Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.
Recent Reviews:
Mostly Positive (66) - 71% of the 66 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (928) - 80% of the 928 user reviews for this game are positive.
Release Date:
Apr 19, 2017

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Buy Forts - Soundtrack Edition

Includes 2 items: Forts, Forts - Soundtrack

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Recent updates View all (62)

January 9

Tons of Guns 1.5 Update

G’day Forts Fans! We’re back with a few quick fixes, including the long awaited key binding functionality. If anyone has a good left-handed configuration they'd like to share in the official build, please get in contact. Check out the fixes below!

Build 2018-01-10a Changelist
Add: in-game key rebinding, potential conflicts are highlighted
Add: lobby name is saved and restored
Add: auto subscribe to maps in replay files when they are selected
Add: \build_fort command can take relative path of script as a parameter for testing shared scripts
Balance: Shockenaugh no longer places barrels on armour
Balance: rocket emp vulnerable to a single sniper shot (140 to 130)
Balance: reduced rocket hitpoints from 180 to 150
Fix: tab order in main menu
Fix: Shockenaugh sometimes places barrels intersecting with the ground
Fix: Shockenaugh’s barrels delete too fast when fastbuild mod is active
Fix: crash in editor when old music streams are processed for completion by non-existent scripts
Fix: crash dumps can sometimes fail to record all information due to crash during screenshot
Fix: lobby scrollbar overlapping on right side
Fix: AI can get stuck repeatedly building something that fails immediately after
Fix: second Wingman 4v4 ToG fort from front on team 2 can get stuck trying to build a rope
Fix: Steam notification obscures resources readout
Fix: multiplayer nickname not saved and restored
Fix: replay map paths cause failure when game installed on different paths
Fix: long Steam names crash multiplayer (hotfix)

Thanks for playing Forts!

16 comments Read more

December 30, 2017

Tons of Guns 1.4 Update

G'day Forts Fans! We hope you're having a great holiday break, and have enjoyed the new commanders we brought to you recently. Just in time for the new year we're bringing you a quick update to address a couple of things, including some balancing to Shockenaugh's charge ability.

Build 2017-12-30 Changelist
Add: EnableRMBWheelItemCycling option to settings.lua to disable right mouse & scroll wheel cycling
Shockenaugh: barrels can be deleted which costs some resources
Shockenaugh: only make one barrel per structure, not one per reactor
Shockenaugh: return charge balance to normal
Balance: removal of barrel cost 1000 energy, 45 seconds to delete
Fix: AI can't get correct commander points in TDM to activate
Fix: able to place multiple overlapping ground devices when lagging
Fix: able to place warhead directly by keeping the selection after building one
Fix: typo in Disable Plasma Laser mod English display name
Fix: Chinese translations for Shockenaugh's description
Fix: missiles sometimes overshoot, especially when using Seep's active
Fix: missile can be reloaded by disconnecting then reconnecting
Fix: Inverted missile types can be kept when keeping selection is set
Fix: standard forts are out of date, causing a crash on import
Fix: crash while initialising DevIL on some machines
Fix: pause menu pops up after winning when watching replay
Fix: create users folder if it doesn't exist

Thanks for playing Forts, and happy new year!

16 comments Read more


“Brisbane-based Earthwork Games has brought out a fort building - and fort destroying - simulator that combines strategy, engineering, aiming, and micromanagement. It's a fun cocktail that puts me in mind of Scorched Earth, or maybe a Scorched Earth that let me build a bunker around my tank. And then three more tanks on my bunker.”

“Forts is an exceptional example of how a release can properly integrate many mechanics, from multiple genres, and get it right. The fast-paced challenge of managing multiple tasks before you’re obliterated creates a sense of urgency and an increased heart rate that you wouldn’t normally find from a title that simply leverages one of these mechanics. Buy Forts, and make a solid investment in your game library.”
The Overpowered Noobs

“Forts is a simple, fun game, has a nice sense of humour and is guaranteed to get your brain whirling as you figure out the best way to build your base, defend your weapons while also pelting the enemy with bullets and bombs.”

About This Game

Tons of Guns - Free Multiplayer Update

The arms race intensifies with this new update that adds two new tech buildings which allow commanders access to six formidable new weapons, and a host of new and varied strategies. The Armoury unlocks Flak guns to clear the skies of enemy projectiles, and EMP rockets to power down enemy tech, both of which can be upgraded to the Shotgun and twin Rocket launcher, respectively. The classic Cannon is now found in the new Munitions Plant, where it is joined by it's little brother, the burst-firing 20mm Cannon. The Factory now produces two beam weapons, the classic Plasma Laser and the new Firebeam, great for penetrating fortifications to ignite them from within.

Tons of Guns comes complete with new AI forts bristling with new weapons for players to take on in Skirmish or Multiplayer, and a new Mod Selection feature, which allows several new game types, such as Fast Build, Rapid Fire and Zero Gravity. Also included are Truce mods, which provide a period of varying lengths in which players can build up their forts in peace, before they start blasting each other into oblivion. All this, and the previously released Steam Workshop integration, comes free to Forts owners and increases the fort building possibilities of the game. Enjoy!


Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.

Build an armoured fort in real-time and arm it to the teeth. Collect resources, develop your tech-tree, unlock advanced weapons to target your opponent's weak points, and feel the satisfaction as their fort comes crashing down.

  • Build forts of any size and shape, as you fight
  • Up to 8 players in online multiplayer with co-op and team death match
  • 28 mission single-player campaign
  • Challenging skirmish mode
  • Unlockable tech-tree
  • Various materials and hidden rooms
  • 16 unique weapons
  • Three factions
  • Nine commander characters with unique game-changing abilities
  • Powerful replay system
  • Built-in level editor
  • Steam Workshop Support
  • Designed from the ground up to support mods


Commander characters are available in multiplayer and skirmish modes, providing different advantages. Each commander has passive abilities, active throughout the battle, and a powerful dynamic ability which, once charged by damage, can change the tide of battle. Choose the commander to compliment your strategy.

Eagle Eye - Eagle Empire

Passive Abilities
  • Laser sights - Snipers are fitted with adjustable laser sights.
  • Increased accuracy - Machine Gun and Minigun spread is reduced.
  • Bigger magazines - Machine Gun and Miniguns magazines capacity increased

Dynamic Ability
  • Explosive bullets - Snipers and Miniguns fire devastating bursts of explosive shells.

Architect - Dragon Army

Passive Abilities
  • Cheap materials - Fort building materials have a reduced cost.
  • Higher storage capacity - Batteries and Metal Stores enjoy increased capacity.

Dynamic Ability
  • 4x build speed - Weapons, devices and structures build at 400% normal rate.

Armourdillo - Iron Bear Alliance

Passive Abilities
  • Cheap Armour - Armour and Doors are less expensive to build.
  • Quick open Doors - Doors open and shut at twice normal rate.

Dynamic Ability
  • Rapid Repair - Weapons, devices and structures are repaired at an increased rate, and for half normal cost.

About EarthWork Games

EarthWork Games is an independent game developer based in Brisbane, Australia. With over fifty five years of game development experience between us, we are eager to create games that we enjoy playing, and enjoy making.

System Requirements

    • OS: Windows Vista, 7, 8 or 10
    • Processor: Pentium Dual-Core 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
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