Hey Captain! Now that you’ve got the Jolly Roger fluttering in the wind over your ship, you’re ready to rove the seas, take on merchant ships loaded with booty and storm formidable fortresses. Set sail and get your hands on all those legendary treasures that are just waiting for the picking!
User reviews:
Recent:
Very Positive (22 reviews) - 81% of the 22 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (337 reviews) - 77% of the 337 user reviews for this game are positive.
Release Date: Dec 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get as much feedback from you, our gamers, as possible because it’s not just about coming up with another title, but creating a game that people will be crazy about.

Tempest has been developed by one person (Andrey Babak), and now, at the early stage of development, it’s really important for us to understand what you want from this game.

That’s because game development depends on your ideas, and by using Steam Early Access we hope you will share them with us!”

Approximately how long will this game be in Early Access?

“We’ll finish the game in about six months. We’ve already done a lot but everything depends on future feedback from all our players. We are going to work as hard and as long as it takes to make this game into a great adventure.”

How is the full version planned to differ from the Early Access version?

“We plan to add more of everything onto the full version; the most important ones being cooperative multiplayer and PvP. These functions have already been partially developed, and our gamers will see them in future updates.”

What is the current state of the Early Access version?

“At the moment we have developed and implemented more than half the game. For example, some graphics and the interface will be improved but you can see what its gameplay is like and get an idea of how it works right now.”

Will the game be priced differently during and after Early Access?

“Early Access version will cost less as the game still needs some work. The price will be cheap, mainly because having the chance to communicate with gamers is vital to us. Also, the money is going to be used to continue developing the game.”

How are you planning on involving the Community in your development process?

“We are going to keep you up-to-date with any new changes we make during the game’s evolution. Of course, you will get all the information about the game, and we are going to update the Steam version as often as possible.”
Read more

Buy Tempest

Buy Best of HeroCraft - Developer Bundle BUNDLE (?)

Includes 5 items: FootLOL: Epic Fail League, Marble Duel, Strategy & Tactics: Wargame Collection, King of Dragon Pass, Tempest

 

Recent updates View all (33)

July 22

A chestful of new quests and localizations!

Ahoy!

This is the final big update for our Early Access voyage. The release is coming soon! The exact release date is still TBA, but we are almost there! In the meanwhile, we've got some great news for you besides a bunch of new quests.

What's new:

  • Full German language support;
  • Full French language support;
  • 40 faction quests;
  • 7 officer quests: all officers in Tempest are now available to be hired;
  • 3D stereo support for TVs (not VR!).

Things are about to get very interesting.
Good hunting!

Another game of ours is currently participating in Greenlight. Please vote for us!
Don't worry, it won't affect the development of Tempest, since an entirely separate team is behind the other game.

http://steamcommunity.com/sharedfiles/filedetails/?id=686843343

12 comments Read more

July 12

Dark Ages - Vote for us on Greenlight!

Ahoy!

Pirates, we need your support on Greenlight! Dark Ages is a turn-based strategy which everyone in our team is absolutely crazy about already! It's dark, it's realistic, it's hardcore and it doesn't have neither magic nor pink ponies.

Please vote for us! The Kraken will be pleased.

http://steamcommunity.com/sharedfiles/filedetails/?id=686843343

Also, we've got a plenty of exciting news and announcements regarding Tempest coming soon!

Good hunting.

13 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Hey Captain! Now that you’ve got the Jolly Roger fluttering in the wind over your ship, you’re ready to rove the seas, take on merchant ships loaded with booty and storm formidable fortresses. Set sail and get your hands on all those legendary treasures that are just waiting for the picking!
When we created Tempest, we focused on the most thrilling part of pirate life – sea battles.
As you navigate the dangerous waters of the game you won’t just catch up with merchants, but you will encounter fellow pirates, creepy followers of a mysterious cult and terrible mythical monsters: Kraken, Leviathan and other infamous creatures.
Your ship – the pride and joy of any freebooter – can be customized in many ways. You are free to change almost everything – from the color of your flag and sails to the ship’s hull and figurehead.
Of course, there are plenty of weapons to choose from for every battle, including cannons, mortars, flame throwers and so on. Also there are special tools ready to help you to rig the ship for any purpose. However, you can win the most valuable artifacts only by finishing the multilevel quests called “legends”.

Game Features



Early Access version:

  • Draw the world map
    Discover the first region of the Tempest world.
  • Seafarer’s adventures
    Buy ships, upgrade your ships, decorate your ships.
  • Being a pirate: Marketer or Racketeer?
    Buy something cheap and sell it at a higher price… This doesn’t sound like a pirate’s way. Plunder galleons, sink warships, destroy forts!
  • Fight huge monsters
    Kraken’s sea-friends are waiting for you!
  • Powerful Artefacts
    Use mystical crystals to escape the enemy’s cannonballs, bring down meteorites onto your opponent or call a huge octopus to your aid.
  • Create a great crew of tough guys
    Level up your pirates, let them grow from sailor boys to skilled old salts.

    Full version will include:

  • Multiplayer. Play alongside your friends or fight against each other (The multiplayer will be available in future updates).
  • Three vast regions to discover.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X version Leopard 10.5 and above
    • Processor: 2.4GHz Intel Core 2 Duo Processor or better
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600M GT
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: Mouse, Keyboard
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (22 reviews)
Overall:
Mostly Positive (337 reviews)
Recently Posted
almo3361
( 69.8 hrs on record )
Early Access Review
Posted: July 26
God I love this game. I suck at writing reviews, so this will be somewhat short.

For an early access game, I feel it's quite polished. I have only encountered one minor bug which I easily fixed.
The bug was that I had an extra sail in my inventory that I couldn't sell. I removed all the sails from my ship and tried to sell one, which sold all of them while only giving me money for the one. Weird, but it only happened that one time.

It's a naval combat game. It revolves around naval combat. That is all you do. It can get very repetitive, so either balance your playtime or take longer breaks from the game if you get tired.

There are 8 factions. Each faction has 10 quests. There are also quite a few random quests. It's not a huge amount of content, but it's kept me occupied for about 70 hours as of the time I'm writing this.
There are of course other things you can do than naval combat, but that's the meat of the game.

There is a decent variety of ships. I think I have the biggest one as of right now; Queen (Battleship II).
There are loads of upgrades you can buy, like canons, sails, artifacts etc... that have different stats and will allow for different play styles.
You can also board enemy ships, which requires that you use bar shot cannon balls to destroy the enemy ship's sails, and it is recommended to use shrapnel to damage their crew. I don't do this a lot as it takes longer time, but it's fun from time to time.



Would be cool if you could have your own fleet, but you often have AI allied ships. If you go into combat with a flag from either side, that side will be your ally.
I would like to see more quests, more ships, more upgrades and customization, larger fleets, 3/4 factions battles, etc... and I'm sure there will be more of this as the development continues.
However, I'm very happy with where the game is right now.
Helpful? Yes No Funny
casmith
( 3.6 hrs on record )
Early Access Review
Posted: July 17
Oh my goodness, what a great game! Addition of the wind makes all the difference. Maneuvering on the water feels real. Graphics are amazing. There is a lot of strategy and even role playing in the game. I am looking forward to future updates, but happy with the product I just purchased. (running flawlessly on an iMac running El Capitan version 10.11.5)
Helpful? Yes No Funny
Antwog
( 29.2 hrs on record )
Early Access Review
Posted: July 2
Tempest is a naval combat and exploration game in early access. It was released in December 2015 and Lion's Shade is developing the title and HeroCraft is publishing it. You play as a freelancer that can fight naval battles, collect in-game currency Piastres, negotiate or attack factions, and complete quests over three different regions. This review will cover the content within this early access title and the developer engagement.

Content
For a seven month old game, Tempest has a lot of content. The fundamental idea is that you upgrade your ship. You can upgrade it by upgrading parts on your ships including cannons and hulls to improve your effectiveness in battle, or buying or capturing new ships. Each city has a store and these stores allow you to sell or buy cargo to trade with factions and buy various ammo depending on the type of ship you are facing in battle. Tempest's main feature is the map. The map is your exploration and navigation screen. It contains all cities, regions, and all information for you on whether you want to enter a battle or find where to sail to complete a quest. This was only recently implemented via a patch but I really like the idea of the map as it complements the nature of the game in that you pick and choose your own battles. Another excellent feature is the multiplayer system. You can play multiplayer with up two other individuals and it acts identically to single player. For instance, in SP you can sail on the map and travel to cities - in MP, it is the same, you carry out your tasks and it acts if it is single player. However, the difference is you can help others in battles and in completing quests via battles. It is a seamless transition because even if you play MP, you can do what you want individually and if you need the help, you can ask others to help. I really love the feature as it connects both components and does ruin the nature of the game.

The naval combat aspect is straight-forward, you mainly enter a battle through the map and you attack other ships. If you win you gain loot and items, if you lose you lose gold. You can also board ships during battle which takes you to a nice battle screen of your crew fighting the enemy crew, and there are options on what to do with the ship if you win. The naval combat is very fluid and it complements the environment and the weather system, which does affect you in battle. The naval combat intertwines into the faction system, which is identical to Mount & Blade, in which there are different factions that possess different abilities and attacking them affect your relations. These factions grant you quests that allow you to complete to gain rewards and improve relations with them. The faction system affects your ability to enter their cities because if a faction hates you enough, seen in the in-game journal, then you need to pay to enter their city. Tempest does incorporate an abundance of content allowing for enormous replayability. The bonus is that some features transition with ease, such as single player and multiplayer. I am glad the developers added the main map because it allows the game to breathe by not forcing you to always battle and to just take a stroll around the regions. Furthermore, the map tells you essential information instead of stuffing your screen with unnecessary information. Personally, I'm very much enjoying all content. As mentioned prior, an important point is the breathing room in which I can plunder trade routes through auto battles for hours and then attack ships whenever. It's a nice balance of how you want to play the game.

Developer Engagement, Issues
Tempest lacks in areas including a relevant tutorial and in lack of explanation. For instance, the game has a small tutorial that does not help you to understand the game. Furthermore, the game lacks in basic explanation because it does not state how you can improve relations with factions, what are the names of factions, and what are their unique abilities. In saying that, I have contributed to the forums to express issues and ideas as I want to help the developer succeed. Lion's Shade have also been actively listening to the community with suggests and bug reports. For instance, players most wanted was an open world system, which the developers created it and released it via a patch in three months.

Overall
Tempest is a good early access title. It features a large amount of content that covers around fifty hours. The amount of content allow you to do various actions and not bore yourself with the same thing. The developers are active and they communicate regularly with the community. It is rough in some areas which I can forgive due to early access, however, I feel comfortable paying full price for this game because I know the developers are working and improving it. I recommend this game at the $11.99 price tag.

Note, for an Early Access title I won't do a ratings score.

Thanks for reading my review! If you liked this review, rate it and join my review group. http://steamcommunity.com/groups/AntwogReviews If you have questions comment below or post in Antwog's Analysis (Reviews) general discussion page.

http://store.steampowered.com/app/418180
Helpful? Yes No Funny
gobolinno
( 42.1 hrs on record )
Early Access Review
Posted: July 2
Since the really old old days of Sid Meier's Pirates that I didn't play a "Pirate" game this good.
It's EA, yes... and I really hope they polish it a lot until official release, but at this point, and for this price...
(Summer sale at 40% discount), it IS a must-buy and a game I highly recommend.
Helpful? Yes No Funny
WilliamMurderfaceMurderfaceMurde
( 8.1 hrs on record )
Early Access Review
Posted: June 29
What in Davy Jones' locker did ye just bark at me, ye scurvy dog? I'll have ye know I be the meanest pirate on the seven seas, and I've led numerous raids on the royal navy, and ♥♥♥♥♥ over 300 wenches. I be trained in hit-and-run pillaging and be the deadliest with a pistol of all the captains o' the high seas. Ye be nothing to me but another bilgerat. I'll have yer guts for garters and keel haul ye like never been done before, hear me true. You think ye can hide behind your newfangled computing device? Think twice on that, scallywag. As we parley I be contacting my secret network o' pirates across the sea and yer port is being tracked right now so ye better prepare for
the typhoon, weevil. The kind o' monsoon that'll wipe ye off the map. You're sharkbait, fool. I can sail anywhere, at any time, and can kill ye in over seven hundred ways, and that be just with me cutlass. Not only do I be top o' the line with a cutlass, but I have an entire pirate fleet at my beck and call and I'll damned sure use it all to wipe yer ♥♥♥♥ off o' the world, ye dog. If only ye had had the foresight to know what devilish wrath your jibe was about to incur, ye might have belayed the comment. But ye couldn't, ye didn't, and now ye'll pay the ultimate toll, you buffoon. I'll ♥♥♥♥ fury all over ye and ye'll drown in the depths o' it. You're keelhauled, lad.
Helpful? Yes No Funny
ChrisP
( 1.9 hrs on record )
Early Access Review
Posted: June 29
Product received for free
Introduction
Developed by Lion’s Shade and published by HeroCraft, Tempest is a game focused primarily on naval battles between the fleets of different factions. I found the fantasy elements (sea monsters and the map regions themselves) to be quite refreshing, as far too many pirate fleet simulators focus only on the Caribbean Sea.

Gameplay
Tempest reminded me dearly of “Sid Meier’s Pirates!”. While it lacks the former’s strong humor and several minigames, Tempest stands out on its own with the inclusion of more complex sea battles as well as a trading system with a shifting economy. The ships are the main attraction, of course and they can be thoroughly customized to a fair point of distinction. This title features an interesting story with several quests that revolve around an open-world fictional map. As if the challenge wasn’t diversified enough, you will have to look out for all sorts of mythical sea creatures trying to destroy your capital ship. As in many other video games that tackled the subject of maritime piracy, in Tempest, it is far more profitable to capture ships through boarding action, than to simply fire the cannons at the enemy until their vessels sink.

Tempest is a beautiful game featuring richly detailed textures and artworks. The map itself is very well planned and offers diverse changes of scenery and the sea battles never felt lackluster. The sea itself is beautifully rendered so you can’t really complain that any graphical details aren’t worthy of 2016’s standards. And since it’s still in Early Acces, I’m certain that we have in front of ourselves a foundation that has yet to reveal its full splendor. Considering its small file size it packs quite a punch, already.

The sounds could feature more diversity and I’m sure this can still be improved in subsequent updates. Some sea shanties could fit well with the setting and storyline.

Pros
+ Beautiful graphics
+ Steam Trading Cards
+ Plenty of customization options

Cons
- No Achievements
- Deserves a more fleshed out story with new quests

Result / Final thoughts
Tempest really proves that a small package can contain great value. Do not feel deterred by its apparent meagre size, since it provides many hours of swashbuckling piracy and once you finish the work-in-progress story, you can have even more fun by playing in co-op with your fellow gamers. The Trading Cards are a good start, as this game deserves to have a badge of its own. I just hope the dev team shall integrate Achievements too, eventually. As it is in its current Early Acces state, I declare myself more than pleased with this game’s performance and entertainment value.

Rating 8/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
Helpful? Yes No Funny
Calico-Jack
( 99.8 hrs on record )
Early Access Review
Posted: June 25
I read this negative view and it actually did more to convince me to get this game, specifically when it said -

"Nothing simple about any of the mechanics. Too much detail in what you have to worry about what the ship is doing. You have cannon degrees. You have placement of each individual sailors in whatever position you want maximized. "

I love this game - the combat is very satisfying - while it's still an early access the main concept shines through and it is definately a winner.

I love the wild brooding seas that this is set on - you can fast travel but the game is clearly designed for you to sail in - you have no compass as such, but combine the captain's mini mao with the disrinct landmarks and you can really get the feeling of what it would be like to "be" in that place and time.
Helpful? Yes No Funny
Xas
( 132.0 hrs on record )
Early Access Review
Posted: June 25
Exceptional Smooth Gameplay.
Great Graphics.
Beautiful Seas and Scenaries
Legend Monsters look stunning when you get to see them.

Other than the sinking of enemy ships like all other similar sailing pirate games.
The Boarding Strategy stood out, greatly improved my gameplay experience,
had most fun trying to win battles by boarding rather than simply sinking the enemies.

Dedicated dev and community managers on the forums.

Look forward to more implementation of Ships, Missions, more Fractions, expansion Maps and improvement on the Multiplayer interface.

Well worth the money.

Recommend to try this game.
Helpful? Yes No Funny
BrowncoatTrekky
( 249.2 hrs on record )
Early Access Review
Posted: June 19
I was really in the mood for a pirate game. I bought this one along with a few others. I returned this one as I recall, played the others, realised how bad they were, returned the others, and bought this one again. This was one of hell of a successful rereturn.

A decent computer these days can allow you to play this game while streaming the Pirates of the Caribbean trilogy, hell even Stranger Tides if you want to, though not sure why. Pirates of the Caribbean movie critiques aside, the developers of this game are doing their very best to immerse you in a Pirate fantasy. I say 'doing' because this game is most impressive for an Early Access. It is rare for me to experience game developers that are eager to provide support for their consumers (especially at the drop of the hat as has been the case for me). Discussion boards are also lit up with fellow buccaneers who do their best to help out one another. But beware! ... score an opportunity to join a random multiplayer game where users can battle one another and those same helpful buccaneers will turn on your scurvy behind while AI enemy ships simultaneously spray poisonous cannonballs over your bow.

To sum up: Helpful game developers, the backing of a growing community, best graphics bang for low memory [bucks], and above average gameplay comparitive with the sticker price. I hope you will enjoy this game as much as I am.
Helpful? Yes No Funny
AliasJay
( 33.3 hrs on record )
Early Access Review
Posted: June 19
I like the game...
It would be really nice if there were more ships and more customization for them...to make them more unique.
A storyline would be really good...its a bit disjointed once you find a few of your officers.
Bring some more "famous" pirates to the game, or make up some. The bosses are a bit pitiful.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 20 people (90%) found this review helpful
Recommended
29.2 hrs on record
Early Access Review
Posted: July 2
Tempest is a naval combat and exploration game in early access. It was released in December 2015 and Lion's Shade is developing the title and HeroCraft is publishing it. You play as a freelancer that can fight naval battles, collect in-game currency Piastres, negotiate or attack factions, and complete quests over three different regions. This review will cover the content within this early access title and the developer engagement.

Content
For a seven month old game, Tempest has a lot of content. The fundamental idea is that you upgrade your ship. You can upgrade it by upgrading parts on your ships including cannons and hulls to improve your effectiveness in battle, or buying or capturing new ships. Each city has a store and these stores allow you to sell or buy cargo to trade with factions and buy various ammo depending on the type of ship you are facing in battle. Tempest's main feature is the map. The map is your exploration and navigation screen. It contains all cities, regions, and all information for you on whether you want to enter a battle or find where to sail to complete a quest. This was only recently implemented via a patch but I really like the idea of the map as it complements the nature of the game in that you pick and choose your own battles. Another excellent feature is the multiplayer system. You can play multiplayer with up two other individuals and it acts identically to single player. For instance, in SP you can sail on the map and travel to cities - in MP, it is the same, you carry out your tasks and it acts if it is single player. However, the difference is you can help others in battles and in completing quests via battles. It is a seamless transition because even if you play MP, you can do what you want individually and if you need the help, you can ask others to help. I really love the feature as it connects both components and does ruin the nature of the game.

The naval combat aspect is straight-forward, you mainly enter a battle through the map and you attack other ships. If you win you gain loot and items, if you lose you lose gold. You can also board ships during battle which takes you to a nice battle screen of your crew fighting the enemy crew, and there are options on what to do with the ship if you win. The naval combat is very fluid and it complements the environment and the weather system, which does affect you in battle. The naval combat intertwines into the faction system, which is identical to Mount & Blade, in which there are different factions that possess different abilities and attacking them affect your relations. These factions grant you quests that allow you to complete to gain rewards and improve relations with them. The faction system affects your ability to enter their cities because if a faction hates you enough, seen in the in-game journal, then you need to pay to enter their city. Tempest does incorporate an abundance of content allowing for enormous replayability. The bonus is that some features transition with ease, such as single player and multiplayer. I am glad the developers added the main map because it allows the game to breathe by not forcing you to always battle and to just take a stroll around the regions. Furthermore, the map tells you essential information instead of stuffing your screen with unnecessary information. Personally, I'm very much enjoying all content. As mentioned prior, an important point is the breathing room in which I can plunder trade routes through auto battles for hours and then attack ships whenever. It's a nice balance of how you want to play the game.

Developer Engagement, Issues
Tempest lacks in areas including a relevant tutorial and in lack of explanation. For instance, the game has a small tutorial that does not help you to understand the game. Furthermore, the game lacks in basic explanation because it does not state how you can improve relations with factions, what are the names of factions, and what are their unique abilities. In saying that, I have contributed to the forums to express issues and ideas as I want to help the developer succeed. Lion's Shade have also been actively listening to the community with suggests and bug reports. For instance, players most wanted was an open world system, which the developers created it and released it via a patch in three months.

Overall
Tempest is a good early access title. It features a large amount of content that covers around fifty hours. The amount of content allow you to do various actions and not bore yourself with the same thing. The developers are active and they communicate regularly with the community. It is rough in some areas which I can forgive due to early access, however, I feel comfortable paying full price for this game because I know the developers are working and improving it. I recommend this game at the $11.99 price tag.

Note, for an Early Access title I won't do a ratings score.

Thanks for reading my review! If you liked this review, rate it and join my review group. http://steamcommunity.com/groups/AntwogReviews If you have questions comment below or post in Antwog's Analysis (Reviews) general discussion page.

http://store.steampowered.com/app/418180
Was this review helpful? Yes No Funny
15 of 18 people (83%) found this review helpful
Recommended
1.9 hrs on record
Early Access Review
Posted: June 29
Product received for free
Introduction
Developed by Lion’s Shade and published by HeroCraft, Tempest is a game focused primarily on naval battles between the fleets of different factions. I found the fantasy elements (sea monsters and the map regions themselves) to be quite refreshing, as far too many pirate fleet simulators focus only on the Caribbean Sea.

Gameplay
Tempest reminded me dearly of “Sid Meier’s Pirates!”. While it lacks the former’s strong humor and several minigames, Tempest stands out on its own with the inclusion of more complex sea battles as well as a trading system with a shifting economy. The ships are the main attraction, of course and they can be thoroughly customized to a fair point of distinction. This title features an interesting story with several quests that revolve around an open-world fictional map. As if the challenge wasn’t diversified enough, you will have to look out for all sorts of mythical sea creatures trying to destroy your capital ship. As in many other video games that tackled the subject of maritime piracy, in Tempest, it is far more profitable to capture ships through boarding action, than to simply fire the cannons at the enemy until their vessels sink.

Tempest is a beautiful game featuring richly detailed textures and artworks. The map itself is very well planned and offers diverse changes of scenery and the sea battles never felt lackluster. The sea itself is beautifully rendered so you can’t really complain that any graphical details aren’t worthy of 2016’s standards. And since it’s still in Early Acces, I’m certain that we have in front of ourselves a foundation that has yet to reveal its full splendor. Considering its small file size it packs quite a punch, already.

The sounds could feature more diversity and I’m sure this can still be improved in subsequent updates. Some sea shanties could fit well with the setting and storyline.

Pros
+ Beautiful graphics
+ Steam Trading Cards
+ Plenty of customization options

Cons
- No Achievements
- Deserves a more fleshed out story with new quests

Result / Final thoughts
Tempest really proves that a small package can contain great value. Do not feel deterred by its apparent meagre size, since it provides many hours of swashbuckling piracy and once you finish the work-in-progress story, you can have even more fun by playing in co-op with your fellow gamers. The Trading Cards are a good start, as this game deserves to have a badge of its own. I just hope the dev team shall integrate Achievements too, eventually. As it is in its current Early Acces state, I declare myself more than pleased with this game’s performance and entertainment value.

Rating 8/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
4 people found this review funny
Recommended
8.1 hrs on record
Early Access Review
Posted: June 29
What in Davy Jones' locker did ye just bark at me, ye scurvy dog? I'll have ye know I be the meanest pirate on the seven seas, and I've led numerous raids on the royal navy, and ♥♥♥♥♥ over 300 wenches. I be trained in hit-and-run pillaging and be the deadliest with a pistol of all the captains o' the high seas. Ye be nothing to me but another bilgerat. I'll have yer guts for garters and keel haul ye like never been done before, hear me true. You think ye can hide behind your newfangled computing device? Think twice on that, scallywag. As we parley I be contacting my secret network o' pirates across the sea and yer port is being tracked right now so ye better prepare for
the typhoon, weevil. The kind o' monsoon that'll wipe ye off the map. You're sharkbait, fool. I can sail anywhere, at any time, and can kill ye in over seven hundred ways, and that be just with me cutlass. Not only do I be top o' the line with a cutlass, but I have an entire pirate fleet at my beck and call and I'll damned sure use it all to wipe yer ♥♥♥♥ off o' the world, ye dog. If only ye had had the foresight to know what devilish wrath your jibe was about to incur, ye might have belayed the comment. But ye couldn't, ye didn't, and now ye'll pay the ultimate toll, you buffoon. I'll ♥♥♥♥ fury all over ye and ye'll drown in the depths o' it. You're keelhauled, lad.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
42.1 hrs on record
Early Access Review
Posted: July 2
Since the really old old days of Sid Meier's Pirates that I didn't play a "Pirate" game this good.
It's EA, yes... and I really hope they polish it a lot until official release, but at this point, and for this price...
(Summer sale at 40% discount), it IS a must-buy and a game I highly recommend.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.6 hrs on record
Early Access Review
Posted: July 17
Oh my goodness, what a great game! Addition of the wind makes all the difference. Maneuvering on the water feels real. Graphics are amazing. There is a lot of strategy and even role playing in the game. I am looking forward to future updates, but happy with the product I just purchased. (running flawlessly on an iMac running El Capitan version 10.11.5)
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6 of 11 people (55%) found this review helpful
2 people found this review funny
Recommended
99.8 hrs on record
Early Access Review
Posted: June 25
I read this negative view and it actually did more to convince me to get this game, specifically when it said -

"Nothing simple about any of the mechanics. Too much detail in what you have to worry about what the ship is doing. You have cannon degrees. You have placement of each individual sailors in whatever position you want maximized. "

I love this game - the combat is very satisfying - while it's still an early access the main concept shines through and it is definately a winner.

I love the wild brooding seas that this is set on - you can fast travel but the game is clearly designed for you to sail in - you have no compass as such, but combine the captain's mini mao with the disrinct landmarks and you can really get the feeling of what it would be like to "be" in that place and time.
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Most Helpful Reviews  Overall
126 of 144 people (88%) found this review helpful
12 people found this review funny
Recommended
8.1 hrs on record
Early Access Review
Posted: December 4, 2015
Since no one else is jumping to review this game, i suppose I will. It's solid. It's not the best and it clearly needs some work, primarily in the graphical portions of the game (water clips through ships and the waves can be higher than towns sometimes. It's odd watching a wall of water pass through your ship without the ship reacting to it). Gameplay on the other hand is very similar to games like Sid Meier's Pirates or Windward just with more focus on questing and you sailing back and forth throughout the world for reasons I'll not spoil here. There is a heavy focus on Sea Combat so you won't have any boarding actions or land battles like in Sid Meier's Pirates. You sail the boat using WASD and your cannons are fired automatically. Basically, you have a certain firing arc on your ship which you need to keep on the enemy ship and then they will fire after a few seconds. Theoretically, you could fire both sides of your ship as long as you keep both within the firing arc. So gameplay is pretty simple from what I've seen so far.
You've also got some pretty intense customization in the game and as you pick up bigger and better ships, you'll also be able to get more things to customize your ship with (Flags, Sail colors/designs, hull designs or color patterns etc). Your crew can also get injured and gain experience which affects the efficiency of your ship and how you perform in combat. You can hire new crewman by sailing into port, going to a "tavern" and dragging them onto your ship for a nominal fee. It's all pretty standard stuff for the "Pirate" Genre but it does do some pretty cool things with passive bonuses (Artifacts, skilled crewmen etc) that you might not see in other Pirate games. And I think that's what sets Tempest apart from games like Windward, you can really make your Pirate ship your own... think Pirates of the Burning Sea levels of customization, which is cool. For an early access game, this one is looking pretty good. Honestly my main complain is just the water clipping through stuff, it's crazy distracting.
Also, watch out for freaking Krakens. They are definitely out there.
First Impressions Video:
https://www.youtube.com/watch?v=Q7PJXV-b35A
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52 of 55 people (95%) found this review helpful
2 people found this review funny
Recommended
4.9 hrs on record
Early Access Review
Posted: May 2
Tempest is an open-world adventure in which you captain a vessel through the open seas. You complete quests and there's a loosely connected story through said quests, but for the most part, you'll be sailing here or there and taking part in ship-to-ship combat.

.Game play.
You can use the WASD keys or the mouse in order to guide your ship. While doing so, you have the option of watching movement via a map overview or the 3D rendered ship, which can be seen in third or first person point of view.

In ports, you can hire more men, buy supplies, and pick up quests. Quests range from fetch quests to exploring certain areas of the map. Some have a bit of story attached to them and you'll also meet new characters. You'll be rewarded money, supplies, and crew for completing quests.

Along your travels you'll face random encounters and, based on your point of view, you can handle them in different ways. If you're looking at the map overview, you can click "auto" and the battle will be resolved based on your health, crew, cannonballs available, etc. Otherwise, you can use the button in the bottom left corner in order to zoom into the 3D view and battle in real time.

Your cannons fire from the sides of your ship, which means combat consists of trying to flank your opponent while using the space bar to fire your weapons once they've been loaded. You can use the mouse or the WASD keys to maneuver, but you'll still need to fire with the space bar. You can switch ammunition on the fly, but keep in mind that will reset your reload time. Reload speed can be altered, but doing so is a matter of risk and reward: faster reload speed means lower accuracy and conversely, slower reload speed means higher accuracy.

Your ship is heavy and cumbersome (this isn't just some dinky sailboat!), so much of your time will be spent trying to find just the right positioning. It's fun, but I soon found myself hitting the auto button rather than engaging as battles can take a while to complete.

You've also got a ship log with various information:
*Faction's attitude towards you: there are various factions you'll be attempting to sway and your relationship will decide who will attack you and who won't.
*Reputation: there are five possible reputations you can have for the various things you do. For instance, the spider is combat-related. It's called "paralyzing spider" and it allows you to deal twice as much damage to enemy sails. Reputation acts as perks that develop based on your play style, essentially.
*Game Progress: this covers how much of the map you've explored, the number of quests you've done, and how many hidden goodies you've uncovered in addition to how far you've traveled.
*Economy: how much in-game currency (Piastres) you've earned in one way or another and how much you've sold.
*Combat Actions: how many cannonballs fired, how frequently you've missed, how many enemies you've destroyed, how many times you've destroyed--and so on. Nothing too out of the ordinary here.

Your logs also keep track of your active quests, and the statistics of your ship and crew.

-My one complaint would be that there's not much of a tutorial for fighting or trading or... Anything, really. Leaving the tutorial box checked in the options menu means you'll get brief messages during battle or exploration regarding what can or should be done--without an adequate description of *how* you should go about doing those things.

.Soundtrack.
The ambient sounds are great. The crash of waves and the crack of thunder are tumultuous and they reflect the name of the game rather well. You'll also hear bells ring, seagulls cry, and the occasional shout of your men. The background music leaves a bit to be desired as it's a single track that replays over and over based on the occasion (exploration versus combat, etc). The songs are appropriate for the moments they're used, sure, but I would have preferred more variety.

.Graphics/ Art Style.
Tempest is beautiful. From the falling rain to the rough, choppy waves, to the ragged, flapping cloth of your sails the game drips with style.

.Longevity.
Despite the promises of an open world, it only took me a few minutes to sail around about half the map. Still, there are plenty of quests to do, so going between islands and completing them will keep you occupied for a good while.

There's also an online mode, though I can't say much about it because I didn't try it.

.Bottom Line.
Tempest is a swashbuckling good time that will give even the landiest of land lubbers their sea legs. If you're into naval combat and exploration, I can easily recommend this game to you.


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61 of 70 people (87%) found this review helpful
4 people found this review funny
Recommended
16.4 hrs on record
Early Access Review
Posted: December 5, 2015
3.7 hours(At the time of this review), I started playing right as I downloaded it(Which was just under 100mb btw,) and stopped moments before I wrote this review. To get the basics, its a pretty good game, obvious flaws, obvious strengths. The game highly reminds me of Sid Meiers Pirates, questing, and combat seems to be similar. So if you enjoyed that game like I did when I was young, this game will be a good buy.

Here are some pros and cons I have found.(So far.) (Updated: 2/14/16 (ABOUT Time..))

Pros:
+Game is Easy to Grasp
+Quests - Kraken Hunting Nuff said.
+Smooth expierence - Didnt find any frame rate drops, game crashes, or any of that, seems very stable.
+Difficult yet easy game expierence - Your enemies vary. Difficulty varies, Bigger ships and forts, probably should stay away. Small Xebecs and Sloops, easy prey.
+Ship custimization - Yeah, you can add fancy stuff to your ship, make your sails look cool, change your flag, and thats all in day 1 early access.
+Huge Future Ahead - This game can go so many ways on its current path, It makes me jittery on where the future goes.
+Trading - Oh god yes, Trade Faction is well, a Trade Faction Come one come all spend your money here!
+ Factions - You are finally enable to sneak into enemy towns, instead of just floating around rubbing against your fellow seamen wondering if your quest will ever continue or not.
+ Quests - This game has alot of potential with numerous amounts of quests to do and legends to uncover.

Cons: (They have, man, they have stumped my Cons man, its like they saw these problems and got right on it. Good job Devs! Had 9 Cons.. now im at.. wow... 3. Hot Tomato Sauce Batman!)
-Can be Repetitive - This depends on how you look at it.
-Graphical Bugs - Water, doesnt act like water, and all these towns flood like crazy!
-Grinding - Even though Trading was certainly giving verity, i still have a sense of "Grind" but it CERTAINLY is not as bad as it was when i updated this review on December 6th.

Tips: The game itself, is much easier to pick up on, and i cant say i have anything to really tip atm.

Funny Little Glitch: I dont know how it happened, but while i was commanding the Bloody Pearl ship, while on the crew screen, if i attempted to move crew from the "Crew Stations" to either Sail or Hull, they instead multiplied. Leading me to be able to spawn crew. Now, being as it were, i decided to go as far as i could. Would you believe me if i said that i was able to put 15 million people onto one ship? Sounds like another sailor legend. but Darn it be true. It ruined my game so i had to make a new game, but 15 million. I commanded, 15 million crew members, on a ship only to hold 28. Dont even get me started on how much health my ship had before the game just bugged out hard. Lets just say, I am a true Admiral. Even with my ship now in Davy Jones locker. Oh, last i saw, i had almost 10 million ship health. I might as well be Davy Jones himself with all these souls.
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91 of 117 people (78%) found this review helpful
16 people found this review funny
Recommended
5.9 hrs on record
Early Access Review
Posted: January 27
Only issue there is with the game, is the community thinks a Naval action game, with Pirates in it, automatically makes it a "Pirate Game", nope still a Naval action game, just has the option to be a pirate, or a Privateer game, or a Merchant game, or you know a NAVAL ACTION GAME!!!! Shut up about it being a poor "Pirate Game"!! It's not! It's actually a very well put together game, and it's actually still in Early Access, so quit being pansies, because you read something wrong, and don't get what you want, from a non AAA game company game; that, you know, is simply just awesome.
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