Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.
User reviews:
Recent:
Very Positive (14 reviews) - 85% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (200 reviews) - 81% of the 200 user reviews for this game are positive.
Release Date: Apr 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get lifeblocks into people’s hands sooner rather than later. By releasing in Early Access, we have more than just our small team contributing to and testing the game; we have a whole community. With everyone playing and sharing their thoughts, and being able to watch how people play, we can understand what players want from CHKN and make a better game.”

Approximately how long will this game be in Early Access?

“We want to make sure we incorporate player feedback as much as possible and leave Early Access only when the game is ready. Right now, we estimate version 1.0 will be done in mid 2017.”

How is the full version planned to differ from the Early Access version?

“To start, there will be improvements and additions to the current game. The world will get larger and more vibrant and varied, the creatures more intelligent and more useful with additional abilities, the survival gameplay deeper and more rewarding, the content and items more numerous, the UI cleaner and easier to use, and many other updates. But there will also be new features and gameplay added as well, like modding and scripting, additional creative tools, advanced creature training, alchemy, friendly NPCs, boss battles, sharing creatures with the community, and tons more. Plus all the great ideas, suggestions, and feedback we get from the community.

It’s tough to list everything here, so our roadmap is always available for a more comprehensive and updated look at what we have planned.

We should also mention that we don’t plan to stop at version 1.0. We have a lot of ideas for version 2.0 and beyond.”

What is the current state of the Early Access version?

“We consider the current Early Access version of CHKN to be in an early beta state. The game currently includes the core versions of Creative and Adventure modes for playing and testing, so you can build creatures using 150+ lifeblocks with 8 different abilities (more to come); give them basic commands; explore the tropical island biome (the first of 5); gather resources and craft them into basic items, tools, and structures; and defend against attacks. Our empathic intelligence AI is already at version 1.0 so creatures can actually learn, obey commands, express emotion, and develop relationships with the player, fellow creatures, and objects in the world.

All throughout Early Access, we’ll be updating regularly based on our roadmap and player feedback. We’ll have lots of new features and content, but we’ll also continue to improve on the current features, work on optimization and performance, and, of course, squash bugs.”

Will the game be priced differently during and after Early Access?

“Early Access pricing is currently discounted for those interested in joining us during development and to thank them for being with us from the beginning. Once the game is ready for release, with a full set of features and content, the discount will be removed. (Anyone who purchases CHKN at Early Access price will be automatically upgraded to the full version when it’s released.)”

How are you planning on involving the Community in your development process?

“We think of the community as our co-designers. We’re making CHKN together and love to hear from players about any aspect of the game.

Our Discussion Forums are open for feedback, constructive criticism, sharing ideas, bug reports, troubleshooting, or even if you just want to chat with fellow CHKN players. We check in on the boards regularly.

The development roadmap is always available for you to view and give feedback on, and you can comment and vote on what you’d like to see in the game.

We’re also available directly on Twitter, Facebook, or at heychkn@katapultstudio.com to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).”
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Recent updates View all (99)

February 21

[Patch Notes] v0.3.0 - Multiplayer!



Multiplayer is now available! Join a game and help us test it out! It’s still a bit clunky so the bugs you report will help us make it the best it can be. If you see anything at all that you think is strange, please post it on the forums so we can take a look. It really helps a lot!

Like… maybe you fell through the world and now your friends are slowly sinking into the abyss of nothingness with you. *cough* Sorry about that and thanks for the quick reports! We’ll have a fix up for that bug ASAP. This has been fixed! See the updated patch notes below.

We’ve also got some other improvements and bug fixes in this update to share so here are the notes!

Patch Notes

NEW FEATURES
  • Multiplayer is here!
    • Grab your friends for crazy shenanigans in Creative Mode: collaborate on creatures and see what happens, pit them against each other, or start a creature zoo of epic proportions



    • Brave the wilds of Foot Island together in Adventure Mode: strategize with your friends, team up against temple Mini-Bosses, and never go up against a pack of wild camelamas alone again
      • TIP: You can grab items from another player’s bag when they die!



    • Have up to 8 friends together in one game
    • To host a game, hit [ESC] while in your game and click "Open game to multiplayer"
      • TIP: To see who’s connected to your game once it’s open, hit [P]
    • To join a game, click "Join Game" on the main menu and check out the available games in the list
    • Find friends to play with on the multiplayer forum
    • Help us by reporting any bugs you find on the bug forum
IMPROVEMENTS
  • Added additional anti-aliasing
  • Fixed layout of key binding UI
  • Reduced nutrition of grass to be in line with other foods
  • Moved “Workshop” button to be on main toolbar of inventory in Creative Mode for easier access
  • Improve eating routine distance check
BUG FIXES
  • Fixes to bad vertex in poacher's fingers
  • Scan pathfinding graph on start/load of game
  • Fixed bug that would prevent getting past the main loading screen
  • Fix to structure and tree blocks that would get misaligned after taking damage
Update: February 22nd - CHKN v0.3.0a
  • Fixed issue where host player was incorrectly set which caused all sorts of errors
  • Fixed issue with entity clean up which caused odd behavior
  • Added height check safeguard to prevent entities from falling through world forever
  • Fixed issue where Steam Networking didn’t respect max players



We also want to thank everyone who tested while multiplayer was in Pre-release. It helped a ton. Please keep sending us your bug reports! We really appreciate it.

Steam Workshop
We’re amazed by all the cool stuff people have been uploading so far. If you haven’t checked them out yet, press 'U' in game to browse and bring them into your world. Or vote for them in the Workshop. Don’t forget to upload your own creations, too. We’d love to see them.



What’s Next?
Well, while we work on any bugs you send our way, we’ll also be tackling the first challenge for Events, a few Workshop updates, and some more Adventure Mode polish. Lots to do!

See you in multiplayer!

- Team CHKN

http://store.steampowered.com/app/420930

10 comments Read more

February 13

[Patch Notes] v0.2.3 - Share Your Creatures!



Creature sharing is here! We’ve just released v0.2.3 with Steam Workshop, input mapping, initial quality settings, and more. Here are the patch notes:

NEW FEATURES
  • Added Steam Workshop support for saving and loading creatures.
    • Show off your best creature creations by sharing them in the Workshop
    • Browse the Workshop to see what your fellow creators have made and get ideas for your own creations
    • Bring shared creations into your own games - edit them, add them to your zoo, or see whose creature is stronger in battle!
    • Save your favorite creatures to the Workshop in case you need to reincarnate them later *cough*
    • Menu is accessible through the ‘Creative’ tab (sack icon) in the toolbox in Creative Mode, or by pressing the U key in any mode
    • Creatures can be saved via the interaction menu (E key) on the creature



  • Added control mapping support in-game for better control over key bindings. Menu is in ‘Controls’ tab of the options menu.
  • Removed launcher. Quality settings and resolution will be prompted on first game launch, and can also be set in options menu.
  • Added Ansel support
BUG FIXES
  • Fixed bug with water quality dropping in some cases
  • Fixed colliders around desert ruins
Please let us know what you think of the new features. We can’t wait to see all your creatures in the Workshop!

Multiplayer and More on the Way!
In the meantime, we’re still working on multiplayer and testing in the Pre-Release build if you’d like to join us (more information in our last post). Big thanks to everyone who’s been helping us test already!

We’ve also got some more Adventure Mode polish on the way and Events in the works. Busy busy.



Join Us on Twitch!
We’ll be showing off the Workshop and sharing some community creations on our next Twitch live stream. Come say hello!

» Tuesday, February 14th @ 2PM EST
» http://www.twitch.tv/chkngame

See you there!

- Team CHKN

http://store.steampowered.com/app/420930

8 comments Read more
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Reviews

“The game was fun already, just making weird creatures, but now I can go around collecting resources and make my own creatures. [...] This game is awesome now. I can't wait to play more of it.”
jacksepticeye

“CHKN's focus on giving value and life to your creations outside of the simple joy of building may be the first big step in the genre since Minecraft.”
Curse Gamepedia

“I actually really like the idea. [...] A world populated by tame-able creatures.”
Kotaku

About This Game

CHKN is an open-world sandbox game where life itself is your strongest tool!

Create life, block by block…

Bring living, breathing creatures to life in any size, shape, or combination you can imagine, with genuine personalities and feelings that respond to your actions and the world around them.

Give your creatures unique traits and abilities…

Life blocks have different stats and abilities built into them. Some are strong, some are fast, some shoot blinding ink, some poison enemies… they can all be used to your advantage to make creatures more effective.

Work with your creatures to scavenge, craft, and build…

Your creatures will help you gather resources in order to craft a wide array of tools, items, and structures. The better resources you find, the better the things you can craft!

Fight for survival as you explore a mysterious island…

Work together with your creature companions to survive the many dangers of CHKN, avoid starvation, and defend your thriving homestead.

Get Creative…

If the risk and survival of Adventure Mode aren’t your thing, you can spend your time in Creative Mode with an unlimited supply of every life block and resource at your fingertips. Create whatever you like with no restrictions.

Bring Your Friends…

Want to brave the wilds of Foot Island as a group? Or collaborate on a massive creature and see what happens? Invite other players to join you in any mode and see what you can accomplish together.

Help Us Make CHKN Great…

We’re just beginning with CHKN and we’d like to involve you in this journey as much as possible! Our development is completely open, so you can see what we’re working on and share your ideas. We’re also available directly on Twitter, Facebook, or at heychkn@katapultstudio.com to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).

Thank you to all our CHKN fans for your feedback, bug reports, and suggestions so far!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX9 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows XP SP2+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
Customer reviews Learn More
Recent:
Very Positive (14 reviews)
Overall:
Very Positive (200 reviews)
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