STREWTH! It's time to go back Down Under with this fully remastered version of TY the Tasmanian Tiger 2: Bush Rescue. Rang, bite, smash and glide your way around the Australian Outback and stop the evil machinations of the diabolical BOSS CASS in this open world adventure.
User reviews:
Very Positive (92 reviews) - 96% of the 92 user reviews for this game are positive.
Release Date: Mar 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Releasing TY the Tasmanian Tiger through Early Access on Steam was a fantastic process for us, worked very well for involving the TY fanbase in the development and improvement of the game, and judging by the reviews seems to have been a positive process for you guys too! So we want to do more of the same, just to TY the Tasmanian Tiger 2: Bush Rescue this time!
Releasing the game in to Early Access will let us engage all the TY fans to further improve the game, implement new features, and develop an ultimate version of TY the Tasmanian Tiger 2: Bush Rescue.”

Approximately how long will this game be in Early Access?

“We anticipate that the game will leave Early Access in Q4, 2017.”

How is the full version planned to differ from the Early Access version?

“Please keep in mind that our currently listed minimum specification may be adjusted during development. If it is going to be adjusted, it is likely to be adjusted UPWARDS (ie a higher spec machine). TY2 has a lot more bells and whistles going on than TY1, even before our upgrades!

When Early Access is complete, we intend on the following items being fully implemented:
  • Full suite of graphical options, similar to those in TY1 (anti-aliasing, anisotropic filtering, SSAO, Bloom, Adaptive brightness, water reflections, draw distance improvements, etc.
  • Additional beautification models placed throughout the game world.
  • Additional sound effects implemented throughout the game, and improved audio quality.
  • Steam trading cards
  • Leaderboard updates
  • More Achievements
  • Hi-res updates to textures throughout the entire game
  • More polish on keyboard and mouse controls
  • Improvements to the game camera
  • Performance improvements
  • Modifications to the original game, to remove hindrances (like the mud slowdown, chicanes, etc)

What is the current state of the Early Access version?

“In its current state, the game:
  • Can be 100% completed, from start to finish, although there may be some crashes and issues along the way, there is nothing that is a blocking issue.
  • The improvements we've already made have not yet been optimized - you will need a high PC spec to run the game at 60fps at 1080p, and some areas will NOT run at 60fps at high detail.
  • Has an initial set of graphical improvements in place, for shadows, anti-aliasing, SSAO and the like, though these are not fine-tuned on a per-level basis at this stage
  • The first level has been more fully developed than the rest of the game at this stage - with improved textures, tuned graphical settings, additional audio implementation and the like. It's not 100% upgraded, but it's the furthest along!
  • We have implemented a handful of achievements, but there will be many more coming throughout the development process, after community feedback.
  • Only English, French and German are currently supported - we are working on adding full translation (text and audio) for Italian and Spanish, and the text-only translations for Danish and Swedish.
  • New minimap and minimap options (full screen, semi-transparent map similar to the mode in TY3)
  • Steam leaderboards for the cart racing, game completion and opal collection
  • There may be some graphical corruption issues on some video cards (lower spec OpenGL cards, Intel cards, etc)

We've done initial playthroughs on Intel (HD4000 on OpenGL3.3), a couple of AMD video cards and Nvidia (GTX260 on OpenGL 3.3, 750Ti on OpenGL 4.4, 1070 on OpenGL 4.5, etc).”

Will the game be priced differently during and after Early Access?

“Apart from the "launch" discount, the game will remain at the listed price for the entirety of Early Access, the price then increasing once Early Access is complete.
Our intention is that the game will not go on sale during Steam sale events, while it is in Early Access; or for a minimum of 3 months after full release.”

How are you planning on involving the Community in your development process?

“We aim to be as proactive in the game community as we have been in our previous Early Access titles, and will be constantly asking the fans for their input on a wide variety of improvements and ideas, including:
  • Additional Achievements
  • Control improvements
  • Camera improvements
  • Game world improvements (such as the ideas to remove the roadblocks from the driving sections, adding an easier path up to Sly's Shack, once you've been there once; etc)
  • Additional leaderboards
  • Vehicle control improvements, for both the Fourbie and the carts
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Recent updates View all (6)

March 21

TY2 Build r1882_v023 Has Been Released

Hi all,

A new build of TY2 is available. The focus continues to be on improving the areas that you guys are mentioning as being things that most distract from playing the game through, as well as critical (crash) issues. Changes in this build:

  • ART: Activate icon on signs etc changed to match to TY1 (! icon).
  • ART: Changes to beach water of the overworld (Souther Rivers) to flatten water, and allow ripples.
  • AUDIO: Fixes for music ducking erroneously muting the audio when going in/out of pause menu, pausing during a cutscene, etc. Hopefully this resolves the majority of this problem.
  • CAMERA: Fix for everything going crazy when you try to lasharang rings, and you're running at low framerate.
  • CAMERA: Fix for an instance of the camera position occasionally getting stuck in a position.
  • CONTROLS: Changes to controller deadzone calculations to try to aid people having issues with "full speed run" (when holding the left stick to the maximum extent).
  • CONTROLS: Fix so that you control the aim of the 1st person camera with the mouse, if using keyboard and mouse, and not WASD (default binding) - more control fixes are still to come for 1st person view, but this should be a good start for people.
  • CONTROLS: mouse control of the mortar bunyip (for aiming) and W/S (for zooming) is now implemented.
  • CONTROLS: controller controls of first person now work more like what we've done for TY1 (both sticks can aim; R trigger can also throw rangs).
  • CONTROLS: "JUMP WITH TY" is now enabled by default when you start a new game (unless you disable it on the main menu then start a game, etc).
  • CRASH FIX: Fix for crash if you hit F1 in the game.
  • RACES: Some rework of the position calculations that assigns race positions after people have crossed the endpoint - hopefully fixing any "not in the correct place for how well you actually did" issues.
  • UI: Updated controller binding information images to X360 images.
  • UI: Copyright screen displayed for less time on boot.

  • GAMEPLAY: Made the mortar bunyip fight in the first level easier (dropships have less hitpoints).
  • UI: You can now skip videos (eg Krome logo) with common buttons on any device (eg left mouse click).

(pending us not needing to jump on to more critical issues)
  • UI: Display appropriate icons in the cutscenes, UI, popups etc depending on your current control device.
  • CAMERA: Further fixes to the camera, to reimplement some of the changes we did on TY1 for Steam, into the new camera system in TY2.
  • CAMERA: Implement full 1st person and 3rd person invert options as per TY1.
  • AUDIO: Implement separate subbus for VO.
  • LOCALIZATION: Implement Spanish, Italian, Swedish (text only) and Danish (text only).

Any issues, please let us know. Keep in mind we're in Australia so we're knocking off from work in a few hours, but we'll be back at it in the morning :)


38 comments Read more

March 20

TY2 Build r1854_v022 Hotfix has been released

Hi all,

Thanks to everybody in their help sorting out some of the launch issues.
To apply this update, please quit Steam and reload it.
This hot fix has the following changes:

  • AUDIO: Hopeful fix for audio SFX either stopping, or having bad sounds continually loop after a period of play
  • CONTROLS: Fix for "controller removed" message on booting the game without <any> USB control device other than keyboard and mouse attached
  • CRASH: Fix for crash trying to launch the game with system language set to Danish (or some other languages, more than likely!)
  • UI: Fix the text on the auto-save UI screen

If there are problems, please continue to let us know - we're working away on anything that comes up that is critical (like the above issues).


29 comments Read more
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About This Game

STREWTH! It's time to go back Down Under with this fully remastered version of TY the Tasmanian Tiger 2: Bush Rescue, the sequel to the best Thylacine Simulator ever. Once again rang, bite, smash and glide your way around the Australian Outback and help the people of the SOUTHERN RIVERS against the evil machinations of the diabolical BOSS CASS.

More rangs, more vehicles, more mechs, more EVERYTHING... in an open world Aussie Adventure. There might even be a few surprises along the way...

  • Huge open world to explore, with 18 rangs, and a wide variety of vehicles and mechs.
  • Two-player split-screen cart racing
  • Improved graphics; including updated shadows, reflections, HD resolutions and 60fps (note that areas of the game will not run at 60fps until optimization has been performed, during the Early Access process)
  • Steamworks integration for achievements and leaderboards

Long ago, a great battle was fought. BOSS CASS sought out five mystic talismans, so he could banish every warm blooded creature, to the DREAMING.
But one brave soul stood up to CASS, and thwarted his quest for the talismans. He risked all, in an effort to save his family and friends.
And in the end... he succeeded. CASS was banished for his crimes, and the land was made safe once again. All thanks to to one lone hero...
TY the Tasmanian Tiger.

Now, evil stirs again - the little country town of CURRAWONG is under attack, and a hero is needed once more...

System Requirements

    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000 with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant
    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel quad-core 3.0 GHz or dual-core 3.2 GHz. AMD 3.4 GHz quad-core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 2GB / Radeon HD 7970 3GB with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant

What Curators Say

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Very Positive (92 reviews)
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