Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.
User reviews:
Recent:
Very Positive (17 reviews) - 94% of the 17 user reviews in the last 30 days are positive.
Overall:
Very Positive (197 reviews) - 86% of the 197 user reviews for this game are positive.
Release Date: Apr 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get lifeblocks into people’s hands sooner rather than later. By releasing in Early Access, we have more than just our small team contributing to and testing the game; we have a whole community. With everyone playing and sharing their thoughts, and being able to watch how people play, we can understand what players want from CHKN and make a better game.”

Approximately how long will this game be in Early Access?

“We want to make sure we incorporate player feedback as much as possible and leave Early Access only when the game is ready. Right now, we estimate version 1.0 will be done in mid 2017.”

How is the full version planned to differ from the Early Access version?

“To start, there will be improvements and additions to the current game. The world will get larger and more vibrant and varied, the creatures more intelligent and more useful with additional abilities, the survival gameplay deeper and more rewarding, the content and items more numerous, the UI cleaner and easier to use, and many other updates. But there will also be new features and gameplay added as well, like modding and scripting, additional creative tools, advanced creature training, alchemy, friendly NPCs, boss battles, sharing creatures with the community, and tons more. Plus all the great ideas, suggestions, and feedback we get from the community.

It’s tough to list everything here, so our roadmap is always available for a more comprehensive and updated look at what we have planned.

We should also mention that we don’t plan to stop at version 1.0. We have a lot of ideas for version 2.0 and beyond.”

What is the current state of the Early Access version?

“We consider the current Early Access version of CHKN to be in an early beta state. The game currently includes the core versions of Creative and Adventure modes for playing and testing, so you can build creatures using 150+ lifeblocks with 8 different abilities (more to come); give them basic commands; explore the tropical island biome (the first of 5); gather resources and craft them into basic items, tools, and structures; and defend against attacks. Our empathic intelligence AI is already at version 1.0 so creatures can actually learn, obey commands, express emotion, and develop relationships with the player, fellow creatures, and objects in the world.

All throughout Early Access, we’ll be updating regularly based on our roadmap and player feedback. We’ll have lots of new features and content, but we’ll also continue to improve on the current features, work on optimization and performance, and, of course, squash bugs.”

Will the game be priced differently during and after Early Access?

“Early Access pricing is currently discounted for those interested in joining us during development and to thank them for being with us from the beginning. Once the game is ready for release, with a full set of features and content, the discount will be removed. (Anyone who purchases CHKN at Early Access price will be automatically upgraded to the full version when it’s released.)”

How are you planning on involving the Community in your development process?

“We think of the community as our co-designers. We’re making CHKN together and love to hear from players about any aspect of the game.

Our Discussion Forums are open for feedback, constructive criticism, sharing ideas, bug reports, troubleshooting, or even if you just want to chat with fellow CHKN players. We check in on the boards regularly.

The development roadmap is always available for you to view and give feedback on, and you can comment and vote on what you’d like to see in the game.

We’re also available directly on Twitter, Facebook, or at heychkn@katapultstudio.com to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).”
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Recent updates View all (102)

March 24

Community Workshop Spotlight & SXSW Recap



Community Creatures
We’re super impressed by the creatures you guys have been saving to the Workshop! Here are three of our favorites. Download them to your game to try them out.


PlantCat by RobotSpider



Torrent by DJlivewire



Tarantuplant by octability


We definitely want to keep spotlighting your awesome creatures. If you have any Workshop favorites (your own or made by others), let us know! You can post them in the Workshop forums or even Tweet them to us.

CHKN Run
Roman’s got a new Workshop Worlds example for you to play around with. A platformer! Try to make it to the end without falling to your dooooooom.



SXSW Gaming
HUGE thanks to everyone who stopped by our booth at SXSW Gaming last weekend! John and Greg had a lot of fun meeting fans in person and introducing new people to CHKN. They also got a ton of great feedback that will really help improve the game as development continues. It was a lot of work and a lot of fun and we’re really glad we got to participate. We hope we can do it again some time!





https://www.youtube.com/watch?v=X-TBKJj8tBQ

What’s Next?
We’re currently planning our next round of updates based on everyone’s feedback. We’ll be back soon with more info.

Have a great weekend!

- TeamCHKN

http://store.steampowered.com/app/420930

2 comments Read more

March 10

[Patch Notes] v0.3.2 - Multiplayer & Workshop



Happy Friday! We’ve got some requested multiplayer improvements (like private games) and new Workshop features in this patch. For the modders out there, we’ve also added an early, bare bones version of Lua scripting that we’ve been working on for testing. If you’re brave and try it out, please let us know about any feedback you have or bugs you find!

Here are the patch notes with more info and demos, as well as the included improvements and bug fixes.

Patch Notes

NEW FEATURES
  • Workshop Worlds
    • Share your whole saved game to the workshop, including any structures and creatures you’ve created
    • Take it even further and create your own worlds and levels to share and play with others, like obstacle courses, mazes, or maybe relaxing vacation resorts! Whatever you like.
    • To save a world to the Workshop, use [ESC] in the game when you’re ready, then select “Export to Workshop”
    • To load a world from the Workshop, use the “Workshop Worlds” button in the main menu

  • Lua Scripting
    • Use the new scriptable block and button to create your own scenarios and events inside the game
    • Script the objects with Lua to trigger actions or effects when used, or automatically when a game loads
    • Save your own mini-games or scenarios to Workshop Worlds for others to play
    • Find the scriptable objects in the toolbox’s Special Items tab (the bag icon)
    • Use “/developer 1” to turn on developer mode (and “/developer 0” to turn it off again)
    • Place the item and interact with it (the [E] key) to start scripting

  • Added editable signs. Place them in your worlds to guide other players or leave messages.
  • Worlds and Scripting Demos
    • We’ve added our own early demos of these features so you can see them in action. Grab them in Workshop Worlds!
      • Arena Scenario: Build a creature within the time limit and use it to defeat increasingly more powerful challengers in arena battles. Upgrade your creature between rounds using the life blocks of your fallen foes and see how far you can get!
      • Bomb Run: Push the button, then RUN!
      • Fire Trap: Learn how to use scriptable buttons to trigger other items, like a deadly fire trap for your enemies *cackle*



      • Light Switch Demo: Control the power of the sun! (a.k.a. Learn how to control lights and time through scripting.)
      • Temple Disco: It’s a beautiful night for fireworks. Or a disco. Or both! Push the button and watch the show.



      • Water & Sand: Exactly like it says on the tin… an empty world with water and sand, open for whatever you want to make!
      • Keep an eye on the Workshop for more demos and mini-games coming soon!
IMPROVEMENTS
  • Added ability to set multiplayer lobby type (public, friends only, invite only)
  • Added ability to invite players from player list
  • Added button to view player detail in player list
  • Removed Nuke item from clients in multiplayer (meaning only the host can use Nukes!)


BUG FIXES
  • Fixed creature's ability to break things based on the damage values displayed in editor and on tooltips
  • Fixed horse mouth collider (that prevented attaching blocks near it)
  • Fixed venus and llama eyes to be the correct sides
  • Some structure items that were in the Player Items tab have been moved to the Structure Items tab
  • Fixed a bug with editing creatures that spawned from eggs
  • Additional minor bug fixes
Find Us at SXSW!
We were nominated for a Gamer’s Voice award at SXSW Gaming, so we’ll be showing off CHKN at the expo next week, March 16th - 18th. If you’re going to SXSW, stop by and say hi! (And vote for us! *cough*)



- Team CHKN

http://store.steampowered.com/app/420930

9 comments Read more
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Reviews

“The game was fun already, just making weird creatures, but now I can go around collecting resources and make my own creatures. [...] This game is awesome now. I can't wait to play more of it.”
jacksepticeye

“CHKN's focus on giving value and life to your creations outside of the simple joy of building may be the first big step in the genre since Minecraft.”
Curse Gamepedia

“I actually really like the idea. [...] A world populated by tame-able creatures.”
Kotaku

About This Game

CHKN is an open-world sandbox game where life itself is your strongest tool!

Create life, block by block…

Bring living, breathing creatures to life in any size, shape, or combination you can imagine, with genuine personalities and feelings that respond to your actions and the world around them.

Give your creatures unique traits and abilities…

Life blocks have different stats and abilities built into them. Some are strong, some are fast, some shoot blinding ink, some poison enemies… they can all be used to your advantage to make creatures more effective.

Work with your creatures to scavenge, craft, and build…

Your creatures will help you gather resources in order to craft a wide array of tools, items, and structures. The better resources you find, the better the things you can craft!

Fight for survival as you explore a mysterious island…

Work together with your creature companions to survive the many dangers of CHKN, avoid starvation, and defend your thriving homestead.

Get Creative…

If the risk and survival of Adventure Mode aren’t your thing, you can spend your time in Creative Mode with an unlimited supply of every life block and resource at your fingertips. Create whatever you like with no restrictions.

Bring Your Friends…

Want to brave the wilds of Foot Island as a group? Or collaborate on a massive creature and see what happens? Invite other players to join you in any mode and see what you can accomplish together.

Help Us Make CHKN Great…

We’re just beginning with CHKN and we’d like to involve you in this journey as much as possible! Our development is completely open, so you can see what we’re working on and share your ideas. We’re also available directly on Twitter, Facebook, or at heychkn@katapultstudio.com to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).

Thank you to all our CHKN fans for your feedback, bug reports, and suggestions so far!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX9 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows XP SP2+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
Customer reviews Learn More
Recent:
Very Positive (17 reviews)
Overall:
Very Positive (197 reviews)
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