Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.
User reviews:
Mostly Positive (342 reviews) - 76% of the 342 user reviews for this game are positive.
Release Date: Apr 19, 2017

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Recent updates View all (21)

May 26

Tournament and Dev Diary!

G’day Forts Fans! With the Forts tournament around the corner, we thought it better to skip this week’s update in the interests of stability. In its place we are bringing to you part one of our Dev Diary series for you to enjoy, as we continue work behind the scenes to support and improve the game.

Developer Diary - The Foundations
Part 1 of the Dev Diary looks at the inception of Forts, and how it was brought to life. We talk about how we came to work on the project, and features some old build footage from the archives. Check out how Forts came to be...

Forts Tournament
The Forts Tournament kicks off at 4pm CST, May 27. All slots have now been filled, and it’s sure to be a blast. If you are a contender, good luck! If you want to follow the tournament’s progression, click on this link.

Hope you enjoy the video, and thanks for playing Forts!


1 comments Read more

May 19

Balance of Power v1.1 Update Live!

G'day Forts Fans! Welcome to the Balance of Power update. We have been listening to your feedback and have been busy implementing three-phases of balancing, Campaign difficulty, weapon calibration, and commander balance. We've also added inverted missile silos for hanging forts, and of course a new map, in preparation for next weekend's tournament (see below).

Campaign Difficulty
The Campaign difficulty has been the source of much discussion, and we have been busy tweaking and testing Easy, Normal and Hard mode. The end result is an Easy mode experience that caters for the novice player to get to grips with the missions and mechanics at their own speed. Normal mode is now calibrated to provide a challenge, while at the same time making the attainment of bonus objectives achievable. Hard is still the same stern test of skill and strategy.

Weapon Balance

With Forts having been out for a month now, we've noticed certain patterns of play and strategies that, while within the 'laws' of the game, tend to make for less entertaining battles. These include Energy Shield spam, Cannon rush, and mid-tier weapon obsolescence. Here are the changes we've made.

Cannon - Reduce hitpoints - 300 (down from 550)
Cannon - Increase firing cost - 75M/3000E (up from 50M/2000E)
Factory - Increase build time - 120 (up from 90)
Shields - Reduce hitpoints - 60 (down from 100)
Swarm - Increase payload - 12 rockets (up from 9)
Machine Guns - Increase build time to 20 (up from 15)
Laser - Increase reload time - 26 (up from 24)
Missiles - Can be built upside-down

Commander Balance

In an effort to bring all commanders into the same ball park of effectiveness, we have made the following changes.

Firebird - Reduce active fire radius, AP sniper leaves a trail of flame.
Overdrive - Instant upgrades reduced to 2x rate of upgrade.
Pinchfist - Increase reclaim to 100% of cost (typical reclaim rate reduced to 50% of cost)
Warthog - Passive ability now includes Heavy Mortars having faster reload

New Map Balls 2v2

The original Balls map has proven popular, and now there's Balls 2v2, featuring two forts on either side of this symmetrical map, with a couple of satellites each side for the placement of additional mines or silos.

Build 2017-05-20a
Full list of changes are below.

Add: New map Balls 2v2
Add: Scale aiming arc with zoom
Fix: Hang Time - Shrunk caves to counter turbine exploit
Fix: Unable to find slot for joining player error spam for host
Balance: Add DestroyShields flag for cannons
Balance: Overclocker changed to 2x upgrade speed rather than instant
Balance: Pinchfist metal & energy reclaim 100% including when damaged
Balance: Pinchfist repair cost reduced to 75%, down from 80%
Balance: Firebird active fire radii reduced
Balance: Firebird AP sniper leaves a trail of fire rather than a circle
Balance: Cannon - reduce hitpoints - 300 (down from 550)
Balance: Cannon - Destroys shield - Shield hitpoints 60 (down from 100)
Balance: Factory - Increase build time - 120 (up from 90)
Balance: Swarm - Increase to 12 rockets
Balance: Machine Guns - Increase build time to 20 (up from 15)
Balance: Cannon - Increase firing cost to 75M/3000E
Balance: Laser - reload period to 26 (up from 24)
Balance: Missiles - can be built upside-down
Balance: Mortars - mouse sensitivity reduced to 0.5 from 0.85
Balance: Reduce max metal reclaim of materials and devices to 50%, min to 25%
Fix: Replay desync. AI door state - oscillating laser sight on the edge of a door
Fix: Avoid recursion when copied map name contains original map name
Fix: Avoid selecting stereo pixel formats
Fix: High GroundDeviceSnap prevents mines snapping properly in Rhino vs Tiger
Fix: \keylist console command not showing names properly
Fix: Crash in editor screen and loading when there are wide characters in a map name
Fix: Unable to drop console on German keyboard (map secondary console toggle to F3)
Fix: Height challenge numbers overlapping on restart

Forts Tournament
If you haven't signed up to the Forts Tournament happening on Saturday May 27 at 4pm CST, follow this link - Forts Tournament

We're introducing a new segment to the updates, Pro-tips, in which we will suggest a useful trick that we've noticed is going unused. This week it's the Refire function.

As some of you may know, double-clicking on a weapon, or pressing 'E' (either with the weapon selected, or hovering over it with the cursor) will cause a weapon to fire again using the same power and trajectory as it's previous shot. Additionally, combining this with the TAB function, which cycles through each available weapon, allows players to lay down a sequence of accurate shots in rapid succcession.

Thanks for playing Forts!


37 comments Read more

About This Game

Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.

Build an armoured fort in real-time and arm it to the teeth. Collect resources, develop your tech-tree, unlock advanced weapons to target your opponent's weak points, and feel the satisfaction as their fort comes crashing down.

  • Build forts of any size and shape, as you fight
  • Up to 8 players in online multiplayer with co-op and team death match
  • 28 mission single-player campaign
  • Challenging skirmish mode
  • Unlockable tech-tree
  • Various materials and hidden rooms
  • Ten unique weapons
  • Three factions
  • Commander characters with unique game-changing abilities
  • Powerful replay system
  • Built-in level editor
  • Designed from the ground up to support mods

Introducing Commanders

Commander characters are a new feature for Forts, available in multiplayer and skirmish modes. Each of the nine Commanders have passive abilities, active throughout the battle, and a powerful dynamic ability which, once charged, can change the tide of battle. Choose the commander to compliment your strategy. More to be revealed soon!

Eagle Eye - Eagle Empire

Passive Abilities
  • Laser sights - Snipers are fitted with adjustable laser sights.
  • Increased accuracy - Machine Gun and Minigun spread is reduced.
  • Bigger magazines - Machine Gun and Miniguns magazines capacity increased

Dynamic Ability
  • Explosive bullets - Snipers, Machine Gun and Miniguns fire devastating bursts of explosive shells.

Architect - Dragon Army

Passive Abilities
  • Cheap materials - Fort building materials have a reduced cost.
  • Higher storage capacity - Batteries and Metal Stores enjoy increased capacity.

Dynamic Ability
  • 4x build speed - Weapons, devices and structures build at 400% normal rate.

Armourdillo - Iron Bear Alliance

Passive Abilities
  • Cheap Armour - Armour and Doors are less expensive to build.
  • Quick open Doors - Doors open and shut at twice normal rate.

Dynamic Ability
  • Rapid Repair - Weapons, devices and structures are repaired at an increased rate, and for half normal cost.

About EarthWork Games

EarthWork Games is an independent game developer based in Brisbane, Australia. With over fifty five years of game development experience between us, we are eager to create games that we enjoy playing, and enjoy making.

System Requirements

    • OS: Windows Vista, 7, 8 or 10
    • Processor: Pentium Dual-Core 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
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Mostly Positive (342 reviews)
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