Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.
Recent Reviews:
Mostly Positive (45) - 71% of the 45 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (997) - 80% of the 997 user reviews for this game are positive.
Release Date:
Apr 19, 2017

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Buy Forts - Soundtrack Edition

Includes 2 items: Forts, Forts - Soundtrack

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Recent updates View all (66)

March 8

FORTS Tournament IX - Enter Now!

That’s right, it’s that time once again to see who are the top FORTS players in the world! Do you have what it takes to have your name etched eternally into the FORTS Hall of Fame?

All players are invited to form teams of 2 with their favorite teammate.

Saturday April 7th, 4pm EDT

The FORTS Multiplayer Lobby and Official Discord


  • 2v2 Team Co-op
  • Single Elimination
  • 15 minute battle time limit
  • Ton of Guns enabled
  • Commanders enabled
  • Draws decided by total damage inflicted



note: Earthwork Games reserves the right to make changes to this event as needed
4 comments Read more

February 21

Tons of Guns 1.8 Update

G’day Forts Fans! Another update comin’atcha! In an effort to support the growing mod community, we’ve made several fixes and improvements in this area. Most importantly we have added the ability to share new environments through the Steam Workshop. As a demonstration [DEV] BeeMan has used his awesome programmer art skills to make an environment for Mars, and a map to use it called Mars One 3v3. We'll be updating the modding guide shortly with details about how to create new environments.

Build 2018-02-22a Changelist
Add: support for environment mods, including ambient sound effect
Add: Mars environment mod example
Add: update Fmod version to 1.10.03
Add: devices/device.lua and weapons/weapon.lua is available for mods to iterate items easily
Add: new effects for when Shockenaugh absorbs a laser or firebeam
Add: collapsing structures spawn an effect at the break point, sound effect based on mass
Add: BeamsCutOffEffects and BeamsRecycleEffects to weapon script for single-shot laser mods
Add: UniformSpray flag to make shotgun like weapons spread projectiles evenly
Add: mods copy a default preview image if none specified when uploading
Add: support for "Materials" mod category
Optimise: avoid updating sprites and creating temporary strings
Optimise: avoid recalculating vector size in some inner physics loops
Optimise: don't copy name string when calculating current animation frame
Optimise: don't clear the screen during gameplay
Fix: published maps can't use custom props found in their props folder
Fix: rapidfire mod doesn't apply to weapons added by mods
Fix: FileSearch not closed in Singleplayer::FilePassesFilter
Fix: IndexOfDevice and IndexOfWeapon unnecessarily defined in mod scripts
Fix: absorbing a laser creates many instances of the impact sound
Fix: completing a campaign part by finishing an earlier mission skips the achievement
Fix: receive the 'don't let bridge get broken' achievement when bridge breaks
Fix: unable to change side in Skirmish
Fix: background textures are backwards
Fix: props snap to ground surfaces, making them hard to place
Fix: effect scripts don't have a path set in published mods
Fix: environment surfaces.lua script path variable not set
Fix: all environment surfaces.lua scripts use fixed paths
Fix: make Scattershot's sniper RoundsEachBurst adjustment relative
Fix: Selectable = true by default for mods, so mod.lua is now optional
Fix: Extrusion shows damaged struts when the last strut rendered is damaged
Fix: Russian translations for new commanders (thanks MeeMdic)

Thanks for playing Forts!

14 comments Read more


“Brisbane-based Earthwork Games has brought out a fort building - and fort destroying - simulator that combines strategy, engineering, aiming, and micromanagement. It's a fun cocktail that puts me in mind of Scorched Earth, or maybe a Scorched Earth that let me build a bunker around my tank. And then three more tanks on my bunker.”

“Forts is an exceptional example of how a release can properly integrate many mechanics, from multiple genres, and get it right. The fast-paced challenge of managing multiple tasks before you’re obliterated creates a sense of urgency and an increased heart rate that you wouldn’t normally find from a title that simply leverages one of these mechanics. Buy Forts, and make a solid investment in your game library.”
The Overpowered Noobs

“Forts is a simple, fun game, has a nice sense of humour and is guaranteed to get your brain whirling as you figure out the best way to build your base, defend your weapons while also pelting the enemy with bullets and bombs.”

About This Game

Tons of Guns - Free Multiplayer Update

The arms race intensifies with this new update that adds two new tech buildings which allow commanders access to six formidable new weapons, and a host of new and varied strategies. The Armoury unlocks Flak guns to clear the skies of enemy projectiles, and EMP rockets to power down enemy tech, both of which can be upgraded to the Shotgun and twin Rocket launcher, respectively. The classic Cannon is now found in the new Munitions Plant, where it is joined by it's little brother, the burst-firing 20mm Cannon. The Factory now produces two beam weapons, the classic Plasma Laser and the new Firebeam, great for penetrating fortifications to ignite them from within.

Tons of Guns comes complete with new AI forts bristling with new weapons for players to take on in Skirmish or Multiplayer, and a new Mod Selection feature, which allows several new game types, such as Fast Build, Rapid Fire and Zero Gravity. Also included are Truce mods, which provide a period of varying lengths in which players can build up their forts in peace, before they start blasting each other into oblivion. All this, and the previously released Steam Workshop integration, comes free to Forts owners and increases the fort building possibilities of the game. Enjoy!


Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.

Build an armoured fort in real-time and arm it to the teeth. Collect resources, develop your tech-tree, unlock advanced weapons to target your opponent's weak points, and feel the satisfaction as their fort comes crashing down.

  • Build forts of any size and shape, as you fight
  • Up to 8 players in online multiplayer with co-op and team death match
  • 28 mission single-player campaign
  • Challenging skirmish mode
  • Unlockable tech-tree
  • Various materials and hidden rooms
  • 16 unique weapons
  • 4 factions
  • 12 commander characters with unique game-changing abilities
  • Powerful replay system
  • Built-in level editor
  • Steam Workshop Support
  • Designed from the ground up to support mods


Commander characters are available in multiplayer and skirmish modes, providing different advantages. Each commander has passive abilities, active throughout the battle, and a powerful dynamic ability which, once charged by damage, can change the tide of battle. Choose the commander to compliment your strategy.

Eagle Eye - Eagle Empire

Passive Abilities
  • Laser sights - Snipers are fitted with adjustable laser sights.
  • Increased accuracy - Machine Gun and Minigun spread is reduced.
  • Bigger magazines - Machine Gun and Miniguns magazines capacity increased

Dynamic Ability
  • Explosive bullets - Snipers and Miniguns fire devastating bursts of explosive shells.

Architect - Dragon Army

Passive Abilities
  • Cheap materials - Fort building materials have a reduced cost.
  • Higher storage capacity - Batteries and Metal Stores enjoy increased capacity.

Dynamic Ability
  • 4x build speed - Weapons, devices and structures build at 400% normal rate.

Armourdillo - Iron Bear Alliance

Passive Abilities
  • Cheap Armour - Armour and Doors are less expensive to build.
  • Quick open Doors - Doors open and shut at twice normal rate.

Dynamic Ability
  • Rapid Repair - Weapons, devices and structures are repaired at an increased rate, and for half normal cost.

About EarthWork Games

EarthWork Games is an independent game developer based in Brisbane, Australia. With over fifty five years of game development experience between us, we are eager to create games that we enjoy playing, and enjoy making.

System Requirements

    • OS: Windows Vista, 7, 8 or 10
    • Processor: Pentium Dual-Core 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
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