G'day Mate. Are you ready to explore the wilds of the Australian Outback in this remastered version of the classic game, TY the Tasmanian Tiger? Join TY on a RIPPER of an adventure to free his family from the Dreaming, through 17 levels of the Australian Outback, in their old-school 3D platforming glory!
User reviews:
Overwhelmingly Positive (160 reviews) - 100% of the 160 user reviews in the last 30 days are positive.
Overwhelmingly Positive (972 reviews) - 99% of the 972 user reviews for this game are positive.
Release Date: Mar 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“TY the Tasmanian Tiger is much beloved, and unfortunately rather inaccessible these days, due to the platforms the game was originally released on. Updating the game to work on PCs and releasing in Early Access will allow us to get feedback on the controls, the achievements and all the other modern ideas that we'll be adding, from the fans - and hopefully good ideas for further improvements to make!

We considered launching a KickStarter to assist with the port funding, but decided we'd prefer to put our time and energy into doing the work instead of running the campaign - so putting the game out into Early Access was an option to help us make the port happen at a faster pace!

Once we have worked on the first game, we will then investigate also bringing TY2 and TY3 to Steam, as separate products.”

Approximately how long will this game be in Early Access?

“The exact date for coming out of Early Access will depend on feedback but we estimate sometime in the fourth quarter of 2016.”

How is the full version planned to differ from the Early Access version?

“Still to be added before we leave Early Access:
  • Localization of the achievement names and descriptions
  • Some small bug fixes, for issues found by the community
  • Finalization of the texture up-res (some miscellaneous small textures remain)

To be clear - at this stage we are not intending to be adding more detail to the actual 3D objects in the game - the HD-ising is from HD resolutions, increased texture detail, increased draw distances, new shadow and lighting systems and increased object density.”

What is the current state of the Early Access version?

“The game is almost complete/ready to leave Early Access, with the following items implemented:
  • Support for XInput compatible controllers (main testing done on an X360 controller)
  • full screen or windowed option, maintaining a 16:9 aspect ratio, initially tested up to 2560x1440. Full screen runs at the desktop's resolution by default and can be changed in the UI. Windowed mode can be resized by dragging the edge of the window or via the UI.
  • Polished Keyboard and Mouse controls
  • Steam achievements
  • Leaderboards for the time-attacks
  • Steam Trading Cards
  • Steam Cloud Saves
  • Replayable boss fights
  • Improved camera controls (similar to those in TY2)
  • Improved textures from our original source material, and some re-painting
  • Improved draw distances
  • Parallel Split Shadow Map system
  • Full water reflections
  • MSAA anti-aliasing up to 8x
  • 60fps support (the game was originally designed to be locked to 30 or 60fps for the NTSC versions; so we are unlikely to change to being completely unlocked)
  • Updated sound effects/sound quality
  • Per-level picture frame counter
  • You can use the |redacted| rang in other levels; once you find it
  • SSAO, Color correction, Bloom post effects
  • Improved Grass implementation, with variable wind and higher density
  • Up-res'd movies; to the highest quality source material we have
  • Speed run leaderboards

Please note that:
  • The newly added text for the UI and other areas are in English at the moment. We'll do a FIGS translation of those when we get closer to release.
  • There is no borderless windowed mode planned

The min-spec PC requirements will also be reviewed and updated before release - so we'd just like to make sure that people know that this may change to requiring a higher-spec machine. Our aim for the min-spec is to run the game at 720p, at 30fps, with all detail settings at "low".”

Will the game be priced differently during and after Early Access?

“The game will increase in price, once it has completed Early Access.
We anticipate it will change to $14.99USD (it is $11.99USD in Early Access) - and a similar price increase for other territories.”

How are you planning on involving the Community in your development process?

“Feedback from the community will be very important to development. We intend on utilizing the Steam forums, as well as our established social media pages, to maintain frequent communication. In particular, we will be looking to garner feedback on:
  • controls (especially keyboard and mouse controls) - but the controller is also important, as it's had to be rewritten, and we want to improve the original camera
  • ideas for achievements
  • issues with the texture improvements, including textures you think need up-res'ing
  • ideas for further graphical improvements to make (post-processing, etc)
  • general comments on problems with PC graphics, audio etc
  • gameplay issues and frustrations discussed with the community, that fit into the style of game (eg we won't add guns, but we would be open to discussing changes to swimming controls using the keyboard and mouse)
And, of course, any general bugs you hit while playing!”
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Recent updates View all (35)

December 7

Build r1286_v0.91 Has Been Released

Hi all,

r1286_v0.91 has been released.
Changes in this build:

  • GRAPHICS: Performance improvement for adaptive brightness shaders.
  • GRAPHICS: Tweaked lighting settings for Walk in the Park.
  • GRAPHICS: Fixed black borders around low-detail opals.
  • GRAPHICS: Fix for slightly misplaced UI elements in the y-axis for non 16:9 aspect ratio resolutions.
  • TRANSLATIONS: Changed translations for some controls and settings for Spanish (thank you for the feedback!)

Any issues, please let us know.


17 comments Read more

December 5

Build r1267_v0.90 Has Been Released

Hi all,

Build r1267_v0.90 has been released on to Steam for your enjoyment.
Updates in this build:

  • GRAPHICS: Adaptive Brightness. As you go in and out of dark areas, or bright areas, we now adaptively modify the scene lighting, if bloom is enabled (and supported by your graphics card). Here's a side by side of the difference! This should also help the white-hot-mess beaches!

  • GRAPHICS: We've totally reimplemented the DPI scaling routines and resolution selection so that 4k resolutions will now actually be 4k, instead of a bit lower resolution. 4k screenshots look <lovely> :)

  • UI: Fixed white outline around Bull's cameo in the boss fight.
  • MISC: Updated copyright information.

16 comments Read more
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About This Game

STONE THE CROWS! Are you ready to explore the wilds of the Australian Outback in this remastered version of the classic game, TY the Tasmanian Tiger?

Join TY on a RIPPER of an adventure to free his family from the DREAMING and stop the nefarious evil genius BOSS CASS from removing mammals from the top of the food chain.
To help you on your quest, you've got a BEAUT arsenal of boomerangs, sharp teeth, and the help of a few friends!

So don’t be a galah - let's head down under, and have a CORKER of a time! BEAUTY, BOTTLER, BONZA!

  • Explore 17 levels of the Australian Outback in their old-school 3D platforming glory
  • 13 different boomerangs including the Frostyrang, Flamerang and powerful Doomerang
  • Improved graphics; including updated shadows, reflections, HD resolutions and 60fps
  • Steamworks integration for achievements and leaderboards

G'day mate! Things can be a bit confusing at times, so let me remind you what's going on...
You are TY, the last of the Tasmanian Tigers. Raised by a family of Bilbies, you can only vaguely recall your real parents. You've always thought that all the other Tassie Tigers died a long time ago.

But then the Bunyip Elder found you, and told you that your family is alive, but trapped in the Dreaming. Now hold your horses... don't get upset... you see they're not stuck there forever, if you're up for a bit of an adventure!
You see, deep in the Outback, there's this kind of glowy portal thing that is a doorway to the Dreaming. And around that portal there are some carvings in the rock, where five ancient mystical Talismans used to lay. Now, all you have to do is find the five Talismans, put them in the carvings, and the portal to Dreaming will open!

Now, before you go off like a frog in a sock, there's just this one SMALL problem. You see there's this evil cassowary - Boss Cass - who's also after the Talismans. Yes. THAT Boss Cass. The one that trapped your family in the Dreaming in the first place, and told the school board to remove all the meat pies from the tuck shops. And if you didn't think that made him enough of a megalomaniac, he's ALSO trapped a whole bunch of your Bilby mates in cages all across the outback... something about overdue library books... Anyways, if you want to open the portal, you'll have to beat him and his henchmen to the Talismans!

Don't worry though, you won't be alone! You'll have a bunch of friends to help you along the way, including me - your old mate, Maurie. Now let's get down to brass tacks, find those Talismans, and rescue your family!

System Requirements

    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000 with OpenGL 3.0 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant
    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel quad-core 3.0 GHz or dual-core 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 2GB / Radeon HD 7970 3GB with OpenGL 3.0 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant

What Curators Say

14 Curators have reviewed this product. Click here to see them.
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