espectially for the mouse control. I found that the system is hard to defind whether player wants to attack or move along while the left click button was keep on pressed. This is in certain extend brings native affect for the game play experience.

Finally, there is also lack of differences and varitities among different districts on the map. All enemies are the same on the map and districts. Which results in no significant to explore the "world" because players can not find no new elements when they keep on exploring.

Add oil, I am very excited and looking foward for development of the game.
Helpful? Yes No Funny
2.4 hrs
Early Access Review
Posted: October 20
A project in very early stage alpha so buy with caution. Current gameplay lasts like 1 hour tops. The skill tree is currently half empty and many of the in game items have no stats yet. Visually the game looks very nice, as for the actual gameplay its nonexistant in current stage. So id advise to stay clear until it enters beta stages.
Helpful? Yes No Funny
8.6 hrs
Early Access Review
Posted: October 20
this is totally awesome
Helpful? Yes No Funny