Prospekt begins in the Nova Prospekt prison in the Half-Life universe. Gordon Freeman is slowly being overrun by soldiers in the prison, however unknown to him, his Vortigaunt allies manage to find some help from a forgotten hero.
User reviews:
Mostly Positive (15 reviews) - 73% of the 15 user reviews in the last 30 days are positive.
Mixed (868 reviews) - 57% of the 868 user reviews for this game are positive.
Release Date: Feb 18, 2016

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Recent updates View all (25)

July 17

July Update!

Hello all Rich here, so, i've been watching the comments and the chat for a while observing how things are unfolding over the last few weeks. Its interesting to see what peoples views and attitudes are. I'm going to just say a few home truths here about game design and development and also the continued support for this game. Prospekt is still being worked on and things are in the pipe. The main reason why there hasn't been any news for a while is mainly because of three reasons. Firstly, i've been incredibly sick and had a pretty close shave with my health as of late which put me out of commision for a long time for which I do have to say a massive thank you to the NHS for because honestly I would be dead by now if they were not there to help me free of charge.

Secondly, the team that grew in size, contracted in size and the person who was working on major parts of the next update did not come through for us in the end. Thirdly. We are taking quite a major turn in what we want the game to be. The plan was to first just release updates, put out the soundtrack etc and improve on certain parts of the game. Hope it gets better and then continue with the development. Well that's not really the aim now. We are looking at all aspects of the game design to make it better. The team is now at five. So thats whats happening. I would like to give you dates / goals / milestones but honestly I think that's a bad idea because when/if we don't hit them people are not very understanding.

What I can confirm is that the game is being worked on. Unfortunately due to the lack of sales and traffic it means that I have now had to find alternative means of income. Therefore the time I can spend on this project has dropped. Thats not to say that its stopped because that is completely not the case. In fact the team now is at its largest. I am taking more of a supportive role. Working on new 3D content and game aspects. I am not going to confirm any new changes at this time because that is likely to change and what i dont want to do is say this big feature is getting added, then down the line is removed as i feel that will disappoint a lot of players.

What I can say is there will be more significant content drops. When they are extremely polished, fun and ready. There will be significant gameplay increases and i am very hopeful the game is going in a direction that you’re all going to love.

Can i just ask please that some of you just be patient. Creating content for this type of game is extremely time intensive and is not easy to just push out. When people start arguing or leaving negative reviews that is making it harder for this game to thrive. It would be much better for constructive criticism and support to help this game get better. With the game on a mixed review right now it is almost impossible for any growth. But we will still endeavour for that to happen.

To everyone who has been super supportive and I think you all know who you are. Thank you very much for your continued support it is greatly appreciated.

Speak to you all soon.

30 comments Read more

May 3

May Update!

Hey everyone Rich here! So for the first time I can say WE have been working hard on the next Prospekt update. Now the team has grown to 4! I feel this is a good number. The scope of the update has changed somewhat because of the increase in team size but we know what we want to achieve for the Black Forest update. It is on its way soon so please be patient. As i always read, you all want quality over quantity so that's what we are aiming for. It's always hard to gauge a release date but i’m hoping we won't be too far away now. Things are starting to come together and it’s looking pretty nice.

To keep you all in the loop and wet your appetite for some more Half-Life here's a brief look at what we’ve been working on for the update. Thanks for your patience guys. I think you’ll all enjoy it when it's here!

Remember you can join us all on Discord here: to get involved in the community and speak to me and other members of the team!

See you all soon.

All the best.

93 comments Read more

About This Game

After improving the game and having many play testers play Prospekt. Today i'm releasing a huge update for the Summer Sale! This includes:

  • Extended gameplay with whole new levels.
  • Greatly refined gameplay for a much more enjoyable experience.
  • Greatly improved graphics including some Ultra high definition textures.
  • Real time dynamic lighting.
  • Real time dynamic environments.
  • New special effects
  • Much more brand new content.
  • Better game flow with better balance.
  • And much more!

Thank you to everyone who has tested this version of the game behind the scenes and leaving feedback on what you have wanted me to improve. Much more to come soon!

  • Substantial, highly-polished and totally new addition to the Half-Life 2 universe, comparable to Half-Life 2: Episode One in length
  • Developed by one person, 25 year old Richard Seabrook
  • Official Valve approval for Half-Life 2 license and assets
  • Standalone PC game built using the Source engine - no requirement for Half-Life 2
  • Continues the story of Opposing Force, Gearbox Software’s (Borderlands) update that tells the original Half-Life 2 story from the perspective of the Marines.
  • Gordon Freeman is cornered and being overrun by soldiers in the Nova Prospekt prison; the player controls US Marine Adrian Shephard - the unsung hero - as he’s teleported in by Freeman’s Vortigaunt allies to help fight back.
  • 13 new levels featuring fully-scripted puzzles and action sequences, all carefully integrated into the Half-Life 2 story
  • Substantial graphical updates over the original game, including but not limited to:
  • New Textures
  • New Models
  • Updated high resolution Combine soldier skins with improved normal mapping
  • Updated high resolution textures
  • Updated lighting
  • Higher resolution models
  • Increased cube mapping
  • Over 20 new particle effects
  • Modded HUD
  • Modded VGUI
  • New player model skin
  • Return to Xen
  • New voice acting
  • New music
  • New AI improvements, such as soldiers attempting to undo the player’s actions

Thank you everyone for your immense support! I can’t wait to hear what you think of the finished game and work the feedback into my next project.

This game contains STRONG language that may not be suitable for minors and younger audiences. Player discretion is advised.

System Requirements

    • OS: Windows XP or higher
    • Processor: 3.0 GHz Pentium 4, Dual Core 2.0 (or higher) or Athlon 64 X2 (or higher)
    • Memory: 1 GB XP / 2 GB Vista & 7 MB RAM
    • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Sound Card: N/A
    • OS: Windows XP or higher
    • Processor: Intel i5 or higher
    • Memory: 8 GB RAM
    • Graphics: 3 GB Graphics Ram
    • Storage: 12 GB available space
    • Sound Card: N/A
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Mostly Positive (15 reviews)
Mixed (868 reviews)
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