It’s 11pm and the last house on your route. The windows are boarded up, the yard is overgrown, but the lights are on and the front door is open… strange place to deliver a pizza. You’re getting soaked from the rain, so you hesitantly step inside the house. You shouldn’t have done that.
User reviews:
Mostly Positive (32 reviews) - 71% of the 32 user reviews in the last 30 days are positive.
Very Positive (593 reviews) - 83% of the 593 user reviews for this game are positive.
Release Date: Dec 10, 2015

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Recent updates View all (10)

September 11

Fatal Error fix plus VR goodness

Here's another Emily Wants to Play update.

First thing, I fixed the Fatal Error problem that some were having. The fix will cause you to lose your current video settings. When you start the new update, you will need to choose your quality and then go into settings and choose your resolution etc... But at least you can play the game again without any changes. This also means that people that are using the August 8th version should be able to use this new version. If for some reason you still can't open the game, you can go to BETAS, opt in to the EmilyAugust8 Beta and it will load the game before the VR stuff.

VR Changes
Removed the clock sequence, so you won't be teleported to the clock in between levels. You need to make sure you are listening for the clock. :)

Adjusted the default settings to double frame rate in most cases. You can still adjust your quality at anytime by pressing 6, 7, 8, or 9. 6 is the lowest quality and 9 is the highest.

Fixed the camera high up in the sky issue and several height problems. You can still press C or push in the Right Stick on your controller to manually adjust height yourself.

Oculus Rift users will now default to one screen preview output instead of stereo. You can scroll through the different modes by pressing Shift + M.

Teleporting is cleaned up and smoother on HTC Vive. In most cases aim at the floor. If you point at a wall it will not allow you to teleport. You must point at the floor in front of yourself or the wall.

Changed the instruction note in the beginning and the first picture on the wall for HTC Vive users.

Known issue:
When you pause the game in VR, bold text is supposed to appear showing you how to quit, but it has disappeared and I haven't figured out why yet. I didn't want to delay this update any longer.

In HTC Vive, pause the game with the top button above the thumb pad. Then to quit press both thumb pads and triggers at the same time.

On Oculus Rift, pause the game with P, ESC or the right button on the face of the controller. Then you can press both left and right triggers at the same time, or both left and right mouse buttons at the same time to quit to menu.

Thanks again for everything, I will keep trying to improve the VR version of the game for you and fix any bugs you find in the regular version. You are great!

-Shawn Hitchcock

12 comments Read more

September 6

Big VR Update - HTC Vive users now have hands!

Hey guys,

I have been working and testing and working more to get the VR as polished as possible. I see your reviews and comments about the Vive and this update has all of the fixes.

The game now has full HTC Vive controller support. You have hands that can grab and you can teleport all over the place! Using the Vive makes Emily Wants to Play scarier than ever. During testing, I was literally trying to jump out of the way so that Chester couldn't get me. The dolls are more creepy when you feel like you are in the world with them.

Entering and exiting the game is much more user friendly in both Vive and Oculus. You can grab or interact with the menu options and it will send you into the game. Users shouldn't experience motion sickness, or at least not as much. The entrance and clock scenes still move on their own, I may remove them for VR users, but it is all working smoother and better.

Thanks again to everyone that plays or at least watches people play Emily Wants to Play! :)


Full update notes:

All VR Users
User friendly interface
VR Help menu on first screen
Better output for recording gameplay
Easy way to quit game in VR
ESC key will also quit if you are at the main menu
Smoother frames
Automatic calibration and height adjustment when game starts*
*C and Right Stick can still re-adjust in game if needed

HTC Vive users
Full Motion Controller support
Vive users now have hands
Use the triggers to grab objects like notes and interact with doors and lights
Use your thumb pads to blink / teleport around the house
Teleport back and forth away from Chester while laughing at him :)
Grip buttons turn your flashlight on and off
Quit the game by pausing it and then pressing both triggers and thumb pads at the same time.
Theres two little boxes you can throw around for absolutely no reason!

Oculus Rift users
Rift users highlight the menu by looking at the option you want and interacting
Interact with objects by pressing A or X, plus the old buttons still work
Push in the right stick to sprint
Quit game by pausing and pressing both Left and Right triggers or both Mouse buttons

Oh yeah, I fixed the X and Y axis not inverting properly for normal users!

14 comments Read more

About This Game

It’s 11pm, and you are at the last house on your route. The lights are on, and the front door is opened. But, the windows are all boarded up and the grass is overgrown. It seems like a strange place to deliver a pizza, but at least, it looks like someone is home.

You run to the front door since it’s storming pretty bad.

“Hello!? Your pizza's here!" You announce. No one answers. There's an eerie silence.

You are getting soaked from the rain, so you hesitantly step inside the door and look around. The front door suddenly closes behind you.

You just wanted to finish this last delivery and head home for the night. Now you must figure out how to get out of this stupid creepy house.

Freely roam the house and try to figure out what is going on. Three dolls and a strange girl named Emily will also start roaming the house as the hours toll by. Stay away from them, but if you do end up in a room with one, figure out how to stay alive.

This may be your last pizza delivery.


Main Objective:
Stay alive through the night and get out of the house.

-no blood or gore
-play the game how you want, sit still or run around like crazy
-turn the lights off or on ;)

System Requirements

Mac OS X
    • OS: Windows 7 - 32 bit
    • Processor: Intel i5 or AMD equivalent (AMD FX 8500+ Series)
    • Memory: 4 GB RAM
    • Graphics: 1GB Video RAM - will work with less, but wouldn't look too good.
    • DirectX: Version 10
    • Storage: 1 GB available space
    • OS: Windows 10 - 64 bit
    • Processor: Intel i7 or AMD equivalent (AMD FX 9500+ Series)
    • Memory: 8 GB RAM
    • Graphics: 4GB Video RAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: 10.9.x
    • Processor: Intel i5 or equivalent
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: 10.10.x
    • Processor: Intel i7 or equivalent
    • Memory: 8 GB RAM
    • Storage: 1 GB available space
Customer reviews
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Mostly Positive (32 reviews)
Very Positive (593 reviews)
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384 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
17 of 22 people (77%) found this review helpful
0.7 hrs on record
Posted: September 18
The single scariest experience you will ever have. Can't make any progress because we basically have a heart attack in the first minute of gameplay.


[Played in VR with HTC Vive]
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
14 people found this review funny
0.4 hrs on record
Posted: September 6
This game sucessfully scared me, my dogs and my wife. And I was the only one playing...
While playing I recommend adult diepers, post play I endorse horse tranquilizers to wind down.
10/10 - would ♥♥♥♥ my pants again
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8 of 8 people (100%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: September 4
i played this on the vr for oculus rift. for 5 bucks i recommend this. didnt have any problems with it.
follow the link in this comment to watch my my gameplay of it on the oculus. i made it to hour 4 i think not sure.
hopefully this helps your decision
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7 of 7 people (100%) found this review helpful
0.5 hrs on record
Posted: September 9
Ok, I went into this one not really knowinig anything about it, and paid a price. I jumped and cursed out loud several times, and never got past roughly 5 minutes of play before being destroyed by the doll in black. From the looks of the shots above, there's a clown and another doll you come into contact with, but I was never able to make it to them. I saw the clown sitting down, and he vanished, but the doll in black is the one who got me every time. I'm not sure what to do to advance further, but I'll keep trying, and researching, to find out. One thing that I did notice was some graphical and placement issues. I couldn't resize inside the Vive with the C button, or right controller pads/triggers, and found myself floating above the floor in a few areas. There were pages I couldn't get to, because the game graphics kept turning over on themselves, and when the clock struck 12, it always ported me back to the living room before flipping me back to where I was before it struck. I'm not sure if that's intended or not, but it was disorienting. If anyone wants to see me try, fail, try, fail, and try/fail again, while jumping and cursing because of the jump scares, message me and I'll give you our channel address so you can check it out yourself.
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4 of 4 people (100%) found this review helpful
5.3 hrs on record
Posted: September 6
Amazingly, you can now play on vive without motion sickness (now with controller support).
I'm terrified after 15 minutes. This is the best horror game on vive! Another game tomorrow, I'm very scared for now :)
Fear and screaming in VR. Very thanks for a very good game!
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2 of 2 people (100%) found this review helpful
16.5 hrs on record
Posted: September 8
already played the game a while back and now playing in vr
great game and vr is intense
this game literally makes me start sweating
some of the notes and the voice recordings give me chills
roaming around the house is scary
roaming the basment is terrifying
emily and her dolls are already scary and on my vive i can hardly bare to keep it on my head
defintely worth it for $5
i hope there is another emily game in the future
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2 of 2 people (100%) found this review helpful
2.1 hrs on record
Posted: September 27
What's fun about this one is just running around the house like a chicken with it's head cut off. Not using the flashlight one bit once you pick it up and go around turning off every light and making stupid drunk challenges. a buddy and I had that idea for this one. It was a terrible idea. Don't do what we did.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: September 13
Here's my first time gameplay; the first 5 seconds says it all:

What I think:

This is another inexpensive game that will leave you with plenty of jump scares. I went into it knowing hardly anything about it (aside from the game description); this definitely makes the game more interesting. You roam around a house progressively trying to avoid creepy dolls that try to kill you. You use hints from around the house to figure out how to last during the encounter with said dolls. I avoided using spoilers and searching the internet for ways to do so with my intent being to figure everything out on my own. I recommend playing the game like this!
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4 of 6 people (67%) found this review helpful
213.2 hrs on record
Posted: September 11
Great and fun game
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
2 people found this review funny
0.7 hrs on record
Posted: September 6
played 20 minutes, no more. gg

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Recently Posted
Moon Man
1.1 hrs
Posted: September 24
Bought this with a friend to scare ourselves.

It succeeded
Helpful? Yes No Funny
0.4 hrs
Posted: September 23
Sorry, this game is just not fun compared to others. There aren't enough breadcrumbs for the player to follow.

Throw them in a house and have fun -- or not. I died way too many times walking down random hallways, looking for random flashlights, avoiding random threats, and for no apparent reason. Maybe it's my fault for playing games like 'Chair in the Room' and 'Starseed' first.. but... this is a sandbox in the worst sense... Throw them in, let them figure out, don't give any guidance at all.

One of my first disappointments on the Vive.

** Edit: Dying should not be part of the game mechanics. You shouldn't have to die and start over multiple times to find out the right path.
Helpful? Yes No Funny
5.6 hrs
Posted: September 19
Almost ♥♥♥♥♥♥ my pants 5 minutes after starting the game.
I'm sure this is a new personal record for me.
Helpful? Yes No Funny
0.1 hrs
Posted: September 19
Decided to let gf play first. She got about 5 minutes in and screamed her head off. Fun to watch! Look forward to experiencing this for myself, and scaring first-time Vivers. Thumbs up!
Helpful? Yes No Funny
Uncle Dorky
0.1 hrs
Posted: September 18
Um, first jump scapre I noped the **** out.

Will almost crap my pants again in a little bit.

Helpful? Yes No Funny
2.1 hrs
Posted: September 18
SCARED ME ♥♥♥♥♥♥♥♥
Helpful? Yes No Funny
0.2 hrs
Posted: September 13
I hate that i like this game.

I love how simple and yet so advanced it it to survive each stage of the game, and in the beginning it really creeped me out. But hey, i'm really bad at horror games!
Helpful? Yes No Funny