Dodge bullets, missiles and lasers in battle as you wrap your head around that bunny girl costume! Combo away with your mighty Piko Hammer or spam various spells from afar with your fiery fairy friend. Explore and explode through Rabi-Rabi Island as you collect power-ups and uncover secrets...
User reviews:
Recent:
Overwhelmingly Positive (111 reviews) - 98% of the 111 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (2,126 reviews) - 97% of the 2,126 user reviews for this game are positive.
Release Date: Jan 28, 2016

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Includes 3 items: Rabi-Ribi, Rabi-Ribi - Original Soundtrack, Rabi-Ribi - Digital Artbook

 

Recent updates View all (19)

August 19

Ver 1.60 Pandora's Pretty Crystal (Display) Update

Features

- Erina's Hitbox is now displayed at the beginning of boss fights and when using "Slow Movement".
- Bunny Amulet regeneration speed further increased with Regen Up.
- Each New Game+ Loop now gives a +12 Max PP bonus.
- 99 PP Limit Removed.
- Soul Heart now gives a Max HP + 5% bonus.
- These items no longer affect boss level: Carrot Shooter, Spike Barrier, Soul Heart
(Sunny Beam, Healing Staff, Explode Shot, Chaos Rod and Strange Box already have no affect on boss level)
- Added "??? Boss Rush". A preview of a upcoming new Boss Rush.
- Added an achievement.
- Added Comic 4A and 4B.

System Tweak
- Xbox Controllers: The B Button now acts as a cancel button to fit with the XBox Controller Standard. A and B Button will always act as Confirm/Cancel no matter how the keybind is changed.
- Rearranged option menu items. (Setting are all reset in this update.)
- Renamed options setting file to "options.dat".
- "Resolution" added under "Video and Sound". The default setting is 720p but now you can change it to 1080p or even 4k. (Cicini: "...4K Pixel...?")
- You can also reduce the render resolution to get a big performance boost.



720p Rita, Erina and Ribbon


v1.60 1080p Rita, Erina and Ribbon


720p Map Screen


v1.60 1080p Map Screen


720p Artbook DLC


v1.60 1080p Artbook DLC. Enjoy higher quality character art!

- Rearranged Option menu Items. (Setting are all reset in this update.)
- Rename options setting file to "options.dat".
- B Button on XBox Controller now act as cancel button to fit XBox Controller Standard. A and B Button will always act as Confirm/Cancel no matter how the keybind is changed.

Fixes
- Fixed a bug where defeating a boss during her teleporting would soft lock the game.
- Fixed a bug in Nieve's boss fight that affected hit registration.
- Fixed missing T.Chinese item descriptions.
- Fixed a text overlapping problem in S.Chinese.
- Fixed minor errors in German and French story dialogues.
- Fixed minor errors in Japanese text.
- Fixed minor texture errors.
- Fixed some text using the wrong font (Arial).
- Fixed possible Cocoa disappearing bug in New Game+.
- During Seana's 2nd Boss Battle, NPC dialogues will be skipped if the player retries after a Game Over.
- Buff/Debuff names will now stay hidden in Boss Rush and Loop3+.
- Changed minor terrain in Golden Pyramid and Rabi Rabi Ravine.
- Optimized one of the Starting Forest's background.
- Launch option "Reset all settings / Safe Mode" now deletes all save thumbnails to fix a possible corrupt image crash.

Advanced Launched Option (Rabi-Ribi > Properties > Launch Options)



- Added "-monitor0" to "-monitor6" for launching the game in different monitors.
- Added "-softsound" to disable hardware sound mixing
- Added "-nosound" to disable audio output.
- Added "-safemode" to reset all settings.
- Added "-nopreload" to disable texture preloading.
- Added "-dx9" "-dx9e" to force DirectX Version.

The following options should only be used for troubleshooting and may do more harm than good:

-dx0 -4:3 -16:10 -21:9 -70hz -75hz -85hz -100hz -120hz -144hz -165hz - 200hz -xaudio2 -fasttexture -16bitcolor -nobilinear
- and two hidden bonus launched options...

48 comments Read more

June 23

Ver 1.51 Mini Update



v1.51 Mini Update :
- Minor Bug Fixes
- Reduced Video RAM Usage
- Updated localization files. (EN/JP/ES/DE/FR)
- You can now punish Cocoa in Rabi Rabi Town for an achievement.
- Added cutscene/dialogue control displays. (Only appears early in the game)

62 comments Read more

Reviews

“...one of the best indie titles of 2016, bar none. You’d be doing yourself a massive disservice by not giving Rabi-Ribi a shot.”
9.5/10 – Christian Vazquez, SyFy Games

“I can’t recommend the game enough as I had a blast playing it before release and will continue to have a blast playing it for the days to come.”
9.5/10 – We Touch Games

“There is nothing a bunny-girl can’t do.”
4/5 – James Cunningham, Hardcore Gamer

About This Game

UPRPRC Edition contains
  • Rabi-Ribi Game
  • Digital OST (Original Soundtrack)
  • Rabi-Ribi Digital Artbook


There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…

Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.

Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.


Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.

Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?


– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.

System Requirements

    Minimum:
    • OS: Windows XP or above
    • Processor: 1.0 Ghz or above
    • Memory: 1 GB RAM
    • Graphics: Any DirectX 9.0 supported card
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows XP or above
    • Processor: 2.0 Ghz or above
    • Memory: 2 GB RAM
    • Graphics: Any non-integrated card with DirectX 9.0 support w/ 1280 x 720 or above
    • DirectX: Version 9.0
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Overwhelmingly Positive (111 reviews)
Overall:
Overwhelmingly Positive (2,126 reviews)
Recently Posted
ANUS
3.0 hrs
Posted: August 26
Basically momodora with way too much dialogue, fancier (not better, just epilepsy-inducing/flashier) graphics. If for whatever reason you don't like momodora, you will certainly hate this. Other than that, the maps are big and require backtracking if you want everything. Bosses are actually very repetitive, each of them only offer slight variations in desperation moves.
Helpful? Yes No Funny
xXSkySlayerXx
30.4 hrs
Posted: August 25
Product received for free
Really love how the game is the story is really great and the battle systems is fine i'm just bad at dodging attacks.
Helpful? Yes No Funny
Cybervirus
6.4 hrs
Posted: August 24
Fun and sometimes difficult game. Gotta say I love the soundeffects!

I recommend
Helpful? Yes No Funny
Chronos
5.5 hrs
Posted: August 22
I regret spending money on this game for the story.
I should of bought it for all of the bunnygirls.
Helpful? Yes No Funny
DevScarlet
13.4 hrs
Posted: August 21
Gameplay (9/10)
-very great gameplay and replayability
-Perfect game for bullethell, rpg, and metroidvania lover
Music (10/10)
-"eargasm"
Bunnygirl (11/10)

Overall (20/10)
-It's really worth the price
-You won't get this kind of game anywhere
-A really care developer
-Cocoa :3
Helpful? Yes No Funny
楪いのり
92.0 hrs
Posted: August 17
15/10 :DDDDDDDDD
Helpful? Yes No Funny
CPU_Neptune
35.0 hrs
Posted: August 16
Do you like cute things, bullet hell, good storys, open worlds, metroid, items that let you find other items, hammers, volcanic caverns, badges that gives you buffs, steam achievements, trading cards, a good soundtrack, hard mode,an achievement thats called "<●> ω <●>", and some other things, this game is for you.
Helpful? Yes No Funny
bp
47.1 hrs
Posted: August 15
I want to like this game, but I can't. The setting is lovely. The mechanics are lovely. The exploration is lovely. The levels are lovely. The controls are lovely. The first ten hours are also lovely. Wonderful stuff, very well made, please let's have more of that.

Unfortunately, it's what in between that's rotten.

After the first six or so hours, the game starts slowing down until it feels like a glorified boss rush: really long boss fights, one right after the other, each boss getting harder much faster than you can improve as a player. Worse, they're not necessarily hard because they are HARD, they are hard because every boss has eleventy bajillion hitpoints, and each subsequent boss has that much more. The difficulty curve seems to be out of control.

This is not the kind of hard that is fun -- not for me, anyway. Fun hard is nailing a really hard 10 second long level in Super Meat Boy. Tough as nails, but it's 10 seconds. "Can you execute flawlessly for even just 10 seconds? How hard can it be?", SMB taunts you. Fifty tries later, you finally deliver.

Rabi Ribi is more like "final boss on hard is 15 minutes long," quoting another commenter who no doubt knows everything about reverse wall jump ground smashed zero range double charged rainbow attacks of doom. Fifty times ten seconds later, you're probably still in your second try.

So each boss takes a bunch of tries to nail, and maybe you didn't work twelve hours today and you have the mental fortitude to go do just that. But as you go through this necessary learning process, the game grows increasingly desperate with you. "Go buy items," it suggests. "Use your invincibility orbs," it begs. "Oh my god please forgive me and take those free buffs," it cries, knowing full well what it has done.

In a way, it reminds me favourably of One Way Heroics, which also tried to cheer you on and give you helpful advice after every run, while celebrating every single thing you did right. On the other hand, it also misses the point spectacularly.

I don't know about you, but to me, personally, a fifteen minute endurance test is not fun. You can accept the buffs on your third death in a row, but that's not fun. You can drop to the lowest difficulty level, but that's not fun. You can backtrack to buy health recovery items and some timed buffs before every boss fight, but that's not fun. There are a few good spots to grind EN to afford all that, but that's not fun. It's just doesn't feel right, and it is just not fun.

You could give me a mode where I can one-shot all bosses, and guess what? It would just not be fun.

No amount of aids dispels the nagging feeling in the back of your head that there will be a time when you'll have taken all of those aids, and you still won't be able to make it, because the developer put one zero too many in a file somewhere, and that'll probably be it.

While I should be careful about what I wish for, I'd much rather be playing much harder bosses with one tenth or less of the health each.

Momodora 4 takes many of the same elements as Rabi Ribi does and makes a much better game out of them IMVHO - metroidvania explore-a-thon with lots of enemies and bullets and dodging and bosses and stamina bars et caetera. Maybe not as charmy and definitely a lot edgier. And yet, its difficulty curve worked out really well for me: I always felt challenged, but never overwhelmed. That game only has half the difficulty levels, and you don't get to have a lot of the optional hand holding Rabi Ribi desperately offers, and it might not have any Secret Techniques, but that's because you just don't need them.

That said, while I endeavour to still finish the game (and I reserve the right to change my mind as I go along), I must now prepare myself to face the least fun part of all: dealing with high and mighty people going all "git gut" on others. I wonder if Rabi Ribi will offer to delete this review for me?

_______

Some other reviewers made negative remarks about the cutscenes, but that's just factually incorrect. Hold Y to fast forward or hit Back to skip the entire scene; that's explained to you in the very first piece of tutorial, right after "hit A to jump".
Helpful? Yes No Funny
Christmas
31.2 hrs
Posted: August 12
I've played A LOT of bullet hell games, and Rabi Ribi is my favorite bullet hell game on steam (so far). The unlikely combination of Metrodvania + Bullet hell works wonders. By the time you beat "bunny extinction" mode you'll be able to go outside and dodge the rain during a rainstorm. I highly recommend that you try this game, though be sure to play through all the chapters before you judge it. If you are expecting an eroge, look elsewhere.

Pros:

A lot of Content: I've beaten the game, the post game, boss rush, and a couple other things. I have yet to beat final boss rush, true boss rush , some of the special bosses, or explore all of the different type of playthroughs possible at each difficultly level. There's a huge world to explore, and something like what, 40 bosses? Each of these bosses have unique bullet patterns and introduce new elements to make your life harder. To put things in perspective, true boss rush averages roughly TWO HOURS to beat.

The game adapts to suit your playstyle: Want to collect all the powerups in the game and max out your character? Go for it, just know that as you get stronger so does each boss. Want to ignore movement power ups like double jump? Use hidden techs to sequence break the game. I have yet to try a 0% item run, but I've heard that certain levels will add springs and other things to make reaching new areas easier.

Replayability: As of this review, there are achievements for beginning your second or third run. These achievements are well-warranted as each run can vary wildly and offer a drastically different experience.

Cons:

Not much of a plot: You play a bunny girl trying to find her master. Everyone you meet seems to want to either capture or kill you and will do so by shooting copious amount of lasers/ bullets at you. You retaliate by hitting these attackers with either a giant hammer or by shooting bullets back at them. 'Nuff said

May be a bit too "cute/moe/anime" While the gameplay is insanely fun,I can understand that the way this game presents itself may be off putting for some people.
Helpful? Yes No Funny
Shrouded Wolf
14.1 hrs
Posted: August 10
I first found out about the game when I saw a vod of Dodger playing it and figured it seemed kinda fun. Platformers and bullet hell titles aren't usually my jam, but even despite that, it seemed like an interesting experience.
So, I've played it for around thirteen hours at this point. The game? It turned out to be not only that, but an absolutely brilliant time.

First and foremost, it's a platformer, so how's the platforming? To me, it's feels solid and responsive. I've had no issues with it what's-so-ever. Even the occasional Metroidvania thing with requiring power-ups didn't really annoy me.
The combat system feels just as tight and has a decent bit of variety of spells and the sort.
The boss fights, the ones that I've faced up until this point, despite being bad at bullet hell, I'd never felt like they were unfair or unwinnable...and, I always felt like I had the option of trying again and getting good or backing out and seeking some power-ups to assist with the fight.
Another noteworthy thing is how the game (mostly) doesn't restrict you from picking what order you do things in. You can pick what order you meet the other characters in, you can even skip things. If you want some examples, just check some of the achievements. If experiences are anything to judge by, I'm interested in playing through again once I finish just to see how things will be different.

Now, if I did have any complaints, it's worth mentioning that the story basically pants. Still, the art is fantastic, the music is enjoyable, the characters are silly and fun, and considering everything else about the game that I've already mentioned...even if story is not great, I'd still strongly recommend the title. Especially, at its pricepoint. What a fantastic experience.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
Recommended
494.5 hrs on record
Posted: July 30
You know it's a good game with a lot of replayability when it takes you neary 500 hours of gametime to get all achievements. With the anime aside, give this game a try; support the developers by purchasing the soundtrack too, I'd pay for it a 3rd time.

wew lad 148/148
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
Recommended
31.2 hrs on record
Posted: August 12
I've played A LOT of bullet hell games, and Rabi Ribi is my favorite bullet hell game on steam (so far). The unlikely combination of Metrodvania + Bullet hell works wonders. By the time you beat "bunny extinction" mode you'll be able to go outside and dodge the rain during a rainstorm. I highly recommend that you try this game, though be sure to play through all the chapters before you judge it. If you are expecting an eroge, look elsewhere.

Pros:

A lot of Content: I've beaten the game, the post game, boss rush, and a couple other things. I have yet to beat final boss rush, true boss rush , some of the special bosses, or explore all of the different type of playthroughs possible at each difficultly level. There's a huge world to explore, and something like what, 40 bosses? Each of these bosses have unique bullet patterns and introduce new elements to make your life harder. To put things in perspective, true boss rush averages roughly TWO HOURS to beat.

The game adapts to suit your playstyle: Want to collect all the powerups in the game and max out your character? Go for it, just know that as you get stronger so does each boss. Want to ignore movement power ups like double jump? Use hidden techs to sequence break the game. I have yet to try a 0% item run, but I've heard that certain levels will add springs and other things to make reaching new areas easier.

Replayability: As of this review, there are achievements for beginning your second or third run. These achievements are well-warranted as each run can vary wildly and offer a drastically different experience.

Cons:

Not much of a plot: You play a bunny girl trying to find her master. Everyone you meet seems to want to either capture or kill you and will do so by shooting copious amount of lasers/ bullets at you. You retaliate by hitting these attackers with either a giant hammer or by shooting bullets back at them. 'Nuff said

May be a bit too "cute/moe/anime" While the gameplay is insanely fun,I can understand that the way this game presents itself may be off putting for some people.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
42.0 hrs on record
Posted: August 2
Rabi-Ribi is 2.5D side scolling bullet hell rpg with lot of Hngggggggg material
Gameplay : starting you will only got a hammer to fight with enemy but of course
you will got an upgrade while keep playing . First you feel will like HOW THE F__K to beat the boss that throw alot of bullet hell to you but when you win or walk around explore the map you will feel the progress of character
Also the stage/map design is very very genius. There are some place that you can't go to in the first place but when you got more movement enhance (jump,dash ,bla bla etc) you can explore more
Music : 🎵🎵🎵🎵🎵🎵🎵🎵🎵🎵🎵🎵🎵🎵🎵🎵🎵
Enioy every moment in this game . Calm,happy music in menu | energetic,excited,cute music in explore | inspired,epic ,awesome music in boss fight.
Theme : bunny girls, fairy,succubus,shy girl, tsudere mage, happy bear twins, lovely cat twins , energetic mermaid,cat girl
Swimming suit and lot more
From all above this game got 10/10
Suggest :any players that are not familiar with bullet hell game should start on normal (should be fairly challenge to make you enjoy the game that boring novice)
Ps. This game has speed run feature
Ps2. Sorry for my english . I could explain my passion for this game better if my english skill is better that this ; w ;
Ps3. Better purchase this game with artbook ( either than custom face,expression of each character in game it also contain
mini boss, some stage, some playable character that didnt make into the game for you to try)

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
7.5 hrs on record
Posted: July 30
Great game. It was worth the price. I bought it for Harambe <3 RIP
Was this review helpful? Yes No Funny
8 of 16 people (50%) found this review helpful
Not Recommended
47.1 hrs on record
Posted: August 15
I want to like this game, but I can't. The setting is lovely. The mechanics are lovely. The exploration is lovely. The levels are lovely. The controls are lovely. The first ten hours are also lovely. Wonderful stuff, very well made, please let's have more of that.

Unfortunately, it's what in between that's rotten.

After the first six or so hours, the game starts slowing down until it feels like a glorified boss rush: really long boss fights, one right after the other, each boss getting harder much faster than you can improve as a player. Worse, they're not necessarily hard because they are HARD, they are hard because every boss has eleventy bajillion hitpoints, and each subsequent boss has that much more. The difficulty curve seems to be out of control.

This is not the kind of hard that is fun -- not for me, anyway. Fun hard is nailing a really hard 10 second long level in Super Meat Boy. Tough as nails, but it's 10 seconds. "Can you execute flawlessly for even just 10 seconds? How hard can it be?", SMB taunts you. Fifty tries later, you finally deliver.

Rabi Ribi is more like "final boss on hard is 15 minutes long," quoting another commenter who no doubt knows everything about reverse wall jump ground smashed zero range double charged rainbow attacks of doom. Fifty times ten seconds later, you're probably still in your second try.

So each boss takes a bunch of tries to nail, and maybe you didn't work twelve hours today and you have the mental fortitude to go do just that. But as you go through this necessary learning process, the game grows increasingly desperate with you. "Go buy items," it suggests. "Use your invincibility orbs," it begs. "Oh my god please forgive me and take those free buffs," it cries, knowing full well what it has done.

In a way, it reminds me favourably of One Way Heroics, which also tried to cheer you on and give you helpful advice after every run, while celebrating every single thing you did right. On the other hand, it also misses the point spectacularly.

I don't know about you, but to me, personally, a fifteen minute endurance test is not fun. You can accept the buffs on your third death in a row, but that's not fun. You can drop to the lowest difficulty level, but that's not fun. You can backtrack to buy health recovery items and some timed buffs before every boss fight, but that's not fun. There are a few good spots to grind EN to afford all that, but that's not fun. It's just doesn't feel right, and it is just not fun.

You could give me a mode where I can one-shot all bosses, and guess what? It would just not be fun.

No amount of aids dispels the nagging feeling in the back of your head that there will be a time when you'll have taken all of those aids, and you still won't be able to make it, because the developer put one zero too many in a file somewhere, and that'll probably be it.

While I should be careful about what I wish for, I'd much rather be playing much harder bosses with one tenth or less of the health each.

Momodora 4 takes many of the same elements as Rabi Ribi does and makes a much better game out of them IMVHO - metroidvania explore-a-thon with lots of enemies and bullets and dodging and bosses and stamina bars et caetera. Maybe not as charmy and definitely a lot edgier. And yet, its difficulty curve worked out really well for me: I always felt challenged, but never overwhelmed. That game only has half the difficulty levels, and you don't get to have a lot of the optional hand holding Rabi Ribi desperately offers, and it might not have any Secret Techniques, but that's because you just don't need them.

That said, while I endeavour to still finish the game (and I reserve the right to change my mind as I go along), I must now prepare myself to face the least fun part of all: dealing with high and mighty people going all "git gut" on others. I wonder if Rabi Ribi will offer to delete this review for me?

_______

Some other reviewers made negative remarks about the cutscenes, but that's just factually incorrect. Hold Y to fast forward or hit Back to skip the entire scene; that's explained to you in the very first piece of tutorial, right after "hit A to jump".
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
88 of 90 people (98%) found this review helpful
5 people found this review funny
Recommended
284.5 hrs on record
Posted: May 4
First of all let me just say; Do NOT pass this game up just because you think it's some fanservice ecchi eroge hentai thing. The only thing you'll see is some slightly revealing outfits and some minor yuri undertones. If you pass it up because of that, you're missing out on a ton of fun, trust me. (I think the game is a little underrated because of people thinking that.)


Now then with that out of the way, Rabi-Ribi is a 2D bullet hell metroidvania platformer where you play as Erina; a Bunny Girl who is accompanied by Ribbon; a Fairy. Erina focuses on close range combat and Ribbon with long range.

The story essentially revolves around Erina finding her master then finding helpers to help find her Master's sister. While the story isn't too strong, the bullet hell boss battles & metroidvania aspects are definitely the biggest & best parts of the game. It's also non-linear (after prologue) so you can go and tackle the bosses in any order you want, it makes speedruns very interesting.

Pros
+ Gameplay is very smooth & combat is satisfying
+ Cute & well done pixel graphics
+ Sprites & CGs couldn't be any more perfect
+ Amazing soundtrack that fits very well with areas/boss fights
+ Lots of different difficulties (from Casual to Bunny Extinction)
+ Tons of boss battles (40+)
+ Different badges to pick from which encourage different types of gameplay
+ Many different areas & locations to explore and items to find & upgrade
+ Non-linear
+ Speedrun + Boss Rush
+ Offers help (with buffs) when you get game over repeatedly (Normal or below)
+ Lots of Steam integration (Cloud saving, trading cards, achievements, leaderboards) which I personally, really appreciate
+ It has lots of replay value going for it with achievement hunting
+ Developer is active in the Steam discussions
+ Bunny


Cons
(I had trouble actually finding reasons to dislike Rabi-Ribi)
- Story wasn't too strong and was a little repetitive, but it works out
- It had not too good optimization at first, but it's getting better
- A few bugs here and there, mostly ironed out now (Nothing too major)
- Boss battles get re-used a several times in the story (slightly annoying)
- Slightly overpriced (If you go for all achievements, you get your money's worth for sure)


All in all, you can tell alot of work was put into the game and i'd definitely recommend Rabi-Ribi. I hope you can take my word for it with all my achievements and hours in it. Thanks for reading my review.

http://steamcommunity.com/sharedfiles/filedetails/?id=613240541
Was this review helpful? Yes No Funny
116 of 129 people (90%) found this review helpful
7 people found this review funny
Recommended
22.4 hrs on record
Posted: February 1
Do not be fooled by all the weeb anime visuals, this game is an amazing metroidvania. The explorable game world is giant, and is mostly non-linear. There are literally dozens of bosses, many of which can be tackled in any order you want with few exceptions. There is fast travel to minimize some back tracking, a shop where you can buy upgrades, and a ton of hidden secrets and items scattered all over the map.

The gameplay handles surprisingly well, and the music is top notch through the entire game. The story is sort of meh, and there's a lot of dialogue that is painful at times to read through. It doesn't detract enough from the game though.

Boss battles seem to be at the heart of the game since there are so many. They are bullet hell Touhou style fights with creative and insane barrage patterns. Playing through blind on Hard right out of the gate, I found it to have the perfect level of challenge. It's hard enough that you feel motivated to hunt down hidden power-ups, but fair enough to not discourage you. After all if you get stuck on a boss there's always a few others you can try your luck on.

After you beat the main final boss, which is a doozy of a fight that I won't forget soon, the game keeps plowing onwards after the credits roll into overtime with more challenges and extra content for those willing to see how deep the rabbit hole really goes. (See what I did there?)

Overall highly recommended for fans of metroidvanias, the game is very lengthy for the price and the replay value is there as well.
Was this review helpful? Yes No Funny
155 of 191 people (81%) found this review helpful
206 people found this review funny
Recommended
6.0 hrs on record
Posted: January 28
If you thought catgirls were dissapointing material for your parents, wait till you play this.
Was this review helpful? Yes No Funny
98 of 112 people (88%) found this review helpful
11 people found this review funny
Recommended
11.9 hrs on record
Posted: February 18
Went for the bunny girls

Stayed for the wonderful gameplay and music

When I got this I was shocked just how good of a game this really was. It's a Metroidvania mixed with a bullet hell, but don't let the name "bullet hell" discourage you. It has the right difficulty for any kind of player, new or veteran.

Please, please try this game.
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112 of 140 people (80%) found this review helpful
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Recommended
280.3 hrs on record
Posted: January 28
From CreSpirit comes a exploration platformer, bullet-hell, RPG, developed by CreSpirit and Published by Sekai Project.
[Note - I have been provided a copy of this game by its publisher but it and has no effect on this review outcome]

Introduction/ Story
Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore. I absolutely love this game as a whole mainly reason is that there is full freedom of exploration, you could easily spend your time not following the story and just hunting for hidden treasures or objects.

Rabi-Ribi follows the “mishop” adventure of Erina, whose routine life as a rabbit is turned upside down and inside out when she awakens to discover that, not only is she in an unfamiliar new world, but she has been transformed into a human girl…with rabbit ears and a fuzzy lil’ tail to match! As Erina ventures out into this magical new world in search of her Master, she meets the spunky pink-haired fairy, Ribbon, who mysteriously chooses to stick by Erina’s side. Together, these unwitting heroes embark on their quest to restore Erina’s life to normalcy, unbeknownst to the troubles that await them.

Gameplay Elements
Onto the gameplay elements , I absolutely adore the “customization” that you can do to the game like making it a whole lot easier or simply by making the game harder as a whole.

Badges – Provably 1 of the biggest thing that you would use in Rabi Ribi, as you can see in the above screenshot I took a full offense badge setup. Basically it allows me to kill enemies relatively fast but if i were to take a hit, it would be a very very huge blow to my HP in Rabi Ribi.

In Rabi-Ribi you could do almost anything you want without following the story at all, for my case what I did was i spent an approx 10 hours exploring and trying to find power-ups mainly Max health power ups because my health is low since I took a full offense badge setup.

Controls – I am playing Rabi-Ribi on PC with a keyboard and the controls are good. The default settings are are well thought out and it can be fully customize allowing you to bind any buttons you want on the keyboard. [no cramping of 2 hands onto 1 side of the keyboard] I think having a good controls are very important because who wants to play a game with 2 hands overlapping each other? Using a gamepad is recommended for Rabi Ribi but it all comes down to personal preference as for me I prefer keyboard but it is up to you too choose!

Power ups – These can can be bought each time for a set amount of [EN] a currency used in Rabi-Ribi and they can be bought ONLY after you defeat bosses and they agreed to go to Rabi-Ribi town as seen in the above screenshots and you can buy power ups from them. But do note these power ups do not last forever but can be repurchased again once it expires after a set amount of time.

Difficulty level – A important factor people will look out for in bullet hell games, generally speaking from my experience for Rabi-Ribi it is very forgiving to new players, at the start on a new game you will be asked to choose a difficulty level. As for me I went for novice first because I do not have much experience in bullet hell games but I found it way to easy so I decided to go for hard mode which is challenging and not too hard for me. Well different people have different skill set. Novice is too easy because each time you die you will respawn, but with a damage reduction buff but as for hard mode there is none.

Enemy attack patterns – For hard mode it is manageable and challenging at the same time but as for novice it is way too easy but if you do plan to play casually do go for a novice difficulty.

Audio and Visual Elements and Features
They are STUNNING I love the artwork of the CGs they are all extremely detailed. Soundtracks, the soundtracks are really great they fit into the battle that is happening in your screen it just makes the whole game feel more immersive and “cool” like you are really part of the fight, I absolutely love the soundtracks.

To sum up Do I recommend this game?
Definitely a BIG, Yes I definitely recommend you to pick it up if you are a fan off bullet hell and great soundtracks and love treasure hunting with RPG elements. Last but not least bunnies!

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