An open world action-RPG. Shape shift into a highly customized character! Crush your foes, get loots, build your house and dungeon to challenge other players!
User reviews:
Recent:
Very Positive (65 reviews) - 83% of the 65 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,200 reviews) - 79% of the 1,200 user reviews for this game are positive.
Release Date: Mar 24, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan to have a rich, dense and large game, including a lot of replayable content. It is important for us to test these features in a realistic environment, while receiving feedback. Wolcen is a project started a long time ago, driven by passion an we want to create the best gameplay experience possible. We are attached to our project, and are very experienced using the CRYENGINE technology.
The Early Access will also be a great way for us to remain a completely indie team. There is no private investor or publisher behind us, and we want to continue that way to keep a full control on the creative work we do. We want to take risks, bring some new features to the hack and slash genre and discuss with players about the best solution for our game.”

Approximately how long will this game be in Early Access?

“We expect the Early Access to last at least a year. During that time, we will add new features regularly, such as Character Customization, Craft, Dungeon Challenge and Coop, to make sure that there is new content for players to test, and it will give us the time to balance and debug the game.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will be available on PC and Linux. It will include the following features :
  • Full Coop gameplay.
  • Apocalyptic Forms, allowing you to unlock mutations for your character according to your playstyle. Mix up to three of these mutation and shape-shift into that avatar of destruction to slay your foes!
  • Ability to create a dungeon thanks to our housing system, and include enemies captured in the open world for other player to challenge.
  • A lot of destroyable environments
  • Unlimited randomly generated dungeons, with increasing difficulty each steps !
  • Epic boss Fights
  • Large open world to explore
  • An epic and mysterious story to discover
  • Modding support
  • Gamepad support

Disclaimer: Character Wipes are likely to happen during the Early Access phase

What is the current state of the Early Access version?

“The current state of the game aims to test the very basics of the gameplay.
You will be able to test the first mission of the storyline, and then fight in randomly generated dungeons, with an increasing difficulty each time to clean a level.
More than 20 skills are available right now, including combos.
Elements from skills and environment interact with each other : Lightning spreads in water, a frozen target will unfreeze once hit by Fire, and physical attacks deals more damage against frozen enemies !
Beautiful visual effects are triggered by your attacks, bringing an epic feeling to the game!
A lot of content is still using placeholders, and the sound quality is a bit poor, we are aware of that and it will be updated and upgraded really soon!”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. The final price of the game should be about twice the current amount, so it is time to grab a copy now !”

How are you planning on involving the Community in your development process?

“The community will be involved thanks to a Trello and various polls on our forums. Mostly you will be able to give your opinion about the which features need to come first, balance of the game and gameplay mechanics.
If you have any cool ideas new enemies, items or apocalyptic forms, we will gladly read about it on our forum!”
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Buy Wolcen: Lords of Mayhem

 

Recent updates View all (86)

August 8

New official Discord community server!

Hi everyone!

We have created an official Discord server for our community!
Discord is "All-in-one voice and text chat for gamers that's free, secure, and works on both your desktop and phone"
You can chat with the team, discuss the game with other members and in the future, even play with us!
You can join the server here.

See you there!
9 comments Read more

August 1

Update 0.5.0.1: New Targeting System, new elemental storms and more!

Hi everyone!

Since the release of update 0.5, the team has continued working on story content and gameplay features. While we aim to deliver high-quality story and world content, we also need to improve our core gameplay mechanics and ensure player experience is as smooth as possible.

Update 0.5.0.1 will improve many aspects of the game, including a new targeting and player input system.
You can now lock onto enemies, easily move through hordes and more. The game should feel more responsive now!
With the new input system, auto-attack when holding the mouse button and switching targets is now deactivated by default, but you can still turn it on in the game settings.

Elemental storms have been redesigned too, for a result that is far closer to the initial idea of elemental interaction. The old elemental storms will be turned into powerful area-of-effect spells that will add to the arsenal of elemental mages. ;)



Those areas on the ground will help you deal Elemental Damage by spreading Lightning, Flames, and by sustaining Freezing effects. The chance of spread will increase each time you hit an enemy in the same Storm, and by overlaping multiple Storms you can create small areas that will prove deadly to all enemies caught in their viscinity.



In addition to that, we drastically reduced the size and complexity of the pithus caves. Going through them should be a far more pleasant experience (when it comes to exploring spider-infested caves at least).

A brand new set of weapons is also coming to the party: the Hand-forged set (8 new weapons).

Finally, many bugs and crashes have been fixed. We are also aware of performance issues, and are actively working on improvements.

New features and spell are coming soon, like semi-passive signature spells that use charges. Stay tuned for more!



Here is the changelog for the update:

KNOWN ISSUE:
  • Your characters may not appear at first, but they have not been deleted. ;)

    GENERAL:
    • Targeting system improvement and new input buffering system.
    • Camera rotation is now also bound to keyboard left/right keys.
    • Force move has been reworked to work as a direct button, not a button to hold in addition to the move button anymore.
    • Some AI related systems are now multithreaded.

    VISUALS:
    • More calibrated brightness, especially at night.
    • Improved fog at night, for a better reading of distance.
    • Improved the templar and wooden crossbow icons.
    • Improved rendering in the main menu.

    UI:
    • New option “Auto attack” in game settings.
    • 3rd skill slot cooldown is now properly displayed.
    • Inventory slot highlight is now properly cleared when dropping an item.
    • Enlarged PST details window.
    • Death screen’s “Exit Wolcen” option has been replaced by “Return to main menu”.
    • Fixed the merchant reclaim menu not removing the right items when full.

    QUESTS:
    • The Pithus cave is now shorter and more linear, which makes going through it a smoother experience.
    • Fixed a bug that happened when resetting the weather in the first quest after being killed by the SkullCrusher, and caused visual errors.
    • Fixed a bug that could prevent you to cross the bridge to Ravengarde Fortress after achieving the two Locks quests.
    • Fixed a bug causing your last Quest checkpoint to be invalidated when loading your save file, forcing you to start at Amarth.

    AUDIO:
    • Optimized audio streaming.
    • Fixed a bug where multiple music tracks could overlap.

    ENVIRONMENT:
    • Fixed invisible walls in dungeons.
    • New dungeon architecture during Ravengarde quest.
    • Various improvements in the open world.
    • Improved preloading.
    • Various fixes in the weather system.
    • Weather now has a chance to change when sleeping at the Inn.
    • Fixed a white screen bug in the tutorial (fog bug).
    • Improved color grading in Thornwood.
    • Particles optimization.
    • Navmesh size optimization.
    • New waypoint in Ravengarde Fortress.

    GAMEPLAY:
    • Fixed a bug causing skill cost to be consumed when casting when knocked down.
    • Templars should not be targetable in Melee anymore.
    • Shield hits now incur a 50% main weapon damage penalty.
    • Default shield angle is now 60°.
    • Shock Damage bonus per level has been slightly decreased.
    • Conflagration, Lightning Strike and Whirlwind now have a minimum cast duration.
    • The bug where DoTs could become permanent has finally been crushed. That should not happen anymore.
    • Fixed a bug preventing Flames to spread on the ground with Sacred Damage converted to Fire.
    • Fixed the crossbow fire bug where the character wouldn’t orient in the direction you were firing.
    • Fixed a bug that caused the passive block to work against attacks coming from behind.
    • Fixed a bug in the ROS causing the Umbra regeneration to decelerate with time near the end of the bar.
    • Umbra regeneration won’t trigger if there are only Umbra costs being transferred, to prevent weird auto-feeding cases with Umbra-only gameplays. This small change to the ROS allows better defined transfers and improved readability of the resource bars.
    • Fixed some gameplay values wrongly displayed in the Character Sheet.
    • Fixed a bug that caused Whirlwind to attract enemies to you.
    • Fixed a bug with Umbra & Rage globes, preventing them to refill potions.
    • Fixed the globes drop chance calculation.

    MONSTERS
    • Monster density has been reduced in the tutorial area.
    • Decreased the spawn frequency of Undead vomitters in the open world.
    • The undead in the starting area now give experience points upon death.
    • Increase the ogre’s ground pound cooldown time.
    • Decreased the amount of health healed by ogres and skull crushers.
    • Decreased the health bonus of the “Tough” elite modifier.
    • Grave Diggers now have less chances to dig out strong monsters like butchers.
    • Ice monsters are now very resistant to freezing.
    • Monster spawns in dungeons have been updated and improved.
    • Fixed a bug in the elites enemies health formula.
    • Some monster don’t appear anymore in the open-world until you’ve met them in the story for the first time.
    • Decreased Halaku’s health points.
    • Zombies now have a lower rotation speed.

    ITEMS
    • A brand new set of weapons : the Hand-forged set (8 new weapons).
    • New weapons : Orcish Club and Smith’s Hammer.
    • Gold values have been slightly reworked and adjusted, for a better perception of a “better” item from another. Old items in your inventories will still have their old gold value, so the comparison with freshly looted items could be a little unsure.
    • Decreased weapon damage on staves.
    • Merchants items are now rerolled each time you gain a level.

    PASSIVE SKILLS:
      Trickster:
      • Offensive Roll and Defensive Roll stacks limit is now 10 instead of your max Stamina level.
      Hunter:
      • Evasion Trap was not always launched when rolling.
      Elementalist:
      • The whole tree has been reorganized in order to have Storm passives separated from the rest, and the possibility to take only one element between Fire, Frost and Lightning and still take all the generic passives.
      • New Skills : Elemental Affinity (Fire / Frost / Lightning), which increase your raw Damage with one of the three Elements.
      • Elemental Storms have been reworked : it is now a single passive node instead of three, and does not perform Damage itself anymore : it is an elemental combo zone that allow you to spread lightning and flames on the ground with your elemental attacks and that improves the freeze effect inside it. You can always stack Storms on the same spot, increasing the bonus they give you, and place as many as you want at the same time. This should really help rebalance the Elementalist tree.
      • Ardent stack burn chance has been reduced.
      • Frostbite duration is now 12 seconds instead of 4 and its Damage has been increased.
      • Hardened Ice bonus went up from 15% to 50%.
      • Pyromancer propagation chance has been increased.

    ACTIVE SKILLS:
    • Modified transfer times of several skills.
    • Burn Damage description in AST and skill tooltips now correctly display stacks number.
    • Fixed a display bug in the Details list of skills.

      Bladeslinger
      • Now increases the player’s critical chance instead of adding critical chance on top of it.

      Arrows Rain
      • Tooltips now display the skill’s weapon damage percent per second.

      Poison Ammo
      • Cooldown is now 0 sec instead of 3, for consistency with other ammunition skills.


      Conflagration
      • Now has a default 30% chance to inflict 1 burning stack per hit.
      • Burn duration has been increased to 5 seconds.
      • Elemental Storms are not triggered by this skill when it does not hit anymore, and the position of the Storm will now be the target’s position instead of the player’s position.
      • Targeting has been improved.
      • Hit angle is now 50°.

      Fire Rain
      • Increased Cooldown Time to reinforce the “kill everything on screen” aspect of the spell.
      • Increased the Cooldown reduction of the “Cooldown Reduced” rune.

    MISC:
    • Several random crashes have been fixed.
    • Fixed a bug that caused the game options not to be saved in certain conditions.

Useful links :
Wolcen's Roadmap
Wolcen's Feedback tracker
Wolcen's Official Website
Wolcen's Official Facebook Page
Wolcen's Official Discord
Wolcen's Twitter page
Wolcen's FAQ
Help us us fix crashes here

Community websites:
German Fan Site : http://www.wolcen-game.de/
French Fan Site : Wolcen France
57 comments Read more
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About This Game

An Open World action-RPG in a corrupted world falling apart, beautifully rendered thanks to CryEngine technology.

Wolcen: Lords of Mayhem features a dynamic, fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies !
The game has no class restriction and uses a Resource Opposition System that adapts to any play-style.

Co-op will be added, and players will be able to combine spells to create chain reactions, in order to overcome greater challenges.

There is a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly customized character! You’re free to mold your character thanks to a deep and rich customization system. And thanks to our complex crafting mini-game and our housing module you will be able to make your adventure feel as YOUR adventure!

You are a former officer of army of the Human Republic, forced to flee the death penalty because of the magic powers you have unwillingly developed. Being tracked down by humans and hunted by the monsters of the Wild, you are recruited by a mysterious group of Templars. And thus an epic adventure begins in which you will wander the world to fight inhuman, mutated monsters and discover the terrible secret of the extinguishing mankind.


Key features:

* Under development and will be added to the game during the early access

  • Dynamic combat system: fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies !
  • Open World: Discover the world and enjoy it at your own convenience
  • Exploration and experimentation is rewarded with new powers, attributed according to your play style!
  • Free character development - No class limitation. You have three resources: Rage and Umbra interact with each other, thanks to the Resource Opposition System, in order to balance gameplay.
  • Rotating Passive Skills Tree: A deep and innovative way to taylor your play style !
  • Custom player: choose your gender and customize your player, skin color, hair, beard, eyes etc.
  • Randomly Generated Dungeons for infinite replayability
  • Element-based spells will react to the environment and to other active elements in the area. For example, lightning will spread in water and stun targets; Fire will spread unless water or frost gets in the way, ect.
  • Multiplayer mode*: Dungeon Challenge and Co-Op
  • Apocalyptic Form*: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warriors may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava, healing from fire. Even wings and horns might appear depending on your actions!
  • Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity!
  • Asymetric Armor System: We love asymmetric armor, and we want you to be able to customize your gear down to the finest details! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!
  • Housing: Create your own house and proudly showcase your special gear!
  • Rotatable and customizable Camera: Have a new point of view, choose the best angle and discover hidden details.
  • Dungeon challenge*: Transform a special part of your house into a dungeon and challenge other players to survive the onslaught!
  • Time of day cycle with dynamic weather: You must adapt to the time of day. Some quests will only be achievable a certain hours, while the night is full of dangers. The rain will make your electrical powers more efficient.
  • Mature story full of secrets to discover exploring the world.
  • Kythera AI system: The automatic real time navigation adaptation of Kythera adapts to any change in the physics of the world, allowing us to create exciting scenes including large portion of levels collapsing or moving and fighting on the back of giant creature*, creating never seen before gameplay situations!
  • Semi procedural Weaponry*: Blades, pommel and guard details can be randomized for more unique gear in the game!
  • Advanced Crafting mini-game*: Build your own weapons and armors thanks to a complex and challenging module in Wolcen: Lords of Mayhem

System Requirements

    Minimum:
    • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processor: Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon HD 7970
    • DirectX: Version 11
    • Storage: 6 GB available space
Customer reviews Learn More
Recent:
Very Positive (65 reviews)
Overall:
Mostly Positive (1,200 reviews)
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