Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.
Recent Reviews:
Very Positive (121) - 81% of the 121 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (789) - 79% of the 789 user reviews for this game are positive.
Release Date:
Apr 19, 2017

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Recent updates View all (51)

November 16

Tons of Guns - Balance Update 1.1

G'day Forts Fans! This week we're comin' atcha with a host of fixes and, more importantly, balance changes. We've been hearing your calls about the new weapons which came online with the Tons of Guns update and have made the below changes. There are quite a few improvements to the zero gravity mod that we are excited about too.

Chinese, Japanese and Korean players will be happy to know that text input and lobby name display has been fixed. We’ve also better organised the lobby selection screen. Lobbies made in the same language as you will appear at the top with a speech bubble icon, to help you select low-ping hosts.

Weapon Balance

20mm Cannon - Overpowered. Makes shield almost obsolete.
  • Increase build cost (500/3500 -> 650/4500, cannon is 900/6000 and does less total damage)
  • Slight increase to fire cost (30/2000 -> 40/2500)
  • Slight increase to reload period (25 -> 26 - same as cannon)
  • Sandbags take little damage from 20mm rounds (20% of normal damage)
  • Shields reflect 20mm rounds
  • Firebeam stops 20mm rounds instantly

Rocket - Overpowered (especially with Hurricane's rapid fire)
  • Increase reload period (10 -> 12)
  • Reduce Hurricane's effect on Rockets (5 -> 8 )
  • Reduce damage Rocket has on shield

Shotgun - Overpowered (especially with Eagle Eyes explosive rounds]
  • Reduce health to one sniper shot (140 -> 130)
  • Reduce potency of explosive rounds on Shotgun
  • Slight increase in reload period (6 -> 9, minigun is 6, heavy mortar is 9)

Firebeam - Underpowered
  • Slight bump to direct damage (100 -> 130, same as sniper)
  • Reduce reload period (18 -> 14, laser is 26)
  • Reduce fire cost (2000 -> 1500)

Swarm - Underpowered
  • Add 3 projectiles to swarm

EMP - Put focus back on disabling things
  • EMP does not destroy shield if it is hit, just disables with damage
  • Increase AOE against swarms and warheads
  • Double the extra damage sniper explosive rounds do

Zero Gravity Mod
  • Mortars can slope
  • Increase device placement slope
  • Reduce mortar speed to 40% of normal
  • Reduce drag by 50%
  • Add: allow weapons to face backwards by blocking with structure
  • Fix: can't fire weapons at some angles
  • Remove: disable screen/cursor restore on group restore

Build 2017-11-18a
Add: sort/highlight lobbies with matching language to the top
Add: allow pasting of Windows clipboard into console and edit boxes
Add: columns to lobby select and replay screen
Add: 1v1, 2v2, 3v3, 4v4, Skirmish, Symmetrical, Asymmetrical, and Zero Gravity map tags added
Add: tech tab to classic mode
Add: key to cycle technology tab (C)
- Cycle weapon moved to V
- Re-assign mirror terrain vertically from V to Shift + V
- Re-assign aim down from V to Shift + F
Add: Make a chance that EMP struck missiles will reset their target to the current position

Optimise: Don't attempt to call nested ApplyMod calls for mods that have no mods folder

Fix: IME text input for Chinese, Japanese, Korean, etc. only produces question marks
Fix: IME enabled during gameplay when text input not expected
Fix: Chinese characters don't show up in lobby select screen
Fix: apostrophe + s added to lobby names in non-English languages
Fix: Team and All not translated on command prompt in Multiplayer
Fix: door closes on Firebeam and other weapons when deselecting
Fix: cursor unresponsive for some users
Fix: splash damage is being applied twice to all structure
Fix: reflected projectiles can sometimes pass through solid struts
Fix: downloading stats sometimes shows errors and blocks intro movie
Fix: panning the screen causes drift when vsync is off
Fix: aiming arc fill glitchy when weapon upside-down
Fix: missiles hit by EMP do not have their guidance properly disabled
Fix: crash calling ApplyMod when loading and modding effects (experimental)
Fix: can’t connect rope to ground behind Team 1 fort in Ledge Grab
Fix: tab order on main menu wrong

Remove: left click on strut on a material picks a material (replace with option)
Remove: right click on strut picks material
Remove: expire effect from flaming projectiles
Remove: prevent all weapons from flipping to avoid desyncs

Build 2017-11-21a (hotfix)
Add: clients can request mods to be added or removed
Fix: inverted swarms don't have extra projectiles
Fix: commander descriptions missing
Fix: rapid fire not applied properly to Eagle Eye
Fix: weapons can be reloaded by deleting then undo delete
Fix: missiles fire when deselecting a group
Fix: missile device type dropped on deselection when keep device selection is on
Fix: crash when painting target for remote client and upgrading a device at the same time
Fix: remote clients will send open door messages for autofiring missiles
Fix: resend game config before starting game to ensure clients are in sync
Fix: EMP disabling missile guidance not effective when not circling
Fix: crash when beam destroys projectile and its splash damage destroys a strut the beam is also intersecting
Fix: desyncs when clients drop out during loading TDM (use client state at start of loading)
Fix: show Windows cursor in crash handler
Fix: reflecting projectiles sometimes leak through the strut
Fix: crash in Sandbox when stream completes and critical sections not initialised
Fix: crash when flipping normals of a block with no nodes
Fix: terrain block can have zero nodes (now deletes block)
Fix: unicode characters without visual representation are blank (now ?)
Fix: lobby icons all show 'classic' for 'ToG' games
Fix: crash when creating error message for a map folder name that already exists

Known issues:
Snipers sometimes leave their doors open after painting targets for missiles

Thanks for playing Forts!

18 comments Read more

November 1

Tons of Guns Update, AGDA Awards & PAX Australia

G'day Forts Fans! We're back fresh from our stint exhibiting Forts at PAX Australia, with a brief update, and a report on our successful weekend.

PAX Australia & ADGA Awards

As some of you may know, Forts was nominated at the AGDA awards, along with sixteen other great Australian developed games. Gathered at the front of the hall with the other nominees, and after another couple of games had been honoured, the host started describing the winner of the next award. Slowly it dawned on us that she could only be describing Forts. Sure enough, Forts was proclaimed the winner of The Best Defence is a Good Offense award, and we went up to collect our prize. It was great to be recognised by our peers in the Australian games industry and to share our moment of triumph with them.

After such a great start to our week in Melbourne, we then proceeded to exhibit Forts for three days at PAX Australia. Forts - Tons of Guns got a great reception there. It was nice to be able to demo the game without our lives depending on it, for the first time. We met many new fans and some of you who had already purchased and played the game. All in all, a great week was had.

Build 2017-11-01b Changelist
Add: scroll bars added to lists where necessary
Add: map name used for folder name if only ASCII characters used
Add: ApplyLate flag changed to a Priority value to give skirmish mod a high priority
Add: French display names for mods
Fix: map download notification missing, preventing ready up after subscribe
Fix: Height Challenge structure is neutral
Fix: Chinese ToG strings
Fix: crash when selecting keyboard layout if no default exists for language
Fix: Chinese keyboard layout defaults to QWERTY
Fix: Pinchfist refund of upgrades greater than cost of building
Fix: Inverted Warhead not available when unlock all weapons mod activated
Fix: download icon in ready column can be confused with actual button
Fix: item highlight is offset in editor menu

Thanks for playing Forts - Tons of Guns!

16 comments Read more


“Brisbane-based Earthwork Games has brought out a fort building - and fort destroying - simulator that combines strategy, engineering, aiming, and micromanagement. It's a fun cocktail that puts me in mind of Scorched Earth, or maybe a Scorched Earth that let me build a bunker around my tank. And then three more tanks on my bunker.”

“Forts is an exceptional example of how a release can properly integrate many mechanics, from multiple genres, and get it right. The fast-paced challenge of managing multiple tasks before you’re obliterated creates a sense of urgency and an increased heart rate that you wouldn’t normally find from a title that simply leverages one of these mechanics. Buy Forts, and make a solid investment in your game library.”
The Overpowered Noobs

“Forts is a simple, fun game, has a nice sense of humour and is guaranteed to get your brain whirling as you figure out the best way to build your base, defend your weapons while also pelting the enemy with bullets and bombs.”

About This Game

Tons of Guns - Free Multiplayer Update

The arms race intensifies with this new update that adds two new tech buildings which allow commanders access to six formidable new weapons, and a host of new and varied strategies. The Armoury unlocks Flak guns to clear the skies of enemy projectiles, and EMP rockets to power down enemy tech, both of which can be upgraded to the Shotgun and twin Rocket launcher, respectively. The classic Cannon is now found in the new Munitions Plant, where it is joined by it's little brother, the burst-firing 20mm Cannon. The Factory now produces two beam weapons, the classic Plasma Laser and the new Firebeam, great for penetrating fortifications to ignite them from within.

Tons of Guns comes complete with new AI forts bristling with new weapons for players to take on in Skirmish or Multiplayer, and a new Mod Selection feature, which allows several new game types, such as Fast Build, Rapid Fire and Zero Gravity. Also included are Truce mods, which provide a period of varying lengths in which players can build up their forts in peace, before they start blasting each other into oblivion. All this, and the previously released Steam Workshop integration, comes free to Forts owners and increases the fort building possibilities of the game. Enjoy!


Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.

Build an armoured fort in real-time and arm it to the teeth. Collect resources, develop your tech-tree, unlock advanced weapons to target your opponent's weak points, and feel the satisfaction as their fort comes crashing down.

  • Build forts of any size and shape, as you fight
  • Up to 8 players in online multiplayer with co-op and team death match
  • 28 mission single-player campaign
  • Challenging skirmish mode
  • Unlockable tech-tree
  • Various materials and hidden rooms
  • 16 unique weapons
  • Three factions
  • Nine commander characters with unique game-changing abilities
  • Powerful replay system
  • Built-in level editor
  • Steam Workshop Support
  • Designed from the ground up to support mods


Commander characters are available in multiplayer and skirmish modes, providing different advantages. Each commander has passive abilities, active throughout the battle, and a powerful dynamic ability which, once charged by damage, can change the tide of battle. Choose the commander to compliment your strategy.

Eagle Eye - Eagle Empire

Passive Abilities
  • Laser sights - Snipers are fitted with adjustable laser sights.
  • Increased accuracy - Machine Gun and Minigun spread is reduced.
  • Bigger magazines - Machine Gun and Miniguns magazines capacity increased

Dynamic Ability
  • Explosive bullets - Snipers and Miniguns fire devastating bursts of explosive shells.

Architect - Dragon Army

Passive Abilities
  • Cheap materials - Fort building materials have a reduced cost.
  • Higher storage capacity - Batteries and Metal Stores enjoy increased capacity.

Dynamic Ability
  • 4x build speed - Weapons, devices and structures build at 400% normal rate.

Armourdillo - Iron Bear Alliance

Passive Abilities
  • Cheap Armour - Armour and Doors are less expensive to build.
  • Quick open Doors - Doors open and shut at twice normal rate.

Dynamic Ability
  • Rapid Repair - Weapons, devices and structures are repaired at an increased rate, and for half normal cost.

About EarthWork Games

EarthWork Games is an independent game developer based in Brisbane, Australia. With over fifty five years of game development experience between us, we are eager to create games that we enjoy playing, and enjoy making.

System Requirements

    • OS: Windows Vista, 7, 8 or 10
    • Processor: Pentium Dual-Core 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
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