STREWTH! It's time to go back Down Under with this fully remastered version of TY the Tasmanian Tiger 2: Bush Rescue. Rang, bite, smash and glide your way around the Australian Outback and stop the evil machinations of the diabolical BOSS CASS in this open world adventure.
All Reviews:
Very Positive (222) - 97% of the 222 user reviews for this game are positive.
Release Date:
Mar 20, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Releasing TY the Tasmanian Tiger through Early Access on Steam was a fantastic process for us, worked very well for involving the TY fanbase in the development and improvement of the game, and judging by the reviews seems to have been a positive process for you guys too! So we want to do more of the same, just to TY the Tasmanian Tiger 2: Bush Rescue this time!
Releasing the game in to Early Access will let us engage all the TY fans to further improve the game, implement new features, and develop an ultimate version of TY the Tasmanian Tiger 2: Bush Rescue.”

Approximately how long will this game be in Early Access?

“We anticipate that the game will leave Early Access in Q4, 2017.”

How is the full version planned to differ from the Early Access version?

“Please keep in mind that our currently listed minimum specification may be adjusted during development. If it is going to be adjusted, it is likely to be adjusted UPWARDS (ie a higher spec machine). TY2 has a lot more bells and whistles going on than TY1, even before our upgrades!

When Early Access is complete, we intend on the following items being fully implemented:
  • Full suite of graphical options, similar to those in TY1 (anti-aliasing, anisotropic filtering, SSAO, Bloom, Adaptive brightness, water reflections, draw distance improvements, etc.
  • Additional beautification models placed throughout the game world.
  • Additional sound effects implemented throughout the game, and improved audio quality.
  • Steam trading cards
  • Leaderboard updates
  • More Achievements
  • Hi-res updates to textures throughout the entire game
  • More polish on keyboard and mouse controls
  • Improvements to the game camera
  • Performance improvements
  • Modifications to the original game, to remove hindrances (like the mud slowdown, chicanes, etc)

What is the current state of the Early Access version?

“In its current state, the game:
  • Can be 100% completed, from start to finish, although there may be some crashes and issues along the way, there is nothing that is a blocking issue.
  • The improvements we've already made have not yet been optimized - you will need a high PC spec to run the game at 60fps at 1080p, and some areas will NOT run at 60fps at high detail.
  • Has an initial set of graphical improvements in place, for shadows, anti-aliasing, SSAO and the like, though these are not fine-tuned on a per-level basis at this stage
  • The first level has been more fully developed than the rest of the game at this stage - with improved textures, tuned graphical settings, additional audio implementation and the like. It's not 100% upgraded, but it's the furthest along!
  • We have implemented a handful of achievements, but there will be many more coming throughout the development process, after community feedback.
  • English, French and German are currently supported in the default branch - Italian, Spanish, Swedish (text only) and Danish (text only) are first pass implemented in the "experimental" branch.
  • New minimap and minimap options (full screen, semi-transparent map similar to the mode in TY3)
  • Steam leaderboards for the cart racing, game completion and opal collection
  • There may be some graphical corruption issues on some video cards (lower spec OpenGL cards, Intel cards, etc)

We've done initial playthroughs on Intel (HD4000 on OpenGL3.3), a couple of AMD video cards and Nvidia (GTX260 on OpenGL 3.3, 750Ti on OpenGL 4.4, 1070 on OpenGL 4.5, etc).”

Will the game be priced differently during and after Early Access?

“Apart from the "launch" discount, the game will remain at the listed price for the entirety of Early Access, the price then increasing once Early Access is complete.
Our intention is that the game will not go on sale during Steam sale events, while it is in Early Access; or for a minimum of 3 months after full release.”

How are you planning on involving the Community in your development process?

“We aim to be as proactive in the game community as we have been in our previous Early Access titles, and will be constantly asking the fans for their input on a wide variety of improvements and ideas, including:
  • Additional Achievements
  • Control improvements
  • Camera improvements
  • Game world improvements (such as the ideas to remove the roadblocks from the driving sections, adding an easier path up to Sly's Shack, once you've been there once; etc)
  • Additional leaderboards
  • Vehicle control improvements, for both the Fourbie and the carts
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Recent updates View all (29)

November 19

TY2 Build r2920_v077 released on EXPERIMENTAL

Hi all,

A new build of TY2 is now available on EXPERIMENTAL.
There are a <lot> of changes in this build. Many of these are not noticable in terms of what is on screen - but there have been multiple optimizations and performance improvements, which will hopefully mean a much more stable framerate throughout the game!

Additionally, we have hopefully fixed the issue some players were having with the game rendering only in the top left corner of screen, in full screen mode.

Lastly, we've decided to remove the rang shops and replaced them with a bunch of lootboxes. Every kart race you race you've got a chance to earn a lootbox if you beat your best time, or you can purchase the lootboxes for the low, low price of $1.99USD each!
;)
(as this is the internet I will now make sure it's clear that the above is a joke, we have not removed the rang shops, there are no lootboxes to purchase as microtransactions).

Please check out the changes below, and let us know any problems.
At this stage our intention is to finalize the last few audio updates we have planned, update the language translations, then we will be looking to exit Early Access. Once these plans have been finalized, we'll make sure we do a post to let everybody know the timing, what's happening with the price post Early Access, etc (same as we did with TY1).

Almost there!

Cheers
Linds



AUDIO
  • Updated Cass' meteor attack sounds
  • Volume tweaks to various sounds across the game
  • Updates to flame trap sounds
  • Updates to ninja billie sounds - throwing stars now play looping sound while in the air
  • Play SharkAlert sound when shark alerts. (25% chance for silence).
  • Audio now pauses when the game loses focus
  • Removed audio log spamming.


ART
  • Updated all the rang trails to be less 8-bit.
  • Added location names to the whole game

  • Fix for some minimaps that didn't have the correct background color
  • Texture upres for the kelp grass
  • New opal bags

CAMERA
  • Push in the camera fade closer... so TY is less likely to alpha out

CRASHES
  • Fix for grass threading crash

GAMEPLAY
  • Enemies can now attack the Helicopter/sub again.
  • PocketFluffy now makes a splash (visual and sound) when hitting the water during a "flinch"

GRAPHICS
  • Fix for Burramudgee shop objective markers not appearing when running in to town from Bush Rescue
  • Fix grass issue in helicopter minigames - caused by using the same material on 2 different grass types.


  • Improvements to the rendering of the shop prop neon signs
  • Fixes to the water in the first custcene of the game
  • Water reflections now handle view zoom - used by cutscenes and probably if you were looking through a zoom rang at water.
  • Fixes to static batching so that prop groups that need to enable/disable by mission completion work correctly
  • Fix dpi awareness - this will <hopefully> fix the issue people are having with the game only displaying in the top left corner, in certain set ups
  • Fix window displaying twice during msaa creation
  • Fix for grass types that had >1 grass models spawn from the same terrain triangle.
  • Fix rendering so it doesn't static render props that need to be individually modified
  • Removed subdivide from data conversion to the archive. This is always slower on modern hardware because of all the extra state changes drawing more subobjects.
  • Updated opal bag rendering for speed improvements
  • Fixes for lighting/visibility issues related to omnilight and shockwave effects

UI
  • Removed unused option from CameraOptionsScreen - This option was moved into the RaceOptionsScreen that appears when starting a race.
  • Fix for bug where the sound effect that plays when changing the volumes would play once when entering the sound options screen.
  • Fixes to the minimap - fills the whole area now and the map is calibrated correctly for Burramudgee.
  • Fixed bug where switching away from zoomerang while zoomed in, using the rang select wheel, would stay zoomed in.
  • Switch to modern terminology "Left Stick" and "Right Stick" for controllers
  • Fix for minimap North to display correctly in small mode
  • Fixed Swedish credits not being updated last round of changes
29 comments Read more

October 3

TY2 Build r2785_v074 Now on EXPERIMENTAL

Hi all,

A new build of TY2 has been released to experimental.
The main feature of this build is a fix for the occasional crash that can occur when you create an explosion, on retail only.

Full notes below.
Any issues, please let us know.

Cheers
Linds

CRASHES
  • Fix for occasional crash when creating explosions, in retail only.

ART
  • Fix for any prop that was set to static not properly receiving colors (very noticable in the oil rig)
  • Updated textures for the oil rig
  • Updated graphics settings for the oil rig
14 comments Read more
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About This Game


STREWTH! It's time to go back Down Under with this fully remastered version of TY the Tasmanian Tiger 2: Bush Rescue, the sequel to the best Thylacine Simulator ever. Once again rang, bite, smash and glide your way around the Australian Outback and help the people of the SOUTHERN RIVERS against the evil machinations of the diabolical BOSS CASS.

More rangs, more vehicles, more mechs, more EVERYTHING... in an open world Aussie Adventure. There might even be a few surprises along the way...


  • Huge open world to explore, with 18 rangs, and a wide variety of vehicles and mechs.
  • Two-player split-screen cart racing
  • Improved graphics; including updated shadows, reflections, HD resolutions and 60fps (note that areas of the game will not run at 60fps until optimization has been performed, during the Early Access process)
  • Steamworks integration for achievements and leaderboards


Long ago, a great battle was fought. BOSS CASS sought out five mystic talismans, so he could banish every warm blooded creature, to the DREAMING.
But one brave soul stood up to CASS, and thwarted his quest for the talismans. He risked all, in an effort to save his family and friends.
And in the end... he succeeded. CASS was banished for his crimes, and the land was made safe once again. All thanks to to one lone hero...
TY the Tasmanian Tiger.

Now, evil stirs again - the little country town of CURRAWONG is under attack, and a hero is needed once more...

System Requirements

    Minimum:
    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000 with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant
    Recommended:
    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel quad-core 3.0 GHz or dual-core 3.2 GHz. AMD 3.4 GHz quad-core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 2GB / Radeon HD 7970 3GB with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant
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