Lowglow - an audiovisual puzzle journey. Glowingly beautiful graphics combined with a dynamic audio environment make sure that Lowglow is an unforgettable, mind-bending experience for you!
User reviews:
Overall:
Positive (40 reviews) - 97% of the 40 user reviews for this game are positive.
Release Date: Dec 3, 2015

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June 21

96% Positive rating! Huge thanks to all who have played Lowglow!

Greetings from the Dev team!

A Huge thanks from the development team to you, the players! We never even dared to hope for this positive reception. It has been awesome seeing so many people enjoy what we have created and we hope to be able to give you just as polished experiences in the future. We are a small indie studio and it forces us to fully focus on each project. We are happy to let you be the first to know that we have been hard at work creating something new for you guys! A whole new game that will be up to par with the standards we have set for ourselves and you have become accustomed to seeing from us.

Thank you all and keep on gaming!
Team Rockodile

1 comments Read more

Reviews

“It looks beautiful, sounds beautiful and does a remarkable job of simultaneously teasing, goading, and soothing me via its steadily challenging puzzles.”
Rock, Paper, Shotgun

“Lowglow is a somewhat soothing yet still challenging puzzler with a unique approach and feel.”
4/5 – Twinfinite

About This Game

Lowglow - an audiovisual puzzle journey.

-Beautiful graphics that play with glow and darkness like no other game before.
-Tranquil ambient musics combined with dynamic sfx create a soothing and engaging gameplay experience.
-As the game progresses it offers the player lots of different mechanics, keeping the gameplay fresh.
-All of this is being tied together with a story that takes the player on a journey to save the realm of Umbralite.
-Be warned! You will forget the surrounding world when you get sucked into the Lowglow!

Features

The game includes over 100 mind-bending levels. The gameplay is physics driven and plays with different gravitations, pushes, pulls and portals for starters. You are an astral light drop in the endless sea of darkness, trying to bring shine where it's needed the most.


Each set of levels has a strong theme where the coloring, audio and mechanics vary greatly. The levels have lots of weird mechanics that are sure to keep you entertained throughout the game.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel® Core™ i3-530
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 470
    • Storage: 250 MB available space
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: Intel® Core™ i5
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 250 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Positive (40 reviews)
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30 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
31 of 33 people (94%) found this review helpful
2 people found this review funny
Recommended
1.4 hrs on record
Posted: December 3, 2015
Nice little zen puzzle game, great audiovisual experience. The difficulty curve is pretty forgiving, but there have already been couple of levels that have needed couple more tries to make it work.

Some lines and selections of words seemed a bit out of place on the monologue that happens between zones, but overall the dialog seems fitting to the athmosphere.

The level editor isn't implemented yet to the game, but when it's ready, it might bring more longevity to the game.
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24 of 25 people (96%) found this review helpful
2 people found this review funny
Recommended
7.7 hrs on record
Posted: December 5, 2015
When I first saw “Lowglow” in the Upcoming section, I was impressed enough to take the relatively uncommon risk of posting its announcement in my Activity feed (an action that has bit me on my donkey on occasion.) This time I absolutely made the correct choice.

“Lowglow” is a casual, meditative puzzle game composed of colors, lights and sound. Lights fall from the “sky”, and must be guided by the player to that puzzle’s target, somewhere on the screen. This is done by placing, and angling, one or several “bouncy” lines. There is no time restraint, no rush (except for one specific achievement.) The lights fall, and bounce, and change direction and speed based on color and type of the object they contact. “Lowglow” is, in fact such a simple game, conceptually, that I find it difficult to produce an interesting review, though to not make the effort would be tragic.

Sometimes it seems the object of “Lowglow” isn’t necessarily to simply reach the target, but to create the most beautiful, and musical, pathway of flowing and singing lights in the process. I suspect there are “best” methods, but the presence of achievements based on supra-par success indicates that there are many, perhaps dozens, of winning choices for each level. This is also a strong indication of replayability. The line(s) must be placed and angled very precisely, so a knowledge of physics and Newton’s laws of gravity will certainly come in handy. Lines can very easily be placed, changed, moved and deleted. Controls could not be simpler.

I don’t know how long “Lowglow” gameplay lasts, but after about 2 hours I have only 2 of 12 achievements, so I suspect the increased difficulty of further levels will add quite a lot of time to game completion. (As levels are locked until accessed, I can’t speak further at this point.) As well, there is an editor in the works to add even more interest and wonder. Sometimes I find myself grinning from amazement at the complexity of a winning scene.

Along with “Lowglow” gameplay is a pleasant and entertaining story of exploration, and (one presumes) spiritual growth. While interesting to some, this can be easily skipped by those that wish, as it doesn’t seem necessary to the puzzle mechanics. The puzzle mechanics themselves seem to be such that as soon as it seems the game grows easy, something new is encountered that must be investigated thoroughly through vigorous investigation of the effects of gravity and propulsion.

“Lowglow” is a wonderfully entertaining game with a superior learning curve and significant challenges. It’s a bit more expensive than most conceptually similar puzzle games, but by no means excessively so, and quite possibly the editor will add completely new dimensions to explore. It can be played very easily while doing almost anything else that you may find to be of less interest (such as meetings or conversations.) At this stage I can only express a feeling that this game was created as a labor of love, and to play it is no labor at all.
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18 of 19 people (95%) found this review helpful
Recommended
3.6 hrs on record
Posted: December 3, 2015
I had really good experience on my first two play sessions (2 hours or so).

Lowglow delivers what it promises, an artsy puzzle game. I personally like the the art and sound design. Some of the dialog is so-so but the atmospheric mumbling noises in the background help to mitigate that, once again a praise to the sound design.

The levels are not that hard at first, then they start to require quite a bit of trial and error to get it just right. It's fun as even a slight change in one of the lines can totally change the trajectory. Around the green area, some of the puzzles seem like impossible without using the help lines. Oh, and the feeling when you get a level completed off the bat by just drawing a single line, awesome.

So, the game has some bad moments but a lot more enjoyment than dissapointment. Totally worth the price if you enjoy puzzle games.
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12 of 12 people (100%) found this review helpful
Recommended
8.9 hrs on record
Posted: June 5
Lowglow is a tale about restoring light to the world. As the last surviving member of your species, you must traverse an area, bringing light back to it, while harnessing the lowglow. At the end is the Darkness who must be defeated at all costs.

Lowglow is a very relaxing puzzler that takes you on a journey of physics while introducing some fun mechanics along the way. The music is very calming and can even bring you out of a rage after playing Linea, the game. :P

Music: Extremely calming and relaxing. For a change, I didn't put anything else on in the background. I was very soothed by it and even when I was having issues getting the puzzles right, I didn't mind because the sound effects and music were just so peaceful. This was right after playing Linea, which is highly rage inducing, so that is a consideration in how calming the music is.

Graphics: Fairly simple, but well designed for what it is. Not much more than what is presented is needed. Nothing is too intense, and it also helps to create a rather peaceful atmosphere.

Story: Pretty simple. Not very deep or exciting, but then this is mostly a puzzle game. I would have been fine without a story to be honest. But that it has one at all, is just a bonus.

Controls: Mouse driven. Nothing else is really needed. Easy to work and is intuitive.

Gameplay: Pretty simple, bounce the light to the end goal. Using physics and some mechanics you'll get it there. The game slowly introduces new ideas in each chapter and they are fairly easy to understand, but a bit harder to master.

Overall: 7.5/10 - Seriously as a nice calming puzzle game, this game is really good. I thoroughly enjoyed myself over the course of several hours. While I haven't 100%'ed it yet, I have beaten the main story and look forward to going back and mastering the rest of the levels. Once you complete the game, there are extra bonus levels to complete. The base price of $8 honestly isn't a bad thing. I mean, sure you could get it on sale for cheaper, but it's not a bad way to spend your money, just know that it has been bundled before.
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11 of 11 people (100%) found this review helpful
Recommended
5.0 hrs on record
Posted: April 25
Teal Deer
  • Developers: Rockodile
  • Publishers: Rockodile
  • Initial release: Dec 2015
  • Genre: Puzzle. Atmospheric
  • #Worth/NotWorth: #Worth
Exposition, Concurrence and Summation
Lowglow is a very interesting laid back affair that caught me by surprise.

This is a puzzle game in which you draw lines and that's... basically it. Each stage is set up so that there is a max number of lines to be drawn in order to accomplish the goal. Which in the case of this game is to get a glowy bit into a blackhole repeatedly. It's not enough to get just one you need to get multiple in and additionally they need to be successive.

The lines you draw are bouncy and they fling the glowy bits relative to their polarity. There are gems. Lets call them gems, I'm not really sure what they are called. But they exist as obstacles in the stage. Their color has great significance as everything starts as blue. Pulling the glowy bits toward the bottom of the screen. The glowy bits adopt the last color gem and its properties that they have touched. There is also yellow, red and green. Yellow, as you might have guessed pulls the glowy bits up. Red, cancels the or destroys the glowy bits. Green however, not seen until later stages has no arc and go strait. So as stages get more intricate you must take into account the changing properties of the glowy bits.

There is also some strange narrative thrown in the form of gods being left in the dark and some pylons needing to be re-lit to recover the city or world. These are told in the form of some, being honest, creepy faces that float ambiguously in the sky and speak in very low incomprehensible dulcet tones. Of course that is on purpose as there is text directly underneath.

I found the game to be extremely relaxing as there is no timer or no penalty for moving, changing reshaping or destroying lines. As the glowy bits recede and cascade across the gems into the night that make it a very ambient “wind chime in space” effect that is rather pleasant in that when making minor adjustments to your lines is very soothing not not all taxing. The game is instead scored by how many lines you use to accomplish your task. There are on some stages the chance to obtain “golden lines”. There are a finite number of these and should you use one of them in a difficult stage you lose it forever. The game says something to the affect that they remain there forever which scared me to use them at all because I didn't think I could readjust them but you indeed can. However once the stage is complete you loose the golden line. The only real loss is that these golden lines are also used for unlocking bonus stages outside the city.

THE GIST
A really great relaxing puzzle game that is great for in between games as a palate cleanser as well just something nice and enjoyable to play for atmosphere.


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11 of 13 people (85%) found this review helpful
1 person found this review funny
Recommended
0.3 hrs on record
Posted: February 17
Has a lot of interesting elements. Very presise challenges. There is a lot of depth into this simple puzzle of "bounce the ball" genre. Would recommend a sale as the full price is a bit high for what's there.
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12 of 15 people (80%) found this review helpful
2 people found this review funny
Recommended
6.2 hrs on record
Posted: February 19
Best 2D puzzle game ive ever played. Nice and Calm. Nice SFX. Lil challenging here and there.
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7 of 7 people (100%) found this review helpful
Recommended
12.6 hrs on record
Posted: February 20
This game is an unexpected gem on steam. Some of the levels are very challenging but not too difficullt. And when you compelete a level you feel a little smarter, or maybe just lucky, espesially when you finish a level on your first line placement. Not sure what is going on with the spoken dialogue, or lack of it rather, but not a game breaker. Would like to see more games from Rockodile like this.
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6 of 6 people (100%) found this review helpful
Recommended
3.2 hrs on record
Posted: February 20
The storyline was quite enjoyable. The puzzles were fun as well, but what I enjoyed the most about this game, was the beatuiful soundtrack and sound effects... I don't know what it is about those, but I just simply love them.
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6 of 6 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: March 3
it s a nice game
puzzles are nice
in general it worth :)

will edit when I will finish it
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Recently Posted
Juota
1.1 hrs
Posted: September 18
Honestly, I'm not fond of puzzle-type game, but I'd recommend this game to anyone who got spare time to use their brain

10/10 would learn the space language
Helpful? Yes No Funny
Sir Frost
0.6 hrs
Posted: September 4
Love et inet
Helpful? Yes No Funny
foggerty
0.7 hrs
Posted: August 29
SImple but engaging, and quite relaxing to play.
Helpful? Yes No Funny
Rensei
4.8 hrs
Posted: August 28
Product received for free
When I played this game for the first time I liked it but i got bored after a while.
I came back some time later and I played it for 4.5 h without a break. That was fun :D
I totally reccomend this game for anyone looking for really nice puzzle game with great story ^^
Helpful? Yes No Funny
szocio guru
3.8 hrs
Posted: August 23
Product received for free
Relax, take it easy
Helpful? Yes No Funny
Narajana
5.0 hrs
Posted: August 17
You must bring the light back to Umbralite, a city in darkness.
And each section of the city has a leader who is suspicious of you.

Great puzzle game, and great audio-visual experience.
Difficulty curve is balanced. From child's play to braindrain (in a good way!)
With each playthrough, you'll get a grip of physics, accompanied with mellow sounds and relaxing soundtrack.

10/10, Would kick the ♥♥♥ of the Darkness again xD
Helpful? Yes No Funny
Citro
9.4 hrs
Posted: August 13
Wanted to try something different and this game delivered that. Well made simple concept = great game.

As for achievement hunters, it can be done in around 4-5 hours, the last achievement is a bit frustrating but well worth it!
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P[A]$Ta
4.0 hrs
Posted: August 8
good game for me to relax after work or study :D
Helpful? Yes No Funny
Nalgas D. Lemur
4.4 hrs
Posted: July 27
It's like someone took Enigmo and made everything about it worse. That's not necessarily a huge fault because Enigmo is amazing, but it's hard not to wish I were playing that instead. This has fewer mechanics and interactions, and the further you get into the game the more randomness/luck-based solutions start feeling. There are some neat ideas here and there, but so many of my later solutions were things I could never reproduce other than by accident, and it got a bit frustrating after a while. Visually it's...fine, I guess. The music is uninspiring but inoffensive (and doesn't remotely compare to Enigmo's, some of which I thought was great), and the story is forgettable and didn't really add anything to the game for me. It's ok, I guess, and I finished it, but as you might be able to tell from the numerous comparisons I've made, much of the time I was wishing I was playing a different, better game.
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Pako
4.1 hrs
Posted: July 22
Great game
Helpful? Yes No Funny