The Uncertain is an episodic story-driven adventure game set in a post-apocalyptic world. Experience the mysterious vibe of each of carefully explored locations, solve diverse puzzles, make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.
Recent Reviews:
Mixed (16) - 68% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (567) - 83% of the 567 user reviews for this game are positive.
Release Date:
Sep 22, 2016
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Recent updates View all (14)

August 10

News on the second episode: embodiment of ideas

A month ago we were covering how the development of Episode 2 is going and even showed the first video using the in-game engine. However, the process is not at a standstill - and today we continue to share the news.


A location we are currently working on

Today’s post is dedicated to how Episode 2 will look. Take a look at the concept art. The style of the visuals of Episode 1 still appeals to us, but working on the second one we decided to pay more attention to details. Every location will have plenty of the and this can already be seen at the concept art stage. We are making a 3D game, not a visual novel. That’s why each detail has to get a model and textures to become a part of the game.


Now in 3D

Here is the same location as in the previous screenshot. Do you recognize it? The decision to show it in this state (colorless and empty) didn’t come easily. But then we though you deserve to see how the work proceeds. Moreover, this is not a spoiler at all - when you get here in the game you’ll probably won’t recognize this screenshot. The geometry and lighting allow one to estimate the size of the place and its atmosphere, but of course a lot will change with the addition of light and textures.


You think this is another location? No, it’s just another angle

The Uncertain is a world in a postapocalypse. Robots have kidnapped humans, their cities are abandoned. And it’s up to the 3D department to work on it. It’s not enough to just create strict hi-tech outlines of the locations - it’s also important to show its dereliction and dilapidation.

The main character of Episode 2 won’t be RT this time, who adorably comments on the environment. WHo will it be then? This question will be answered this fall.



Perhaps this building looked like this before humans dissapeared

The world doesn’t create itself, and we have one more piece of news tied to this. We have a new lead 3D modeller, and he immediately recruited two new modellers. These guys create the looks of The Uncertain polygon after polygon.

But the game doesn’t end on graphics, does it? Our team also got supplemented by a new level designer and the work on plot and gameplay is in full force. It is extremely hard to show something here without spoilers. But we’ll make an attempt: Adventure System, which we mentioned in the last newsletter is almost done and the main control scheme of the character is already functional.


The first unique character of Episode 2

The post is closed off by a robot-scientist. We are showing both the concept are and the model at the same time, so you could see how the artist’s idea took shape.

Thank you for your attention! If you want to receive our news at a faster rate, subscribe to our social media: FB and VK
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July 7

Highly anticipated update on Episode 2!

Hi everyone!

We haven’t shared news with you for quite some time and some may have thought that something went wrong on our end and there will be no Episode 2. No need to worry: the development is well under way and this fall you will be hearing some big news. We won’t yet disclose exactly which ones in order not to spoil the surprise. However, we will tell (and show) what has been done so far.


Main menu. It will remind you of a light at the end of the path

This image will greet you in the main menu. Have you ever wondered whether the player sees the main menu more than anything else in the game or not? Regardless of how much gameplay time the title has, even in one single location - each time you will probably see the in-game graphics from slightly different angle, the landscapes and characters will keep changing and evolving, and your attention in general will be drawn to several different things at once.

And only the main menu is kind of set in stone and unique. You see it every time you launch the game. You see it every time you quit the game. Slowly you stop paying attention to it - but it is still out there.

The main menu is almost finalized. There are some final touches to be made, but in the near future we will show you not only art, but the music and the layout of the buttons as well.

Let’s talk about the technical part of things.


Adventure System. A new scenario editor, which minimizes bugs

Take a look at this screenshot. During the development of The Uncertain: Episode 1 we have used Adventure Creator - a Unity asset for creation of simple adventure games. However its capacity quickly became insufficient for us. One shouldn’t swap horses in midstream, so we had to write a lot of add-ons which expanded capabilities of Adventure Creator. That was the main reason for lots of bugs and inconveniences in character’s controls.

Well, any kind of experience is useful to the project and it should not be ignored. We are taking into account each and every review for Episode 1 and thanks to that it became clear that expanding on Adventure Creator not only caused a lot of problems for us, but also affected your enjoyment of the game. That’s why for Episode 2 our programmer wrote a new program and called it Adventure System. It is a new scenario editor, on which we build up our own game logic. That’s the thing in the screenshot above.

What does it mean for you? That’s right: less clunky controls and a significantly decreased amount of bugs. But of course no one can guarantee that there will be no mistakes at all.


Pharmacy, one of the first locations in Episode 2

At this moment the development is in full swing: the script and the gameplay are confirmed, we are writing actual quests and puzzles. The first three levels already have concept-arts and music and currently are getting their 3D look.


The warehouse, another location from Episode 2

Draft in-game footage

Following the link above you can see a short video which shows some of the locations of Episode 2. Of course this is just a preview. But even here one can see how the graphics from Episode 1 evolve in this new installment.

If you want to be updated with our news, subscribe to our social network groups: FB, VK. And if you have any questions - write us in the comments, we will be happy to answer.
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About This Game


Imagine making moral choices in a world devoid of morality. Logic rules this world, and every decision is just a set of zeros and ones. Most concepts take a whole new meaning, and some get completely abolished. Luckily reasonable beings, even if not human, always have a choice.

The Uncertain: Episode 1 - The Last Quiet Day is an episodic story-driven adventure game set in a post-apocalyptic world. In the first episode you see it from the perspective of an engineering robot RT-217NP, who seems to be very curious about the human race, long extinct in wasting wars. Experience the mysterious vibe of each of carefully explored locations. Test your skills, solving diverse puzzles. Make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.

Key features:

  • Classic 3D Adventure with unique story
  • Beautiful graphics and immersive atmosphere
  • Original indie soundtrack
  • Made using NVIDIA GameWorks HBAO+, DoF and FXAA technologies

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 x64 and UP
    • Processor: Intel i3 or AMD equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 570 or higher
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: Windows 7 x64 and UP
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 9xx or higher
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: Yes
    Minimum:
    • OS: OS X Yosemite or higher
    • Processor: i3 and up
    • Memory: 4096 MB RAM
    • Graphics: Discrete
    • Storage: 15 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: OS X Yosemite or higher
    • Processor: i5 and up
    • Memory: 8192 MB RAM
    • Graphics: Discrete
    • Storage: 15 GB available space
    • Sound Card: Yes
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