A roguelite labyrinth lodged in the side of a star. Dodge gorgeous waves of bullets, claim weapons and upgrades, defeat The Warden, and rescue... Rodney?
User reviews:
Recent:
Very Positive (21 reviews) - 80% of the 21 user reviews in the last 30 days are positive.
Overall:
Very Positive (278 reviews) - 97% of the 278 user reviews for this game are positive.
Release Date: Jan 22, 2016

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Recent updates View all (15)

August 5

Starward Rogue Update 1.5: Awesome And Humble

Hey!  Didn't think we forgot about Starward Rogue, did you?  There's been a ton of stuff going on with it, though we've not had a release since May.

I'm going to break this post into two parts: an "abstract," if you will, that is briefer and up here at the top.  And then an incredibly-long section below with all the details.  So when you see the length of this thing, feel free to stop reading after the abstract.  Here we go!



Abstract

The TLDR is that this game is being included in the August Humble Monthly, and as a part of that they sponsored some awesome new content that is available for everybody -- if you already have the game, you're getting this content for free, too.

BUT we also have a bunch of other awesome updates that go along with this that are unrelated to Humble, but are just things-that-have-been-in-progress-since-May.  The difference in the feel of the game, to me, is nothing short of incredible.  And I feel like I can take this moment to brag a bit, since I've had nothing to do with the specific content, given I've been busy with In Case of Emergency, Release Raptor for my own work.

The end boss, Terminus, is now incredibly more epic, which is very exciting.  Balance work has been done all over the place, and the ending areas of the game are a lot harder.  There are dozens of new things of various sorts: enemies, items, weapons, etc, etc.

Both the consumable shops and the sacrifice shops have gotten huge updates to be more useful and filled with more goodies.  There's a new mech, bringing the total from 6 to 7.

There are also now teleporters that let you easily backtrack to key points that you've visited in the past on the current floor.  Saves a ton of time and streamlines exploration.  And lots, lots more.

Humble Monthly

What's this new sponsored content?  Glad you asked!



The Humble Mech

Description: Gets a 10% discount at all stores, and 20 credits starting spending money. Armed with the Contrishooter, a secondary weapon that is powered by your own generosity, and a missile launcher that converts enemies into credits on kill.

A bit of a game changing mechanic on this mech, due to it's secondary weapon that uses credits instead of energy.



Note from Chris: This is my own favorite mech now, I think.  It's definitely not overpowered, but it fits my playstyle really well.  I tend to be pretty frugal in the game, and having extra credits here actually encourages me to spend a bit more.

But even more than that, my frugality is rewarded a bit in that I can unleash a ton of hurt on bosses with the Contrishooter.  All of the existing mechs (there are 6 until now) are great and each fit a specific playstyle, but this is the first one that truly supports my own slightly-speedrunny-very-little-shopping playstyle.



"The Humbled": New Boss

This is a new multi phase boss that uses two sets of orbiting minions as its defense.

If you don't mind spoilers, here's a video of the Hard mode version of the Humble-themed boss.  The normal mode version is not so intense.

Bear in mind that this takes extra time in that video because Misery was playing with no upgrades whatsoever to his mech, so the boss feels extra tanky thanks to that. In actual gameplay where you've collected items and leveled up and whatnot it dies at a better rate.



Consumable Shop Overhaul

The consumable shop has always been something that most players wouldn't normally have thought worthy of using a keycard on, so we decided to put some extra love here; the shop has been overhauled, including changes to its structure as well as the addition of a lot of new content.



Firstly, there are two variants of this shop. The normal shop which the player will encounter on most of their runs, which features a few new Humble-themed items. Then, there is also a new special Humble Shop which appears more rarely, but has 7 slots for items -- instead of 3.



Humble-Themed Items

Here is a list of the Humble specific content that has been added as part of the Consumable shop overhaul.

  • Small/Medium/Large Humble Bundles: These items allow the player to spawn a random selection of goodies. The bigger the bundle, the more cool stuff that can appear.
  • Alternate Deality: This is an item that allows you to reroll the current shop selection.
  • Energy Drink: This item will refill the players energy.
  • Repair Putty: This item will heal the player's hull.
  • CreditToEnergy: This allows the player to convert their credits to energy.
  • CreditToMissile: This allows the player to convert their credits to missiles.
  • EnergyToMissile: This allows the player to convert their energy to missiles.
  • Humble Voucher: This is a sacrifice item which gives the player a 10% discount at shops, which can stack with the Humble Mech discount.



Other Updates!

These things don't have anything to do with Humble, but they are a part of the general 1.5 update of the game, so you'll find these brand-new things waiting for you as you launch the game, too. :)

Backtracking Teleporter Pads

A long desired feature. Backtracking teleporters! These allow for much faster movement around the floors in order to making backtracking much easier.  You'll see these in the corner of rooms.  They work rather like the Warp Whistle did in Zelda 1, except faster.



Sacrifice Shop Overhaul

The sacrifice shop has had 13 new items added: Coupon Cutter, A Phasing Grace, Dead Eye Module, Explodifier, Grin And Bear It, Lorentz Factor, Magic Missile Box, Nanite Hull, Overcritical, Photoelectric, Skeleton Keycard, Scourge Spread, and the Blood Avenger. These items were created with help from the community.

Here is the community brainstorming thread.

This really makes a big difference, because on long runs the sacrifice shops could be getting empty on the lower floors.

Misery's Enemy and Room Balance Overhaul

Numerous adjustments have been made to the enemies, especially those late game. Floors 6 and 7 are a lot tougher now. As well as just adjustments, there are also new enemies to fight including Fragment, Diffusion, and many other new variants of existing enemies. Watch out for those Blue Facerippers!



New Weapons

A pack of 9 new main, energy, and missile launchers has been added: Plasma Shotgun, Warhog's Shotgun, Solar Flaregun, Stomper, Burstomatic, Interceptor Crossbow, Big Homing Missile Launcher, Homing Multi Mini Missile Launcher, and the Triple Squared Missile Launcher. Created in collaboration with community member Goldenwolf! Additionally, Spread Shot now added for real – it wasn't seeding in the previous patch.

New Boss and Miniboss stuff

Misery has added a new boss called Sunder, as well as completely overhauling Terminus (the super-final boss). It's now a crazy and epic fight worthy of being called the true final boss. New miniboss Loco has been added courtesy of Ptarth, plus a new Reaper variant, and a few improvements to the existing ones.



Improved Items

A few items have received some attention such as the Cryofreeze, Incineration, and the Sheltering Modules. Improvements for Limiter Removal, Phase Module, and many more.

Mech Selection

Now it's possible at add new mechs to the game without them overwriting the existing mechs. Now you can get a page scroll so that it's possible to add as many mechs as desired. Very useful for modders.

Whew!

And that's all that we can remember, at least. ;)  The release notes are freaking long, and they don't include anything from the Humble section.

This update is almost entirely brought to you by our awesome volunteers Misery, ptarth, Pepisolo, and Cinth.  They had some help from other community members in some cases, and Blue from our staff provided the art and Keith provided some coding, but they did all the heavy lifting.  I'm super impressed with their work.

Enjoy!
Chris

Official forum thread on this post.

16 comments Read more

May 6

Update 1.100: The New Balance Hotness

Been a while, hasn't it?  Our last update to the game was just over a month ago.  Well, even the release notes don't remotely do this one justice!

Basically there was previously a problem with the balance progression throughout the game if you were past a certain skill level in particular.  And there were some rooms that would give you situations where you might take unavoidable hits.  And there were some enemies that were out of whack, and some weapons for you.  And most of the consumable items were underwhelming.

Well... wowza, what a ton of changes to tune this one up for you.  The math for the progression of the game has been completely reworked, along with a lot of math in a lot of other places.  96 of the room templates have had tweaks to them, and the rest have had a hard squinting-at.  The final bosses are going to kick you in the teeth now (as they should), rather than you commonly having an OP build that would let you blaze through them quickly.  The latter still CAN happen, which is part of the fun of this genre, but now it's not remotely (vaguely, slightly) as frequent as it was before.

Oh!  Hey, yeah, there's also... seven, I think?... new weapons for you.  Four new familiars, too.  Bunches of new sound effects and some new particle effects.  A new enemy, the Zombot.

Also, I almost forgot -- Misery wrote up a great guide for you: Some tips and tricks for new or advanced players

Good grief!  And yes, of course, the Freaking Volunteers (whom this release is courtesy of) are still working on more.  If you run into any balance issues or have other feedback (good as well as bad!), I'm sure they'd love to hear from you on our forums, the steam forums, our bugtracker... you know where to find us.

Official forum thread on this post.

1 comments Read more

Reviews

“Starward Rogue is easily the best arcade roguelike since Binding of Isaac: Rebirth.”
4.5/5 – Hardcore Gamer

“I've had a hoot of a time playing this game so far.”
Scott Manley

“The Flame Tank I saw and instantaneously went "Yep, that's my guy!"”
SplatterCat

About This Game

  • Roguelite catacombs that evolve and expand with each of your successes.
  • Hundreds of items, enemies and rooms, and dozens of epic boss fights.
  • Fully playable with keyboard+mouse or gamepad.
  • 5 difficulty levels range from "Relatively Easy" to "Nigh Impossible."
  • Play as a "head in a mech" harvested from the neck of everyone's favorite Hydral.
  • Find secrets of The Megalith, a giant structure lodged in a star, as you lose many heads.
  • Figure out what happened to Rodney, an AI redshirt of uncertain motives.
  • Over-the-top mod support. Detailed wiki: create enemies, items, weapons, and rooms.
  • Secrets! Among them "incredibilities" that massively change the way the game plays.
  • Varied mech suits: dipole magnetism, time control, and more.
  • Upgrade during each "run" via EXP/Perks, shops, and items found while exploring.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 2.2Ghz CPU
    • Memory: 3 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Storage: 400 MB available space
    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 2.2Ghz CPU
    • Memory: 3 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Storage: 400 MB available space
    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 2.2Ghz CPU
    • Memory: 3 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (21 reviews)
Overall:
Very Positive (278 reviews)
Recently Posted
Monkooky
66.7 hrs
Posted: August 20
Think Nuclear Throne or Binding of Isaac with more emphasis on dodging bullets and less on aiming.

Pros:
Bullet hell roguelike!
Interesting enemies
Diverse playstyles possible
Well executed gameplay

Cons:
Plot conveyed poorly (This doesn't really interfere, as there is very little plot)
Some balance issues

Helpful? Yes No Funny
Ishvii
2.1 hrs
Posted: August 16
Entertaining twin stick shooter with 2D graphics. Only 5 levels, but decent replayability as the levels are different each time. First 4 levels are simple, then the 5th one insta-kills, which is annoying.
Helpful? Yes No Funny
Wolfman
11.7 hrs
Posted: August 15
Really fun with a rewarding difficulty curve.
Helpful? Yes No Funny
That Fish Guy
4.5 hrs
Posted: August 14
Realtime 'Bionic Dues' meets 'The Binding of Issac"

you get weapons layout, enemy types, stat-tracking, and +highrez+ graphics of bionic dues. You get the item variety, bombs+keys+pills mechanics, and floorsystem/layouts of BOI.

It doesn't borrow [read steal] from either game so heavily that I felt like I was playing something I'd played before, and it honestly improves upon both systems (higher rez graphics than Bionic, better enemy variety/floor layouts than Issac, and then it tosses in floor teleporters ala 'Enter the Gungeon') the ability to sprint/slow walk is great, the massive number of enemies and bosses, the ability to select different difficulties and not really lose any gameplay.

This game melds a number of other games from the genre, and a few bits from other genres, into what I think will be a very replayable masterpiece.

if you liked; Binding of Issac, Bionic Dues, or Enter the Gungeon you'll probably feel very comfortable with this game, and I would recommend the purchase.
Helpful? Yes No Funny
SteevPoyo96
0.1 hrs
Posted: August 13
Poorly made and insanely buggy, it took me a solid 15 min to get the dang thing to run, and i wasnt impressed when i did.
Helpful? Yes No Funny
xylophone
31.4 hrs
Posted: August 12
Is it just me, or are most of Arcen's games about making the robots pay?
Helpful? Yes No Funny
☯Nevros☯
0.8 hrs
Posted: August 9
I'm rather confused as to why the reviews for this game are so positive. Put simply, this is an amateur rouglike with good controls and gameplay mechanics, but very poor visual and audio design, which is why it didn't keep me interested.

For example, when bullets hit a wall, there is no "hit" sound effect or animation. It just dissapears, which makes the bullets feel like nothing. There are many other examples where audio/visuals are missing or thouroughly underwhelming: boosting, teleporting, changing rooms, using energy weapons, picking up items, the main menu, etc. The lack of satisfying audio/visual feedback makes it near impossible for me to get immersed in the game.

Gameplay wise, the bullet hell gameplay usually works except for the enemies and mini-bosses with completely useless AI and/or bullet patterns.

Overall, I would only recommend this game if you have a ridiculously strong love for indie bullet hells and/or Arcen Games.
Helpful? Yes No Funny
hoggert
10.7 hrs
Posted: August 9
Got this game in the August Humble Bundle and to be honest, didn't expect much as every other STG roguelike I've played has been garbage and I was never able to get into BoI. But holy ♥♥♥♥, this is the first time since FTL or Darkest Dungeon, I've seriously considered uninstalling a game so I don't get addicted. The risk/reward balance is perfect.
Helpful? Yes No Funny
Gerard
6.6 hrs
Posted: August 9
First, I tried to like this game. Then I tried to hate it. Then I turned to meta-arguments to justify either liking or hating it and that didn't resolve anything either. On one hand, I've given far lesser games a pass in earlier reviews. I just can't bring myself to shoot this one down. On the other hand, with so many lovingly positive reviews they can surely stand to have a downvote or two. These arguments don't even relate to the game itself. What's a man to do?

The game isn't good enough to call good, it's functional, acceptable. It's probably best described as Binding Of Isaac's younger, less interesting brother. You shoot through large numbers of enemies with a limited amount of health, acquiring upgrades as you go. Oh and there was a recent military coup in Turkey, did you hear? What else is new.

Verdict: If you like BOI but really wished it was in space and had less interesting music, this is the game for you.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
Recommended
14.8 hrs on record
Posted: August 7
The best parts of The Binding of Isaac, Twin Stick Shooter, and a Bullet Hell/SHMUP game in one game.

There's about 5 difficulties IIRC. You can choose one of seven mechs to be. There's a "standard" mech that is average all around. One with a flamethrower as its main weapon. (A very fun mech especially if you get the flame trail sprint item) Others have varried weapons and stats. One of them is pretty different though: The mech "Redshift" is sort of like the Bard in Crypt of the Necrodancer because, interestingly, time only moves when you do something. So you can stop moving and shooting and take a look around. The downside is this mechs very low HP (3) which means you need to make the best out of your time control power to weave through bullets and down enemies. This mech is good for practice because you can go through the motions mostly at your own pace building muscle memory, and if you get hit then it's even more devastating.

However you play, expect to die alot before you learn enemy patterns. This is what I'd call a good arcade style game. Each time you level up you get to pick passive perks, and you clear rooms of foes you gather credits and loot gear. There are, randomly, shops of multiple varieties to buy stuff from. There's quite a bit of gear, and what you find / buy can change your play style a fair amount.

I'm enjoying it.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: August 3
This is one of those underlooked gems I often see from very talented indie devs.

Imagine Binding of Isaac mixed with TouHou. If that sounds even the least bit fun to you, you will have a ball with this game.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
1.2 hrs on record
Posted: August 6
I'm not fond of this kind of game, however :
- No bugs
- Nice music
- Nice graphics
- No slow down
- Easy to understand
- Decent difficulty

All in all, I'd say it's a good, polished game that will please people who like bullet hell and stuff like that. But I'm not sure the price is right, and I'(d say it's worth around 8€.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
10.7 hrs on record
Posted: August 9
Got this game in the August Humble Bundle and to be honest, didn't expect much as every other STG roguelike I've played has been garbage and I was never able to get into BoI. But holy ♥♥♥♥, this is the first time since FTL or Darkest Dungeon, I've seriously considered uninstalling a game so I don't get addicted. The risk/reward balance is perfect.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
66.7 hrs on record
Posted: August 20
Think Nuclear Throne or Binding of Isaac with more emphasis on dodging bullets and less on aiming.

Pros:
Bullet hell roguelike!
Interesting enemies
Diverse playstyles possible
Well executed gameplay

Cons:
Plot conveyed poorly (This doesn't really interfere, as there is very little plot)
Some balance issues

Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
2.3 hrs on record
Posted: August 5
what the heck this game is sick I legit don't even like bullet hell games, lol thanks humble Ima be addicted to this one for a good month
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
35.6 hrs on record
Posted: August 7
Another excellent game by Arcen.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.5 hrs on record
Posted: August 7
It's not the greatest game in the world or even the best game made my Arcen, but it still holds up pretty well and is a decently challenging bullet hell rogue-like. Good variety of items, enemies and bosses, not to mention the roster of selectable mechs. I got it for 6€ on sale and I don't regret it, Arcen always make games with something unique added to a typical formula.

Also, I'm not a fan of electronic/techno music but I found the soundtrack surprisingly good. Wish there was more of it :)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2 people found this review funny
Recommended
31.4 hrs on record
Posted: August 12
Is it just me, or are most of Arcen's games about making the robots pay?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.5 hrs on record
Posted: August 14
Realtime 'Bionic Dues' meets 'The Binding of Issac"

you get weapons layout, enemy types, stat-tracking, and +highrez+ graphics of bionic dues. You get the item variety, bombs+keys+pills mechanics, and floorsystem/layouts of BOI.

It doesn't borrow [read steal] from either game so heavily that I felt like I was playing something I'd played before, and it honestly improves upon both systems (higher rez graphics than Bionic, better enemy variety/floor layouts than Issac, and then it tosses in floor teleporters ala 'Enter the Gungeon') the ability to sprint/slow walk is great, the massive number of enemies and bosses, the ability to select different difficulties and not really lose any gameplay.

This game melds a number of other games from the genre, and a few bits from other genres, into what I think will be a very replayable masterpiece.

if you liked; Binding of Issac, Bionic Dues, or Enter the Gungeon you'll probably feel very comfortable with this game, and I would recommend the purchase.
Was this review helpful? Yes No Funny