Explore the shifting seas of a strange realm. Fight challenging foes…or befriend them. Recruit lost souls and learn their histories. Take part in stories of the absurd and the tragic, the magical and the mundane - intimate, epic, and never the same twice in this fantastic strategy roleplaying game!
User reviews:
Very Positive (180 reviews) - 86% of the 180 user reviews for this game are positive.
Release Date: Mar 1, 2016

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Recent updates View all (26)

July 12

Overfall - Build 12/07/2016

  • Minor bug fixes about steam connection.

3 comments Read more

June 30

Overfall - Build 30/06/2016

  • Fixed a bug which caused massive frame rate drop if you exit to the main menu from the sailing interface and start the game a couple of times.
  • General bug fixes and minor improvements.

4 comments Read more


“This was one of the most delightful experiences I had this year in an RPG.”
8.8/10 – VGP

“Overfall hits all the proper notes of a good rogue like RPG.”
8/10 – Gamers Heroes

“Imagine for a second that the movie Groundhog Day was written by J.R.R. Tolkien, and you'll start to get an idea what to expect from Pera Games' debut role-playing game.”
4/5 – Common Sense Media

About This Game

Overfall is a fantasy role-playing game of rough diplomacy and tough action. Explore, negotiate, and fight your way across the high seas!

You will lead two heroes on a journey across the high seas in search of their lost king. You will encounter people of all breeds and all creeds; ally with them or crush them without mercy. You will face many dangers; survive them and you may unlock new characters, weapons and skills. In a world where death is permanent, you must return to the beginning and make a fresh start. The heroes you choose, the weapons you unlock and a world that is randomized mean that no two adventures will ever be the same.

Key Features

  • A huge, dynamic world to explore, ruled by a number of races in constant conflict - it’s up to you to help or betray them
  • Challenging and addictive turn-based combat - careful strategy and cunning skill combinations are the key to victory against your foes!
  • Permanent hero death, procedural world generation, and high replay inspired by classic roguelikes
  • Interactive story encounters where the choices you make and the allies you recruit ensure no two journeys are quite the same
  • Unlock new classes, weapons, trinkets and skills as you progress in the game
  • Beautiful hand-drawn art of of 9 player characters, 36 combat companions, 80+ enemies, 80+ NPCs, and 100+ locations

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • DirectX: Version 9.0
    • Storage: 2500 MB available space
    • Sound Card: Windows Compatible Card
    • Additional Notes: 1080p, 16:9 recommended
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • DirectX: Version 9.0
    • Storage: 2500 MB available space
    • Sound Card: Windows Compatible Card
    • Additional Notes: 1080p, 16:9 recommended
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2500 MB available space
    • Additional Notes: 1080p, 16:9 recommended
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2500 MB available space
    • Additional Notes: 1080p, 16:9 recommended
    • Memory: 2 GB RAM
    • Storage: 2500 MB available space
    • Additional Notes: 1080p, 16:9 recommended
    • Memory: 4 GB RAM
    • Storage: 2500 MB available space
    • Additional Notes: 1080p, 16:9 recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (180 reviews)
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109 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
18.9 hrs on record
Posted: October 3
This game is the very definition of a hidden gem among all these 'rogue-like' rpgs. I admit that when I picked it up on sale, I wasn't expecting anything other than a cute but typical fantasy rpg to pass the time, but I was pleasantly surprised. It's a lot of fun, and there are several laugh out loud moments that took me off guard. There is a ton of replay value. If you play this on Normal and stick to it, the game makes you earn each tiny step forward, but it's incredibly rewarding when you do.

There are times when this difficulty can be frustrating, especially on the quests where you can't jump back on your ship and sail away as fast as possible when you only have two people and they're on the verge of death (Here's looking at YOU, you 'I'm a grand master' story that unlocks the amazing Guardian character). It can feel a bit tedious when you redo the same quests over and over, but the game will give you different outcomes and reactions--which is refreshing.

The art style and music is wonderful. You really feel like you're on an adventure when you listen to it. Some of the quests are genuinely touching (the girl who though she was fire. Dem feelz, man) or amusing. This is definitely worth picking up if you're looking for a fresh take on the rpg, turned-based combat game with a fun, simple story.
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4 of 4 people (100%) found this review helpful
2.1 hrs on record
Posted: September 29
Overfall is a very good roguelike-lite game. Featuring a ton of unlocks, different classes to choose from and many races to interact with, and different sectional islands to explore, it's a pretty good pick up for 15 dollars. That and some instances of running into NPCs and stuff are hilarious. And I LOVE funny stuff.
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4 of 4 people (100%) found this review helpful
2.1 hrs on record
Posted: October 21
Enjoyable yet not easy. Only play if you are ready to manage your group wisely.
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3 of 3 people (100%) found this review helpful
59.2 hrs on record
Posted: October 24
Think World of Warcraft meets Heroes of Might and Magic. I love rogue-likes with lots of cool things to unlock and use in future playthroughs, and this game has almost two hundred unlocks from starting heroes, to hireable companions, to weapons, to skills, to trinkets; and each one provides a completely unique benefit or ability(or 3 in the case of alternate class weapons). Many hours of content, and it's all pretty good, very pleasantly surprised by this little gem of an indie game. I actually purchased this game at about the same time I bought Civilization 6, and I find myself coming back to this game a lot more than that one.
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3 of 3 people (100%) found this review helpful
50.9 hrs on record
Posted: October 23
Fun rougelike tactical rpg with different scenarios.
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2 of 6 people (33%) found this review helpful
1 person found this review funny
Not Recommended
11.3 hrs on record
Posted: October 20
This is a horribly designed game. I spent two days on medium difficulty, got wiped every time. Switched to easy, still get wiped. Have been trying for 3 days, maybe 10 hours, to unlock Ranger class. There are no instructions, a wiki spreadsheet says must be friends with Hollows, and one character have Rapid Persona, then trigger on a Grassland isle. Have started over a dozen games where I just built up Hollows to Friend, then with difficulty get Rapid, then visit Grassland isles. Have visited over 30 Grassland isles with conditions met, Ranger has never triggered. So either the spreadsheet is wrong or this game sucks even more than I thought. Rapid persona keeps getting overwritten by junk personas, I have to look for an Inn. Random encounters surprise with way OP Everguards or Vorm, and no option to leave, just team dies and start over. Regret buying this game at Steam sale.
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Most Helpful Reviews  Overall
88 of 91 people (97%) found this review helpful
108.2 hrs on record
Posted: May 18
Overfall is a fantasy turn-based rpg filled with tons of lite questing as you forge your own destiny by leading two heroes on a path to unite a single race of your choice torn by faction and conflict. Here are some of its most prominent features to give you the gist of it:

*High replay value due to ton of unlockables from Classes, to Companions, to Trinkets, to Weapons, to new Skills/Spells.

*Neat turn-based battle featuring the usage of a 3 step action-point system consisting of Movement (Step 1), Utility (Step 2), and Attack (Step 3). This allows tons of combo and synergy between classes and companions!

*A dynamic world where each race is in constant conflict with their arch rivals. Picking sides will further improve relations with one but at the expense of a deteriorating relationship with the other. This will reflect in the World Map (Seafaring) where they will chase each other with their ships, and you for helping their enemies.

*Tons of questing variety based on the different factions you can interact with for further replay value. Numerous dialogue bubbles will emerge during your quest for you to select with differing results based on your hero class composition.

*Tons of variety from how a character looks, with a character aesthetic that grows on you, from the heroes, to companions, to npcs, to enemies.

*Despite the familiarity of the races, many of these have their own backstory and lore, unique to Overfall. These races consist of a nemesis system involving Orcs vs Forsaken, Elves vs Hollows, and Dwarves vs Goblins, with a wild card consisting of the Vorn who is the aggressor, the Undead who populate razed territories, the Everguard who are somewhat neutral, and minor factions like Pirate Ships, Merchant Ships, and Guild Ships.

*A single play-through can be done in a relatively short time (1-3 hours). Quest are lite at best and does not have a strong narrative. This suits multiple playthroughs but does not reward players looking for a long and deep narrative.

*Buffs and Debuffs in turn-based battles are a huge part of Overfall with icons to symbolize them. Tons of strategy can be garnered from it, including combos from the stacking of buffs and debuff effects, offering greater depth. This might or might not be your cup of tea as you will need to diagnose its various status effects very often.

*Enemy AI during turn-based battles are punishing and does not hold back to ensure that the weakest link, health and defense wise comprising of your support heroes or companions are targeted with every opportunity the AI can get. Due to the rather medium to small battle layout combined with relatively high enemy movement, strategies to protect your supporters will be a challenge.

*Healing can be done at the world map by food consumption, at Inns where you can sleep and heal, and during turn-based battles in small portions via timed spells (for the most part) where healing will only commence on the next turn. You will need to plan ahead to ensure your party maintains a feasible health count before and during a battle.

*Personas which have positive or negative traits are a huge part of Overfall. Your heroes will aquire traits when you fulfil a certain requirement in-game which may completely affect your party stats either via benefiting or downright screwing your play-through to a certain degree. There is an option to remove all Personas at the Inn.

*Only two heroes can be selected at the start with extra slots for an additional two companions that will gradually join later on in the game. If both of your heroes die (permadeath) despite your companions being kept alive, the game will be instantly over. There is an option to resurrect a fallen hero, but at a cost.

*Unlockables are done from fulfilling various requirements from a mixture of hero composition, hero traits, and island types which will then trigger a questline where rewards can be unlocked once the game is over.

*The only manual control you will get (apart from combat) is via the world map where you control your very own ship. Upon landing on one of the many islands, a quest will ensue which happens via fade-in and fade-out sequences as it changes scenery from one location to the next. While this is somewhat linear, it will fare well for creators to contribute their questlines to the Steam Workshop.

*The map layout consist of randomly generated islands within a simple sea setting. Despite the heavy reliance of seafaring, the boat you are in is non upgradable and is merely used as a vessel for transportation between islands. While this is not its strong suit, it can be understood due to practicality purposes.

*You will constantly be in a race against time as the Vorn (Antagonist) increase in forces while you rally a racial faction under your banner via doing quest. Things will get a little hectic and the world dynamism will be heavily skewed in the Vorns favor if you let the timer run its course.

*Shop offers only basic upgrades in the form of upgradable skills and buffs. There are no buying of equipment. (The only way you will be able to change weapons, trinkets, and skillsets is by unlocking it in your play-through and selecting it from the character creation menu when you begin anew).

*You are unable to customize the way your hero looks. You can however rename them.

It is pivotal to take note that I heartily enjoyed Overfall, including those under "Neutral" and would definitely recommend it. However, I do feel it is important to list these prominent features down so one could make an informed purchasing decision based on their sole preferences.
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55 of 58 people (95%) found this review helpful
1 person found this review funny
36.7 hrs on record
Posted: April 10
From a single thread, many destinies are woven.

To begin with, I'd like to dully note that I'm not really a fan of the rogue-like genre. In all RPGs, I'd very much prefer being able to save my progress, 'cause I mainly play these kind of games for the story and the high probability of losing all my progress to a silly mistake that I may make in any given time is pure dread to me. But I'll make an exception and recommend a rogue-like today, considering it's story-driven part has overcome all my distaste towards the genre. Overfall, and everything that this game may offer are wondrously intriguing and fully enriched with countless things to stumble upon and discover.

As there would be a beginning to any story, our story begins with an old war. As the human armies manage to claim their utmost victory against orcish hordes - don't worry, this won't turn out to be the millionth orcs vs. humans tale - the wise Everking foresees a greater threat in the threads of future. He summons two heroes to his citadel and sends them on a quest to a foreign realm inhabited by the Vorn, a nation of ruthless barbarians. As ordered from them, these heroes overcome the challenges of the realm and steal the Disc of Ages, an odd artifact with immense power and questionable origins. As they manage to steal the artifact and go back to their native realm, hordes of Vorn follow them to retrieve the artifact at all costs. As if all this chaos is not enough, our heroes find their native realm in turmoil, ravaged by the endless war between other inhabitants of the realm: dwarves, orcs, elves, goblins, hollows and the forsaken. As informed by a messenger of the oracle Ezel, we are to take on a quest to prove ourselves to the leaders of this realm, gaining favor from their races. Only then, may we find the Everking and put an end to the Vorn invasion.

The tides are rising... They are coming.

Phew, as you can see we don't have a scarcity of action in this tale. Lots to do, to discover, to wage war for and claim. Let's take a closer look on the game dynamics though. As I have stated before, Overfall is a rogue-like RPG. If your party is to perish during combat, you start a new game. But with each playthrough, you possibly unlock a series of other upgrades, various companions and talents which could be chosen during your new playthroughs. We take the role of two heroes - a fighter and a cleric as we start, but there are many other unlockable classes to pick as we progress - and lead them in their journey. We travel with a ship and visit different islands or cross paths with other ships which will all contain various well-written random encounters that we may pursue with either diplomacy or pure combat. Through these encounters, we collect heroes, allies, materials, abilities; and progress our main story by choosing a side in this conflict of many nations. As time passes, the Vorn invasion takes a progress also, changing the tone and the difficulty of the travelling map equally.

Display options are incredibly good with countless unique cartoonish character designs and beautifully arranged background arts. The introduction cinematic is a triumphant beauty with ink swirl art and strong narrative depiction. As we rarely stumble on the rogue-genre, the whole world is living and it is more than possible to discover an encounter that you are yet to see in your 20th playthrough or even furthermore. All encounters that you may pursue carry well written script and appropriate choice options to deal with given problems. The subtext of most encounters are weaved out of both humorous and fitting homages to the fantasy genre itself.

I wouldn't know much about an appropriate rogue-like gameplay, but RPG options are better than most RPG games out there; both with encounter variety and character ability customization through unlockables. Your characters will gain random treats that will affect their abilities through their experiences, yet using your environment and choosing your battles carry utmost importance for any encounter you may stumble upon. Dying is a natural part of the game, and it's fine as you may use all unlocked abilities in a new playthrough anyhow. The default difficulty has been a tad bit cruel for my own gaming abilities, so I'm glad that there has been a recent patch to arrange difficulty. Now I can actually play the game and enjoy the story with an easy mode!

I've been following this one from Early Access and I'm not usually in favor of promoting those since you'd never know if it would actually worth it, but the attentiveness of the developer crew has been not only promising, it's briefly exalted! The game gets a minor update here and there nearly every day; and a major one once in a week to either add a new option or improve gameplay with countless fixes. Their reply rate in the community and their manner of addressing every little detail gracefully are all welcoming changes in this market. I strongly hope Overfall to get a lasting place among all-time favorites of all roguelike and RPG lovers alike! This is a journey worthy of taking any day!

Disclosure: A key has been provided by the developer for the purpose of this review.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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48 of 54 people (89%) found this review helpful
1 person found this review funny
7.4 hrs on record
Early Access Review
Posted: April 10
Another Human/Orc settlement needs your assistance!

Overfall is a story-driven rogue-like with turn-based combat from developers, Pera Games. You play as two adventurers who have been stuck in a mysterious portal for three centuries. A lot has changed in three centuries and you now face a world being ravaged by a faction called the Vorn. This group of experienced and ruthless raiders are not only incredibly dangerous, they are expanding incredibly quickly and it is up to you stop them!

Full Disclosure: A review copy was provided by the developer.

As you can see from the store page, Overfall is a good looking game (and it’ll only ever look that good since the game’s graphics settings are limited to resolution). The combat animations are all very good as well, sometimes they felt a little over-the-top but nothing too bad. However, Overfall’s audio is currently a bit hit and miss. This is because, while the sound effects are great, there quite a few actions which do not have sound effects. Again, it’s not a huge issue and I imagine they’ll be added in later since it is an Early Access game but I did find it a little jarring when some characters/actions made sounds and others didn’t in combat.

Your goal in Overfall is to stop the Vorn. As you’d imagine, you’re not going to be able to stop a huge faction of raiders on your own, you’re going to have to help the game’s other factions to gain their support. The other factions are:
  • Humans
  • Orcs
  • Everguards
  • Goblins
  • Elves
  • Dwarves
  • Forsaken
  • Hollow
Improving your relationship with these factions high enough will make them view you as a friend/ally and so they’ll help you with your mission by giving you any resources you need when you visit their homeland. These missions generally entail helping the factions with issues in their settlements. Since most islands are home to two factions, such as Human/Orc, many of these missions have something to do with decreasing the tension between the two factions. You travel between the islands on your boat and as you travel, time passes. As time passes the game’s ‘doomsday clock’ progresses, meaning the Vorn grow in strength until they eventually win, unless you stop them of course.

Your relationships with the game’s factions are improved by completing missions which help someone from one of the factions. Completing missions will also increase your worldwide recognition. As well as the Vorn, you are also unable to improve your relationship with Humans or the Everguards. Humans are always friendly and will still give you missions whereas the Everguards are more of an enemy faction, you can choose dialogue options to avoid fighting them but they aren’t the most likeable faction going so you’re probably going to want to kill them all! Once you’ve completed enough missions you’ll have high enough recognition to recruit up to two adventurers to help you in combat. Adventurers can be found all over the world and will ask to travel with you once you complete the missions associated with them. If you have a slot available, you can recruit them then but if you don’t, don’t worry! You can find adventurer ships travelling around which will allow you to recruit any of the adventurers you’ve found before (even from previous runs).

Staying with unlocks, there are also main character classes, weapons, utility skills and trinkets to unlock. New classes are unlocked in a similar way to adventurers, you’ll come across a special mission where (from my experience) you will fight alongside the character with the class and when you win the fight they will be unlocked for any subsequent runs. As for weapons, skills and trinkets, I haven’t found any myself just yet but they are unlocked through completing special missions with very specific unlock requirements. New weapons come with new offensive skills, utility skills should be self-explanatory and new trinkets grant you certain bonuses such as “Weapon attacks have a 15% chance to heal self by 3”.

Combat has three different phases: the movement phase; the utility phase and the combat phase (in that order). As it stands, once you end a phase you cannot return to the previous phase, however the developers are working on adding a way to return to the previous phase if you end it accidentally. In the movement phase, you can either move normally or use your character’s special move ability (with a two turn cooldown). These vary from character to character but they range from a massive leap dealing damage to adjacent enemies to leaving a healing aura on adjacent tiles while you walk to heal allies. The utility phase lets you use your class-specific skills. These skills are mainly focused on applying buffs to allies/yourself or applying debuffs to enemies but there are some skills that do other things too. The combat phase is where the real action happens, you can use your weapon-specific attacks to deal damage to your enemies. Melee focused classes can generally only attack targets adjacent to them but magic/ranged focused classes can attack from afar. One thing I will say, combat is tough as nails to begin with. Early on in a run you’ll want to avoid combat for the most part as pretty much anything can kill you, don’t pick fights you can’t win because believe me, you will die.

As I mentioned earlier, Overfall is actually a story-driven game, surprising for a rogue-like. You’d think this would have an impact on replay value but the game has two key features which, when considered with the game’s unlocks, mean the game does have a fair amount of replayability. First of all, your two main characters have special dialogue options during some conversations. Choosing one of these will make a difference to how the story plays out, even choosing different ‘normal’ dialogue will change how the story plays out. While these options aren’t enough to create an entirely new story, there’s enough variation (especially once you start playing with new classes) to prevent them from being tedious when you encounter them again. The stories themselves are generally very good though I did notice quite a few grammatical/spelling errors in the writing, not a huge issue but something worth mentioning. The other feature which helps keep things fresh is a built-in Story Builder with workshop support. This allows players to create and share their own quests which can be added to the game to supplement the quests already there. I haven’t played around with it too much but it does have a tutorial to help you get started and it does look reasonably straightforward to use.


With interesting stories, excellent turn-based combat, lots to unlock and great aesthetics, Overfall is a thoroughly enjoyable story-driven rogue-like.

Lone Ranger Reviews.

El K.
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34 of 39 people (87%) found this review helpful
2 people found this review funny
7.6 hrs on record
Pre-Release Review
Posted: March 5
Open world fantasy RPG

Overfall is an open world fantasy RPG that was successfully funded on Kickstarter. It has a turn-based combat with a focus on party encounters. The game features over a hundred different locations and dozens of NPCs, party companions and enemies.

The game starts off with a small introduction and after creating your two starting characters you are tossed back into the world. The story is pretty simple, you were sent on a quest to another world by your king and while you were there, centuries passed on your homeworld, while to you it was only a few days. Now, on your return, you find out that your king has gone missing and that your world is in chaos with various factions fighting for control and supremacy.

On your quest you’ll be traveling by boat from island to island and you can board any ship you find at sea, and they will react to you depending on your reputation with said faction. During dialogue you can choose to either trade, attack or persuade the enemy.

Combat will feel pretty familiar to anyone who has played any turn based tactical RPG. However, instead of having a certain number of moves per unit, Overfall arranges the combat in an interesting way. Each turn is divided into different phases: movement, utility and attack. During the Movement phase you can either move your character or use a special move ability such as leaping to get closer to your foes. On the Utility phase you can use abilities that don’t directly damage your enemies but still affect them in some way such as stunning or bleeding. On the last phase you get your chance to use offensive abilities to actually make some real damage to your enemies. I find this combat scheme to work rather well and it opens up many tactical opportunities.

Some characters that you find on islands or ships will let you know about certain events, such as humans that require assistance on an island. Completing tasks such as these will raise or lower your reputation with the various factions. The thing about these random quests is that they are not linear, you can either attack the other party straight up or you can try talking your way out of a fight.

Completing these random events will reward with either reputation or one of the four resources that are in the game. You have Food which is used to heal party members, Dust which is used to upgrade Utility Skills or increase the speed of your ship, Rune that is used to ressurrect or hire new companions and Frag which is the currency in the game. Completing quests is necessary to upgrade your weapons and make your party stronger.

  • Simple yet challenging combat
  • Story creator, which creates the possibility of infinite replayability
  • Gorgeous art style with beautiful backgrounds and some neat particle effects
  • Great and moody soundtrack
  • 9 different classes with full customization of skills, trinkets and weapons. You only start with a few, and it is fun to unlock more along the way
  • Feels pretty complete for an early access game
  • Reputation system with six different factions: Orcs, Elvest, Dwarves, Goblins, Hollows and Forsaken

  • Permanent death, once you lose a character they are gone for good. If you lose all characters you have to restart into a new world. While I think that this will appeal to a lot of people, I feel like having the option to continue a previous world would be nice for players that don’t like permadeath

  • I feel like there are some balancing issues. You might end up running into a combat scene early on the game which you can’t beat but still, I guess this is reminiscent of the “roguelike genre”
  • Some attacks/abilities have no sound effect but I figure this will be “fixed” on the final release version
  • No way to check what a certain buff or debuff actually does before using a specific skill. You’re only able to tell what each buff or debuff actually does after applying it, which will show a small icon above the character and if you move the mouse cursor over it you can see a small description of that status.

Overall thoughts:

Overfall is a great game and I was really surprised by it. The game by itself has a story mode with random encounters and several different classes and skills to choose from which makes the game perfect for multiple playthroughs. Not only that but the Story Creator only adds up to the replayability, even if you don’t fancy writing your own story to play, you can still check other peoples stories and download them on the Steam workshop. The combat is simple and easy to understand but yet, it requires thinking. Overfall plays great, feels great and runs great! Other than what I mentioned above, I believe I have no other complaints to make at the moment and I highly recommend this game to any fans of turn based combat RPGs or to people who are looking for a very replayable game.
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Recently Posted
81.5 hrs
Posted: September 14
Great game. I dont want to write big reviews, not enough time. but great game, wont regret getting it.
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1.2 hrs
Posted: September 10
I like this game! The UI is weirdly crowded especially the lower action bars, kindof bad..
The encounters are fun, the quests are cool enough, the world map with sailing is a nice touch.. i think i like this game. A bit overpriced tho..

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7.0 hrs
Posted: September 6
I just finished my first playthrough of Overfall. It feels like I've just scratched the surface of this hidden gem.
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5.5 hrs
Posted: September 2
Very fun and challenaging TBS. Requires multiple play throughs to unlock classes and abilies in order to process. Think FLT. Funny and odd encounters. A wide range of abilities and classes that play off of each other.

Worth the 16.99
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