Element is a realtime strategy space game for people who don't have time to play realtime strategy space games. Generate energy, mine element, build attack and defence units, and destroy the enemy while maintaining a balance between earth, air and water.
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Release Date: Dec 14, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Element is fully tested and playable. We are currently refining and working on additional features and content for the full release. However, we really want to get what we have out to the community to gauge reaction about the current game.

We recently exhibited Element at PAX Australia and had a lot of positive feedback and interest from people wanting to play the game immediately. We think there is enough gameplay and fun to be had with the current version and Early Access will give us valuable insight into the features and content we create for the full version.

Element was featured by Mashable as one of the top 5 indie games at PAX Australia. Element is also entered into the Independent Games Festival 2016.”

Approximately how long will this game be in Early Access?

“We anticipate Element being in Early Access during 2016. This will enable us to refine the current game and add features and content while rolling in valuable community feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content, most likely in the form of multiple solar systems with more challenges encountered on planets. We are also planning an additional game mode between solar systems. (While we don't want to give too much away, it may involve missiles and your mothership.)

We have some fine-tuning to implement; balancing the gameplay further based on feedback, HUD alerts, UI additions, more sound, and work on the AI which will make things a little more challenging. We would also like to add in the appropriate Steam Achievements, Leaderboards, Stats, and Trading Cards to compliment the game and invest in the Steam community.

We would love to add local one-on-one multiplayer in the near future as this is something we've been wanting to play ourselves and is a natural extension to the game.

The distant future... If Element becomes successful enough for us then we would definitely look at developing a networked multiplayer version and we also have a VR concept in mind.”

What is the current state of the Early Access version?

“Element Early Access is fully tested and playable from a gameplay perspective.

We are working on additions to the AI to make it a little smarter in the full release. However, players of the Early Access version will not necessarily notice too much of a difference and the existing AI provides a sturdy challenge, particularly on the later planets.

We currently have one full 7 planet solar system to work your way through. The planets start off easy and gradually become more challenging.

We consistently get feedback that Element looks very polished and ready to ship immediately. This is very flattering but we have a lot more ‘craft’ we’d like to add. However, this approach to the design of the game means Early Access players will benefit from a rich visual experience that will remain very close to the full version.”

Will the game be priced differently during and after Early Access?

“We would like to reward Element Early Access players with a lower price to start with. We anticipate pricing for the full release version of the game being slightly higher. However, we will assess this depending on the feedback we get and how much additional content and features there are.”

How are you planning on involving the Community in your development process?

“We are looking forward to the community assisting us with feedback for further updates, features, and overall balance. We are aware that Element is a game that attracts a wide range of players and we want to make something that is fun and challenging for everyone, if possible. We will follow comments and suggestions closely, post specific questions, and may recruit some testers for new versions of the game.

cheers,

John and Greg
Flightless”
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Recent updates View all (6)

February 10

Element v1.4.2 update.

We have verified some internal telemetry and Element v1.4.2 'Nebula' is available now.

This update includes a completely replaced text renderer to prepare for future localisation, updated UI layouts and copy edits for the updated text renderer, and an updated input library. Every piece of text in the game has been changed so please let us know if anything has gone astray!

Also, remember to check out the recent v1.4.1 updates from a few weeks ago;
Element v1.4.1 release notes.

Please let us know what you think - leave reviews, start a thread or leave a comment in the discussion forums, or tweet @flightlessnz.

Enjoy.

cheers,

Greg & John
Flightless


Element v1.4.2 'Nebula' Changes

UI
  • Completed replacement of text renderer throughout the game.
  • Updated some UI layouts and text copy for updated text renderer.

Plumbing
  • Updated input libraries.


Element v1.4.1 'Nebula' Changes

Performance
  • Enabled gpu instancing for selected model components (eg. weapons, health).
  • Added fallback water shader for D3D9 / shader model 3.
  • Added graphics bootstrap to detect graphics hardware and change the default rendering path.
    (Windows and OSX will default to deferred rendering with effects enabled. Linux will default to forward rendering with reduced effects.)
  • Updated mine models in main menu.
  • Optimised more models to share mesh data.
  • Updated skybox memory handling to reduce load times.

Plumbing
  • Updated to Unity v5.5.1.
  • Updated Steam libraries.
  • Updated input libraries.
  • Updated sound libraries.
  • Updated build pipeline.
  • Optimisation and bugfixes.


Element v1.4 'Nebula' Changes

Full Element v1.4 release notes.

0 comments Read more

January 27

Element v1.4.1 update.

After a short break to realign orbits Element v1.4.1 'Nebula' is available now.

This is a systems update for Steam, input and sound libraries, and Unity. We have also made some rendering optimisations using gpu instancing and updated shaders, optimised some of our model data, and reduced loading times with assorted memory trickery.

There are also some changes under the hood to address problems with deferred rendering on Linux using Unity's new graphics APIs. Windows and OSX platforms will continue to use the primary deferred renderer that enables lighting and post-processing effects as normal. We are experiencing a few problems compositing multiple deferred rendering passes on Linux, so on Linux platforms we instead use the alternate forward renderer with reduced effects.

The graphics detection can also be overridden for all platforms using a commandline option. Edit the Element launch options in Steam and use one of the following options;

-highgraphics
-mediumgraphics
-lowgraphics
-defaultgraphics

On all platforms, using '-highgraphics' will use the deferred renderer with all effects enabled. Using '-mediumgraphics' or '-lowgraphics' will fall back to using the forward renderer with reduced effects. Using '-defaultgraphics' will respect Unity's automatic graphics detection which will vary by platform and graphics card. Without using any launch options, Windows and OSX platforms will respect Unity's automatic graphics detection, and Linux platforms will use the '-lowgraphics' option. Check the Player log to confirm what rendering path and quality settings Element is using.

Please let us know what you think - leave reviews, start a thread or leave a comment in the discussion forums, or tweet @flightlessnz.

Enjoy.

cheers,

Greg & John
Flightless


Element v1.4.1 'Nebula' Changes

Performance
  • Enabled gpu instancing for selected model components (eg. weapons, health).
  • Added fallback water shader for D3D9 / shader model 3.
  • Added graphics bootstrap to detect graphics hardware and change the default rendering path.
    (Windows and OSX will default to deferred rendering with effects enabled. Linux will default to forward rendering with reduced effects.)
  • Updated mine models in main menu.
  • Optimised more models to share mesh data.
  • Updated skybox memory handling to reduce load times.

Plumbing
  • Updated to Unity v5.5.1.
  • Updated Steam libraries.
  • Updated input libraries.
  • Updated sound libraries.
  • Updated build pipeline.
  • Optimisation and bugfixes.


Element v1.4 'Nebula' Changes

Full Element v1.4 release notes.

2 comments Read more
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Reviews

“The studio wanted the game to have a real design edge, and they've certainly achieved it. The game is fun to play, but it was also compelling to watch someone else have a go and see them manipulate and populate the planet.”
http://mashable.com/2015/11/01/indie-games-pax-australia/#nGvJcZWmnEqV

“The energetic amalgam of MAD sims and arcade-speed action, served on a bed of gorgeous minimalist design, Element's current early access build bodes swimmingly.”
http://www.wargamer.com/Article/10319

“Rome was built, enjoyed, and decimated in 0.002 of a day. It was great and, even as I was wiped off the face of my earth, it looked lovely.”
Rock Paper Shotgun

About This Game



Element is a realtime strategy space game for people who don't have time to play realtime strategy space games.

Home no longer provides a means to survive.
A fight for resources to escape our system has begun.
The future lies beyond…


Element is a visually stunning realtime strategy space game with a focus on sharp, accessible gameplay.

Element is for lovers of beautifully crafted, original looking games. It is for people who are into space and strategy games but don't have hours of time to invest. It's also for gamers who enjoy launching missiles and blowing things up :)

You are escaping a decaying solar system. You must visit each planet, mine enough element, and defeat the enemy to progress to the outer planets and beyond. Generate energy, mine element, build attack and defence units, and destroy the enemy while maintaining a balance between earth, air and water.







Notes:

Our preferred method to control the game is a game controller. Element supports keyboard, mouse, keyboard and mouse, touch on supported platforms, and a game controller. Any method of input can be used at any time. Community feedback will help us to refine our control schemes and device support.

Game controller support on Windows and OS X uses native input libraries and supports XInput devices where possible. Supported platforms also allow rumble and lighting for selected controllers, and the ability to connect game controllers at any time. Legacy input requires game controllers to be connected before the game launches. Additionally, some game controller device buttons will toggle a free-flying camera mode.

The game speed can be adjusted using the -/+ keys while playing to super-slomo and accelerate time. Use '0' to reset to normal speed. Pause in-game using the menu button on the right side of the screen, pressing 'p' or 'Escape' on the keyboard, or using the menu/option button on your game controller. The game view can be fully controlled while the game is paused.

The game requires a vertical resolution of at least 640px. The updated renderer supports enhanced lighting and visual effects, some of which are considered experimental. Community feedback will help us tune these updated rendering effects.

Linux support for Element Early Access is considered experimental. Community feedback will help us to further refine the system requirements.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+, Vista, 7, 8, 10 (32 or 64bit)
    • Processor: Intel/AMD with SSE2 support
    • Memory: 512 MB RAM
    • Graphics: Shader model 3.0+
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    Recommended:
    • Processor: 2 GHz or faster processor
    Minimum:
    • OS: Mac OS X 10.8 Mountain Lion or later
    • Processor: SSE2 instruction set support
    • Memory: 512 MB RAM
    • Graphics: Shader model 3.0+
    • Storage: 100 MB available space
    Recommended:
    • Processor: 2 GHz or faster processor
    Minimum:
    • OS: Ubuntu 12.04 or later (32 or 64bit)
    • Processor: Intel/AMD with SSE2 support
    • Memory: 512 MB RAM
    • Graphics: Shader model 3.0+
    • Storage: 120 MB available space
    Recommended:
    • Processor: 2 GHz or faster processor
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