Modbox is a VR multiplayer sandbox game - create your own game experiences to play and share with others
All Reviews:
Very Positive (96) - 93% of the 96 user reviews for this game are positive.
Release Date:
Apr 5, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Modbox is a sandbox with a focus on user creation, modding, and multiplayer. We want to give early VR adopters a chance to build, and based on what they create and the feedback they give we can evolve the game.”

Approximately how long will this game be in Early Access?

“Currently we have no set date for release - we plan to keep updating for many years”

How is the full version planned to differ from the Early Access version?

“We are continuing to add more options, mods, and modding tools”

What is the current state of the Early Access version?

“Currently we have workshop support, multiplayer, a large amount of our own entities and options, and mod support for users to build their own entities to add to their creations.”

Will the game be priced differently during and after Early Access?

“Modbox will most likely increase in price before release.”

How are you planning on involving the Community in your development process?

“We want to open up the game's development and adjust the game based on creations shared and mods created on the Steam workshop.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (19)

July 17

Modbox v0.57 - Fixes!

Our last update had a lot of issues! Adding online editing was a massive change - so we should have waited longer to release it and stayed on the Indev branch to fix more issues. This update should address the online issues players were having

You can keep track of what we are working on our public bug tracker here: . We also have a Discord to discuss development:

The big fixes:
- Fixed error online after killing a NPC
- Fixed long bows not working online for clients
- Fixed Spawners not syncing with other players when creating them in edit mode online
- Weapons in hand now move with player locomotion better, even when moving very fast
- Editing entities is better sync: will update modifier settings, and edit window of other clients if theirs is open

Changes \ Other fixes:
- Changes to camera effects / tone
- Fixed some textures not updating properly - after going into edit tools / other things
- Getting off a platform now keeps the speed you were going on the platform
- Added filesize display to creations / mods
- Now player will still stay at ground height when using handheld jetpack
- Increased climb grab distance
- Fixed error after deleting saved local creation
- Fixed choppyness when on a fast moving platform
- 'Platform Options' now its own modifier, outside of 'physics options'. This is because we plan to expand this
- Added 'fade away body' option to entity npc edit window
- Fixed being able to grab toys out of NPCs hands with the pickup tool
- Fixed error on deleting rope entities
- Fixed radial menu closing slowly when in a slowmo creation

Let us know any feedback on the Steam forums / Discord!
- Lee
1 comments Read more

July 13

Modbox Update 12 - v5.61 Online Editing and Worldbuilding

The biggest update we've ever done is now live! Main new features:

- Online Edit mode. Build games / experiences with friends, and switch between edit and play at any time
- Terrain Sculpting and Skybox editing, for actual world building
- Completely new radial menu based UI, used for both edit mode (selecting tools / changing entities) and play mode (putting items in a Holster, using items like health, and switching to play mode tools like the Pickup Tool)
- Physics based Locomotion system: By default play mode locomotion is now Directional movement - other options include Touchpad / Teleport / Flying. All Locomotion systems can now climb 'Climbable' entities. They can now stand on (and move with) any 'Platform' entity (good for making moving vehicles / platforms). Setting a Entity as Climbable/Platform is done by assigning a material. We've also added 'Water' and 'Lava' entities, for swimming.
- New Avatar System: Play mode avatars now use the same avatar props as edit mode, with a Robot style body. Avatars can then change based on creations (Like the Gunslinger avatar for WildWest creations)
- A large amount of network fixes / optimizations / smoothing
- Ingame Tutorial videos - watch our new editing tutorial videos ingame (10 in total so far, more to come). All 10 Tutorial videos are now on Youtube:

We also have a active Discord! To find players / give us feedback / let us know of any issues. Use the invite here:
You can track our current bugs / indev items with our public bug tracker here:

New Alientrap Creations - Temple Climb, showcasing the new Locomotion options and terrain sculpting - Asteroid Zero G Defense - Showcasing new zero g locomotion, terrain sculpting, new AI target options - Old Church: Climbing level using the 'climb anything' option, could be used for deathmatch also

New Featured Community Creations - Ferris Wheel by Shadowqiller, a great example of complex physics

Other New Features
- Voxel Terrain Environments for Dungeon and Wild West mods
- New 'Nature' mod featuring a large amount of new plants / tree options
- 'Height Calibration' screen when selecting avatar, to better scale play mode avatar to match current player.
- Large performance increases for editing/playing creations with a lot of entities
- Creations by us are now a separate tab on the loading screen - 'Alientrap Creations'. 'Featured Creations' will now be used for community picked ones.
- Local Entities added, letting you add entities just that you can see / interact with (and stay with you while moving through creations / servers). At the moment there is just a spectator camera option - but we plan to keep adding local entities and options (some ideas are a twitch chat window, a music player, etc)
- New UI for selecting Entity Modifiers, AI Systems, Entity selection (for things like starting weapon on a NPC),
- Graphic Options: Can now select graphics quality in the options menu, to remove shadows and other things for better performance.
- Health Pack Entities
- 'Checkpoint' Entity. Place in Levels so that the player will respawn at the checkpoint (after the checkpoint has been reached). They can also always go back to last checkpoint with their radial menu. Good for climbing based creations!
- 'Handheld Jetpack' toy in the Sci Fi Arsenal mod
- 'Pick up Tool', for picking up entities in play mode, good for not having to bend down
- Play mode Tool Selection for edit mode: Select what tools players have access to while playing. Right now the options are Spawn Menu and Pickup Tool (both on by default)
- Force option for Hinge Joints

Minor Changes
- AI Target Entities + Modifier: Add the AI Target entities to have AI attack them while attacking the player - or ad the 'AI Target' Modifier to set this on any entity
- 'Damage Collider' Modifier: Make any entity into a collider that can damage players / other entities
- Added 'Update News' screen when launching Modbox with a new update (shows only first time)
- No fade away body option on NPCs
- Crashtest Dummy NPC model in Basics mod
- 'Comfort Grid On Movement' now a single comfort option
- Fix for SteamVR Knuckles controllers
- Now gives warning message about how many entities from mod are in the world when disablinga mod

- Lee
7 comments Read more
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About This Game

Modbox is a VR sandbox where you can use mods to create game experiences and share them online.

Go online to play multiplayer creations together in a variety of game modes - or create your own game worlds by piecing parts together.

  • Select from a large selection of mods to choose content for your creations
  • Over 1000+ different building parts - with even more included in user created mods on the Steam Workshop
  • Check out tutorials and our wiki at on how to build
  • Share your work on Steam workshop ingame, or try out others online
  • Construct with primitives by just touching them together. Add in hinge joints, ropes, propellers, rockets, piston, balloons. Then control them by wiring them together with throttles and levers.
  • Pick up and play with toys to interact with the world - including baseball bats, basketballs, crossbows, pistols, chainsaws...
  • Add NPCs and characters to your creations to interact with
  • Use the ModboxSDK to create new building parts, avatars, and starting environments

System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970
    • Storage: 500 MB available space
    • Additional Notes: REQUIRES A HTC VIVE VR HEADSET
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