Immerse Creator is a collaborative VR environment where you can create 3D models, architectural spaces, free-form sketches, leave notes, and access a library of high quality assets.
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Release Date:
Apr 18, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have our own ambitious roadmap of features for Immerse Creator, but rather than building what we think is cool, we would rather improve and develop Immerse Creator based on feedback and feature requests from the community.”

Approximately how long will this game be in Early Access?

“We're currently hoping to publish a full release in summer 2017.”

How is the full version planned to differ from the Early Access version?

“The full version will include features and refinement based on community input. This will likely focus mainly on feature refinement, such as snapping, alignment, new assets in the library, different line types, and more.”

What is the current state of the Early Access version?

“This is a fully functional application that enables you to create an environment using 3D shapes, lines, tags, and assets from a library. You are able to save your creation and share the .ims file generated with others.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We will be using a support site where users can submit tickets for feature requests or to notify us of bugs they've found. We will also be hosting multi-player sessions where users can help us brainstorm ways in which Immerse Creator can be improved.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (5)

January 2

Immerse UI/UX Discussions - Stay in the Loop!

Greetings from Immerse!

Progress on our user interface and user experience overhaul are underway, and we want to hear your input!

We'll be posting quite a few notes and images as we progress in our next phases of design, prototyping and implementation. Instead of posting every one of them as an official announcement, we'll instead use the 'discussions' tab in our Community Hub.

So if you want to stay in the loop, please subscribe to those discussions or check back in frequently.

We welcome your input! Please join the discussion here!

More soon!

P.S. We'll also continue posting news to our Immerse Creator subreddit, so be sure to subscribe there as well.

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December 30, 2017

Immerse Creator UI/UX Overhaul: Post 1

We’re embarking on a journey to completely overhaul our user interface and user experience in Immerse Creator.

This was a very preliminary and impromptu brainstorm discussion that followed our bi-weekly scrum on Thursday, December 28th. We were mainly focused on designing the design process itself.

These are just some notes I took during the meeting.

What should our design process consist of? Should we have a single design lead, or invite more open participation? Maybe some of each? Who will be the core team to take on this process? Who on the team has bandwidth / interest? Where should we start? How can we make this process more open and transparent? How can we invite and encourage community feedback?

We were often tempted during the discussion to drill into specific details of the interface, but kept pulling back to the big picture. It’s important to not get too far ahead until we have the high level experience determined, so we can begin with the end in mind.

Part of our goal for our current sprint was to complete integration of our current Shapes v2 module, but we instead decided to leave it as it is for now and instead focus on this UI/UX overhaul since many of the details we’ll be re-designing it will impact Shapes.

We discussed some VR UI precedents we’ve seen that work well. Others that don’t work so well.

We decided that our next sprint will focus on the 1st minute of user experience. What does a Creator see when they first open the app? Tutorial? Scenes to choose from? Blank scene? Place their first object (let there be light? ;-)

We’ll also be focusing this next sprint on very high level concepts for the overall UI design. Is it a toolbelt? Radius of buttons like Dash? Fanny pack?

What do you think? We're just getting started, and look forward to sharing more as we dig farther into this design overhaul.

See you in Immerse!

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About This Game

Immerse Creator is a collaborative VR environment where you can create 3D models, architectural spaces, free-form sketches, leave notes, and access a library of high quality assets. While our goal is to introduce increasingly sophisticated 3D modeling tools, Immerse Creator is initially releasing with a very simple and easy to learn 3D sketching system.

We will soon be launching mulit-player mode, which will open the door to a whole new world of collaborative creativity. Subscribers to multi-player will be given a private passcode to their scene, similar to a conference call dial-in, which they can share with others they wish to join them.

A non-VR 'viewer' mode will also be distributed for free, which will enable those without a VR headset to explore Immerse scenes.

System Requirements

    • OS: Windows 8.1 or later, Windows 10
    • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Storage: 500 MB available space

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