Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.
Recent Reviews:
Very Positive (37) - 81% of the 37 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (608) - 79% of the 608 user reviews for this game are positive.
Release Date:
Apr 19, 2017
Developer:
Publisher:

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Buy Forts - Soundtrack Edition

Includes 2 items: Forts, Forts - Soundtrack

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Recent updates View all (44)

September 8

New Update featuring Steam Workshop! Build 2017-09-08a



G'day Forts Fans! We are SUPER excited to announce phase one of Forts Steam Workshop support has been released! This has taken quite a bit of work, so there might be a few issues to iron out.

Along with this update comes a few fixes and balance changes that we hope you will appreciate. Players can now join even if 'lock teams' is on, but only on the team they started on, or an observer if they were not part of a team at start.

You will now be able to “Save & Upload” your maps from the Map Editor.



Players can browse maps using the Workshop menu item in the main menu or through Steam directly.



In multiplayer, if a host wants to play a Workshop map, all players can download the map by clicking the convenient download icon in the lobby. Other players can also suggest a map that the host can subscribe to.

As this is phase one, we will be adding more functionality in the near future, so stay tuned. We look forward to seeing some crazy fun maps from the community, and as always are keen to hear your feedback on the Steam Forums and Forts Discord.

If you have not yet tried your hand at making maps, we encourage you to check out the Forts Map Editor guide. We provide support on Discord. To improve the quality of your maps, please refer to Blammo's excellent Style Guide.

Pro-Tip
Setting up the cameras for a map allows the player to start the battle with an overview, zoom into their side's fort(s), and jump to the overview with the Spacebar. The map's preview images are saved from these cameras, so without them set they won't show off your work properly.

To do this in the editor, select the Terrain tab, adjust the camera appropriately, then press:

Ctrl + NumPad1 to set the starting camera for Team 1
Ctrl + NumPad2 to set the starting camera for Team 2
Ctrl + NumPad3 to set the overview camera

It's a good idea to have the HUD visible when doing this. Also, keep in mind that ultra-wide screen users will have the top and bottom clipped, so it's better to go a little wider than you think.

Change List
Add: Steam Workshop support for maps, in-lobby subscription
Add: allow late join when teams are locked, but not on AI teams
Balance: reduce sniper reload period
Balance: increase sniper hit points to take 5 machine gun rounds (up from 3)
Balance: increase build time of heavy mortar to 20s
Fix: weapons can be repaired while firing
Fix: password not set if Enter is not pressed in connect dialog
Fix: crash in replay menu when clearing invalid replays with a selection
Fix: shields under construction reflect lasers
Fix: neutral batteries don't cause damage in campaign, affecting some fort collapses
Fix: gaps visible around edge of Vanilla Large during screen shake
Fix: terrain manager lines and cursor cross hair visible when taking screenshots
Fix: map editor preview screenshots do not have a reliable order
Fix: translations incorrect for some chat system messages
Optimise: large ground blocks have bounding circles in path of projectiles in Vanilla Large

Thanks for playing Forts!

Cheers,
EWG
23 comments Read more

August 31

New Map - Jagged Teeth


G'day Forts Fans! We are hard at work behind the scenes on some big features that we know you are going to love, but in the meantime we've added a new map Jagged Teeth to tide you over.

Jagged Teeth

High in the mountain ranges of Siberia is an odd place to find oil deposits, yet it is here that two armies have seen fit to construct maximum defences. Team one caters to fans of the traditional standing forts, while Team 2 will be home to those who favour hanging forts.

Thanks for playing Forts!

Cheers,
EWG
12 comments Read more

About This Game

Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.

Build an armoured fort in real-time and arm it to the teeth. Collect resources, develop your tech-tree, unlock advanced weapons to target your opponent's weak points, and feel the satisfaction as their fort comes crashing down.

Features
  • Build forts of any size and shape, as you fight
  • Up to 8 players in online multiplayer with co-op and team death match
  • 28 mission single-player campaign
  • Challenging skirmish mode
  • Unlockable tech-tree
  • Various materials and hidden rooms
  • Ten unique weapons
  • Three factions
  • Nine commander characters with unique game-changing abilities
  • Powerful replay system
  • Built-in level editor
  • Steam Workshop Support
  • Designed from the ground up to support mods

Commanders


Commander characters are available in multiplayer and skirmish modes, providing different advantages. Each commander has passive abilities, active throughout the battle, and a powerful dynamic ability which, once charged by damage, can change the tide of battle. Choose the commander to compliment your strategy.


Eagle Eye - Eagle Empire


Passive Abilities
  • Laser sights - Snipers are fitted with adjustable laser sights.
  • Increased accuracy - Machine Gun and Minigun spread is reduced.
  • Bigger magazines - Machine Gun and Miniguns magazines capacity increased

Dynamic Ability
  • Explosive bullets - Snipers and Miniguns fire devastating bursts of explosive shells.


Architect - Dragon Army


Passive Abilities
  • Cheap materials - Fort building materials have a reduced cost.
  • Higher storage capacity - Batteries and Metal Stores enjoy increased capacity.

Dynamic Ability
  • 4x build speed - Weapons, devices and structures build at 400% normal rate.


Armourdillo - Iron Bear Alliance


Passive Abilities
  • Cheap Armour - Armour and Doors are less expensive to build.
  • Quick open Doors - Doors open and shut at twice normal rate.

Dynamic Ability
  • Rapid Repair - Weapons, devices and structures are repaired at an increased rate, and for half normal cost.

About EarthWork Games

EarthWork Games is an independent game developer based in Brisbane, Australia. With over fifty five years of game development experience between us, we are eager to create games that we enjoy playing, and enjoy making.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8 or 10
    • Processor: Pentium Dual-Core 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
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