Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.
Recent Reviews:
Mixed (13) - 61% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (318) - 82% of the 318 user reviews for this game are positive.
Release Date:
Apr 1, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get lifeblocks into people’s hands sooner rather than later. By releasing in Early Access, we have more than just our small team contributing to and testing the game; we have a whole community. With everyone playing and sharing their thoughts, and being able to watch how people play, we can understand what players want from CHKN and make a better game.”

Approximately how long will this game be in Early Access?

“We want to make sure we incorporate player feedback as much as possible and leave Early Access only when the game is ready. Right now, we estimate version 1.0 will be done in mid 2017.”

How is the full version planned to differ from the Early Access version?

“To start, there will be improvements and additions to the current game. The world will get larger and more vibrant and varied, the creatures more intelligent and more useful with additional abilities, the survival gameplay deeper and more rewarding, the content and items more numerous, the UI cleaner and easier to use, and many other updates. But there will also be new features and gameplay added as well, like modding and scripting, additional creative tools, advanced creature training, alchemy, friendly NPCs, boss battles, sharing creatures with the community, and tons more. Plus all the great ideas, suggestions, and feedback we get from the community.

It’s tough to list everything here, so our roadmap is always available for a more comprehensive and updated look at what we have planned.

We should also mention that we don’t plan to stop at version 1.0. We have a lot of ideas for version 2.0 and beyond.”

What is the current state of the Early Access version?

“We consider the current Early Access version of CHKN to be in an early beta state. The game currently includes the core versions of Creative and Adventure modes for playing and testing, so you can build creatures using 150+ lifeblocks with 8 different abilities (more to come); give them basic commands; explore the tropical island biome (the first of 5); gather resources and craft them into basic items, tools, and structures; and defend against attacks. Our empathic intelligence AI is already at version 1.0 so creatures can actually learn, obey commands, express emotion, and develop relationships with the player, fellow creatures, and objects in the world.

All throughout Early Access, we’ll be updating regularly based on our roadmap and player feedback. We’ll have lots of new features and content, but we’ll also continue to improve on the current features, work on optimization and performance, and, of course, squash bugs.”

Will the game be priced differently during and after Early Access?

“Early Access pricing is currently discounted for those interested in joining us during development and to thank them for being with us from the beginning. Once the game is ready for release, with a full set of features and content, the discount will be removed. (Anyone who purchases CHKN at Early Access price will be automatically upgraded to the full version when it’s released.)”

How are you planning on involving the Community in your development process?

“We think of the community as our co-designers. We’re making CHKN together and love to hear from players about any aspect of the game.

Our Discussion Forums are open for feedback, constructive criticism, sharing ideas, bug reports, troubleshooting, or even if you just want to chat with fellow CHKN players. We check in on the boards regularly.

The development roadmap is always available for you to view and give feedback on, and you can comment and vote on what you’d like to see in the game.

We’re also available directly on Twitter, Facebook, or at to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).”
Read more



Recent updates View all (121)

February 18

Pre-Release Patch: Arena Mode - CHKN Brawl

The all-new Arena Mode (CHKN Brawl) and Creature Collection feature are now on Pre-Release (instructions below). We need your feedback! Test creatures in a new ‘creature brawl’ and tell us your suggestions on the forums or over on our Discord server. We want to know what you think.

v0.6.0 Pre-Release Patch Notes

New Features
  • New mode: Arena!
    • It’s time for a good ol’ fashioned creature brawl. Pick two teams to enter the arena and battle it out in a best-of series format. The last team standing wins.
    • Choose creatures from your own creations or find contenders on Steam Workshop.
    • Spectate the battle or control creatures directly during the fight.
    • Check out our developer stream video where we test out the Arena.
    • Note: Multiplayer and more creature abilities coming soon!

  • Creature Collection Added
    • Browse, search, add, remove, duplicate, and subscribe to creatures all in one place.
    • Filter creatures by different stats or search using the text field.
    • Wild creatures you discover while exploring in Adventure Mode are also added to the Collection under “Discovered”. (NOTE: Currently, all wild creatures are revealed to all profiles while we upgrade Adventure Mode.)
    • Use the Collection to spawn creatures in Creative Mode or choose challengers in Arena Mode.

  • New Profile-Based Save System
    • Save your progress, game worlds, and creatures to separate player profiles.
      • Creative Mode games are now saved per profile.
      • Adventure Mode games/progress are now linked to a profile. (NOTE: Adventure Mode is currently not available on pre-release.)
    • Note: In future, the profile system will track discovered wild creatures per profile and let you bring your profile’s bonded creatures and items with you into multiplayer games.
  • Test drive of Procedurally Generated Terrain System
    • We are testing a new system to randomly generate terrains and more easily create new maps and areas for you to explore in various game modes.
    • Note: You’ll see new environments that are a work in progress.
  • Side stepping animations have been added to chicken legs
  • Gameplay is now paused when loading so you won’t miss any action when playing single player
  • New foliage system added for improved graphics and better performance
  • Reduced fog. Go forth and SEE!
  • Settings are now saved per branch so you can have different settings on Live and Pre-Release.

Quick Links
Back to work for us! Have a great weekend, everyone.

- Team CHKN
5 comments Read more

January 20

Creature Design Challenge #2 Winners!

Creature Design Challenge #2 is complete and there were so many amazing wild creatures submitted. Thank you to everyone who entered. Seeing what you all create is really fun and gives us lots of ideas for how we can add and improve features in the future!

Here are our picks for the winners! If you want to judge for yourself, check out the rules and then let us know your votes in the comments below. You can view all the entries in this Workshop Collection and subscribe to bring them into your own worlds.

*drumroll* And the winner is Fluff Fee by Rowdyruff Muffin!

We love this creature for its unique combination and impressive silhouette. It moves really well in the world and it’s got a lot of personality in the face and “eyebrows”. Also, bonus points for chest hair. This would be an imposing creature pack to run into on an adventure in the wild.

Fluff Fee uses new chicken blocks that are only available on our in-progress version of the game, so be sure to install the Pre-Release build to see this creature in its full glory!

Congrats, Rowdyruff Muffin! Look for Fluff Fee out in the wild in a future CHKN release.

Runners Up
These two creatures had great potential to introduce ideas for players and are just plain interesting. Congrats to squidking and Bulborb87!

Beefy Invader by squidking uses limited parts to create a creature that takes advantage of the voxelization and chain animation systems, making sure it stays upright when it charges at you with its “spears”.

Spider Cat Cow by Bulborb87 is what we’d call “creepycute” and would hide well in the tall grass. You may see its head and think it’s harmless, only to turn and flee the minute you see it and all its pals scurrying right at you on their surprise spider legs.

Honorable Mentions
And here are some great creatures we loved for a variety of different reasons!

Sir Dollinger by Rowdyruff Muffin is all personality packed into a few blocks and everyone laughed hysterically when we loaded it up. We immediately started making up stories for how it’d fit into wild. (Like you should find an abandoned hut in the middle of nowhere and THIS is inside and who knows what happens next…) Try it out in your own worlds!

Light LLama by The Stray is a nocturnal creature you might run into while exploring the darkness. Plus the placement of the lures on the head and the short, slower legs makes it really fun to watch as it roams around or flees from danger.

Little Cat by lisrinerrase is just so darn cute. It’s small but would be fun to stumble upon in a pack and figure out how you might want to deal with them. And its walk cycle is great. Load up a bunch of them and just watch them roam around. It’s mesmerizing.

Hairhog by squidking is one of those creatures that scares you when you first come across it, looking so intimidating from afar, but then you investigate and realise it’s adorable. We still wouldn’t underestimate it, though.

Blantosaur by Ultimate Oddball is strange in the best way. Running across one of these would be quite perplexing. We also love how the “nose” was built and moves in the game. It’s a really creative combo of three animal types.

Turtle Trunk by GreenRock technically used three animal types… but only if trees don’t count as animals. Which we guess they don’t, but we never mentioned that in the rules whoops! Totally our fault! In any case, this shows off how other blocks can be used to build fun, interesting creatures.

And Fresser by X=X..X=X used WAY too many animal types for the challenge, but still managed to fit in a lot of ability blocks that all function really well while still looking super cool into one creature. So we wanted to give it a shoutout here. Awesome work.

We showed off some of these creations and explained more of what we liked about them on our last developer stream so check that out to see some of them in action.
And as previously mentioned, you can subscribe to all of the amazing entries from this handy list so you can load them up in your worlds:

Design Challenge #2 Submissions Collection

If you want to share your own creatures with us and your fellow CHKN players in the Workshop, just hold [E] while facing your finished creature and select “Save to Workshop". We’re always on the lookout for cool creations to add to the game!

We hope you all had fun creating your entries for this challenge. We had blast looking through them all we’re constantly inspired by your creations. We can’t wait to see what you build next!

- Team CHKN
14 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“The game was fun already, just making weird creatures, but now I can go around collecting resources and make my own creatures. [...] This game is awesome now. I can't wait to play more of it.”

“CHKN's focus on giving value and life to your creations outside of the simple joy of building may be the first big step in the genre since Minecraft.”
Curse Gamepedia

“I actually really like the idea. [...] A world populated by tame-able creatures.”

About This Game

CHKN is an open-world sandbox game where life itself is your strongest tool!

Create life, block by block…

Bring living, breathing creatures to life in any size, shape, or combination you can imagine, with genuine personalities and feelings that respond to your actions and the world around them.

Give your creatures unique traits and abilities…

Life blocks have different stats and abilities built into them. Some are strong, some are fast, some shoot blinding ink, some poison enemies… they can all be used to your advantage to make creatures more effective.

Work with your creatures to scavenge, craft, and build…

Your creatures will help you gather resources in order to craft a wide array of tools, items, and structures. The better resources you find, the better the things you can craft!

Fight for survival as you explore a mysterious island…

Work together with your creature companions to survive the many dangers of CHKN, avoid starvation, and defend your thriving homestead.

Get Creative…

If the risk and survival of Adventure Mode aren’t your thing, you can spend your time in Creative Mode with an unlimited supply of every life block and resource at your fingertips. Create whatever you like with no restrictions.

Bring Your Friends…

Want to brave the wilds of Foot Island as a group? Or collaborate on a massive creature and see what happens? Invite other players to join you in any mode and see what you can accomplish together.

Share Your Ideas with Us…

We’re just beginning with CHKN and we’d like to involve you in this journey as much as possible! Our development is completely open, so you can see what we’re working on and share your ideas. We’re also available directly on Twitter, Facebook, or at to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).

Thank you to all our CHKN fans for your feedback, bug reports, and suggestions so far!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX9 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Windows XP SP2+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...