STREWTH! It's time to go back Down Under with this fully remastered version of TY the Tasmanian Tiger 2: Bush Rescue. Rang, bite, smash and glide your way around the Australian Outback and stop the evil machinations of the diabolical BOSS CASS in this open world adventure.
User reviews:
Very Positive (14 reviews) - 92% of the 14 user reviews in the last 30 days are positive.
Very Positive (153 reviews) - 98% of the 153 user reviews for this game are positive.
Release Date: Mar 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Releasing TY the Tasmanian Tiger through Early Access on Steam was a fantastic process for us, worked very well for involving the TY fanbase in the development and improvement of the game, and judging by the reviews seems to have been a positive process for you guys too! So we want to do more of the same, just to TY the Tasmanian Tiger 2: Bush Rescue this time!
Releasing the game in to Early Access will let us engage all the TY fans to further improve the game, implement new features, and develop an ultimate version of TY the Tasmanian Tiger 2: Bush Rescue.”

Approximately how long will this game be in Early Access?

“We anticipate that the game will leave Early Access in Q4, 2017.”

How is the full version planned to differ from the Early Access version?

“Please keep in mind that our currently listed minimum specification may be adjusted during development. If it is going to be adjusted, it is likely to be adjusted UPWARDS (ie a higher spec machine). TY2 has a lot more bells and whistles going on than TY1, even before our upgrades!

When Early Access is complete, we intend on the following items being fully implemented:
  • Full suite of graphical options, similar to those in TY1 (anti-aliasing, anisotropic filtering, SSAO, Bloom, Adaptive brightness, water reflections, draw distance improvements, etc.
  • Additional beautification models placed throughout the game world.
  • Additional sound effects implemented throughout the game, and improved audio quality.
  • Steam trading cards
  • Leaderboard updates
  • More Achievements
  • Hi-res updates to textures throughout the entire game
  • More polish on keyboard and mouse controls
  • Improvements to the game camera
  • Performance improvements
  • Modifications to the original game, to remove hindrances (like the mud slowdown, chicanes, etc)

What is the current state of the Early Access version?

“In its current state, the game:
  • Can be 100% completed, from start to finish, although there may be some crashes and issues along the way, there is nothing that is a blocking issue.
  • The improvements we've already made have not yet been optimized - you will need a high PC spec to run the game at 60fps at 1080p, and some areas will NOT run at 60fps at high detail.
  • Has an initial set of graphical improvements in place, for shadows, anti-aliasing, SSAO and the like, though these are not fine-tuned on a per-level basis at this stage
  • The first level has been more fully developed than the rest of the game at this stage - with improved textures, tuned graphical settings, additional audio implementation and the like. It's not 100% upgraded, but it's the furthest along!
  • We have implemented a handful of achievements, but there will be many more coming throughout the development process, after community feedback.
  • English, French and German are currently supported in the default branch - Italian, Spanish, Swedish (text only) and Danish (text only) are first pass implemented in the "experimental" branch.
  • New minimap and minimap options (full screen, semi-transparent map similar to the mode in TY3)
  • Steam leaderboards for the cart racing, game completion and opal collection
  • There may be some graphical corruption issues on some video cards (lower spec OpenGL cards, Intel cards, etc)

We've done initial playthroughs on Intel (HD4000 on OpenGL3.3), a couple of AMD video cards and Nvidia (GTX260 on OpenGL 3.3, 750Ti on OpenGL 4.4, 1070 on OpenGL 4.5, etc).”

Will the game be priced differently during and after Early Access?

“Apart from the "launch" discount, the game will remain at the listed price for the entirety of Early Access, the price then increasing once Early Access is complete.
Our intention is that the game will not go on sale during Steam sale events, while it is in Early Access; or for a minimum of 3 months after full release.”

How are you planning on involving the Community in your development process?

“We aim to be as proactive in the game community as we have been in our previous Early Access titles, and will be constantly asking the fans for their input on a wide variety of improvements and ideas, including:
  • Additional Achievements
  • Control improvements
  • Camera improvements
  • Game world improvements (such as the ideas to remove the roadblocks from the driving sections, adding an easier path up to Sly's Shack, once you've been there once; etc)
  • Additional leaderboards
  • Vehicle control improvements, for both the Fourbie and the carts
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Recent updates View all (15)

May 18

Friday Arvo Update

Hi All,

We thought we'd just share around some piccies of some of the bits we're working on at the moment, as a Friday arvo update.

We've been touching up part of the Beach area of Southern Rivers, adding in things that we had to take out due to memory and time constraints.


This was originally going to be a vehicle TY rides around on - but is now added to the beach for Dennis to have a bit of fun!


Built for TY2, but we couldn't make him fit in memory


Megalodon/Tiger Shark Repaint.
And we've made the Great White sharks take a few more hits to defeat too.


New location name display. We'll be hopefully rolling this out throughout the game, to let you know where you are as you go around the game world.


Implemented in-game, for the non-Race shops. We still have some more spit and polish we're adding to this though.

There's a bunch of other thngs we're working on too:
  • Improved grass performance
  • Per level collectable counts
  • More achievements
  • The ability to hit the barracuda with your aquarang
  • Stong Temple of Carnook playability improvements

We don't have an ETA on next build at this stage.
But next week there may be a little something coming around for TY1... :)

Have a good one!


15 comments Read more

May 15

TY2 Build r2106_v038 is now available on EXPERIMENTAL

Hi all,

There is a new build up on the EXPERIMENTAL branch. There are a LOT of new things in this build, many of them under the hood.
In particular, there are a couple of changes that we would really appreciate knowing if they cause any issues, namely:

  • Changes to the save game format. It should be able to load the old save format without any loss of progress, or items, etc.
  • Mass changes to the streaming of the fourbie-driving level - hopefully nothing has been broken in terms of endless Julius sciene facts, etc

If <anybody> sees anything untoward with the save games (wrong percentages, not loading the old data, not tracking collectables properly, etc) please let us know ASAP!

We're releasing this build to experimental with a few less things implemented that we wanted to - there's been some delays due to a few bugs that popped up - so the new shop UI is not in this build (though other shop graphical improvements are).

Changes in this build as follows:

  • CONTROLS: Mouse boomerang aiming now works like it does in TY1 on Steam (throws at the view direction)
  • GRAPHICS: Added shadow normal support to improve shadow quality.
  • MAPS: Implement "won race" icon (trophy) on the maps.
  • MAPS: Added star at Sgt Bluey's location in town, for the hidden frill mission
  • SAVES: New save system that alows us to add new save data, moving forward.
  • SHOPS: Added initial lighting, shadows and SSAO to the shops.

  • SHOPS: Added some VO that didn't get implemented in the original release. Have fun finding out what/where!
  • UI: Boomerang HUD is now toggled on and off, instead of having to hold down the "action" button (Y button on X360 controller, R key (default binding) on keyboard and mouse).
  • UI: You can now select <all> boomerangs from the Boomerang HUD, even after you upgrade them.

  • ART: Updated the texture for the sheoak tree
  • AUDIO: Updated whoosh sound for main menu logo sequence
  • LEVELS: Changed how Sly's Shack art is loaded when you're driving around; so you can see it from a distance
  • LEVELS: Merged half of the different level streaming packags together, for when you're driving around. Fixes a variety of different popping issues, etc.
  • LEVELS: Added in "Big Croc" prop to the Southern Rivers, that didn't make the original release.

  • LEVELS: Big props (prawn, pie, pineapple, croc) are bigger; and you can see them from further away.
  • LEVELS: added warp flower to near Sly's Shack - once you've made it to the top once (from this build onwards), it will appear and let you avoid having to do the jump puzzle each time you want to buy a rang.

  • LEVELS: Added some additional props around Sly's Shack

  • LEVELS: Removed low poly houses from town, that we don't need anymore as the high-res ones are always loaded.
  • LEVELS: Added some additional props around the entrance to Burramudgee from the Southern Rivers

  • AUDIO: Rework of the audio acoustic settings system, to data drive it. Some tweaks to the various settings for the reverb etc while in caves.
  • AUDIO: Fix for aquarang sounds that occasionally stopped it from playing a sound.
  • AUDIO: Fixes to acoustic (reverb) support so that the reverb doesn't sometimes cut out, mid sound.
  • GRAPHICS: Fixes to draw distance calculations that caused the settings to lag by one option.
  • GRAPHICS: Fixed issue with shadow interpolation causing "forever shimmering" shadows.
  • GRAPHICS: Fixes to grass system, so grass spawning on props (like the mossy logs) works again.
  • GRAPHICS: Fixes for the visibility of the invisicrates and invisiplatforms (and them not being included in the shadow map).
  • GRAPHICS: Fix for wave height in Sheep Dip
  • KART RACING: Fixes to the chance for AI racers to take the shortcuts. Larger chance to take a shortcut, the further behind you they are, and reduced chance to do it, if they are close to you.
  • KART RACING: Simplified the rubberbanding code and made some changes so that their catch-up is less aggressive, depending on the situation.
  • LEADERBOARDS: Don't post a race result to the leaderboard unless it's better than the default time (10 mins).
  • LEADERBOARDS: Display Race times display as; game completion times display as d:hh:mm:ss
  • MISC: Added some logging to an achievement that isn't unlocking for some users.
  • MEMORY: Fixes for a variety of memory leaks.
  • PERFORMANCE: Fixes for load-hitches as new data streams in.
  • UI: Removed the word "Loading" from the loading screen (TY logo with animated rings). Linds personal note - Have hated that being there since the original release, where it had to be there for TRC requirements.

At the moment, the plans for next work include:
  • LEVELS: Continued level prop placement improvements.
  • PERFORMANCE: Rewrite of the grass system to improve performance.
  • UI: New shop UI art implementation.

As per normal; please let us know any problems, and enjoy!


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About This Game

STREWTH! It's time to go back Down Under with this fully remastered version of TY the Tasmanian Tiger 2: Bush Rescue, the sequel to the best Thylacine Simulator ever. Once again rang, bite, smash and glide your way around the Australian Outback and help the people of the SOUTHERN RIVERS against the evil machinations of the diabolical BOSS CASS.

More rangs, more vehicles, more mechs, more EVERYTHING... in an open world Aussie Adventure. There might even be a few surprises along the way...

  • Huge open world to explore, with 18 rangs, and a wide variety of vehicles and mechs.
  • Two-player split-screen cart racing
  • Improved graphics; including updated shadows, reflections, HD resolutions and 60fps (note that areas of the game will not run at 60fps until optimization has been performed, during the Early Access process)
  • Steamworks integration for achievements and leaderboards

Long ago, a great battle was fought. BOSS CASS sought out five mystic talismans, so he could banish every warm blooded creature, to the DREAMING.
But one brave soul stood up to CASS, and thwarted his quest for the talismans. He risked all, in an effort to save his family and friends.
And in the end... he succeeded. CASS was banished for his crimes, and the land was made safe once again. All thanks to to one lone hero...
TY the Tasmanian Tiger.

Now, evil stirs again - the little country town of CURRAWONG is under attack, and a hero is needed once more...

System Requirements

    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000 with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant
    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel quad-core 3.0 GHz or dual-core 3.2 GHz. AMD 3.4 GHz quad-core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 2GB / Radeon HD 7970 3GB with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant

What Curators Say

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Very Positive (14 reviews)
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