Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
User reviews:
Very Positive (10 reviews) - 100% of the 10 user reviews in the last 30 days are positive.
Very Positive (152 reviews) - 87% of the 152 user reviews for this game are positive.
Release Date: Apr 1, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a large and enthusiastic community that love to give us suggestions, tell us how they feel about the game, and give us feedback. By releasing on Early Access we are allowing our community to come along with us on a development journey of weirdness and discovery.”

Approximately how long will this game be in Early Access?

“Six months to a year.”

How is the full version planned to differ from the Early Access version?

“The full version will have more player customization (something the community has requested a lot). Creatures will have real memories and naturally evolved behaviors; essentially a more advanced empathic intelligence AI. The game will go from one geographic location to an infinitely generated world, where players can explore to find new resources, creatures and landscapes. Many, many more creatures and structure types will be added. Down the line we will also add a persistent online environment.”

What is the current state of the Early Access version?

“Early Access includes creative and adventure mode. Our empathic intelligence AI 1.0 is completed with creatures able to learn their environment, develop relationships with fellow creatures, with the player as well as with objects in the game. Creatures are able to express a range of dynamic emotions. The geographical terrain is limited to one full biome; a tropical island. There is structure building, creature riding and commanding as well. Currently we have 142 life-blocks and counting!

Multiplayer mode will be included, although a little big rough around the edges and limited to 4-8 people.”

Will the game be priced differently during and after Early Access?

“Yes, the game will be priced differently after Early Access because we intend to add enough features and polish to warrant premium indie pricing.”

How are you planning on involving the Community in your development process?

“We have involved the community from day one, asking for feedback, opinions, fan-made creations and art, and criticism. We are making the game for you guys and we love to hear from you. We have a forum currently and the community hub on steam will also serve as a great way to connect to our community during Early Access. We look forward to your help with squashing bugs and helping us make CHKN the best it can be.”
Read more



Recent updates View all (85)

October 20

Dev Log: Nov Release Progress Report #2

Happy Thursday, everyone!

We’re now halfway through development on the next update (YAY!), so we wanted to share another progress report and give you a few sneak peeks of what we’re up to. Off we go…

Expanding the Environment
We know everyone’s excited about the new map, so let’s start there. With Ashley and Kevin’s help, Roman’s been working on adding all the interesting things that can be found around the island. For example…

This massive cave system just happens to be under a giant volcano (lava coming soon).

A Giant Beehive!
The textures and geometry aren’t final yet, but here’s an early peek at the layout of the queen bee’s humble abode.

We don’t want to spoil things by saying too much, so we’ll just leave this here…

Ohh, mysterious.

To prepare for the different biomes and add variety, we’re adding some atmospheric weather effects. Here are a few that John’s been testing:

Creature Features
Creature-powered structures are taking shape! Kevin’s been modeling some of the buildings which, when powered by one of your hard-working creatures, will upgrade your resources. Like this iron forge:

Top: Concept drawing | Middle: Early model | Bottom: Now with Carrot-On-A-Stick!

The power comes from a creature running on the treadmill so John’s also been implementing creature energy levels. After working for a while, they’ll get tired and need to be fed based on their prefered diet: herbivore, carnivore, or omnivore.

Creatures are also getting smarter! They now avoid running to the middle of the ocean, don’t try to eat you if you’re friendly, and leave the lifeblocks of vanquished foes alone so you can pick them up, among other things.

UI Revamp
We’ve also been doing some work on the HUD, rearranging things and cleaning it up so it provides more information and is prettier to look at. Here are some icons and early mock-ups in progress.

Upgrades & Optimization
Just like with the handheld items from last time, Ashley’s been reworking all the leg assets, updating their rigs and animations to use in the new animation system. The cat leg went first to make sure everything was working smoothly.

After each one is done, Greg gets them up and running in the game (pun totally intended). He’s also working on the physics to get them moving properly and realistically. Basically, he’s making sure creatures don’t float through the air or glide over terrain, and that their bodies move appropriately with the legs. Things like that.

Here’s a test he did with some new leg code where he almost got eaten. Programming is dangerous work.

And we’re continuing to optimize everything, old and new! John’s been working on chunk loading, so that things around you load in more smoothly and there’s less of a hiccup. He’s even optimized creature sounds so that there’s fall-off as things get further away. That catsheep in the distance will no longer be meowing in your ear as if it were right next to you.

More to Come...
That’s all for now. Thanks for reading! We hope you like all the things we’ve been working on for the November release. As always, you can let us know what you think in the comments or on the forums. We’d love to hear your thoughts!

There’s more in progress and we’ll be posting more sneak peeks as development continues but until then, keep an eye out for our Halloween Contest starting October 27th! To celebrate the spooky holiday, we’ll be asking you to create the scariest abomination you can think of. The winners get a prize and, of course, bragging rights. We’ll post more information soon.

Back to work! See you next time.

- Team CHKN

6 comments Read more

September 29

Dev Log: Nov Update Progress Report #1

Hi, CHKN Army! How are you? Hungry, eh? Yeah, us too.

But we’re also pretty busy here at CHKN HQ! The team has been hard at work since our last post so we wanted to give you a quick progress report. Here are some updates on a few of the things we’ve been working on.

Building an Island
Roman’s been rebuilding the island from the ground up (based on the new map) and it’s coming along nicely.

The first step was mapping the… map. Things were plotted with the basic terrain, like the fissure running along the middle and the volcanoes on the “toes” of the foot shape. Here’s an aerial view of most of the new island, taken from off-shore near the starting zone.

The next step is adding detail: vegetation, resources, wild creatures, ruins, and all the other interesting things scattered around the island. Trees have started going in and clouds have been added. Then Roman climbed up on a cliff to admire his handiwork so far.

Foot Island, as it is affectionately known, is quite a bit larger than the current island so we also ran some tests to see how big it is in terms of time. It takes about an hour just to walk, non-stop, from one side to the other, climbing hills and up volcanoes and across the fissure. Once there are wild creatures and poachers and secret caves and ruins to find along the way, it will take quite a while to explore the entire island. It’s huge!

We might have cheated and set the avatar speed really high for our timing tests. Don’t tell anyone.

Arms, Tools, and the New Command System
The gang has also been working together to bring the avatar’s arms into view in First Person mode, so you can better see what items you’re holding and use them more effectively.

Kevin and Ashley are working on the art side, making higher resolution textures so they look better close up, rigging everything, and animating for each action, refining as they go along.

Textured arms and progress on the slingshot animation.

Once everyone’s happy with how the animation for using a particular item looks, they move on to the next one. Meanwhile, John’s started adding the finished ones to the game.

He’s also been working on a new command system that’s more specific and easier to use. Aim at the target, click, and select the action you want. No more accidentally sending your creature to attack instead of harvest!

You might also notice that the avatar has items in both hands! John’s working on a left-hand slot for tools as well, so doing things like commanding your creature during an attack while simultaneously joining in with an axe will be no problem. Or maybe you have a torch in your left hand and a dart gun in the right. Handy for those nights when you want to actually see what’s trying to kill you.

You could even put a dart gun in each hand and give poachers a double dose of their own medicine.

Optimization & Performance
Greg’s been hard at work optimizing different areas of the game. For example, he’s currently working on optimizing the creature physics and animation systems to support more active creatures at once. This also allows creatures to walk smoother, connect to the ground, and move more realistically with updated physics. (There’s been a lot of talk about legs around here lately!)

That’s mostly back-end code and a lot of math, but he also did a performance test after some optimization changes...

They’re chickencats with no heads so it’s a little creepy, sure, but don’t mind that bit! The good part is that there are 41 creatures on the screen at the same time and it’s running smoothly at 30+ frames per second with no lag or dropped frames. Much better than a max of 8 or so creatures. This means optimization is coming along well. Yay!

Until next time...
These are just some of the things currently in progress and we’ll have more to show as we get closer to our November launch. We’re pretty excited to share as we add things so we’ll be sure to keep you updated. What do you think of our progress so far? If you have any thoughts, feedback, or questions for us, leave a comment. Our forums are always open, too!

- Team CHKN


P.S. The folks over at Adult Swim’s Lunchtime Games have been playing CHKN on their livestream and they’ve issued a challenge to CHKN fans! They want to hear your crazy creature combos so they can try to recreate them on their next episode during NY Comic-Con.

You can submit your ideas (by name, like “Llamacatmechtopus”, or a drawing, or however you like) by posting over on their Facebook page. What’s your craziest creature combo? Submit it to them and let’s see if they can build it!

And if you’re curious what an abomination made out of as many goat parts as they could possibly fit on one creature would look like, you can check out their latest CHKN episode.

15 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“I actually really like the idea...A world populated by tame-able creatures. I have mortal human instincts and a deep-seated fear of the unknown, especially when the unknown looks like somebody took The Known, ate it, and vomited up the parts.”
Nathan Grayson, Kotaku

“What if you could force evolution with your own hands? You’d probably becomes something people would call an artist and a monster. Luckily, Katapult released CHKN to Early Access so that we can all find out.”
Curse Gamepedia

“t’s completely bonkers, quite a bit of fun, and certainly more interesting than some other sandbox survival games.”
Gaming On Linux

About This Game

CHKN is an open-world sandbox game where life itself is your strongest tool!

Create Life, Block By Block…

Bring living, breathing creatures to life in any size, shape, or combination you can imagine. Whether you build tiny pets or enormous abominations, they’ll all have genuine personalities and feelings that respond to your actions and the world around them. One may be smiling at you, eager to be your new best friend. But another may snarling at you with anger in its eyes. It has most likely decided that you look delicious. Maybe you should run?

Give your creatures unique traits and abilities…

Lifeblocks have different stats and abilities built into them. Some are strong, some are fast, some shoot blinding ink, some poison enemies… they can all be used to your advantage to make creatures more effective. A creature with a strong beak can chop down trees more quickly than you can. And you’ll definitely want a creature with a water-blast ability with you while you explore that dragon’s cave, unless you like being on fire?

Work with your creatures to scavenge, craft, and build…

Your creatures will help you gather resources in order to craft a wide array of tools, items, and structures. Collect unique lifeblocks to upgrade your creatures with new abilities. Build a homestead to protect them from thieving poachers. Start a farm to grow crops so you don’t go hungry. The better resources you have, the better the things you can craft, so you’ll need to scavenge if you like that whole “staying alive” thing.

Fight for survival as you explore a mysterious island…

The world around you is teeming with life, some friendly and some… not so friendly. You’ll need to work together with your creature companions to survive the many dangers of CHKN, avoid starvation, and defend your thriving homestead. There are three-headed dragons to fight and poachers to defeat. There are secret caves to explore, beaches to roam, and lush valleys to scavenge. There are also other, more mysterious things to discover but, you know, SPOILERS.

Get Creative…

If the risk and survival of Adventure Mode aren’t your thing, you can spend your time in Creative Mode. Here you’ll have an unlimited supply of every lifeblock and resource at your fingertips, so you can experiment and create whatever you like from the beginning with no restrictions. You won’t have to kill four dragons to see what it’s like to have a creature with 12 fire-breathing heads. (Hint: It’s pretty great.)

Bring Your Friends…

If you want to survive island life as a group, or collaborate on a giant creature with a few of your buddies, you can open your game up for multiplayer. Invite your friends to join you in any mode and see what you can accomplish together. Or maybe you prefer to set up different homesteads and compete for resources to see who comes out on top? It’s up to you.

Multiplayer Disclaimer: The current version is an early alpha so it may not work for some of you and there will be bugs. If you want to give it a go to help us test and share your feedback, you can try it out using these instructions. Thanks!

Help Us Make CHKN Great…

We’re just beginning with CHKN and we’d like to involve you in this journey as much as possible! Our development is completely open, so you can see what we’re working on, comment and vote on what you’d like to see added, and share your ideas with us in the discussion forums. Here are just a few of the things coming soon to CHKN:

  • All new, larger island: 5 different biomes, new places to explore, and 2 additional creature types
  • Survival progression: get stronger and build more powerful creatures as you explore more of the island and accomplish various tasks
  • Creature-powered structures: 3 new buildings that put your creatures to work turning raw materials into better resources
  • Mysteries to unlock: what are those mysterious beams of light shooting into the sky? Find them and unlock their secret!
  • Improved multiplayer: find friends and connect more easily with Steam Matchmaking
  • Additional content: new flying ability, tiered crafting recipes, high energy foods
  • And more, of course!

Thank you to all our CHKN fans for your bug reports, feedback, and suggestions so far!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX9 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Mac OS X 10.8+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (10 reviews)
Very Positive (152 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
103 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
5.1 hrs on record
Early Access Review
Posted: September 23
I turned a horse-spider into a mobile home. GG.

Yeah, basically you should get this game. While on the side of being fun, it can also be quite terrifying with everything chasing you. don't whack species you don't want hunting you down two days later. Only kill something if you want it's parts or if you're already at "war" with them.
The house building can be a bit weird, seeing as you can float when making a creature but not a house, so placing a roof is really hard, depending on the type of roof you want. If you're going for the classic "minecraft dirt hut with a flat, blocky roof" then it'll be easy. But if you're hoping to place a slanted cabin-like roof on it, it'll be very hard. You'll have to build a tower outside your house to get the right bird's eye view of it, and then destroy the tower, which to me sounds really tedious and is why I made my house small so I didn't have to place so many roof parts.
With those two things said, I hope you get enough impressions on the bad things. The good things? Well it's like all other early access survival open world games. Except this one is GOOD. The only downside to it (but it's not the game's fault, it's just any early access game) you'll get to the point where you've had your fun with the game's current content and just wait for the next drudgingly long-awaited update. It's the kind of game, at least for me, that's fun and funny, but isn't exactly memorable in terms of waiting for updates. The team is probably small, so updates don't come out that often. What I mean by "memorable" is that I forgot I even owned this game, and I will probably come back to it when I see its full release on the store page years later and go "...Oh. That game. Whoops. I guess I missed a bunch of updates." So this could be a fault of mine, but if you keep up-to-date on updates more often than I do, you'll probably have a better time than me.

Still recommended. But what ISN'T recommended is putting a saddle on a creature's head who also has a very long neck. Heh. It gets wild.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
55 of 60 people (92%) found this review helpful
12 people found this review funny
3.0 hrs on record
Early Access Review
Posted: April 2
I had beta access to CHKN, graciously provided by one of the members of Katapult (who was also a fellow Game Design student with me!)

I had opened this game for the first time on 3/31 to stream it on my Twitch channel before the game released. I was expecting, after seeing videos and having the game described, a cute, cuddly Spore meets Minecraft style game. BOY WAS I WRONG! I started the game, and was greeted with a very clear, concise menu. Very smooth and easy to navigate. After that, this is where the nightmares began. I started on a shore with some pretty normal chickens...nothing too exciting. I slapped an egg, and was immediately killed by a protective chicken (10/10 would slap eggs again).
After progressing a little further, getting my wits about me after being pecked to death...I wandered inland a bit. Here I was greeted by monstrous, disturbing, nighmarish creatures with the faces of a chicken and the body/legs of godzilla. There were octopus-scorpions on land, feathery dogs, and horse-giraffes. (By the way, the bull people are testy, don't get too close.)

So, overall...a very fun, very variety filled game...but not sure if younger children will love or hate the freaky creatures. I know my son would love it...sadistic lil dude.

Video of first impressions/gameplay (ignore the random mutes, YouTube thinks there's copyrighted content in there somewhere.): Video Review/Gameplay

Now, the technical things...we'll start off with the GOOD:
  • UI was awesome, intuitive, great color scheme.
  • Object/creature variety was amazing.
  • Controls are solid.
  • A less hardcore entry into the survival/sandbox genre.
  • You can play god with minimal consequences.

    Now, the not-so-good:
  • Sounds are 2D and are based on the player, no positional audio. If in range of a creature, you can hear it just as loud as if it was next to you. Suggest changing to 3d audio with a limited range for dropoff. Will help with players that use headphones (like myself).
  • No control list/customization as of yet for controllers/keybinds (in-game, the launcher has Input editor)
  • Running feels weird. The player controller seems velocity based, so when you stop running, you still have some momentum and don't have accuracy of where you'll stop.

    Overall, a VERY solid 9.5/10 for an Early Access game. I think the only other Steam Early Access game I've played that is anywhere near this completed is Ark...this trumps almost any other game. Very very very good job, good choice of assets and sounds, and I look forward to weird, bizarre, unholy creature battles in multiplayer...especially in a LAN party setting.
Was this review helpful? Yes No Funny
50 of 68 people (74%) found this review helpful
33 people found this review funny
4.8 hrs on record
Early Access Review
Posted: April 1
Tried to feed a giraffe-horse mutant, turns out they're carnivores. 10/10

This game really is the game for anyone who wants a relaxing/easy survival game that still holds its charm long in the future.
Was this review helpful? Yes No Funny
27 of 31 people (87%) found this review helpful
33 people found this review funny
1.2 hrs on record
Early Access Review
Posted: May 9
Make abomination.
Kill abomination.
Feed dead abomination parts to other abominations in cold blood.

NO REGRETS!!!!!!!!!
Was this review helpful? Yes No Funny
23 of 26 people (88%) found this review helpful
9 people found this review funny
10.9 hrs on record
Early Access Review
Posted: April 2
So you've added the dragon parts!

I made a dragon out of it,
I made some flytraps out of the plant parts
I had so much more fun with the update!

One thing.. Did you add the flight for the dragon wings?
Was this review helpful? Yes No Funny
21 of 24 people (88%) found this review helpful
23 people found this review funny
25.8 hrs on record
Early Access Review
Posted: April 8
Family friendly, fun game about creativity. Whatever devs drugs use, i want some.
Was this review helpful? Yes No Funny
28 of 37 people (76%) found this review helpful
19 people found this review funny
9.5 hrs on record
Early Access Review
Posted: April 1
I am now GOD.

This game is a perfect blend of easy survival and making super wierd...uhh? 'CHKNs'.
I may have taken a 'CHKN's' egg... And smashed it to pieces. But at least I made a friend!

Be a lone wizard-type guy lost on a desert and somehow fly up and create new being with your BARE HANDS simulator 2016: Coming Early 2189

I don't think you can make a pig yet. Add that and it will just be purrrrrrrfect. (Damn it, pigs don't purr.) Also, saving doesn't work. Plz fix.
Was this review helpful? Yes No Funny
15 of 15 people (100%) found this review helpful
1 person found this review funny
3.2 hrs on record
Early Access Review
Posted: April 8
CHKN is one of those games that is a fusion of several games when it is not trying to be said fusion. And in my opinion, 90% of games like that are awesome.

The best way I can desribe CHKN is the original Spore title mixed with either Minecraft or ARK. You are put on a large island full of wacky creatures, and you need to survive. What makes it fun is you can make your own creatures from body parts of dead creatures or eggs. And believe me, you can make anything. A chicken with arms that have crab mouthes for hands? Go ahead! A tarantula with octopus tentacles? Go ahead! Your imagination is your only limit. If you liked Spore and you like Minecraft, you should definitely give CHKN a spin!
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
12 people found this review funny
1.5 hrs on record
Early Access Review
Posted: July 21
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
1 person found this review funny
0.2 hrs on record
Early Access Review
Posted: April 1
This is a great game if you have some time to kill. Unlike most of the typical sandbox games, it has that "humor" factor to it. Being able to make a creature that clearly has no business being alive is always a good time. Since this is still a early access game of corse there is still going to be a few bugs. Somethings I've seen may be easy fixed depending on coding. The FOV in the water and not being able to sink is strange, not a huge game changer. The only other thing is the sound. As you are walking around you can tell if a MOB is near you or in the distance. I was told this mite be a 2D sound instead of a 3D. All that aside so far it's a really soild game. I'm looking forward to jumping into the mulitplayer with a few friends and getting into some fights

Graphics 8/10-only because of the FOV
Sound 8/10- Due to the 2D sound
Replay 9/10- So easy to be entertained

Hell yeah i recommand this game
Was this review helpful? Yes No Funny
Recently Posted
Arcana [Orbeez]
3.0 hrs
Early Access Review
Posted: October 13
I'm no longer dealing with terrible lag, encountering random jitters, loss of saved progress, and start-up crashes. All thanks to the CHKN team. I can't wait to play this incredibly silly game with my nephew.
Helpful? Yes No Funny
28.2 hrs
Early Access Review
Posted: October 12
I love this game. Although I'm taking a break from it. Not because I'm tired of it but because of a major bug I've been expirencing. Everything I do disappears if I wander too far away from my base. Literally.. everything. Entire builds, chests, creatures..

When it does work right though it is wonderful. Fun, time consuming, great game to play alone or with friends.
Helpful? Yes No Funny
2.8 hrs
Early Access Review
Posted: October 11
why does it not work
Helpful? Yes No Funny
21.6 hrs
Early Access Review
Posted: October 10
There is a glitch where if you place a wooden floor it appears in the sky instead of where you placed it...
Please fix this
Helpful? Yes No Funny
26.4 hrs
Early Access Review
Posted: October 3

i just want first person modles

is there some kind of dev test so i can use the first person modles
Helpful? Yes No Funny
4.7 hrs
Early Access Review
Posted: September 27
It's like Minecraft ate Spore! I'm looking forward to what the Devs add, it's a fantastic idea and I've only just scratched the surface of it. I made three chickens with varying numbers of legs between them. The legless chicken is always sad. He knows... he knows a chicken without drumsticks is a shameful chicken.

Also they don't need to be viable to live. You can totally make a living ... thing... by attaching three tails to a foot. Don't expect it to live long though.

Overall the style is great - the menu's are pretty good - the sound needs tweaking (so it's more 3d and helps you locate creatures better).

Devs are great, listen to feedback, responsive and keeping their community informed. If not buy - certainly pop into your wishlist and keep up to date as it rolls along!
Helpful? Yes No Funny
0.3 hrs
Early Access Review
Posted: September 26
Product received for free
Neato toledo
Helpful? Yes No Funny
the shining serperior
1.8 hrs
Early Access Review
Posted: September 25
The game is great, the art style is hilarious and the sounds are cool, but this game still has a long way to go before it is done completely. otherwise, great game!
Helpful? Yes No Funny
0.9 hrs
Early Access Review
Posted: September 20
can you plz make less laggy
Helpful? Yes No Funny