Poi is a 3D adventure platformer throwback to the 90s era of classic platforming games. Explore big worlds, compete in challenge levels, meet quirky characters and pull off classic platforming feats on a journey to become a Master Explorer.
User reviews:
Very Positive (102 reviews) - 94% of the 102 user reviews for this game are positive.
Release Date: Nov 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think Early Access is a great way for us to continue iterating on Poi and also start building a community around the game. We've been working hard on Poi since early 2014 and we're excited to hear what people have to say so we can continue polishing, refining mechanics and adding new content to the game.”

Approximately how long will this game be in Early Access?

“Our intention is to remain in Early Access until the game contains enough content to warrant a full release. This will vary based on the scope of the changes, but our estimate is to release in the later half of 2016.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will include more content. We'd like to add additional worlds, challenge levels and explorer tools, as well as flesh out the story with additional characters. Time permitting, we'd also like to experiment with additional features like local co-op and requests from the community.”

What is the current state of the Early Access version?

“The game currently contains five worlds, ten challenge levels and a work-in-progress hub world. There are 50+ Explorer Medallions to collect, explorer tools, and two playable characters. The game is fully playable with a keyboard/mouse setup as well as a myriad of different controllers (Steam controller included). Some story and characters are introduced but not yet finalized.”

Will the game be priced differently during and after Early Access?

“The final price of the game will likely increase due to the additional new content and features added throughout Early Access development.”

How are you planning on involving the Community in your development process?

“We will engage with the community in the Steam forums, as well as on Facebook and Twitter. We'll be actively checking for bug reports and playtest/tuning feedback to improve the game. We're also open to larger feature requests and suggestions from the community, as we'd like to keep an open and engaging dialog with our players.”
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Recent updates View all (16)

October 19

Update #9 - Art, Bosses & Items. Oh My!

Hey Everyone,

Today we've put together another BIG update with a focus on a little bit of everything, so let's dive right in!

Warning: Spoilers Ahead

New Art!
We've been hard at work improving the visual look of the game. See if you can spot all the new models! We've highlighted a few specifics ones below:

New Bosses
We've added two new bosses to the game! Here's a sneak peek at one of them:

A new character sets up shop!
We've updated the 100 coin medallions with a friendly raccoon character who will happily take your coins in exchange for a medallion.

New Item: Camera
There's a new item available at the Master Explorer's Shop: A Camera!

Take pictures and check your Explorer Book to uncover unique facts about the characters & enemies in the game.

New Item: Big Wallet
We've increased the cap on the number of coins you can carry from 300 to 500, but you'll have to acquire the big wallet first! Note: This means we've also reduced the default max coins from 300 down to 100.

New Music (and Sounds)
All-new Sinking Sands track
All-new Boss Battle track
All-new Mini-Game track
All-new Challenge Level track
New jingle added for medallion reveals
New voices added to NPCs & enemies

Updated Medallions
We've gone through and improved a BUNCH of medallions to make them more interesting. Here's a list of the ones with the biggest changes:
  • Cozy Canyon: The Flower Festival
  • Cozy Canyon: Mystery of the Lighthouse
  • Mount Magma: Smoke at the Stone Tower
  • Mount Magma: Bombing for Fossils
  • Sinking Sands: Bell Tower Climb
  • Sinking Sands: Radio Tower Repair
  • Crystal Cavern: Jailbreak Jam
  • Crystal Cavern: The Pit

Super Jump Bug Fixed
We had a difficult time reproducing this rare bug, so if you see it again after this update, please tell us about it on the forums. Otherwise, it should be 100% fixed!

Mini-Features/Bug Fixes
  • A special new area has been added by entering the spaceship in the hub
  • Some NPCs will now walk around
  • New "Fossil Collected" outro cinematic & player animation
  • Steam leaderboards can now be sorted by Global, Local & Friends
  • The Bucket Heads in Sinking Sands have a special new look
  • Enemy bats have a new attack effect

17 comments Read more

August 26

Mega Medallions Patch Notes

We've got a quick Friday update with some improvements based on everyone's feedback from the big release this week.

Golden Gears in Explorer Book
We've added a new tab to the Explorer Book to help make it easier to hunt down all those Golden Gears!

New Spaceship Art
Here's a sneak peek at some of the new art we hope to incorporate throughout the game. Let us know what you think in the forums!

100th Medallion Added to the Forest
We've added a new medallion to the Forest as a reward for those of you who collect 100 coins.

Developer Twitch Stream
We'll be streaming later today on our official PolyKid Twitch channel, so feel free to hop on over and ask us your questions. We'd like to stream more often if there's enough interest, so we hope to see you there!

User Suggestions & Fixes
  • Keys reset properly during Challenge Levels if you restart or fall off the level
  • Golden Gears are now affected by the Magnet Item
  • Easier to talk to NPCs from any direction (not just standing directly in front of them)
  • HUD shows which key/button to press to exit hanging & over-the-shoulder camera modes
  • Forest tutorial no longer plays again when collecting the first Forest medallion
  • Removed debug sphere that was following the player while soaring
  • Fixed leader board timer exploits due to restarting levels (0:00 bug)
  • Fixed a bug where pushing to turn the Airship was slippery
  • [Possible] Bug fix for options menu disappearing when changing resolutions
  • [Possible] Bug fix for Snails spawning below ropes
  • [Possible] Bug fix for slow soaring speeds during the soaring mini game

Hotfix Notes (build #1306652)
  • Fixed a missing texture on the girl's face
  • Fixed a bug with collecting invisible Golden Gears
  • Fixed a bug where some NPCs (ie, Spooks) couldn't be talked to
  • Fixed a bug where you could get stuck talking to the Archaeologist after playing the Fossil Hunter digging game
  • Fixed a bug where you could get stuck bouncing on an enemy forever after collecting a Medallion
  • Fixed a debug 'test' text on the fossil island in the hub
  • Added missing colliders to some rocks in the Forest
  • Reduced the rolls task from 1000 to 500
  • Prevent hearts from being collected if you're at full health (also applies to the magnet item)

We look forward to hearing your thoughts as we continue to improve Poi based on your feedback!

Have a great weekend,

Paul & Ben

8 comments Read more
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“Reminds me of every whimsical platformer I played in the 90s”
Rock, Paper, Shotgun

“Poi looks like all the best 3D Mario games combined into one”

“I can't deny the allure of Poi's colourful, skyborn universe”
PC Gamer

About This Game

Poi is a 3D adventure platformer throwback to the 90's era of classic platforming games.

You'll explore large areas and smaller challenge levels in a search for explorer medallions. Getting those medallions won't be easy though, as you'll need to pull off classic 3D platforming feats in order to grab them. Run, jump, flip, bounce, balance, climb, slide, swim and more to collect them all for every level. Equip explorer tools, defeat enemies and meet new characters to unlock additional worlds to explore.

Pick between a rambunctious runaway boy or girl character as you embark on a challenging journey to uncover the many secrets scattered across the world of Poi.

Key Features

  • Adventure: Explore new worlds and the skies of Poi in search of 50+ Explorer Medallions.
  • Challenge: Set the fastest times in online leaderboards across several challenge levels.
  • Mastery: Learn to pull off wall jumps, triple jumps, rolling long jumps and more.
  • Original Soundtrack: Listen to original compositions from composer Lyndon Holland.
  • Controller Support: Plug & play support for dozens of USB controllers, including the Steam controller (keyboard/mouse supported, too).

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 Series
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    • OS: Windows 8/10
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or better
    • DirectX: Version 11
    • Storage: 400 MB available space
    • OS: OS X Lion (10.7)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 650M
    • Storage: 400 MB available space
    • OS: OS X El Capitan (10.11)
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or better
    • Storage: 400 MB available space
    • OS: Ubuntu 13.10
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 Series
    • Storage: 400 MB available space
    • OS: Ubuntu 14.04 or newer
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or better
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (102 reviews)
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81 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
4.6 hrs on record
Early Access Review
Posted: October 3
One of the best games
Reminds me old style ps1 + ps2 adventure games

- you have to repeat the level of you got some types of medals (I think that dev must put continue option on all scenarios)
- game controls is bad in Steam Controller if we compare it with Xbox controller
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Most Helpful Reviews  Overall
46 of 60 people (77%) found this review helpful
1 person found this review funny
4.0 hrs on record
Early Access Review
Posted: November 8, 2015
An ode to classic platformers of the past. Cross Mario64 with the aesthetics of Zelda Wind Waker, would end up with something very close to resembling Poi. If more Early Access games were in this state, steam wouldn't have such a bad name.
Starting off with a basic obstacle course to refine skills, immediately you should feel at home with the controls. All your favorite moves from Mario are here, walljumps, triplejumps, slidejumps, quickturn backflips, the works. Not only does it feel familiar but was very responsive as well. Didn't test keyboard and mouse as it's more a gamepad based game. After clearing the tutorial you progress into the main world, which currently consists of a 'hub' containing 2 full maps and an npc who sells unlockable mini challenges. All included global scoreboards for those adventurers seeking further glory. While Zelda had a boat, Poi has an airship and your character has a deployable parachute! Yes, you don't technically fly very far but effects are in place to make it feel both believable and magical.

Technically speaking, Poi should run a range of systems, supporting screen resolutions of 4k+ and toggles for godrays, depth-of-field and heat-haze, Controls were intuitive but unfortunately unable to be remapped. Probably the games biggest flaw at the moment is the lack of content, veterans could complete what it offers in under 2hrs. With that said for those 2hrs I had a smile from ear to ear, thanks to the devs for taking me back to my younger years in the best way possible. Look forward to seeing this wonderful game evolve further. Cheers folks. :)
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18 of 20 people (90%) found this review helpful
5.4 hrs on record
Early Access Review
Posted: November 9, 2015
I instantly fell in love with Poi from the second I started playing..
With that being said, it doesn't feel like you get a good amount of content for the asking price.
I'm still recommending this game because of the fact it so closely resembles games I loved to
play on N64 when I was a kid and hope more content will be released soon. :)
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16 of 20 people (80%) found this review helpful
1 person found this review funny
36.8 hrs on record
Early Access Review
Posted: November 12, 2015
What a game.

I heard about this game a while back from the Kickstarter, and I was pleased to see another collect-a-thon coming to the market. We already have great games like A Hat in Time, Yooka-Laylee, FreezeME, and more releasing soon, and this is the icing on the cake for me.

I am also a speedrunner. I like to push games to their absolute limits, and see what I can do within the worlds they give me. Poi has some features for people like us, such as the in-game leaderboards and timer. These are very nice additions, and I am glad to see them incorporated within the game.

The movement feels a lot like Super Mario 64, and that's a very good thing. There are not too many cases where I lose a run due to weird movement, and that's good. The levels are also pretty good. They're a bit barren, but I assume that since it's in Early Access, that will change as the game evolves.

I love this game. If you like speedrunning or collect-a-thons, I would strongly recommend purchasing this. I will update this review once the full game comes out.
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11 of 12 people (92%) found this review helpful
1 person found this review funny
6.7 hrs on record
Early Access Review
Posted: August 5
If you loved Banjo Kazooie, Legend of Zelda: Ocarina of Time, and Super Mario 64. You are in for a real treat.

This nostalgic (if yourre 27 like me) game will bring a big cheesy kid smile to your face as you explore this new world that brings back the memories of your childhood.

If you are new to the platforming genre, this game is a great way to break the ice.

nothing more to say except that I've already had a blast =)
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16 of 22 people (73%) found this review helpful
1 person found this review funny
0.6 hrs on record
Early Access Review
Posted: November 6, 2015
This game is a great spiritual successor to Mario 64! It's got a lot of great mechanics from Mario 64 that you'll find familiar, such as the triple jump, but it also integrates in a lot of newer ideas. It's got ledge grabbing, which you'll be thankful for on the harder levels, equipment (like the leaf sail from Wind Waker!) and leaderboards for timed runs of levels!

It's great to see a 3D Platformer that actually focuses on challenging platforming. The "far away" levels are especially hard! It makes it all the more rewarding though to see yourself on that leaderboard!

The game is early access, which shows sometimes, but the gameplay is already very solid. I've got high hopes for this game!
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12 of 16 people (75%) found this review helpful
1 person found this review funny
3.6 hrs on record
Early Access Review
Posted: August 6
Product received for free
A 3D Adventure Platformer
+ Absolutely full of charm! If you enjoyed 3D platformers from the N64/Playstation->Gamecube/PS2 era you will feel like a kid again when you play Poi. ♥
+ Heavily influenced by Mario 64 / Sunshine. To some, this may sound like a bad thing, but everything just feels so right almost like you are playing a new Mario game. There are tons of references I could list, but triple jumping, and jumping on enemy heads to defeat them are things you will notice right away.
+ Visually the game is just full of appeal. Somewhat "polygonal" in nature, but I feel like this was to mimic games of old, and personally I just think the game looks fantastic.
+ The gameplay or I suppose I should say "the controls" feel almost perfect! Plenty of ways to jump, hop, climb, run, roll, and lunge around. Really shows off the right way to make a 3D platformer, and is a ton of fun to play.
+ The level design is spot on. You really couldn't ask for better obstacle courses, and areas to jump, flip, and collect all sorts of things. Also, very similar to Mario, you can replay areas with new objectives to get additional medallions (stars). Along with this, each time you play a level the weather / day / night cycle changes so you get a new perspective of the stage each time.
+ The soundtrack.... feels so nostalgic... it is sooooooo goood! Good enough to be background music in movies! The composer Lyndon Holland deserves a reward! The music fits the game so well, I loved every moment!
+ The game is a bit casual, but I honestly thought this was a good thing. You rarely every have to replay stages or reset your progress. There's plenty of checkpoints, and enemies are not very hard to avoid or defeat. (This is also a great game for kids!)
+ Lots of side-levels or challenge stages that are short and sweet that help keep the game feeling fresh. (I especially liked the slide level)

- The one thing that is sort of missing from Poi is that there doesn't seem to be any challenging enemies or bosses to defeat. Most of the enemies are just distrations that you try to avoid, or you jump on them to kill them easily.
- I was frustrated a bit with the hitbox when jumping on enemies. Sometimes you will go to jump on something only to get damaged when you land. This happened a lot with the mole creature.

[Side Note: This review may be a little biased as I have not played a good 3D platformer in a long while]
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8 of 9 people (89%) found this review helpful
1.8 hrs on record
Early Access Review
Posted: March 30
Poi is a 3-D platformer that has you exploring various worlds looking for things to collect.

The main goal of the game is to collect medallions in each level. Instead of free roam, each level has you select a medallion to go for which can alter how the level is designed. An example is the Crystal Cavern level where the first medallion you collect will turn on the lights and power, which will cause all future medallions to be in a lit cavern with running machinery. Each level has six medallions to find, where four of them are in unique areas sometimes requiring you to solve a puzzle, while two others just require you to either collect 100 coins or 7 keys to make them appear. Each medallion will record how long it takes you to collect it, and this time can be used to compete with other players to see who can collect them the fastest.

Collecting coins during levels lets you buy explorer tools and unlock challenge levels. Tools include a shovel that lets you collect fossils found in levels, and a compass that will show important objects in a level. Challenges are just short levels that have a unique set of obstacles and just requires you to reach the medallion at the end of the level. There are no coins or anything else in challenge levels, but competing with other players for the shortest time is what will bring you back to them.

Your character is very simple, who can easily run and jump around. There isn’t anything special about walking and running, but jumping comes in a variety of styles. Your standard jump can be extended by double jumps, and jumping in succession after hitting the ground first will cause future jumps to go even higher. Wall jumping is also present, where you can jump back and forth between two walls that are fairly close to each other.

Should You Play Poi?

Casual(Easy): Quite possibly one of the easiest games that you can buy, it is an excellent choice if you don’t want much of a challenge. However, it may actually be too easy even if that is what you’re looking for.

Casual(Quick Play Sessions): Your progress is always being saved and most medallions and challenge levels only take a few minutes to complete.

Hardcore: Even the hardest medallions and challenge levels require very little skill, so the only thing that hardcore gamers will like is speedrunning through levels to become number one on the highscores.

Children: Just the art style alone makes it clear that it is a game that children will enjoy. On top of that, the lack of difficulty also makes it a perfect game for younger ones to play.

Longevity: Collecting most medallions and playing through the challenge levels will take you between 1-2 hours. Finding everything in each world can make the game last a few more hours, while speedrunning medallions and competing for high scores can make the game last even longer.

State of the Game

Options: The settings menu is very simple; with basic volume sliders, graphical options, and camera sensitivity. While it does show controls you aren’t able to change them, but the game is simple enough that it isn’t a problem.

Optimization: Poi has simple cartoony graphics and runs well on any modern computer. Loading into the hub and levels happens almost instantly so you never have to sit and wait to play.

Audio: The level selection hub and levels all have their own unique music to listen to. There are characters in the game but there is no voice acting of any kind.

Operation: You will be controlling your character in third person while you are exploring levels. The camera can be freely moved around as you explore and can also be zoomed in and out, but it will sometimes be controlled automatically in some areas and may cause the camera to be in a bad location. Jumping can be a little odd at times, especially when you are in areas with walls and slippery slopes. This is especially noticeable when you miss a platform or something and as long as you simply touch something, you regain the ability to do a double jump.

Completion: The mechanics of the game appear to be complete, which means it's just content that needs to be added. There will be additional explorer tools that can eventually be bought in the store, allowing for more things to be collected in the levels. New worlds and challenge levels will also come in future updates.

Personal Thoughts

I grew up playing many of the collect-athon platformer series including Super Mario, Donkey Kong, Banjo-Kazooie, Jak and Daxter, and many others. You very rarely see games like them these days which is a shame. While there are still many platformers of all kinds being made, Poi is probably the only current one in 3-D that focuses on exploration and collecting objects. Unfortunately, there are big things keeping it from being as enjoyable as the classics.

The main thing is that it is simply too easy and simple. Most medallions only take a few minutes at most to reach, and the paths and "puzzles" needed to reach them barely require much thought. Being easy is one thing, but the game is riddled with tons of hints on top of that. There's even an item you can buy that will show you where most stuff is hidden, making exploration almost pointless. Combat is non-existant(which isn't a necessity) and you will almost never die in the game. Even if you do happen to die, checkpoints are located right before "hard" areas so you're right back at the spot.

The older games had tons of other mechanics besides jumping around and gathering items, which is pretty much the only thing to do in Poi. It's not that collecting items is boring, but having them do something or have meaning is very important. Collecting coins lets you unlock challenge levels and buy explorer tools, but you can buy everything very quickly and coins become pointless afterwards. It would be nice to see more of what was in platformers of the past.

When I think about it, just a single level from a classic 3-D platformer, such as the Bob-omb Battlefield from Super Mario 64, had more depth and entertainment than the whole of what currently exists in Poi, and that is saying something. The first star that you go after requires you to climb a mountain and defeat a boss, all the while you are; exploring a battlefield that has a variety of enemies, cannons that shoot you into the sky, wing caps that let you fly, secret areas to find, rolling balls that need to be avoided on the climb up, and more. Yet in Poi, the first medallion just requires you to barely travel into the level and simply flip a switch, which causes platforms to move and you're already at the medallion.

When to Buy Poi

Price: Poi currently costs 15 dollars on Steam, and is likely to increase as it nears completion. This is a lot of money for the amount of content currently available in Poi, and if you're looking for a game with some kind of difficulty or depth, then it definitely isn't worth your money.

Involvement: As there is very little story, there is no problem at all to get involved in the game while it is still being developed. It is very unlikely that your progress in the game will be reset, and if anything the time highscores on each level will be reset if big changes are ever made.

Conclusion: You should only consider buying Poi if you're looking for a simple platformer game and don't want much else.

Read more reviews like this at http://www.ratsplat.com

Follow my curator list for future early access game recommendations:
Was this review helpful? Yes No Funny
14 of 21 people (67%) found this review helpful
5.5 hrs on record
Early Access Review
Posted: November 9, 2015
Platform lovers this is the game you have been waiting for.
Poi is perfect mixture of Mario64 and Disney adventures.
Even in Early Access and some features locked game looks and runs great.
Graphic have super cute models and textures, and sound is followed with cool music that wont bother you any time soon.
I wont reveal much of gameplay but some levels will give you a very hard time.

Graphic: 8/10
Sound: 8/10
Gameplay: 10/10

Strongly recommended to nostalgic 90's players and everyone who are in platform games.
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
2.8 hrs on record
Early Access Review
Posted: December 2, 2015
A promising start to a 3d platformer in the vein of Super Mario 64 and Banjo-Kazooie. Right now there are two fairly simple worlds, but the foundation is there for a solid game. You can choose to play as a boy or a girl, and after a short tutorial level you take a ship into the sky.

The sky hub world reminiscent of Zelda: Skyward Sword with various floating islands. World selection is done by rotating the ships wheel, which takes you to a select screen like Mario 64, though like Mario 64 you can find the medals out of order. Medals are their version of stars, keys are their version of red coins, and there is a medal for collecting 100 coins in a world. The only downside is, like Mario 64, the game pops you out of a world each time you collect a medal. There are no changes between "acts" like the 3D Mario games, so there isn't a compelling reason for this. Collectibles and objectives for medals reset, so if you prefer to explore at your leisure rather than following the objective the game sets for you, you may find yourself partway through earning multiple medals as you're exploring only to have to choose one and restart the others. I would prefer it to be more like Banjo-Kazooie and leave you in the world to keep exploring.

You can also spend time exploring to fill up the journal with locations and fossils. Doing these things gets you experience to level up, which is the way this game opens up new worlds. In the hub world you can use coins to purchase special abilities. There are is also a cannon in the hub world that can take you to special linear challenge stages sort of like Super Mario Sunshine.

The moves are familiar, from triple jumps to wall jumps to double jumps. It's not quite as tight as a Mario game, but it controls well.

I recommend this game to anyone yearning for a return to the N64 platformers of old. With time and more content, it promises to be something special.
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Recently Posted
1.3 hrs
Early Access Review
Posted: October 20
Great game. Very clean, simple graphics, easy controls, and some fresh features. Definitely recommend.
Helpful? Yes No Funny
like.... 1,000 Ninjas
7.8 hrs
Early Access Review
Posted: October 15
Are you looking for a modern throwback to 90's platformers? This is your game! Tight controls, varied level design, with a twist of challenge thrown into the mix. Definitely a good time.
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: October 12
I just started playing this and wow did I go back in time. I played Tomba as a kid, and this... this just nails the brief. Everything from the quaint audio to the general mechanics (which could use some work - but for early access it's amazing) to the feel of meeting unusual characters who just bring you joy.
Dammit! To put it bluntly, charming AF. I will be awaiting the full release. Please do not let us down. I'll pay twice to make this happen #giftidea.
Thoroughly looking forward to the road ahead. Good luck guys. I appreciate your effort.
Helpful? Yes No Funny
Some Awesome
0.4 hrs
Early Access Review
Posted: October 8
If Super Mario Sunshine and Wind Waker had a baby it would be this game.
Helpful? Yes No Funny
1.1 hrs
Early Access Review
Posted: October 3
Neat graphics, solid soundtrack, no voicee acting but just some mumblin`, double jump, exploring, digging, flying, competitive tasks - not too easy, but easy enough if you just want to follow the story.
Helpful? Yes No Funny
6.2 hrs
Early Access Review
Posted: September 29

Fun N64 style platforming, with fairly embedded respects to the Super Mario 64 game. Had fun playing this game late 2015 and have enjoyed seeing it grow through updates since then. Slightly kiddish in difficulty, but can still be fun for the adults who grew up with games like these.
Helpful? Yes No Funny
Statutory Crepe
4.0 hrs
Early Access Review
Posted: September 19
Great game. If you were a fan of Super Mario 64 this has a similar feel but not a copy by any means.
After getting every achievement, I can say I definitely recommend buying this game.
Helpful? Yes No Funny
3.8 hrs
Early Access Review
Posted: September 19
While I usually pay no mind to early access games this was a real treat to sit down and play. Still, I probably won't touch it again until it fully releases, but I will be sitting in anticipation until then. If you enjoy the collectathons of the past like Super Mario 64 or Banjo-Kazooie, this is for you.
Helpful? Yes No Funny
6.0 hrs
Early Access Review
Posted: September 19
1. This game is good times, simple as that. My biggest complaint is it's not yet finished and I want to play more.

2. As of the middle of September 2016, gameplay feels really solid. There are some glitchy bits here and there but overall the mechanics feel pretty complete. It controls basically in the manner of more or less every 3D platformer ever and that is just fine.

3. The story elements are not nearly so close to being finished. You play as a boy or a girl who has to go places and do things for some reason.

4. The thing that continually impressed me was how you could miss a jump or fall off a ledge you were following and somehow wind up in a new area w/ new things to explore. I would routinely get sidetracked on the little missions you are given and would often find myself doing something completely different than what I sent out to do.

5. I really enjoyed the music but could not shake the feeling it was bit generic.

6. My least favorite part of Poi was the enemy design. I can't quite put my finger about what bugs me about them but they mostly struck me as a bit cheap.

7. There is only one boss battle in this so far and it is honestly not great.

8. All of the various worlds both looked different and had different elements that made them play different. I think this could be pushed farther but it's a good start.

9. I am not sure if it's in the plans but the characters are all minimally voiced. They just make a grunt or say hi or something when you talk to them and then you have to read the text on a screen.

10. Number 9 is actually a good thing in my point. Having everything voice acted is overrated.

11. The one thing that is a bit wonky about gameplay is sometimes when you manually adjust the camera, the game will re-take control over it too quickly, which is annoying as all get-out but not game-breaking or anything.

12. This has a solid amount of content already for early access. I imagine if you are one of those 100%-ing goofballs, it could take over ten hours to do everything. I played about six and am waiting for new content before diving back in.

13. It bears repeating that I will dive back in and play this once there is more to play. It's relaxing, it's cute, it's fun. It's worth playing.
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