The Incredible Adventures of Van Helsing: Final Cut
Embark on an adventure in a gothic-noir world, where mad science threatens the peace between monsters and mortals. The Incredible Adventures of Van Helsing: Final Cut is definitive edition of the trilogy with six playable classes and a new endgame mode with a huge variety of open missions!
User reviews:
Mixed (19 reviews) - 63% of the 19 user reviews in the last 30 days are positive.
Mostly Positive (483 reviews) - 71% of the 483 user reviews for this game are positive.
Release Date: Nov 6, 2015

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Recent updates View all (12)

March 17

Final Cut Changelog - v1.0.7 - March 17 - New Global Event

Updates to The Incredible Adventures of Van Helsing III have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

New Global Event: Lycantrope Hunt
Vrikolaks are fierce man-beasts with strong territorial instincts. The rapid industrialization of modern Borgovia led to the deforestation of the Thunderhead Mountains and the shapeshifter tribes lost their hunting grounds. They have also been forced into a constant battle for survival. The Vrikolaks are, understandably, furious. They don't care that Professor Fulmigati is gone, they are busy unleashing their mindless rage on the population of the metropolis. The Vrikolak attacks reached the level where they've left no other choice: they must be hunted down until they learn the lesson.
  • Scenarios now spawn Vrikolaks of various strength among regular monsters
  • Hunt down a thousand Vrikolaks to get to their leader
  • Fight the Scarred Beast-King for epic rewards
  • After every 1000 kill, a new Vrikolak leader will arrive
  • Conquer the leaderboard by slaughtering as many Vrikolaks as you can!
  • Event goes live at 19:00 CET.
General Fixes
  • Fixed an issue where the game does not start from Steam on some accounts.
  • The Arcane Forge no longer deletes epics when used at full inventory.
  • Fixed the Polish localization of the game where dialog lines were skipping a line.
  • Fixed Saffi's Transmute skill that sometimes deducted money from players without doing anything.
  • The Gnome Beard Grease secret now counts properly.
  • Fragment of Koschei's Death now drops properly.
  • Hell Kitchen book now drops properly.
  • Fixed a bug where the game displayed incorrect skill values for Resistance Captains.
  • Fixed the quest counter for the Ink Hunt quests.
  • Saffi now rewards players with her ring properly when they complete the quest.
  • The Octopod Annihilator now properly spawns at the end of the Viaduct Junction siege.
  • Fixed the Devastator Perk.
  • Fixed the animation of the Whirlwind spell that was bugged when players used Ghastly Shape.
  • Fixed the damage of the Vorpal Dagger.
  • Fixed the damage of the Twilight Dagger.
  • Players are now unable to improve Godlike items above the 10th upgrade level.
  • The Eldritch Protector Shield now has a new icon that resembles the shield model.
  • Fixed the bonus +%Defense enchant on the Honoriad Helmet.
  • Fixed the set bonuses of the Apocryphus Mechanicus Pack.
  • Fixed the set bonuses of the Runic Spirit Ring.
  • Clients can now access to the Chimera properly.
  • Endgame chests will now only reward the player who opened them.
  • Added additional protection to the IP location service that will help players in connecting to their friends.
  • Totems in adventure mode can now be properly destroyed.
  • Fixed an issue where players did not receive their rewards after completing a scenario in co-op.
  • The "Survive 50 waves in the arena" challenge now works properly.

18 comments Read more

February 4

Final Cut Changelog - v1.0.6 - Feb 4 - Introducing Global Events

Updates to Van Helsing: Final Cut have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

New Feature: Global Events

Players can now compete in the Adventure mode by finding Target Monsters in random scenarios. Each scenario has a 50% chance of spawning a Target Monster that hoards some significant treasure. Kill enough of them and you will receive additional rewards at certain kill counts:
  • 10 kills: Gray Bag of Loot
  • 25 kills: Brown Bag of Loot
  • 50 kills: Golden Bag of Loot
  • 100 kills: Purple Bag of Loot
Game Fixes
  • The Respawn window no longer appears when players die with a HC character.
  • Fixed a missing texture in the Old Town.
  • Fixed an issue where the login screen did not take the correct password after logging out with autologin enabled.
  • Fixed a typo in the Poison Damage enchantment.
  • Fixed the inventory block that occurred when players were trading.
  • Fixed a missing string in the login window.
  • Siege of Viaduct Junction now rewards the player the items that previously dropped from the Octopod Annihilator.
  • Fixed scrolling of the radio messages.
  • The Ink is Coming now should reward players properly.
  • Dr. Dampf's position is now fixed.
  • Fixed animation problems with the Ghastly Shape spell.
  • Fixed animation problems with the Smite spell.
  • The Protector can now deflect the Vrikolak's attacks.
  • Fixed the hidden content banter in the Old town at the fishing shack.
  • Fixed some chests at the Viaduct Junction that could not be opened.
  • Fixed the missing string of Saffi's Amulet.
  • Matthias now sells gloves for Protectors as well.
  • Fixed infinitely lootable items such as the Grey Wizard's epic gear.
  • Fixed some unsellable items.
  • Fixed a multiplayer crash that occurred since 1.0.5
  • Fixed an issue where the lobby kept changing regions for games.
  • The Arena now has a "Waiting for other players" message in multiplayer mode.
  • Fixed the "X" icon under Steam avatars to indicate its real purpose.
  • Fixed a missing texture in the player window.
  • Fixed the missing POI tick on the minimap for the client side during Purge missions.
  • Perfect Plan now works properly.
  • Incredible Adventures now works properly.
Adventure Mode & Dynamic Events
  • The Leaderboard now properly tracks score.
  • Fixed a Daily Quest display mouseover bug.
  • Fixed a bug with counting score at the leaderboards.
  • Fixed an issue with scoretracking in Multiplayer.
  • Fixed a positioning error in the leaderboard.
  • Ice Empress/Ice Queen's Lightning Strike has been nerfed significantly.
  • The last Golem in the Perun bossfight has his Skyblast spell modified. It deals damage on a larger area and is more clearly visible. Damage has been reduced.
  • Fixed the movement speed of the Elementalist.

13 comments Read more

About This Game

Grab your weapons and embark on an incredible adventure in the gothic-noir world of Borgovia, where mad science threatens the peace between monsters and mortals. Save the day with your charming companion, Lady Katarina (who happens to be a ghost). Explore the wilderness and the grim districts of a metropolis twisted by weird science, and don’t forget: you might never know who the real monsters are! The Incredible Adventures of Van Helsing: Final Cut is the definite collection of three stand-alone episodes told as one continuous story, with six playable classes and a new endgame mode with a huge variety of open missions!

Main features

  • Enter a memorable gothic-noir universe – Explore Borgovia, the land of monsters, magic and weird science.
  • Over 50 hours gameplay in the campaign – Play through a refreshingly unique story, spiced up with wry humor and snappy dialogue.
  • Specialists needed! – Choose from six playable classes, each of them a specialist of the monster-hunting profession. Defeat your foes with steel and gun, master the art of weird science or take control over the forces of magic and shadows.
  • Huge variety of skills – The huge and complex skill tree, unique to each class, gives you a vast range of opportunities to make good use of your chosen class.
  • Action-packed adventures – Fight fierce battles against supernatural foes with diverse skills and abilities.
  • Rage system – You can charge up to three skill modifiers called PowerUps by spending Rage points collected from impressive feats.
  • Lady Katarina – Use the special abilities and tailor the skills of your remarkable follower.
  • Hunter’s Lair – Build and develop your hideout to stash collected loot, trade with non-playable characters, teleport between locations and forge new items.
  • Tower defense mini-game – With enemies invading in waves, you have the opportunity to defend your Lair and other strategic locations with deployable traps and several upgradable functions to ward off evil.
  • New level cap – Reach level 100 and evolve further in the endgame featuring a Glory system, rare items and two types of unique endgame currency.
  • Scenarios – Play scenario maps with randomly generated terrains, monsters, objectives and special conditions.
  • Never a dull day in Borgovia – Try the daily quests, challenges and weekly events that will give you new missions and long hours of entertainment after the campaign.
  • Multiplayer – Become the greatest monster slayer of all time while playing in one of the cooperative or PvP multiplayer modes (4-player co-op mode, Touchdown, Arena or Battle Royal).

System Requirements

    • OS: Windows XP SP3, Windows 7, Windows 8
    • Processor: Dual Core CPU 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800, Radeon HD4000, Intel HD4000 (min. 512 MB VRAM)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: Windows 7 (64 bit), Windows 8 (64 bit)
    • Processor: Quad Core CPU 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 560 or Radeon HD5800
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Customer reviews
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Mixed (19 reviews)
Mostly Positive (483 reviews)
Recently Posted
( 87.7 hrs on record )
Posted: June 26
I enjoyed this version of the VH story... multiplayer and Arena are fun...
IMHO; don't even bother with the other 3 previous Van Helsing games ( BECAUSE, THEY'RE ALL THE SAME)
Same Maps, Same enemys, Same Story line.... the only differences are/is; the interface, skill tree, some minor story and
game features... not enough to buy almost the same game over and over 3 times
Helpful? Yes No Funny
( 21.0 hrs on record )
Posted: June 25
Bought it on sale, had decent fun with it, but got boring really quickly. Didn't have the motivation to really play adventure map.
Helpful? Yes No Funny
( 31.8 hrs on record )
Posted: June 22
Maybe not the best hack'n'slash. Diablo and Torchlight are somehow superior, but Van Helsing has some cards up to its sleeves: good amount of content, funny characters, and a decent longevity. And all those quotes scattered along the game from movies, videogames, and book are hilarious! The main shame is that quality is inversely proportional to progression. The impression is that developpers rested on first chapter's laurels.
Helpful? Yes No Funny
( 4.5 hrs on record )
Posted: June 21
Product received for free
It's all three games rolled out into one motherload of a game! with some tweaks and changes. If you own the previous games, this is FREE!
Helpful? Yes No Funny
( 4.7 hrs on record )
Posted: June 20
Unfortunately the game has become broken for me. I cannot progress passed the beginning of Chapter 2 (Dreadworks). After the very first shop merchant you find in this level, the game immediately crashes and restarts my PC. 69 other games in my library and more outside of steam and not one does this. Have done a few hours of research and forum posting. No fixes as of yet. That said, nobody should have to use hours of their time trying to fix a $45 game that should work. Money wasted.. Time wasted..

It actually sucks because I was having a good time with the game. If there is a fix, I'll change to recommend it. You can still try it, but only at your own risk.
Helpful? Yes No Funny
( 21.9 hrs on record )
Posted: June 13
Buy it!

I was a bit sceptical when buying this game, but to most extent, i was wrong then. It's a great game that will surprise you when you least expect. Storyline, setting, atmosphere, characters are great. Gameplay was a bit laggy altho i played offline, which was strange. But that was the only flaw i found in this game.

Considering i played only this version, i can say that you get a REALLY long campaign and storyline. I don't know where they split, but the the storyline seems fluid and without breaks. As i found out that this version is been put together with three games, and i like it this way. I haven't tried separate versions, because i like the way it's put together.

You can explore, you can grind, you can read the lore.. Lore is not like in Mass Effect, but there is some. The atmosphere was great. City of Borgovia, the druids, street and wilderness fights between technology and nature... if it just wasn't so laggy.

Since i always play on medium difficulty, i died maybe 3 or 4 times: mostly from lag. Have in mind that you have to be verry accurate with issuing commands. If you don't press the key enough times, ability won't activate. But if you spam it too much, it will deplete your hard earned resource - depending on the resource abilty uses.

No technical issues other than strange lag. Game is a bit heavy on resources. If you have an older computer, play with settings, but try to put as much eyecandies as possible, as the world design is really detailed.

As this is rpg, after you select your character (hunter, warrior, mechanichal palladin,...), you will see a huge skill tree. I had to zoom out to see the whole picture, and i had full HD rresolution o.O Skill tree is huge and considering verry long campaign, you will have space to put your skill points.

Considering characters, they are verry well done, and they are alive. Your sidekick, Lady Katarina will make sure you are protected and amused troughout the whole campagn. Other characters are verry well done and i can say that this game has one of the best characters i played so far.

Final verdict: if you don't mind the lag, buy and play this wonderfull experience. Characters will make sure you are entertained :)
Helpful? Yes No Funny
( 22.9 hrs on record )
Posted: June 12
Truly amazing
Helpful? Yes No Funny
( 52.8 hrs on record )
Posted: May 28
I never thought I'd see a game this great after PS1. Great job Devs.
Helpful? Yes No Funny
( 2.1 hrs on record )
Posted: May 25
I missed the whole thing about this release, i thought it was a sequel to the 3 other Van Helsing and bought it because the title seems like the final chapter. but am not sure im up to playing the game through once more, even if it has a small added contents.

If i just knew this from the start it had been great, but fought through the game and all it bugs,

glad to read that many of the bugs have been fixed, like the spell layout from Chapter 3 where it was not possible to upgrade without edit a XML file, or Chapter 1 the beginning where many missions was unplayable.

stupid of me to buy this game blindfolded.
Helpful? Yes No Funny
( 5.5 hrs on record )
Posted: May 24
Van Helsing: Final Cut first and foremost is not a "new" game itself, in case anyone assumed (Like I did at first) that it was essentially Van Helsing 4. The game is infact a stitching together of the original first 3 Van Helsing games. And you play through the series from beginning to end.

Van Helsing games play alot like Diablo/Torchlight/Path of Exile ect, with added elements of Tower Defence games occasionally as well. There are alot of jokes from Katerina and Van Helsing speaking throughout the game, as well as alot of pop culture references as well.

This game is quite different from the originals, as it brings in different elements from the 3 different games, as well as adding some new elements. For instance if you played Van Helsing 1, you will notice the Character Skills/stats are alot different, and the skill trees are way different as well. Also things like Mana and Health potions are no longer required purchases from the store, but instead are on timers, making them less spammable, but you also don't run out of them half way through a dungeon. They have made alot of improvements visually to the game as well .

Also as a bonus, the creators of the Van Helsing games will give you the game for free if you go on their website, and give them your Steam account name, and own all 3 Van Helsing games as a thank you for your support.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
423 of 468 people (90%) found this review helpful
34 people found this review funny
547.8 hrs on record
Posted: November 6, 2015
This is my, perhaps, final review of this game - I followed it from the very start, until this unification to one, complete and even better game.

A short description:
It's an aRPG, in the full meaning of what aRPG is, and what it should be like. It resembles, reasonably closely, to Diablo 2. It offers a classic hack'n'slash experience, levelling, item hunt and character progression. In addition to this, rather uncommon to the genre, story is excellent, and game could even be played as an adventure. Ridiculously funny and witty, game follows a number of cliches - protagonist is a Monster Hunter, which (ever accompanied by his sharp-witted and even sharper-tongued ghost companion Katarina), comes to a fictional land of Borgovia, to rid it of a great evil - a group of scientist who took over the land after his father defeated ruling Vampire Princes. But the story just starts to unroll...

The game was, and still is, sold in three different installment (and combination thereof) - The Incredible Adventures of Van Helsing 1, 2 and 3. If you have *all* three games, in any combination (bought on Steam, than you own the game already - similar being true for GoG - or combination of both, this was said by developers, but I cannot confirm it). If you have a part(s) missing, you can buy them for normal price, the game will work - no need to buy what you have already...

The long description:
A long time ago, a group of (somewhat) young, but lavishly talented, programmers (we didn't have 'devs' then) made Diablo 1, which basically redefined the aRPG genre. Few years later, Diablo 2 was made, and it remained the best aRPG ever made (with its expansion LoD).

Many years later, a group of /skips the comments/ young and /skips the comments/ tried to redefine the genre, with much waited, but largerly disappointing /skips the game name/, which lacked way too much of the content, charm, and shall we say 'magic' of the genre foundation (D2).

About the same time, another group of (mostly) young programmers and artists from the Hungarian-based independent studio NeoCore made Van Helsing 1, the game which resembled much most closely, but wasn't a carbon-copy of already named 'father of the genre'. The game grew. New classes were added. The sequels followed each year. Some were slightly disappoining (VH3) - but it shouldn't influence buyers decision. Now, some 5 month after VH3 - we get Van Helsing - Final Cut, which is a fusion of all three games.

But it's not all - the initial game is improved in many, many ways, graphics are better (they were already on the par with that unnamed AAA+ title), interface - which was in true 'father D2' style and good enough already is improved further, and initial flaws of previous titles are corrected.

There is an online component (though the game can be played in offline mode, a feature that doesn't mean so much nowadays, but still) - namely Multiplayer and Scenarios, which represent endgame. The team announced that each day there will be a special, daily, scenario (one can accumulate 5 of those, so no need to wait fanatically each day) and special weekend events until the end of the year, and if there is interest - throughout whole 2016. Since release day was delayed for more than a month, I suspect that guaranteed daily events time will be prolonged...

Some data:
- There are six classes, losely divided in melee, ranged and magic users (and combinations)
- There are eight starting skills, each of which can be levelled to level 10, with possiblity to add powerups and special 'upgrades'
- At character level 20, each of starting skills unlocks Tier 2 skill (which isn't necessarily, just upgraded version of previous, often it is a completely different skill, and mostly is just loosely grouped with the rest). Level 40 unlock last tier of skills, and final skill in 'tree' can be modified to a substantial degree to suit players preferences
- Replayability is VERY high - each character can be played in several ways and playstyles, and there are 6 of with 24 skills each...
- Not to forget, a passive skills (Auras) are pressent too, and are not the same for each character (though some do overlap)
- Each character has an unique addition - for instance, one of them has a 'weapon platform', a flying contraption that follows player around and can be modified and improved in several ways, another is a master of stealth...

- Story is funny and witty and writting surpasses by far what player normally expects from a computer game. I've heard that head writter is a publisher author, and it shows well
- Gameplay is linear and quests are rather typical for the genre (bring *that*, kill *it*, free *her*), but clever writing parodies and ridicules these cliches, which I find appealing
- UI is excellent - casual player can play with a hand on the mouse and a hamburger in the other, while a micro-fanatic can use keyboard shortcuts in a way which surpassed D2 (there - I said it. Configurability of the UI is better). Controller is also supported, but I hate those things and can't say anything about how well it works, only that I've *heard* it's fine

- Voice acting is nothing short of SPECTACULAR (especially compared to some other games, who relies not on striking voices of actors, but rather on effects, which is not remotely closely) - this is a *very* important feature to me

[This is one of the few games where I listen to the dialogues I've heard tens of times already - listen to the Prisoner7 striking voice and excellent... wording, and compare it to a certain overweight demon found with heavily processed voice and a childish master-plan... I'll put a youtube link with Prisoner7 - this link caused problem in posting the review. I put it in a comment below. - Rest of the character are also voiced in similar quality, but this one is my favourite]

- Graphics are worthy of an AAA title, and team showed unique creativity in making unique mixture of Slavic-mythology and Steampunk
- Enemies and terrain are designed masterfully, fully comparable to, for instance, Bethsheda games (and surpassing currently available aRPGs by a large margin - yet one additional feature player doesn't expect when buying hack'n'slash'). See some beautiful footage, the link I posted previously shows in in general, though the game itself isn't normally so much interrupted by a cut-scenes - which are good, but don't get the wrong impression that the game will be interrupted every 20 seconds)

- Companion, Lady Katarina is an immortal ghost, which adds much to the gameplay diversity - she has her own skills and attributes, can do tiresome tasks like selling items, or helping out player as melee, ranged and special 'ghost form' (where she cannot attack or be attacked, but boosts player attributes)

- Kataring has a rather sharp tongue and is cynical both to Van Helsing and the events in the game. She also has deep background story, which is unfolded during the game

A note!
I was a beta tester for all three games, this one included. I have invested many hours in this game(s) and regret none of it. I also helped game financially, by buying it as the gift for friends who like and play aRPG. I am happy that I did, because small independant studios couldn't otherwise afford to develop a game for years, as the major studios do. The result is here, and it's questionable if it would be anything, if there wasn't players who supported it. ALWAYS support what you like, or you won't get it...

Wait, wait, wait...
Normally, I'd compare the game price with a cost of pizza here. Because we are dealing with mighty several family-sized pizzas here, I'll skip this... But if you have any of previous games, the (fair) NeoCore policy is to charge you just for the part you don't have already.

Something else?
Success of Van Helsing allowed NeoCore to start working on WH40k aRPG title!
Was this review helpful? Yes No Funny
229 of 271 people (85%) found this review helpful
11 people found this review funny
338.1 hrs on record
Posted: November 6, 2015
Company kept it's word when they really didnt have to. Got this game for owning all three parts of the series for free! Thanks again for making a great game and keeping to your word.
Was this review helpful? Yes No Funny
234 of 287 people (82%) found this review helpful
12 people found this review funny
238.5 hrs on record
Posted: November 6, 2015
Final Cut combines the storyline and refines the gameplay mechanics of the previous trilogy games.

The gameplay mechanics is improved in all aspects:

1. The character classes are those from the third part of the trilogy, and namely Protector, Bounty Hunter, Elementalist, Umbralist, Phlogistoneer and Constructor;

2. The character attributes are now only 3 and are different for every class, and every attribute is important;

3. The skills are combination from the skills in the trilogy games and are now organized in tiers and branches:

3.1. There are 3 skill-tiers - the first one is accessible from the character creation, the second and the third are accessible at levels 20 and respectively 40;

3.2. The branches are 3 linked skills from each of the tiers, to learn skill from tier 2, you should have learned it's linked skill from tier 1, respectively to learn skill from tier 3, you should have learned it's linked skill from tier 2, and in addition there are synergy-bonuses between the linked skills from given branch, given skill from tier 2 receives synergy from it's linked skill from tier 1, respectively given skill from tier 3 receives synergy from it's linked skills from tier 2 and tier 1;

4. The character progression is now smoother and there is no inflation according to attributes and gear-bonuses;

5. There are now 2 major modes - offline and online:

5.1. In online mode your characters and shared chest is stored on Neocore-cloud and your characters get downloaded for every gaming-session, it requires internet-connectivity but DOESN'T require uninterrupted connection, in this major mode, in addition to the story and multiplayer, the players may experience the new end-game modes (Scenarios, Events and Daily Quests);

5.2. In offline mode your characters and shared chest are stored on your machine, just like it was in the trilogy games, in this major mode you can play story and multiplayer with friends, and the end-game content.

At the end my opinion for the game is that it's really what most of us wanted, it's improved in every aspect. Neocore deserve deep admiration for bringing us the game in this brilliant state. They have it from me!

I was one of the beta-testers of the game, and I am grateful to the devs that they gave me the chance to contribute somehow to this brilliant game!
Was this review helpful? Yes No Funny
141 of 164 people (86%) found this review helpful
12 people found this review funny
11.5 hrs on record
Posted: December 26, 2015
If you're having crashes on windows 10, open your task manager, move to the details tab, and kill the tabtip.exe

Now your game runs. Amazing game, tons of content, and absolutely amazing community support via a mod that rebalances the game in its entirety. Play this with gusto
Was this review helpful? Yes No Funny
100 of 117 people (85%) found this review helpful
8 people found this review funny
60.7 hrs on record
Posted: November 12, 2015
DISCLAIMER: I'm currently a lv.98 constructor and still playing, and this review is compatible with 1.0.4, namely the most recent patch on Nov.24. Several reminders to new players or someone who wants to play this game, you could treat this review as an incomplete guide. I'll update this review after each big patch as long as I'm still playing this game, you may want to keep an eye on this:
1. There are bugs, not major ones, but don't expect this is a bug-free game already.
2. Officially 50 hours game play in campaign mode, but actually for me, it's around 20 hrs (100% map exploration, monster respawn disabled, casual difficulty)
3. You should expect your characters are weak before lv.40, at least for some classes.
4. Put gold in your stash whenever possible, you'll need tons of golds in end-game (5m for a set piece, just give you a general idea), and you'll lose 10% of golds you CARRY IN YOUR BAG when you die.
5. Use essences whenever possible, you can keep both the gear and essence when you take essence out.
6. Unbalanced dmg between melee and ranged attacks for monsters, be careful. (fixed, see 1.0.4 EDIT2 below)
7. Keep all the epics, when you combine them, you can get level-matched epics no matter how low-level epics you used (This is useful before lv.100, not useful at all when you hit lv.100)
8. Arena gives you tons of EXPs, make sure you do it at least once a day
9. Adventure mode strategy: Do whatever missions till you get 20-success buff (300% epic drop rate), then take advantege of this buff by killing every monster in each mission (not to lose this buff by choosing the difficulty you feel comfortable with). But don't feel too upset when you lose the buff, actually you almost can't feel the difference, 300% is a small number in this game
10. You can buy keys using fate points near the trophy table, and also use five different kinds of essences to call Pegasus (Set vendor) near the trophy table
11. Fate point daily limit is a PITA, so try to finish challenges ASAP (possible reset after patch), will give you lots of fate points, but try to save them when you hit lv.100 for gold chests (see 1.0.4 EDIT3 below)
12. Buy cheap essences from vendors, because you'll need those for Chimera and Pegasus
13. Try NOT to change affixes before lv.100 (but feel free to enchant), too expensive
14. You can increase essence capacity by 20 at maximum, meaning that gears below 30 essence capacity are at disadvantage (godlike items can possibly have essence capacity beyond 50, wait to be tested)
15. Perks level is maximized at 15, Katarina is maximized at lv.60
16. You can only drop set and godlike items at lv.100 (from gold chest only, confirmed by devs)
17. Multiple characters are encouraged, because you'll see some daily quests requiring particular class to finish
18. So far in my opinion, proximity mine is the most difficulty affix to deal with, try to avoid by rerolling (costs 25 fate points)
19. Forget gamble before lv.100, not worth it, forge your epics instead
20. There are at least two types of monsters or skills you should be careful: one, the female mage's ice rain; two, the death circle of champions or elites with certain affix. Sorry for the confusion, but you'll recognize them. (may not apply to 1.0.4, haven't got a chance to test)
21. The best mission in adventure mode: boss hunt, because you could possibly kill the same elite and champions three times at most
22. Something about Chimera: before lv.7, choose the one with the most exps, after lv.7, choose lowest one (forget the name), FYI, you'll get her around Chapter 5, I believe
23. Yellow and below quality items are completely useless unless you treat them as a gold source in end game
24. As I mentioned before, epic drop rate doesn't help much, but you can see a significant difference when you choose a mission with three affixes
25. You should expect the leveling speed slow down after lv.95 and of course also after lv.100
As a final note, the drop for godlike and set items has been fixed in 1.0.4 possibly, but I personally expect further change to that, also there's a mod in discussion tab that potentially would fix this issue outright, but I haven't had a chance to have a try
26. In adventure mode, you can stack at most five daily missions.
Solid game overall, but don't expect too much advancement from VH 1-2-3

1.0.3 EDIT: Monster dmg is more balanced after 1.0.3, but you still should be careful about melee and ranged AOE.
1.0.3 EDIT2: You possibly can't finish adventure mission with the objective that you can't die during the mission (happens to me), you may want to wait for another patch
1.0.3 EDIT3: 30% reduced cost for enchanting, but still too high for me
1.0.4 EDIT: According to devs, the game won't crash in Win10 anymore
1.0.4 EDIT2: Monster dmg has been revamped, from my experience, in lower difficulties, you won't experience one-shot by monsters or unbalanced ranged and melee dmg anymore
1.0.4 EDIT3: Fate points from challenges have been significantly reduced, you still could get some from finishing them, but don't focus on them anymore
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36 of 38 people (95%) found this review helpful
3 people found this review funny
183.2 hrs on record
Posted: January 16
Van Helsing has really been through the wringer. He’s spent three titles fighting off steampunk nightmares, demons, ghouls, and a slew of other supernatural cannon fodder. Now, he’s back for The Incredible Adventures of Van Helsing: Final Cut, which combines the three previews game into one package with a slew of new features. It allows players to utilize all six character classes, including new ones that were introduced in the third outing, and play across all three games with one Helsing. Along with a myriad of other smaller improvements, it also adds an endgame with a new level cap of 100, introducing a glory system, rare items, daily events and a full multiplayer mode.

The trio of Helsing titles have always been great ARPG games, with a few flaws here and there that stop them from pushing the likes of Diablo III or Torchlight 2 from the top of the genre pile. Neocore Games’ decision to bundle the three games into one complete edition could be seen as another cash grab now that the trilogy has been concluded, but players who own the previous three efforts have received Final Cut free of charge. Neocore clearly want to reward their loyal fans.

The bundle turns the three separate games into a fifty hour long epic, with a story that carries across all three titles. The Incredible Adventures of Van Helsing series has always had an intriguing plot, with the fun coming from the witty dialogue and banter between Van Helsing and his sidekick Lady Katarina. The third title gets much more personal, exploring the history of Katarina’s family, as well as looking into Helsing’s relationship with Borgovia and its chequered past.

The events at the end of the second game set up the third act for some satisfying personal development and some good old revenge that ties up neatly at the conclusion. The absurd sense of humour remains throughout and the combination of Helsing’s dry wit with Katarina’s sharp tongue and cynicism makes the pair an excellent odd couple that are a pleasure to listen to. It’s fun to see them grow across a consistent story, and playing as one character build throughout, rather than switching for each game, means that there’s a stronger sense of engagement with your duo of slayers.

Looking at the changes made to the three games in this complete package, it’s clear to see that the Final Cut is better than the sum of its parts. The primary criticisms of the third game were the brevity of the running time, the over reliance on reused assets and monsters, and the game’s decreased level cap of just 30, down from 60. Final Cut seems directly aimed at addressing the complaints of the third title. The new level cap of 100 and the new post-game content combine to create a lengthy looting adventure with potentially endless replay value.

Playing the first two campaigns with the new classes and the co-op multiplayer mode is a strange experience. Neocore have really went all out here to make playing the entire Final Cut a fresh experience, even if you’ve already killed so many beasties as Helsing that the denizens of Borgovia tremble at your approach.

The two new classes carried over from the third game are nice and fresh, and work perfectly when retconned into the first two titles. The Bounty Hunter is all about long-range weapons, using mechanical seekers to track, mark and taunt enemies. The class can also use decoys to explore dangerous areas from a safe distance and lure out foes. The Constructor plays like a traditional ARPG’s summoner, as they fight at range. Using a vast gun platform, they can summon mechanical allies made from turrets, and use dismemberbots to do their bidding. They’re two fairly unique additions alongside the four existing classes, even if they do fall into existing genre clichés to an extent.

Skill trees have been refined and polished as well, as have attributes. Each class now only has three attributes, entirely unique to them. Three skill tiers are available, with the first unlocking immediately, and the second and third tiers landing at level 20 and 40, respectively. The skills are a refined combination of those from across all three titles, meaning that even if you’ve played the first two games to death, you’ll still find yourself with entirely new builds and options, all rebalanced with plenty of potential for power growth.

The newly revamped graphics do the business, and the Slavic inspired beasties along with the steam-punk trappings of the title are a truly unique combo that are a pleasure to behold. The game handles a large amount of foes on screen at once very well for the most part, rarely dropping in frame rate, though it unfortunately isn’t particularly smooth to start with. It can be difficult to target one foe specifically to dish out some punishment, and the animation isn’t as detailed and punchy as I’d like. Often, it doesn’t feel like you’re actually killing the foes yourself, even with a melee class.

The new multiplayer features, meanwhile, are serviceable. Players can drop in and out of each other’s games, for up to 4 player co-op action. There are a few PvP modes but they’re nothing revolutionary, and it’s likely you’ll have little interest in touching them, as combat mostly boils down to numbers and watching cool downs. Players can vote when to change to a new location to go questing, with the game host’s quest goals becoming the goal for everyone.

As with most titles of the genre, you probably already know if you’ll like The Incredible Adventures of Van Helsing: Final Cut. It’s very much aimed at those with a firm love of ARPG’s. It doesn’t reinvent the wheel, and while the new content is welcome, it makes little attempt to polish some of the flaws of the previous titles.

If you own the previous three titles, it’s worth grabbing your free copy just to enjoy the new content and the tweaks. In some ways, it’s an entirely new game and there are plenty of additions to keep seasoned slayers happy. If you’re entirely new to the series, this is an absolute steal at the asking price. It’s not nearly as polished as Diablo III, but if you’re looking to have that loot grinding itch scratched, you could do much worse. That being said, if you’ve dabbled in The Incredible Adventures of Van Helsing before and it didn’t grab you, this version won’t convince you otherwise. The core gameplay is entirely the same, with flaws intact.
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68 of 90 people (76%) found this review helpful
36.7 hrs on record
Posted: November 6, 2015
NeocoreGames knows what they are doing in the matter of making a good dungeon crawler game, the fact that they made a three part game van helsing 1,2,3 at differents parts over the years was great, absolutely great you know why... it kept me going and it kept me entertained releasing three part of a game over the years makes the game that much better. it increases the games life longer then ever< this is just my opinion but i just like it. i play rpg and they usually keep me entertained for about/less a year depends on the game it is, but this one had me coming back to it for several years, which is nice cause im getting my moneys worth and more.. and the fact they combined all three of the games together for the final cut is spectacular and for free if you own the other three. im mind blown how great this company is. i give this game/franchise 100/10 for being spot on... thank you Neocore for all the games so far:).. and who ever complains on this game for having a longer life then most games for a fraction of the cost.. then go buy a $60 dollar game and play for a week then be done..... nuff said. thanks again neocore....
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41 of 60 people (68%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: November 6, 2015
Definitely worth a buy if you're into games like Diablo and Torchlight. I would even go so far as to say the campaign for Van Helsing is probably the most i have enjoyed for a game of this genre. The campaign as stated should easily net you around 50 hours of gameplay and ontop of that you can also switch to online mode (separate save games) for co-op, random challenges and daily tasks.

Not really much else to say, i loved the first and the final cut is exactly what i had wanted, a more refined and complete experience. Best part was i got this for free for owning all three of the previous games whilst other AAA developers charge through the roof for similar "enhanced editions".

Whilst i currently have no hours logged i have played as one of the few lucky beta testers under another account.
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23 of 30 people (77%) found this review helpful
2 people found this review funny
9.0 hrs on record
Posted: December 14, 2015
Excellent hack n' slash game! Great graphics and really good music and sound effects.

The variety of creatures is great and keeps it interesting, as well as the diverse environments.
I really like the variety of player classes and skills one can upgrade.

Highly recommended.
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20 of 25 people (80%) found this review helpful
1 person found this review funny
35.6 hrs on record
Posted: March 16
I was not a fan of the first Van Helsing. It had all the right parts for a great ARPG, but suffered some serious balance and interface issues. I took a chance on Final Cut because I was so enamored with the setting, and I'm glad I did. And strangely enough, the game itself wasn't even the best part.

Unsurprisingly you play as a Van Helsing, but as the son of the Van Helsing you're actually thinking of. He's followed in his father's footsteps as a gravelly-voiced monster hunter, accompanied by his snarky etherial companion Katarina. Together they travel to the ancient city of Borgova (or Borgovia, people call it both), once the stronghold of vampire kings overthrown by the elder Van Helsing, now a gothic metropolis suffering under the tyranny of mad science. Liberation, then, means killing thousands of monsters and stealing their incrementally-better pants.

Players of Diablo or its competitors will feel right at home here. You have six classes to choose from, each with extensive trees of skills to sink points into. The first big twist on the formula here is the powerup system, a series of powerful bonuses you can unlock for each skill that are triggered by spending a third resource, Rage. The other is your ever-present partner, Katarina, who assists you in battle and has her own inventory and skill trees. These two factors help keep combat manageable even when being swarmed by dozens of foes. There's plenty of hacking and slashing to be had, but put up against other ARPGs it comes off a little light, missing some key sound cues and staggering effects that would punctuate visceral combat.

Your journey through the mysterious land of Borgov(i)a is a striking and often picturesque one. Maps tend to have lots of impressive vistas and set pieces, along with plenty of detail in the common elements. Enemies are similarly detailed and enjoy some very unique designs. Fighting steam-powered fumigators in the rain-soaked streets of a gothic city is just as memorable as it sounds, though as mentioned before the sound design doesn't always keep up with the visual quality. There's not a lot of production to the cutscenes but they're saved by the campy back-and-forth between straight man Van Helsing and charming sociopath Katarina, and supported by some genuinely funny NPCs.

Since Final Cut is the Van Helsing trilogy stitched into one game, it's helpful to break down the gameplay into three acts. The first is classic ARPG fare, with you fighting your way through forests and mountain passes, aiding small villages, and eventually reaching the big city and taking on its overlord. The maps are sprawling, and the bosses have interesting gimmicks. This falls off a bit in the second act, where the game sets up Van Helsing as the leader of a resistance army against a new threat. The maps for this plotline are arranged more like battlefields, with friendly units and commanders taking the place of sidequests. There's more of a sense of grandeur to this act, but the trade-off is a lot of backtracking and re-use of the same maps. The bosses also take a considerable nosedive in quality, becoming simple sacks of HP to whittle down. However, you do get two interesting side activities, a resistance management screen where you can train troops and send them on their own missions, and a pet chimera you can send to uncover loot for you. For the final act, the game returns to a grand journey motif as you hunt down your new nemesis. This journey takes you through a number of clever and colorful locales in the Ink, the primal foundations of reality, but at the cost of much of the sidequests and hidden content that made the first two acts so fun. It's a straight shot to the villain for a long, drawn-out, and not terribly interesting final battle. It's a bit of a disappointing capstone to the game, though not one that drags down the entire experience.

There are plenty of other details to keep you invested in the game, though. You'll encounter optional tower defense missions at different points which are a surprising amount of fun. Certain boss trophies can create global effects for both you and enemies, like reduced resistances or more damage. If you tire of story mode, there's an adventure mode with missions and challenges to face for ever-better loot and upgrades. However, if you're in it for the loot you may be disappointed. While there are tons of item types and crafting options, very few drops ever go beyond simple stat increases.

All of these points combine to form an ARPG that's solid, if not a real stand-out. What really made the difference for me, then, was the controller support. ARPGs don't often have very good controller support, but Van Helsing might just have the best. The entire interface changes when you have a controller plugged in, switching your menus to easily-navigable pages of radial menus and simplified lists. The button layouts for skills are inspired as well, controlling all of your attacks from the face and right buttons, with the left buttons handling interactions and the D-pad managing your map and potions. The attention to detail here makes a big difference, and elevates Van Helsing to one of the more enjoyable ARPGs I've hacked my way through.
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