Pirate Open World Action RPG
User reviews:
Overall:
Mostly Positive (412 reviews) - 77% of the 412 user reviews for this game are positive.
Release Date: Aug 22, 2016

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Recent updates View all (38)

August 22

FULL RELEASE!

Yarrrr!

After eight months in Early Access, the game is going into full release right now!


Pirates, thank you, thank you, thank you for your feedback and support, for your faith in us and in Tempest!

Keep looking at the horizon: we are just getting started.
Good hunting!



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Twitter: twitter.com/HeroCraft
VK: vk.com/herocraft
Our forum: www.herocraft.com/forum/index.php?/forum/26-tempest/

23 comments Read more

August 22

Release Update is Live!

Ahoy!

Although we are not officially in release yet, the release update is already available!
More to come but this update is somewhat a milestone between Early Access and the Full Release. This is finally happening!

Your saves should be compatible with the release version of the game, however a few minor glitches might occur. Expect to find your vessel back at the very first map. =)

Achievements and Steam Cloud should be working now.
Good hunting.

9 comments Read more

About This Game

Dear community,

Thank you for supporting us during the Early Access stage of development. This is game is yours as much as ours.


Game Features

  • Always something to do
    Three regions, dozens of islands, hundreds of quests!
  • Free roam
    Limitless sailing in real time - use Global Map only if you want to!
  • Pirate cooperation
    Share the world of Tempest between you and your friends. Pirate, trade and do quests together, or declare war to each other and watch the ocean burn!
  • Pure singleplayer
    Want to be a lone sea wolf? Multiplayer is only an option, the game is originally designed for singleplayer mode.
  • Seafarer’s adventures
    Buy ships, upgrade your ships, decorate your ships!
  • Being a pirate: Marketer or Racketeer?
    Buy something cheap and sell it at a higher price… Or plunder galleons, sink warships, destroy forts!
  • Fight huge monsters
    Kraken’s sea-friends are waiting for you!
  • Not only cannons
    Use mystical crystals to escape the enemy’s cannonballs, bring down meteorites onto your opponent or call a huge octopus to your aid!
  • Create a great, loyal crew
    Level up your pirates, let them grow from sailor boys to skilled old salts!


Hey Captain! Now that you’ve got the Jolly Roger fluttering in the wind over your ship, you’re ready to rove the seas, take on merchant ships loaded with booty and storm formidable fortresses. Set sail and get your hands on all those legendary treasures that are just waiting for the picking!
When we created Tempest, we focused on the most thrilling part of pirate life – sea battles.
As you navigate the dangerous waters of the game you won’t just catch up with merchants, but you will encounter fellow pirates, creepy followers of a mysterious cult and terrible mythical monsters: Kraken, Leviathan and other infamous creatures.
Your ship – the pride and joy of any freebooter – can be customized in many ways. You are free to change almost everything – from the color of your flag and sails to the ship’s hull and figurehead.
Of course, there are plenty of weapons to choose from for every battle, including cannons, mortars, flame throwers and so on. Also there are special tools ready to help you to rig the ship for any purpose. However, you can win the most valuable artifacts only by finishing the multilevel quests called “legends”.

Good hunting.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X version Leopard 10.5 and above
    • Processor: 2.4GHz Intel Core 2 Duo Processor or better
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600M GT
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: Mouse, Keyboard
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (412 reviews)
Recently Posted
Denial
1.9 hrs on record
Posted: August 24
I enjoyed this game the first 10 minutes during the tutorial, it seemed decent enough and fluid, but as soon as I went from tutorial to the actual game, oh boy did the bugs and glitches come out. It's been 15 years since a game as forced my entire system to crash, but this game did twice. It's not terrible but it does not feel complete or stable at all.
I've had glitches with the camera staying in 1 location while my ship sailed away from view which forced me to restart only to have my ship destroyed. I've had my ship completely disappear while boarding another ship and that ship as well disappearing.
I did have some fun moments though, when you get a chance to play with out the annoying glitches the naval combat and controls are awesome, some of the best controls i've ever used the boarding is fun not as much fun as the naval combat but I still enjoyed it.

so Pros:
-Combat is enjoyable
-Controls are easy and feels fluid
-The ui is simple enough to understand
-The graphics are beautiful
-The mythological features bring the pirate theme out to is best protential
Cons:
-Glitches are common and destroy the game
-No real save system, if you leave you'll come back where you were but no way to have multiple games going
-The tutorial starts you out with things you'd think would be standard, but your first ship doesnt have
-Town ui is garbage, you'll select 10 different side quests thinking its your main quest to then realize they have nothing to do with it.

Overall I'd give it 6/10 alright but needs improvements
Helpful? Yes No Funny
delboy78910
7.2 hrs on record
Posted: August 24
Product received for free
DOSNT EVEN HAVE A PROPER SAVE FEATURE
Helpful? Yes No Funny
Joe Dirt
1.7 hrs on record
Posted: August 23
This game is terrible. Its not well thought out and the combat sucks.
Helpful? Yes No Funny
Gravvy
0.4 hrs on record
Posted: August 23
Wasn't my cup of tea. The tutorial was okay, but the gameplay and battle system was off and on. Get this if you're willing to dedicate a lot of time to learn the mechanics. Don't pick this up if you just wanna be a pirate and sink ships.
Helpful? Yes No Funny
Kwazymofo
2.0 hrs on record
Posted: August 23
Firstly, I have not seen all this game has to offer, and assuming that my refund request goes through I will not see any more content until this game sees further improvement. This game shows promise, but some rather strange design choices really limited my overall fun when playing this game in the early phases. I'll be giving my overall impressions on the game in the time I've played it, and will try to keep things as objective as possible (obviously it cannot be 100% objective).

Firstly, I want to talk about the graphics. They allow this game to run on just about any computer I'd wager, but they really let down the world design. The developers went for a mix of fantasy and piracy similar to risen 2 and 3, which makes for some fairly cool looking locations. Enormous statues embedded into the islands, or jutting out of the water is quite cool. At the point in the game I reached they did not indicate any signs of lore significance however, but perhaps that would've occurred later, so I will not hold that against the title. However, watching waves wash up and through my ship in the most unrealistic way possible was quite gross, and the lack of collision with docks felt basic. Personally I feel that I should need to be careful when docking my ship, but this is essentially nitpicking, so take it how you will. Watching my completely populated deck turn into a barren waste with 3 people on it once I entered first person mode just didn't look good. And the ship's helm doesn't turn correctly at all. It functions more like you're pushing the boat to where you want it to head, as opposed to steering it with a rudder. The helm doesn't turn back to a neutral position, once you stop turning the rudder hits the centre mark again without adjustment. The attention to detail just isn't there for the most part, if you can overlook these shortcomings than perhaps you'll manage to enjoy this game's open sea experience.

That is, so long as the interface doesn't get in your way first. Much of this game's UI was made with the mouse (and sometimes touch screen) in mind before the keyboard. Using the mouse to swipe between the warehouse, your ship and the shop is just gross. Yes you can get used to it, but why the developers didn't allow a simple click to work too I am not sure. Honestly, most of my time early on was spent fighting the visually simple interface. It often felt unintuitive. Not always however, moving your crew around the ship was simple and smooth, if cluttered at first glance. I found it easy to tell how many crew members of specific ranks were occupying each of the ship’s stations (Sails, boarding party and cannons). It's hard to describe, but the method of navigating different menus in the game changed for seemingly no reason. One second you’d be swiping and dragging to change menus, and the next you'd try to drag and drop equipment into available slots but be unable to. To me it almost felt like different people designed different menus. This may not be an issue for some, perhaps it was more a personal gripe, but I felt it getting in my way very quickly.

Luckily the core game play is quite smooth and once it gets going, it's mostly enjoyable. After the initial "Sorry, your crew member is on another island" stage of the main quest, the game starts to open up. Sailing is mainly focused around combat; you won't be fighting foul weather or anything like that (unless I just never saw it). The combat is smooth and mostly enjoyable in and of itself. Wind affects your ships speed, going from +10% to your max speed when catching the wind and -40% when sailing into it, with varying degrees of effect in-between. You can choose between different ammo types from chain shot, shrapnel and bomb types and more depending on your target. Changing ammo during combat was slightly annoying. Each time you press tab to cycle ammo the reload timer resets. This would be fine if the ammo types were easily distinguishable, however I found basic shrapnel ammo very similar to cannon balls. To avoid this you can use the mouse menu to carefully pick the ammo type, which leads back to the UI gripes. But I digress. In combat you can aim your cannons, steer your ship, use abilities such as mortars and magic and board enemy ships. Boarding was pretty clunky and uninteresting. I only did it once, it's fairly basic but was functional in the time I tried it.

Something I want to mention before I wrap up this already long review is the basics of the faction system. Beginning the game for the first time you start the game with two flags, a pirate and a merchant flag. These flags are what determine who will help you and who will attack you on the open sea. Earning these flags has nothing to do with your allegiance however, you only need to pay a fee (3000g) to get your hands on one (this was one flag I found, and 3000g was a large but not unobtainable amount early on). I wanted to work for the kingdom (one of the factions), so sailing under the merchant’s flag I figured my choice of flag and neutral standing with all of the factions would allow me to aid the kingdom. I was wrong. While performing a mission for the kingdom I was intercepted by their boats on my way to their drop off point. I could see the boat I needed to reach for them, but two of their brigs stood in the way, readying their guns and sailing into range. Attacking them would hurt my standing with them, so I was forced to flee. Why would the faction I was working for stop me from completing my job for them? Why would a faction that attacks me on sight allow me to take a mission from them? The answer for me was poor game design.

This review has already gone on way too long. I personally cannot recommend this purchase. But take this how you will, as I’m certain some people can overlook these flaws. Underneath it all I sense an enjoyable pirate game. But I just couldn't be bothered to dig far enough to reach it myself. I'd rather reinstall Seadogs after years and years, or just play Sid Meier's pirates again. I'd recommend you only purchase this game after a great deal of research (which could be hard because not many people are reviewing/ playing the game in its current state) to be sure that it is title you can enjoy despite its flaws.
Helpful? Yes No Funny
elliottstrange
9.1 hrs on record
Posted: August 23
Many of the early access reviews made me wary of this game but I decided to give it a fair try when it officially left that stage of development.

I am not disappointed. For its price, Tempest is a solid game. I'm only a few hours in and I can already see myself losing many more on the high seas.
It has its bugs and hiccups, but so far nothing drastic has happened and I'm completely satisfied with my purchase.
Helpful? Yes No Funny
SuperKiller2
2.1 hrs on record
Pre-Release Review
Posted: August 23
Not fun as expected. Bit of a dissappoinment.
Helpful? Yes No Funny
fal_draigon
1.7 hrs on record
Posted: August 23
I was very excited when I kept reading comparisons for Sid Meyer's Pirates, but was greatly disappointed. The game plays much like the Assassin's Creed naval battles which sounds like a good thing until you find that even low level ships are massive cannon sponges and the combat lacks some of the nuances that made it work in AC. The UI is somewhat confusing. Map travel is boring, but becomes necessary to make any real progress. Quests had little to no direction as to where to go and some even had wrong directions, telling me to head west of the starting location when it was actually east. I hated the auto save you're stuck with your progress too. I ended up restating 5 times in my 100 minutes of play as I would get sunk and lose what little progress I had made and every mission I tried to do seemed be guarded by an armada that would open fire as soon as I arrived. maybe i just suck at this game, but I found it tedious and frustrating even during the tutorial.
Helpful? Yes No Funny
Gabriel
6.3 hrs on record
Posted: August 23
It is a naval combat game and basically there is no difference between these type of games BUT Tempest has a certain something that mnakes it appealing to casuals and harcore fans as well. Graphics and sounds are great and it can run on low spec PCs. Don't expect much variety but the battles are intense and quite hard in my opinion. The developers really show they care about the game and put their hearts into it. Buy it if you are a naval combat fan, Buy it if you like sailing vessels, Buy it on sale if you just want to have a naval combat game on your collection. It is definitelly worth the money.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
89 of 115 people (77%) found this review helpful
161 people found this review funny
Recommended
11.7 hrs on record
Posted: August 23
This game puts my Jolly Roger at full mast.
Was this review helpful? Yes No Funny
17 of 17 people (100%) found this review helpful
Recommended
13.5 hrs on record
Posted: August 23
So far so good. The game has a real nice charm to it and I've enjoyed my playtime thus far. The games tutorial is rather lacking and once completed you are dropped into an open world where it's, in my opinion, hard to get started. I was killed by other ships numerous times just trying to dock at towns and such before I got the hang of it. You start with practically nothing and the first enemies you run into have artifacts, large ships, great weapons, etc. I learned to stray away from most missions and I have been doing trading. After figuring out how to trade the game became seemingly easy to make a ton of money which will help to buy a ship who's walls aren't made of paper.

A friend and I also experienced some minor issues, but they aren't game breaking. We had issues with the game freezing in a way that the hud would dissapear, the map couldn't be opened (or closed if the map was open when frozen), but if you were viewing you ship on the water you could still sail around. After restarting the game we couldn't connect to online games unless we restarted the game again.

Overall, minus the rough start I experienced and the lack of a quality tutorial, the game is great. The customization is cool, the reputation system is a nice addition, there's plenty of quests to do, the trading is kind-of basic but I still like it (I just enjoy being a trader in games), and last but not least the combat is quite good. The combat somewhat reminds me of Assassins Creed Black Flag, but it's still unique in it's own way. The only part of combat I dislike is boarding ships which seems almost like a crappy board game style setup.
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
1 person found this review funny
Recommended
4.8 hrs on record
Posted: August 23
Devs are puting some effort in his game as things are getting fixed unlike other games , so the bugs that are now (minor) will get fixed soon. This game works on crappy machines too so if you don't have a high end pc this game is for you! Remembers me of Pirates of Caribbean (yea not the ones with jack sparrow but the cool one). Overall the game is nice.
Was this review helpful? Yes No Funny
13 of 16 people (81%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: August 23
I was very excited when I kept reading comparisons for Sid Meyer's Pirates, but was greatly disappointed. The game plays much like the Assassin's Creed naval battles which sounds like a good thing until you find that even low level ships are massive cannon sponges and the combat lacks some of the nuances that made it work in AC. The UI is somewhat confusing. Map travel is boring, but becomes necessary to make any real progress. Quests had little to no direction as to where to go and some even had wrong directions, telling me to head west of the starting location when it was actually east. I hated the auto save you're stuck with your progress too. I ended up restating 5 times in my 100 minutes of play as I would get sunk and lose what little progress I had made and every mission I tried to do seemed be guarded by an armada that would open fire as soon as I arrived. maybe i just suck at this game, but I found it tedious and frustrating even during the tutorial.
Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Posted: August 23
Firstly, I have not seen all this game has to offer, and assuming that my refund request goes through I will not see any more content until this game sees further improvement. This game shows promise, but some rather strange design choices really limited my overall fun when playing this game in the early phases. I'll be giving my overall impressions on the game in the time I've played it, and will try to keep things as objective as possible (obviously it cannot be 100% objective).

Firstly, I want to talk about the graphics. They allow this game to run on just about any computer I'd wager, but they really let down the world design. The developers went for a mix of fantasy and piracy similar to risen 2 and 3, which makes for some fairly cool looking locations. Enormous statues embedded into the islands, or jutting out of the water is quite cool. At the point in the game I reached they did not indicate any signs of lore significance however, but perhaps that would've occurred later, so I will not hold that against the title. However, watching waves wash up and through my ship in the most unrealistic way possible was quite gross, and the lack of collision with docks felt basic. Personally I feel that I should need to be careful when docking my ship, but this is essentially nitpicking, so take it how you will. Watching my completely populated deck turn into a barren waste with 3 people on it once I entered first person mode just didn't look good. And the ship's helm doesn't turn correctly at all. It functions more like you're pushing the boat to where you want it to head, as opposed to steering it with a rudder. The helm doesn't turn back to a neutral position, once you stop turning the rudder hits the centre mark again without adjustment. The attention to detail just isn't there for the most part, if you can overlook these shortcomings than perhaps you'll manage to enjoy this game's open sea experience.

That is, so long as the interface doesn't get in your way first. Much of this game's UI was made with the mouse (and sometimes touch screen) in mind before the keyboard. Using the mouse to swipe between the warehouse, your ship and the shop is just gross. Yes you can get used to it, but why the developers didn't allow a simple click to work too I am not sure. Honestly, most of my time early on was spent fighting the visually simple interface. It often felt unintuitive. Not always however, moving your crew around the ship was simple and smooth, if cluttered at first glance. I found it easy to tell how many crew members of specific ranks were occupying each of the ship’s stations (Sails, boarding party and cannons). It's hard to describe, but the method of navigating different menus in the game changed for seemingly no reason. One second you’d be swiping and dragging to change menus, and the next you'd try to drag and drop equipment into available slots but be unable to. To me it almost felt like different people designed different menus. This may not be an issue for some, perhaps it was more a personal gripe, but I felt it getting in my way very quickly.

Luckily the core game play is quite smooth and once it gets going, it's mostly enjoyable. After the initial "Sorry, your crew member is on another island" stage of the main quest, the game starts to open up. Sailing is mainly focused around combat; you won't be fighting foul weather or anything like that (unless I just never saw it). The combat is smooth and mostly enjoyable in and of itself. Wind affects your ships speed, going from +10% to your max speed when catching the wind and -40% when sailing into it, with varying degrees of effect in-between. You can choose between different ammo types from chain shot, shrapnel and bomb types and more depending on your target. Changing ammo during combat was slightly annoying. Each time you press tab to cycle ammo the reload timer resets. This would be fine if the ammo types were easily distinguishable, however I found basic shrapnel ammo very similar to cannon balls. To avoid this you can use the mouse menu to carefully pick the ammo type, which leads back to the UI gripes. But I digress. In combat you can aim your cannons, steer your ship, use abilities such as mortars and magic and board enemy ships. Boarding was pretty clunky and uninteresting. I only did it once, it's fairly basic but was functional in the time I tried it.

Something I want to mention before I wrap up this already long review is the basics of the faction system. Beginning the game for the first time you start the game with two flags, a pirate and a merchant flag. These flags are what determine who will help you and who will attack you on the open sea. Earning these flags has nothing to do with your allegiance however, you only need to pay a fee (3000g) to get your hands on one (this was one flag I found, and 3000g was a large but not unobtainable amount early on). I wanted to work for the kingdom (one of the factions), so sailing under the merchant’s flag I figured my choice of flag and neutral standing with all of the factions would allow me to aid the kingdom. I was wrong. While performing a mission for the kingdom I was intercepted by their boats on my way to their drop off point. I could see the boat I needed to reach for them, but two of their brigs stood in the way, readying their guns and sailing into range. Attacking them would hurt my standing with them, so I was forced to flee. Why would the faction I was working for stop me from completing my job for them? Why would a faction that attacks me on sight allow me to take a mission from them? The answer for me was poor game design.

This review has already gone on way too long. I personally cannot recommend this purchase. But take this how you will, as I’m certain some people can overlook these flaws. Underneath it all I sense an enjoyable pirate game. But I just couldn't be bothered to dig far enough to reach it myself. I'd rather reinstall Seadogs after years and years, or just play Sid Meier's pirates again. I'd recommend you only purchase this game after a great deal of research (which could be hard because not many people are reviewing/ playing the game in its current state) to be sure that it is title you can enjoy despite its flaws.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
6.3 hrs on record
Posted: August 23
It is a naval combat game and basically there is no difference between these type of games BUT Tempest has a certain something that mnakes it appealing to casuals and harcore fans as well. Graphics and sounds are great and it can run on low spec PCs. Don't expect much variety but the battles are intense and quite hard in my opinion. The developers really show they care about the game and put their hearts into it. Buy it if you are a naval combat fan, Buy it if you like sailing vessels, Buy it on sale if you just want to have a naval combat game on your collection. It is definitelly worth the money.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
9.1 hrs on record
Posted: August 23
Many of the early access reviews made me wary of this game but I decided to give it a fair try when it officially left that stage of development.

I am not disappointed. For its price, Tempest is a solid game. I'm only a few hours in and I can already see myself losing many more on the high seas.
It has its bugs and hiccups, but so far nothing drastic has happened and I'm completely satisfied with my purchase.
Was this review helpful? Yes No Funny
8 of 14 people (57%) found this review helpful
5 people found this review funny
Recommended
0.8 hrs on record
Posted: August 23
I really suck at this game, I've died more times than playing Dark Souls while drunk. Not sure what I am doing wrong but I will keep going I love it.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: August 24
I enjoyed this game the first 10 minutes during the tutorial, it seemed decent enough and fluid, but as soon as I went from tutorial to the actual game, oh boy did the bugs and glitches come out. It's been 15 years since a game as forced my entire system to crash, but this game did twice. It's not terrible but it does not feel complete or stable at all.
I've had glitches with the camera staying in 1 location while my ship sailed away from view which forced me to restart only to have my ship destroyed. I've had my ship completely disappear while boarding another ship and that ship as well disappearing.
I did have some fun moments though, when you get a chance to play with out the annoying glitches the naval combat and controls are awesome, some of the best controls i've ever used the boarding is fun not as much fun as the naval combat but I still enjoyed it.

so Pros:
-Combat is enjoyable
-Controls are easy and feels fluid
-The ui is simple enough to understand
-The graphics are beautiful
-The mythological features bring the pirate theme out to is best protential
Cons:
-Glitches are common and destroy the game
-No real save system, if you leave you'll come back where you were but no way to have multiple games going
-The tutorial starts you out with things you'd think would be standard, but your first ship doesnt have
-Town ui is garbage, you'll select 10 different side quests thinking its your main quest to then realize they have nothing to do with it.

Overall I'd give it 6/10 alright but needs improvements
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
66 of 75 people (88%) found this review helpful
2 people found this review funny
Recommended
8.9 hrs on record
Posted: August 21
absolutely awesome naval combat game. It even adds some fantasy twists by introducing sea monsters and magic but doesn't make them too OP for the sake of balance. You can even customize your ship to have an aura of electricity or be shrouded by black mist.

2 Thumbs up

edit:
I found out that you can be a swindling thief by boarding the enemy ship and stealing it. There's no way I'm ever going to pay for another vessel ever again
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