Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.
User reviews:
Very Positive (97 reviews) - 80% of the 97 user reviews in the last 30 days are positive.
Mostly Positive (431 reviews) - 77% of the 431 user reviews for this game are positive.
Release Date: Apr 19, 2017

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Recent updates View all (28)

June 22

New Languages Update Live! Build 2017-06-22a

G'day Forts Fans! Hot on the heels of the Multi-fort AI update, we're bringing you some fixes, Caverns map AI and new translations!

New Languages
With this update we add five new languages to Forts, to help grow the game's accessibility and player base. The new languages are:
  • Korean
  • Japanese
  • Polish
  • Portuguese
  • Portuguese - Brazilian

Change List
Integrate new languages: Polish, Portuguese, Brazilian Portuguese, Japanese and Korean
Disable password for private games
Hide Invite button for private games
Add Server (Game) Name next to Lobby title
Optimise: cache Device::mIsGroundDevice to save having to look up DeviceSlot
Optimise: ReactorsClaimForts::Apply does expensive device->WithinRangeOfFoundation test in nested loop
Optimise: Turbine efficiency updated round robin
Fix: Missile won't use other snipers that have LoS to target in TDM
Fix: Show player cursor when painting missile targets
Fix: Spotters won't open their doors in all cases
Fix: Crash when user tries to group devices
Fix: Included maps showing up in editor map list
Fix: Windows mouse not visible when game not in focus
Fix: Crash when building an isolated node in the editor

If you are one of the many Eagle Eye fans, you'll know he has a laser sight for his snipers. To calibrate the laser sight up or down, hold Right Mouse Button and scroll the Mouse Wheel, or press PageUp and PageDown. Adjust it to account for dip and increase your sniper's accuracy by taking a shot and noticing where it lands, then re-aim to the same position and adjust the laser sight until it lands where the shot hit

Thanks for playing Forts!


9 comments Read more

June 18

New Update Live! Build 2017-06-18b (hotfixed)

Multi-Fort AI Update!

G'day Forts Fans! Two months after launch and this week we have a very special update. After working tirelessly behind the scenes for many weeks, we are happy to announce that Forts now features Multi-fort AI. This is a big update: let us know if anything goes wrong and we'll fix it as soon as we can.

Update: 2017-06-18a has been superseded by hotfix 2017-06-18b which fixes automatic weapon doors, and makes minimise on inactive optional (on by default).

Multi-Fort AI
You and your friends can now take on the AI together in Team Co-op mode, or Team Death Match. Head over to the Multiplayer menu and put yourselves on one team and the AI on the other and enjoy the excitement of taking on our forts in any of the multiplayer maps.

Abyss 2v2

What better way to celebrate the new Multi-fort AI feature than to take on the CPU in an expanded version of Abyss. Can you and your friends unleash hell and tear the AI from their cliff face perch in this 2v2 version of one of Forts' more popular maps?

Change List
Add: AI in multiple forts on a side (Coop and TDM) for all maps
Add: AI fort script can be reused within a map using FortGroups table and on other maps
Add: Adjacent ground devices are copied/moved/mirrored with parent structure in editor
Add: Fort occupation order can be set in mission script
Add: New map Abyss 2v2
Add: Message when connection to host fails due to being full
Add: "Player does not have this map" when clicking ready
Add: MinimiseOnInactive option in settings.lua
Updated: Multi-fort maps adjusted for AI and reuse of forts
Fix: Team mates can steal mines and missiles
Fix: Ground devices not adjacent to a structure in TDM are deleted
Fix: Client doesn't respond to desync detected message
Fix: Crash when ReceiveDestroyNodeMessage destroys a link with orphans
Fix: AI difficulty for auto defences not reset
Fix: Accessing stale memory in Chatroom::GetDisplayMapName
Fix: Shields under construction reflect bullets
Fix: Highlight formatting in tutorial strings
Fix: Missing or outdated translations (e.g. updated commander descriptions)
Fix: Tab stops incorrect in mapselect screen
Fix: Long grouping line can be exploited to aim laser
Fix: Machine gun projectiles can impact shield
Fix: Extruding struts over HUD causes ghost extrusion to stick to cursor
Fix: Able to build weapon over shield when it's disabled
Fix: Cycle weapon buttons select inverted missiles
Fix: Struts can be built coincident with the ground
Fix: Missing tip about starting the campaign to learn how to play
Balance: Eagle Eye machine gun overheats faster (especially when active)
Balance: Eagle Eye explosive rounds cost more than normal
Balance: Machine gun takes 0.5 seconds longer to cool down after overheating (skirmish & multiplayer)
Balance: Sniper costs no metal to fire (go down in style during death spiral)
Balance: Terrain at foot of Vanilla forts identical
Balance: Lower wind floor in Vanilla 4v4 to provide the same conditions
Balance: Add missile launch pads to Stalactites 4v4

To cycle through weapons, devices and materials quickly without clicking on the HUD, hold down the Right Mouse Button and scroll the Mouse Wheel when preparing for placement.

Forts Tournament III
Hot on the heels of his victory in last weekend’s tournament, Quxzcover has begun the process of setting up the next one, to be held on June 24th. Sign up for the European bracket here or the North American bracket here. The winner of each bracket will then battle it out in the Grand Final to determine who is the Forts Supreme Champion. Best of luck!

Thanks for playing Forts!


20 comments Read more

About This Game

Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.

Build an armoured fort in real-time and arm it to the teeth. Collect resources, develop your tech-tree, unlock advanced weapons to target your opponent's weak points, and feel the satisfaction as their fort comes crashing down.

  • Build forts of any size and shape, as you fight
  • Up to 8 players in online multiplayer with co-op and team death match
  • 28 mission single-player campaign
  • Challenging skirmish mode
  • Unlockable tech-tree
  • Various materials and hidden rooms
  • Ten unique weapons
  • Three factions
  • Nine commander characters with unique game-changing abilities
  • Powerful replay system
  • Built-in level editor
  • Designed from the ground up to support mods


Commander characters are available in multiplayer and skirmish modes, providing different advantages. Each commander has passive abilities, active throughout the battle, and a powerful dynamic ability which, once charged by damage, can change the tide of battle. Choose the commander to compliment your strategy.

Eagle Eye - Eagle Empire

Passive Abilities
  • Laser sights - Snipers are fitted with adjustable laser sights.
  • Increased accuracy - Machine Gun and Minigun spread is reduced.
  • Bigger magazines - Machine Gun and Miniguns magazines capacity increased

Dynamic Ability
  • Explosive bullets - Snipers, Machine Gun and Miniguns fire devastating bursts of explosive shells.

Architect - Dragon Army

Passive Abilities
  • Cheap materials - Fort building materials have a reduced cost.
  • Higher storage capacity - Batteries and Metal Stores enjoy increased capacity.

Dynamic Ability
  • 4x build speed - Weapons, devices and structures build at 400% normal rate.

Armourdillo - Iron Bear Alliance

Passive Abilities
  • Cheap Armour - Armour and Doors are less expensive to build.
  • Quick open Doors - Doors open and shut at twice normal rate.

Dynamic Ability
  • Rapid Repair - Weapons, devices and structures are repaired at an increased rate, and for half normal cost.

About EarthWork Games

EarthWork Games is an independent game developer based in Brisbane, Australia. With over fifty five years of game development experience between us, we are eager to create games that we enjoy playing, and enjoy making.

System Requirements

    • OS: Windows Vista, 7, 8 or 10
    • Processor: Pentium Dual-Core 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
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