Dodge bullets, missiles and lasers in battle as you wrap your head around that bunny girl costume! Combo away with your mighty Piko Hammer or spam various spells from afar with your fiery fairy friend. Explore and explode through Rabi-Rabi Island as you collect power-ups and uncover secrets...
User reviews:
Overwhelmingly Positive (224 reviews) - 95% of the 224 user reviews in the last 30 days are positive.
Overwhelmingly Positive (1,864 reviews) - 97% of the 1,864 user reviews for this game are positive.
Release Date: Jan 28, 2016

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Recent updates View all (18)

June 23

Rabi-Ribi 25% Off! Cocoa damage control in progress and Ver 1.51

Always looking for ways to make money, Cocoa kept experimenting with ways to make prices explode.
This time, something unexpected happened and the effect backfired.

Now Rabi-Ribi is 25% off during Steam Summer Picnic Sale!
Items also affected by the blast include the UPRPRC Edition, the Soundtrack and the Artbook.
They're all 25% off now too!
Grab it before Cocoa blows the prices back up!

In other news: Rumi will be making some extra food for the next few days.
(Patch Note below)

Rabi-Ribi :
Soundtrack :
Artbook :

v1.51 Mini Update :
- Minor Bug Fixes
- Reduced Video RAM Usage
- Updated localization files. (EN/JP/ES/DE/FR)
- You can now punish Cocoa in Rabi Rabi Town for an achievement.
- Added cutscene/dialogue control displays. (Only appears early in the game)

43 comments Read more

June 18

Ver 1.50 Bonjour! Hola! Hallo! Welcome Back and おかえり ! Irisu's Lovely Literary Language Update

Irisu's Lovely Literary Language Update

- New Languages: French, Spanish and German
- New replay mode: New Game+, for players who want to start over with an end game save at a higher difficulty with a bonus.
- Edited English and Japanese dialogues (日本語翻訳アップデート)
- Buffed purple magic's damage
*Normal Shot: The more outward the shot is, the more damage it has.
*Charged Shot: Base Damage increased, double charge shot now a ring of projectiles.
- Three new achievements.
- Achievements now in all game-supported languages.
- Comic/4-Koma Volume 3B Added in "COMIC".
- Bug Fixes

ARTBOOK/OST DLC : Added new BGM "Rabi-Ribi Piano Title" by Daniel Brown. Also available in "Artbook Mode" and "Sound Test Mode".

Also, if you missed the E3 annoucements, Rabi-Ribi is coming to PS Vita and PS4!

89 comments Read more


“ of the best indie titles of 2016, bar none. You’d be doing yourself a massive disservice by not giving Rabi-Ribi a shot.”
9.5/10 – Christian Vazquez, SyFy Games

“I can’t recommend the game enough as I had a blast playing it before release and will continue to have a blast playing it for the days to come.”
9.5/10 – We Touch Games

“There is nothing a bunny-girl can’t do.”
4/5 – James Cunningham, Hardcore Gamer

About This Game

UPRPRC Edition contains
  • Rabi-Ribi Game
  • Digital OST (Original Soundtrack)
  • Rabi-Ribi Digital Artbook

There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…

Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.

Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.

Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.

Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?

– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.

System Requirements

    • OS: Windows XP or above
    • Processor: 1.0 Ghz or above
    • Memory: 1 GB RAM
    • Graphics: Any DirectX 9.0 supported card
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • OS: Windows XP or above
    • Processor: 2.0 Ghz or above
    • Memory: 2 GB RAM
    • Graphics: Any non-integrated card with DirectX 9.0 support w/ 1280 x 720 or above
    • DirectX: Version 9.0
    • Storage: 1 GB available space
Customer reviews
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Overwhelmingly Positive (224 reviews)
Overwhelmingly Positive (1,864 reviews)
Recently Posted
LeWick ッ
( 0.9 hrs on record )
Posted: July 1
very good if you have a fetish for bunny girls. I played for 1 hour and i already got addicted to it.
Helpful? Yes No Funny
Sir Slush
( 18.5 hrs on record )
Posted: July 1
It's 2AM, and I got out of bed to write this review because I couldn't stop thinking about how GOOD this game actually is.
Protip: I don't normally do that.

For the TL;DR people: Rabi-Ribi is what you get when you combine a *true* metroidvania platformer with a deft touch of bullet hell and combo-based brawler, wrapped up in a fanservice-flavored anime shell. What makes Rabi-Ribi great is that it understands the heart of these genres, and provides the best of each experience without falling into any of their respective pitfalls.

Because I want to get back to my soft, warm bed, I’ll finish the rest of this review in list form. I hope you understand.
(+) The controls are tight and responsive. Characters somehow manage to strike an intuitive balance between floatiness and the immediate start-stop nature of older platformers, such as the original Mario or Metroid games, though it is heavily balanced toward the latter’s pinpoint accuracy.
(+) Hitstun and knockback are minor enough to avoid notice or frustration, but can still provide a challenge in the right places.
(+) A large variety of useful attacks means that combat is more dynamic and strategic than most platformers, and the main use for every attack is immediately obvious while the more nuanced applications trickle easily into the consciousness during bullet-hell bossfights.
(+) The bullet-hell segments of the game (mostly the boss fights) are unique to each enemy, but all of their attack patterns are easy to learn while being difficult to successfully dodge.
(+) The difficulty is nicely balanced, and can be adjusted to the player’s skill level. I have limited experience with true bullet-hell games, but was able to clear all of the boss segments on ‘normal’ difficulty with only a moderate number of deaths late into the game.
(+) Secrets are hidden everywhere, and while some of them are immediately available, most of them will require back-tracking once the player has gained new attacks or mobility options. The game has the same sense of exploration as Metroid’s hunt for the power-ups, but doesn’t require the same ulcer-inducing level of perfection to reach them that Metroid did.
(+) Each new area is interesting to look at, and makes you feel you’re exploring an entirely different area of the game. Part of this due to the amazing visual and aural variety, but another large (and often unnoticed) part is due to how the level design itself changes to suit every environment of the game.
(+) The character animations are all unique, beautiful and clear in their intent and purpose.
(+) The soundtrack nicely accents the game, without distracting from it.

(?) The character designs are all fanservice-based. This can be good or bad depending on your preference, but I know I spent the first five hours of the game with my door locked out of embarrassment. After having played the game though, I would say they add much more to the game’s unique charm and style than the embarrassment could take away.
(?) The writing is filled with all the worst anime tropes, but it’s done intentionally and playfully. Again, it adds more to the game’s unique and cheerful style than it takes away.

(-) The game does have a few performance issues, usually in areas where there’s a lot going on in the background. I only noticed this a couple of times during gameplay though, and it never slowed the game down more than 30%, so it was easily still playable.

In closing, this game is not Metroid. Comparing this game to Metroid is like comparing Fallout: NV to Skyrim – they may have a lot of similarities in the engine, but that’s where the similarities end. It does, however, have everything that made Metroid great to begin with, and brings the difficulty down to a manageable level where a 100% run can feel like a reasonable challenge. The execution on this genre mish-mash is nearly flawless, and the developers' love for the game is apparent with every well-placed easter egg and nerdy reference. And the best part is that it takes only the cream from each genre, and blends them perfectly into its own style.
Helpful? Yes No Funny
( 3.4 hrs on record )
Posted: July 1
Cute girls, gorgeous custom art, and a story that grabs you right from the start!

Honestly, I skipped past this game a few times before looking into it, because a lot of games with anime chicks shown as the main thing usually turn out to be bait to buy their game, but this game is definitely a piece of art.

Having well over 100+ achievements, excellent artwork, an immersive storyline, and countless hours of gameplay, I highly recommend this game to anyone and everyone. Never layed a bullet hell game in my life, but i'm glad this is my first. The soundtrack gets your blood pumpin'. Definitely rage game material in the best way possible!

Check out my playthrough of Rabi-Ribi:
Helpful? Yes No Funny
( 308.8 hrs on record )
Posted: June 30
Helpful? Yes No Funny
Ca11 m3 g0d
( 6.2 hrs on record )
Posted: June 30
Apart from the obvious bunny girl stuff, I think it's a fun game because of the boss battles. I'm not very good at these kinds of games, so I get a rush when I beat a boss. Currently I'm stuck, but always cutting it close. While this may seem like a stupid thing to buy, I recomend it because for me it's tons of fun.
Helpful? Yes No Funny
( 16.8 hrs on record )
Posted: June 30
First thing I want to say about this game: it's an excellent Metroidvania. Seriously, I'm really surprised how enjoyable this turned out to be. I've played pretty much every iteration of Metroid/Castlevania, and a lot of games that have gone that same direction. I certainly didn't expect a game featuring a cute, barely dressed anime bunnygirl with a cute, barely dressed fairy companion as the main playable characters to be such an excellent Metroidvania.

If you have any reservations that this may not be that good, and the majority of positive reviews here are simply people gushing over the anime girls with barely a whole outfit worth of clothing between a lot of them, don't worry. It's a solid game through and through. Controls are perfect, tons of abilities, upgrades, and things to collect, excellent map/world layout, etc.
Helpful? Yes No Funny
Rabi-Ribi 10/10 Best Game 2016
( 6.6 hrs on record )
Posted: June 30
Side scrolling tohou? Hell yea this is the Jam.
Helpful? Yes No Funny
( 9.5 hrs on record )
Posted: June 30
Helpful? Yes No Funny
( 3.8 hrs on record )
Posted: June 30
Gameplay 10/10
Soundtrack 10/10
Cute bunny girl 50/10
Helpful? Yes No Funny
( 99.4 hrs on record )
Posted: June 30
Amazing game. They say "40+ boss battles, 1000+ attack patterns" and they don't lie. It's a metrodivania that ends with 15 min-long varied boss-fight that took me 3 days to beat on Hard.
It's also excels at having alot of different mechanics that are almost all useful and not just some gimmick. Dash, Air-dash, bunny-strike, boost, charge-shots, different kinds of magic, amulet, food, buffs, badges - it's all very important on bosses(especially on hard) and makes up varied and fun battle mechanics.
Rabi-Ribi do not impress that much in level-design(not that it's bad though, there's alot of secrets to find) or story - 90% of game's best is Bosses, but there's ALOT of Bosses.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
43 of 45 people (96%) found this review helpful
1 person found this review funny
17.3 hrs on record
Posted: June 3
Okay, where should I start. I saw this game quite a few times in my Steam recommendations before actually buying it. And well, not wanting to sound rude towards other "anime games" you usually read stuff like "It has anime boobs 10/10" so I didn't check the reviews when it said "Overwhelmingly positive."

Until that one day: and all reviews came up with: "Ignore the super cutesy appeal, it's a great platformer"

And this is simply what I can only fully agree with: the game is a 2D platformer - combined with Touhou like bullet hell battles - and those battles get extremely hard over time. I just saw the credits for the first time (apparently there will be quite a bit of post game content which I haven't explored yet) and boy - I was playing on "Novice" difficulty and the bosses were giving me a really hard time. I'm not saying the game's unfair:it never is. The controls work perfectly fine, they're super responsive - just make sure to get a controller to play this - in my case I remapped the buttons. But yeah, the controls and everything working just great made me never blame the game if I died (and it happened quite often).

Other than that: If the cutesy appeal would turn you off - then you'll be certainly missing out on a great and challenging platformer.

The story might be a bit absurd to be frank - a bunny gets transformed into a girl and she searches for her master. And as the story progresses she searches for her master's younger sister.
Sounds simple? Well, maybe! But all the characters in the game have a little trait - there are very many so don't expect them to be super deep but they're very charming.

So well: I recommend it!
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24 of 31 people (77%) found this review helpful
2 people found this review funny
46.0 hrs on record
Posted: June 2
"Yeah there's a chick cosplaying as a bunny at the road near the convention, you wanna come? What? nothing special!? She's beating people left and right with her hammer! it's unprecedented!" - Otaku taking pictures of Erina

That's what the game is about, you play as a rabbit, Erina, who suddenly finds herself in human form wearing bunny clothes in a hospital, following a mysterious voice, you end up waking up in a forest, sleeping on the lap of a girl who runs away the moment you wake up, from here on out, you are on your own, you have complete freedom, but I'll start by covering the game the way you are expected to play it

This game is a sidescrolling platformer with heavy emphasis on bullet patterns like shoot em up games like Ikaruga, Crimzon Clover, Touhou etc, I'm not big on platformers but I really like shmups and I have to say the combination works damn well, your weapons are a hammer, explosive carrots and Ribbon, a little (and scantily dressed, if this is a problem for you) fairy with 7 shot types, each comes with their own normal and charged shots and a Boost attack that will attack all enemies on screen while creating a little area that will buff you as long as you are inside it

At first, by using these weapons you earn experience that will improve them, but you will max and forget about them very early in the game, later on you will find items that give you new skills like hammer rolling or flying hammer dash, or passive skills like moving at normal speed while underwater, less damage from spikes and also consumable healing items

Your objective is to go around mercilessly destroying anything that opposes you because it seems everyone here loves to fight, as some 4th wall jokes will imply, from little animals to weirdos from an organization with an unhealthy obsession with rabbits (which are extinct in this world, you are like a godsend to them), although the bosses are supposed to be your friends, and if not, beating them into submission will fix that, after which they go back to town and will help send you into the real world to discover what's going on, there you get to beat otakus trying to get pictures of you (and if you are careful you get to fight the director of the game apparently).

As for stuff to do after you beat the game, it has you covered, when you beat the final boss, you unlock boss rush mode and in story mode there is something else that needs to be taken care of, featuring 3 more bosses, 2 of them in very intense dungeons, and then when you clear this post game you unlock another boss rush mode, speed run mode and if you go back to your save you can fight all bosses again but there are also special, lv 336 versions of 3 of them

Now then, say you don't have enough with all that, you have MAX ranked, no damage clear every boss and want more, the achievements show that you can play the game in challenging ways that after one proper playthrough might make you think it's impossible, I suggest you read this only after you have cleared the game once, or at least not attempt any of this in your first playthrough

At the beginning of the review I said you have complete freedom, you can play the game events in any order you like, you are supposed to go back to town as soon as possible, but you can beat a bunch of bosses and delay your return to town anyway, there is also an achievement for beating the game without the hammer and another for doing a no items run, except for items that are forced on you by the story, if you have already beaten the game normally this might sound crazy but I heard when you attempt a 0% items run the game spawns springs and platforms to reach certain areas that might require double jump for example

In short, this game is an absolute blast, if you get fooled by the appearance of the game (or more specifically, the scantily dressed characters) you are missing out, but I would recommend it more because of the bullet hell aspect rather than the platforming one
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24 of 35 people (69%) found this review helpful
14 people found this review funny
18.8 hrs on record
Posted: June 8
amazing gameplay
amazing soundtrack
bunny girls
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13 of 15 people (87%) found this review helpful
15.5 hrs on record
Posted: June 7
Rabi-Ribi is a platformer where you grow stronger and gain new abilities as you progress.
  • The combat is fluid unlike most platformers; you are expected to switch between melee and ranged attacks and gain combo ranks depending how well you do (similar to Devil may Cry games).
  • Trash mobs may not be very interesting, but boss fights can be fun with all those bullet hell dodging sequences and great soundtracks.
  • You will discover secret tricks and rooms on your adventure that opens up new possibilities.
  • The story might not be too appealing, but it manages to get you into the atmosphere with distinct character personalities and interactions.

So, do I recommend this game? Yeah, go for it. Games like Rabi-Ribi deserve more respect considering anime-themed free2play/pay2win games are spreading like the plague.
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9 of 10 people (90%) found this review helpful
2 people found this review funny
2.6 hrs on record
Posted: June 23
Cute rabbit girl
Challenging bullet hell
Diverse attack combos & magic skills that you unlock through progression/exploration
Lovely soundtrack
Cute story dialogue with many cute characters and fluffy cg/sprite artwork

What more do you want? ; w; 10/10
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
99.4 hrs on record
Posted: June 30
Amazing game. They say "40+ boss battles, 1000+ attack patterns" and they don't lie. It's a metrodivania that ends with 15 min-long varied boss-fight that took me 3 days to beat on Hard.
It's also excels at having alot of different mechanics that are almost all useful and not just some gimmick. Dash, Air-dash, bunny-strike, boost, charge-shots, different kinds of magic, amulet, food, buffs, badges - it's all very important on bosses(especially on hard) and makes up varied and fun battle mechanics.
Rabi-Ribi do not impress that much in level-design(not that it's bad though, there's alot of secrets to find) or story - 90% of game's best is Bosses, but there's ALOT of Bosses.
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5 of 5 people (100%) found this review helpful
12.7 hrs on record
Posted: June 20
The bunny thing is dumb, but that fact is subject of a running joke through the game. This is actually a seriously great metroidvania title. The bullet hell elements of add to thte awesomness.

if you are a fan of metroidvania /igavania games: BUY THIS GAME

**yes there are bunnies, get it anyway. You will not regret it.**
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7 of 9 people (78%) found this review helpful
19.5 hrs on record
Posted: June 18
Great gameplay, great OST, great story, buy it even if you have not experience with bullet hells! With post-game story and now New Game+!

TL;TR: This game is great!
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4 of 4 people (100%) found this review helpful
1 person found this review funny
18.2 hrs on record
Posted: June 17
Bullet-hell in a metroidvania style.
Range of difficulties for everyone, cast of cute characters, unforgettable soundtrack, and tight controls.
Overall an amazing game.
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5 of 6 people (83%) found this review helpful
1.3 hrs on record
Posted: June 4
Rabi-Ribi is a pretty underrated game. While at first glance it might appear to be only fanservice or semi-hentai, it's a surprisingly deep metroidvania that is actively updated - since I last played it, it has gotten a new difficulty setting, a boss rush mode, and a huge overhaul to the map system. Rabi-Ribi is very projectile-based, sort of playing like a danmaku platformer, especially during boss battles, and while 50 HP might seem much when most enemies deal damage in the single digits, rest assured that it's not.

The main draw with RR is how free it is. During the first section of the game, you pass through 6 different areas, and you are more or less free to stray off and explore any of them if you want to - and know HOW to get around - and, most of all, can handle the enemies. The game even has an achievement for beating the game without getting your main weapon in the first area, despite said area appearing impossible to leave without obtaining the hammer.

I've only played the game for 2 hours so far, but it's been 2 very enjoyable hours; the main reason I've not played more is because I realized there were some cool updates coming (in particular the map overhaul; the map was the version I played's biggest flaw by far) and I wanted to get them first. The only remaining flaw now is that there are plenty of human enemies in some areas, and they are hard to distinguish from random bystanders. Then again, you can't hurt friendly NPCs, so there's no harm in shooting them a bit just in case.
There are plenty of moves in the game: your normal hammer attacks, carrot bombs, dashing, controlling your fairy sidekick and using her for magic support fire, eating food for emergency recovery... the game is more or less unplayable without a controller due to the sheer number of inputs you need to handle. (FYI, I've played through all of Axiom Verge with a keyboard with no real issues)

If you like bullet hell games or shooters in general, you'll like Rabi-Ribi. If you like metroidvanias or Super Smash Bros., you'll like it too. In fact, I'm sure this game will make you like both bullet hells and metroidvania games, even if you didn't do it before. If you're into fanservicey anime CGs, you'll have a blast, but even if you despise it, the gameplay will make up for it. Higher difficulties don't just increase the damage you take, they radically change boss attack patterns, and bundled with the free exploration, this makes for stellar replayability.
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