Element is a realtime strategy space game for people who don't have time to play realtime strategy space games. Generate energy, mine element, build attack and defence units, and destroy the enemy while maintaining a balance between earth, air, water, and fire.
User reviews:
Overall:
Positive (10 reviews) - 90% of the 10 user reviews for this game are positive.
Release Date: Dec 14, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Element is fully tested and playable. We are currently refining and working on additional features and content for the full release. However, we really want to get what we have out to the community to gauge reaction about the current game.

We recently exhibited Element at PAX Australia and had a lot of positive feedback and interest from people wanting to play the game immediately. We think there is enough gameplay and fun to be had with the current version and Early Access will give us valuable insight into the features and content we create for the full version.

Element was featured by Mashable as one of the top 5 indie games at PAX Australia. Element is also entered into the Independent Games Festival 2016.”

Approximately how long will this game be in Early Access?

“We anticipate Element being in Early Access during the 1st quarter of 2016. This will enable us to refine the current game and add features and content while rolling in valuable community feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content, most likely in the form of multiple solar systems with more challenges encountered on planets. We are also planning an additional game mode between solar systems. (While we don't want to give too much away, it may involve missiles and your mothership.)

We have some fine-tuning to implement; balancing the gameplay further based on feedback, HUD alerts, UI additions, more sound, and work on the AI which will make things a little more challenging. We would also like to add in the appropriate Steam Achievements, Leaderboards, Stats, and Trading Cards to compliment the game and invest in the Steam community.

We would love to add local one-on-one multiplayer in the near future as this is something we've been wanting to play ourselves and is a natural extension to the game.

The distant future... If Element becomes successful enough for us then we would definitely look at developing a networked multiplayer version and we also have a VR concept in mind.”

What is the current state of the Early Access version?

“Element Early Access is fully tested and playable from a gameplay perspective.

We are working on additions to the AI to make it a little smarter in the full release. However, players of the Early Access version will not necessarily notice too much of a difference and the existing AI provides a sturdy challenge, particularly on the later planets.

We currently have one full 7 planet solar system to work your way through. The planets start off easy and gradually become more challenging.

We consistently get feedback that Element looks very polished and ready to ship immediately. This is very flattering but we have a lot more ‘craft’ we’d like to add. However, this approach to the design of the game means Early Access players will benefit from a rich visual experience that will remain very close to the full version.”

Will the game be priced differently during and after Early Access?

“We would like to reward Element Early Access players with a lower price to start with. We anticipate pricing for the full release version of the game being slightly higher. However, we will assess this depending on the feedback we get and how much additional content and features there are.”

How are you planning on involving the Community in your development process?

“We are looking forward to the community assisting us with feedback for further updates, features, and overall balance. We are aware that Element is a game that attracts a wide range of players and we want to make something that is fun and challenging for everyone, if possible. We will follow comments and suggestions closely, post specific questions, and may recruit some testers for new versions of the game.

cheers,

John and Greg
Flightless”
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Recent updates View all (1)

March 9

Element v1.1 released!

We are happy to announce that Element v1.1 is available now!

Thanks for all of your feedback and support. This is a big update and we have been working hard to refine the UI and gameplay, update the content and tech, and streamline the overall experience as we prepare to add more features and content.

Please let us know what you think - leave reviews, start a thread or leave a comment in the discussion forums, or tweet @flightlessnz.

Enjoy.

cheers,

Greg & John
Flightless


Element v1.1 Changes

Game Objectives
  • You are now mining in direct competition with the enemy. To win, simply mine more element than the enemy and destroy them.
    (No more minimum element requirement for each planet.)
  • Any element remaining on the planet when you defeat the enemy is now awarded as a bonus based on the number of mines you have.
    (No more waiting around to mine more element for a higher score after essentially defeating the enemy.)
  • Changed scoring to handle the updated game objectives.
    (Your current scores will be reset but the planets will remain unlocked.)
  • Removed the existing game tutorial - the game introduction and learning curve will be redesigned and added again in a future update.

Refined Game/UI
  • Top-level earth/air/water/fire menu has been removed and is replaced with a resource/attack/defence/missile/repair unit type menu.
    (All menu navigation is now only a speedy single depth.)
  • Fully context-sensitive placement or targeting of units based on the unit type selected.
    (It's awesome. No more slow earth/air/water/fire selection.)
  • Right-hand game graph display has been redesigned to show energy, better element and mine information, more relevant game balance information, and now contains a dedicated game menu/pause button.
  • Defence unit ranges increased to make them more useful.
  • End-game messaging and screens have been updated to reflect the new game objectives.
  • Additional options to quit or retry the current level in the pause menu and on the end-game screen.
  • Improved game controller support to pause/quit the game.

General Updates
  • Main info screens redesigned to describe the updated game objectives and preview all player and enemy units in the game.
  • Tweaked planet menu design to reflect the updated game objectives.
  • All player and enemy unit models updated.
  • All player and enemy world decoration models updated.
  • Updated mothership.
  • Additional credits.

Plumbing
  • Removed old launch dialog. Added new settings screen to manage screen resolutions and window modes.
  • Optimisation and bugfixes.

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Reviews

“The studio wanted the game to have a real design edge, and they've certainly achieved it. The game is fun to play, but it was also compelling to watch someone else have a go and see them manipulate and populate the planet.”
http://mashable.com/2015/11/01/indie-games-pax-australia/#nGvJcZWmnEqV

“The energetic amalgam of MAD sims and arcade-speed action, served on a bed of gorgeous minimalist design, Element's current early access build bodes swimmingly.”
http://www.wargamer.com/Article/10319

“Rome was built, enjoyed, and decimated in 0.002 of a day. It was great and, even as I was wiped off the face of my earth, it looked lovely.”
Rock Paper Shotgun

About This Game



Element is a realtime strategy space game for people who don't have time to play realtime strategy space games.

Home no longer provides a means to survive.
A fight for resources to escape our system has begun.
The future lies beyond…


Element is a visually stunning realtime strategy space game with a focus on sharp, accessible gameplay.

Element is for lovers of beautifully crafted, original looking games. It is for people who are into space and strategy games but don't have hours of time to invest. It's also for gamers who enjoy launching missiles and blowing things up :)

You are escaping a decaying solar system. You must visit each planet, mine enough element, and defeat the enemy to progress to the outer planets and beyond.

Generate energy, mine element, build attack and defence units, and destroy the enemy while maintaining a balance between earth, air, water, and fire.







Notes:

Our preferred control method is currently a game controller. Element supports keyboard, mouse, keyboard and mouse, and a game controller. Community feedback will help us to refine our game controller scheme and device support. Game controllers should be attached before launching the game. Additionally, some game controller device buttons will toggle a free-flying camera mode.

The game speed can be adjusted using the -/+ keys while playing to super-slomo and accelerate time. Use '0' to reset to normal speed. The energy button also acts as an in-game pause button.

Currently Element starts with a screen settings dialog to select your desired resolution and window mode - in a future update these will become options inside the game. On a Mac these settings can be optionally hidden from the dialog itself. To show them again hold Alt/Option when launching the game via Steam. Big Picture mode is fully supported on Mac when the screen settings dialog is hidden. The game requires a vertical resolution of at least 640px.

Linux support for Element Early Access is considered experimental. Community feedback will help us to further refine the system requirements.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+, Vista, 7, 8, 10 (32 or 64bit)
    • Processor: Intel/AMD with SSE2 support
    • Memory: 512 MB RAM
    • Graphics: Shader model 3.0+
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    Recommended:
    • Processor: 2 GHz or faster processor
    Minimum:
    • OS: Mac OS X 10.8 Mountain Lion or later
    • Processor: SSE2 instruction set support
    • Memory: 512 MB RAM
    • Graphics: Shader model 3.0+
    • Storage: 100 MB available space
    Recommended:
    • Processor: 2 GHz or faster processor
    Minimum:
    • OS: Ubuntu 12.04 or later (32 or 64bit)
    • Processor: Intel/AMD with SSE2 support
    • Memory: 512 MB RAM
    • Graphics: Shader model 3.0+
    • Storage: 120 MB available space
    Recommended:
    • Processor: 2 GHz or faster processor
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (10 reviews)
Recently Posted
gmaster5273
( 0.7 hrs on record )
Early Access Review
Posted: June 22
I will keep this nice and simple.

The game is a very beuatiful and fun, quick game. However, I have noticed one problem: the diffculty curve. As someone who rarely plays stragety games (My only one being Halo Wars), I am pretty bad at them. I find the first to planets to be pretty easy after a try or two, but the third planet ramps the diffculty up WAY to high. I am still stuck on it after a week because after i get my resource buildings up (One minute), the computer sends about 5+ attack buildings next to me. I have to frantcally build defense and attack buildings, while being destroyed in the first 3 minutes of a round. The game would be amazing if the diffculty curve is smoother.
Helpful? Yes No Funny
butter632
( 0.8 hrs on record )
Early Access Review
Posted: February 8
Fun for 10 minutes, but not worth 11 bucks
Helpful? Yes No Funny
PotatoGeek
( 0.7 hrs on record )
Early Access Review
Posted: January 8
Sexy graphics, really fun gameplay and smooth FPS... Needs Online PvP D:
Helpful? Yes No Funny
[PERRA] Glidder
( 1.2 hrs on record )
Early Access Review
Posted: December 28, 2015
V1.1 UPDATE:
Most of the problems described in my previous review have been solved or at least acknowledged for the next content update.
What has changed:
  • The interface is still beautiful, and now it's also way more convenient an comfortable.
    The amount of clicks necessary have been substantially reduced with a back button and context sensitive placement of structures.
    All relevant information is now shown on the improved right panel, and the different type of structures are now easier to differentiate.
  • The gameplay has been tinkered, and now feels more agile and fair. Objectives have been adjusted to solve some awkward situations that previously existed (like losing the game for destroying the enemy before mining enough materials), and I feel like repair drones are more effective.
    The tutorial has been temporarily removed, but it will be improved to be included in the next update with a readjusted difficulty curve.
The game (being still in Early Access) is obviously not content-complete, but the developer is doing great as far as I'm concerned, and I'm excited for the next update!

(previous review:
This game has a great aesthetic sense and a somewhat interesting concept, but unfortunately for now (It is still Early Access) that's all it's got.
  • User Interface
    It's beautiful, but dreadful.
    It takes ages, sweat and tears to navigate the menus. I've had to click up to 12 times to place 2 different structures, as I navigated from terrain type, to unit type, to unit strength, and then click back all those options again to return to the initial menu... not ideal for a quick response.

    The structures are too similar for me, and the game provides very little feedback of what's going on (particularly on the side of the planet you can not see).

    In short, the UI is often one of the game's greatest source of frustration. And speaking of frustration:
  • Difficulty
    This game really needs balancing. The first two planets are almost boringly easy, and suddenly by the fourth one it's impossible to get a foothold, as you are quickly surrounded by an ever-growing mass of enemy structures and satellites.
  • Game Mechanics
    The game consist of placing structures for attacking, defending, and resource gathering. The structures can be placed on earth, air and water.
    The placement of the structures is not context sensitive, and you'll have to manually specify the terrain type (meaning that you have to constantly deal with the click-fest described in the UI section).
    Defensive structures feel useless.
    The game includes missiles and repair drones that can be sent at any time, but the interface is such a burden, the structures are destroyed so quickly, and the drones are so slow that they're essentially pointless, except for repairing the main base. Also there's not enough feedback to know when and where they're needed anyway.
)

The game is still in EA at the time of writing, so I'll update this review if anything changes in the future.
Helpful? Yes No Funny
Ginko
( 0.9 hrs on record )
Early Access Review
Posted: December 21, 2015
I have really enjoyed this game so far however i am just getting to know it. I was wondering if it would ever be possible to have online play enabled. I know that setting up a server would be difficult but if it was user run it still could work quite well. Is that in the works? Or does it depend on sales etc.?
Helpful? Yes No Funny
mmoyen
( 3.2 hrs on record )
Early Access Review
Posted: December 20, 2015
Really fascinating game. Still obviously rough around the edges, especially as the difficulty ramps WAY up in the campaign very fast - I might say frustratingly fast. A bit more "Clicky" than I normally prefer but a very interesting alternative the the usual RTS fare and a lovely visual presentation. A lot of potential, assuming it keeps getting developed.

A few things I hope will play out as development goes along:

1) A gentler ramping up of difficulty. The first two planets are challenging for a newcomer, but easily beaten. The third one is suddenly far more difficult. I find this just a bit too punishing - a smoother curve is needed.
2) Something to automate repairs. Having to manually send out one drone at a time while you're being harried to death is a bit much in my opinion. Interesting idea but I'm not sure it scans, because there aren't really any "lulls" in combat to support a manual repair mechanic.
3) Menu transitions in the game are too long. Just getting out of the game when you're done takes thirty seconds or so, which doesn't seem like a lot until you wait through it.

And one suggestion:
Multiple star systems. This would make a very interesting basis for an extended, or even a procedural campaign mechanic, and would help keep the game fresh. And after all there are a lot of elements in the Periodic Table.

In spite of my quibbles it's a game that shows a great deal of interest and promise and I am looking forward to seeing it take shape. Definitely worth its buy-in cost, even taking all the above into account.
Helpful? Yes No Funny
Лт_Пиротек
( 1.0 hrs on record )
Early Access Review
Posted: December 18, 2015
The only RTS game that I can actually win for not knowing the reason of.
A E S T H E T I C /10
Helpful? Yes No Funny
PizzaGamePlayer
( 1.5 hrs on record )
Early Access Review
Posted: December 15, 2015
Great game! I am playing it for a short time, It runs smooth, the graphics combined with that is so satisfying! Nice short games, exellent for strategy lovers!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: June 22
I will keep this nice and simple.

The game is a very beuatiful and fun, quick game. However, I have noticed one problem: the diffculty curve. As someone who rarely plays stragety games (My only one being Halo Wars), I am pretty bad at them. I find the first to planets to be pretty easy after a try or two, but the third planet ramps the diffculty up WAY to high. I am still stuck on it after a week because after i get my resource buildings up (One minute), the computer sends about 5+ attack buildings next to me. I have to frantcally build defense and attack buildings, while being destroyed in the first 3 minutes of a round. The game would be amazing if the diffculty curve is smoother.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
8 of 9 people (89%) found this review helpful
Recommended
3.2 hrs on record
Early Access Review
Posted: December 20, 2015
Really fascinating game. Still obviously rough around the edges, especially as the difficulty ramps WAY up in the campaign very fast - I might say frustratingly fast. A bit more "Clicky" than I normally prefer but a very interesting alternative the the usual RTS fare and a lovely visual presentation. A lot of potential, assuming it keeps getting developed.

A few things I hope will play out as development goes along:

1) A gentler ramping up of difficulty. The first two planets are challenging for a newcomer, but easily beaten. The third one is suddenly far more difficult. I find this just a bit too punishing - a smoother curve is needed.
2) Something to automate repairs. Having to manually send out one drone at a time while you're being harried to death is a bit much in my opinion. Interesting idea but I'm not sure it scans, because there aren't really any "lulls" in combat to support a manual repair mechanic.
3) Menu transitions in the game are too long. Just getting out of the game when you're done takes thirty seconds or so, which doesn't seem like a lot until you wait through it.

And one suggestion:
Multiple star systems. This would make a very interesting basis for an extended, or even a procedural campaign mechanic, and would help keep the game fresh. And after all there are a lot of elements in the Periodic Table.

In spite of my quibbles it's a game that shows a great deal of interest and promise and I am looking forward to seeing it take shape. Definitely worth its buy-in cost, even taking all the above into account.
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
1 person found this review funny
Recommended
1.5 hrs on record
Early Access Review
Posted: December 15, 2015
Great game! I am playing it for a short time, It runs smooth, the graphics combined with that is so satisfying! Nice short games, exellent for strategy lovers!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.2 hrs on record
Early Access Review
Posted: December 28, 2015
V1.1 UPDATE:
Most of the problems described in my previous review have been solved or at least acknowledged for the next content update.
What has changed:
  • The interface is still beautiful, and now it's also way more convenient an comfortable.
    The amount of clicks necessary have been substantially reduced with a back button and context sensitive placement of structures.
    All relevant information is now shown on the improved right panel, and the different type of structures are now easier to differentiate.
  • The gameplay has been tinkered, and now feels more agile and fair. Objectives have been adjusted to solve some awkward situations that previously existed (like losing the game for destroying the enemy before mining enough materials), and I feel like repair drones are more effective.
    The tutorial has been temporarily removed, but it will be improved to be included in the next update with a readjusted difficulty curve.
The game (being still in Early Access) is obviously not content-complete, but the developer is doing great as far as I'm concerned, and I'm excited for the next update!

(previous review:
This game has a great aesthetic sense and a somewhat interesting concept, but unfortunately for now (It is still Early Access) that's all it's got.
  • User Interface
    It's beautiful, but dreadful.
    It takes ages, sweat and tears to navigate the menus. I've had to click up to 12 times to place 2 different structures, as I navigated from terrain type, to unit type, to unit strength, and then click back all those options again to return to the initial menu... not ideal for a quick response.

    The structures are too similar for me, and the game provides very little feedback of what's going on (particularly on the side of the planet you can not see).

    In short, the UI is often one of the game's greatest source of frustration. And speaking of frustration:
  • Difficulty
    This game really needs balancing. The first two planets are almost boringly easy, and suddenly by the fourth one it's impossible to get a foothold, as you are quickly surrounded by an ever-growing mass of enemy structures and satellites.
  • Game Mechanics
    The game consist of placing structures for attacking, defending, and resource gathering. The structures can be placed on earth, air and water.
    The placement of the structures is not context sensitive, and you'll have to manually specify the terrain type (meaning that you have to constantly deal with the click-fest described in the UI section).
    Defensive structures feel useless.
    The game includes missiles and repair drones that can be sent at any time, but the interface is such a burden, the structures are destroyed so quickly, and the drones are so slow that they're essentially pointless, except for repairing the main base. Also there's not enough feedback to know when and where they're needed anyway.
)

The game is still in EA at the time of writing, so I'll update this review if anything changes in the future.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: January 8
Sexy graphics, really fun gameplay and smooth FPS... Needs Online PvP D:
Was this review helpful? Yes No Funny
0 of 2 people (0%) found this review helpful
Recommended
0.9 hrs on record
Early Access Review
Posted: December 21, 2015
I have really enjoyed this game so far however i am just getting to know it. I was wondering if it would ever be possible to have online play enabled. I know that setting up a server would be difficult but if it was user run it still could work quite well. Is that in the works? Or does it depend on sales etc.?
Was this review helpful? Yes No Funny
6 of 15 people (40%) found this review helpful
7 people found this review funny
Recommended
1.0 hrs on record
Early Access Review
Posted: December 18, 2015
The only RTS game that I can actually win for not knowing the reason of.
A E S T H E T I C /10
Was this review helpful? Yes No Funny
0 of 5 people (0%) found this review helpful
Not Recommended
0.8 hrs on record
Early Access Review
Posted: February 8
Fun for 10 minutes, but not worth 11 bucks
Was this review helpful? Yes No Funny