Prospekt begins in the Nova Prospekt prison in the Half-Life universe. Gordon Freeman is slowly being overrun by soldiers in the prison, however unknown to him, his Vortigaunt allies manage to find some help from a forgotten hero.
All Reviews:
Mixed (965) - 58% of the 965 user reviews for this game are positive.
Release Date:
Feb 18, 2016

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Recent updates View all (27)

October 22, 2017

October Update - The overhaul

Hi everyone, Rich here, today we have something pretty cool to show you.

We have been working hard on the environments and improving Prospekt over the last months. We have added a tonne of new stuff to reflect the game, the lore, the overall feel. We have heard people come up with some great ideas. The main thing to take away from this is, we are extensively overhauling the game to make it much more in line with a full product. i.e everything gets a 2017 remake, if it looks old. It will be spruced up to modern day standards. So, we're talking all new 3D assets and hopefully a much more fun gameplay experience.

We still have work to do on this scene however as you are a devoted community we think that is a decent enough standard to show you a current WIP. Like i said before, things will take time as we are working on replacing a lot of aging assets with custom content now, freshly modeled for the 2017 side of things.Some things that have aged well we will keep, but if we think it needs to be upgraded that's on the list.

I will be honest with you, production has slowed due to me working on my second title, which i feel is time now as an artist and designer that I want to start moving on. Also coupled with the fact that I have a job now at a University. Therefore things are going a little slow in terms of my personal content creation.

I must emphasise that this does NOT mean I will stop working on Prospekt. However i now need to start to work on my next steps as a designer and my career. I obviously want to bring more than just one game to the world for people to enjoy and I feel now is the right time to start to do that. If you want to support me on my journey designing my second game then I would love to have you along on the journey.

However I feel we have galvanised a very strong team behind the game now. We have some team members that have really improved their personal game design skills and it's been a pleasure to work with them. They are continuing to work on the game with me as well so all in all, the pace hasn't come to a grinding halt or anything so don't panic!

Remember if all is quiet on the front, the game is not abandoned! We are still here. Just please bare with us. I want to deliver you quality content for a game that deserves it. Thank you once again for being a epic community and supporting me and the team whilst we turn Prospekt into a much larger and more enjoyable experience.

Hope you enjoy the shot.

Speak to you soon.

All the best

53 comments Read more

August 26, 2017

Things to come?

Hi everyone, Rich here. Hope you’re good, just thought I would drop an update into you after the script/letter/story that Mr. Laidlaw wrote and put up online the other day. I have been a fan of this universe for as long as I can remember. It shaped my childhood and the way I viewed games entirely. I could spend and I have spent hours talking about it.

As much as I knew that Episode 3 / HL3 would not be produced I really thought there was some hope that I would be wrong. There is still a part of me that hopes Mr. Laidlaw is being Earth's biggest troll and they will announce a new Half-Life based title soon. But if you read between the lines of his writing… Well personally and I hope i'm wrong. But it tells me what we all don't really want to hear. Its very sad that we will not get to see the ending to the most hyped game of all time and if it's true, to say goodbye to it in a few pages of writing, well, personally I am absolutely gutted.

For me what was a joke about HL3 being CONFIRMED has now quickly become a meme that will never become a reality. Which really sucks, and we (us) as a community will never actually be able to say HL3 CONFIRMED and it actually means that which I feel is also pretty sad. The thing im most saddened by is the fact we will never find out who G-man was.

I had an idea of what would happen in HL3 / EP3 and I feel i touched on that relatively well. But now there is some rough clarity, I think we can expand on that and think about some ideas. The good thing about Prospekt is that it's open to being extended and that its story can go anywhere and we can add new chapters to the game, we can extend its storyline and we can do well… whatever we want to some extent.

I think... well, i think that we would all like to play something that ties up the actual story, and I think that maybe I/we can try and do something with that. It will take a long time. But considering nothing is happening anyway, maybe we can do something in the future and better late than never is better than nothing ever. I’m not sure myself yet, I would have to get around the table and talk to people. But if this is it and were never getting anymore Half-Life. Well, then id like to try and deliver some more for the entire community to enjoy and hopefully expand the story and explain some things.

I can't promise anything but we will see.

Hope you are all well.

Rich :gordon:
47 comments Read more

About This Game

After improving the game and having many play testers play Prospekt. Today i'm releasing a huge update for the Summer Sale! This includes:

  • Extended gameplay with whole new levels.
  • Greatly refined gameplay for a much more enjoyable experience.
  • Greatly improved graphics including some Ultra high definition textures.
  • Real time dynamic lighting.
  • Real time dynamic environments.
  • New special effects
  • Much more brand new content.
  • Better game flow with better balance.
  • And much more!

Thank you to everyone who has tested this version of the game behind the scenes and leaving feedback on what you have wanted me to improve. Much more to come soon!

  • Substantial, highly-polished and totally new addition to the Half-Life 2 universe, comparable to Half-Life 2: Episode One in length
  • Developed by one person, 25 year old Richard Seabrook
  • Official Valve approval for Half-Life 2 license and assets
  • Standalone PC game built using the Source engine - no requirement for Half-Life 2
  • Continues the story of Opposing Force, Gearbox Software’s (Borderlands) update that tells the original Half-Life 2 story from the perspective of the Marines.
  • Gordon Freeman is cornered and being overrun by soldiers in the Nova Prospekt prison; the player controls US Marine Adrian Shephard - the unsung hero - as he’s teleported in by Freeman’s Vortigaunt allies to help fight back.
  • 13 new levels featuring fully-scripted puzzles and action sequences, all carefully integrated into the Half-Life 2 story
  • Substantial graphical updates over the original game, including but not limited to:
  • New Textures
  • New Models
  • Updated high resolution Combine soldier skins with improved normal mapping
  • Updated high resolution textures
  • Updated lighting
  • Higher resolution models
  • Increased cube mapping
  • Over 20 new particle effects
  • Modded HUD
  • Modded VGUI
  • New player model skin
  • Return to Xen
  • New voice acting
  • New music
  • New AI improvements, such as soldiers attempting to undo the player’s actions

Thank you everyone for your immense support! I can’t wait to hear what you think of the finished game and work the feedback into my next project.

This game contains STRONG language that may not be suitable for minors and younger audiences. Player discretion is advised.

System Requirements

    • OS: Windows XP or higher
    • Processor: 3.0 GHz Pentium 4, Dual Core 2.0 (or higher) or Athlon 64 X2 (or higher)
    • Memory: 1 GB XP / 2 GB Vista & 7 MB RAM
    • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Sound Card: N/A
    • OS: Windows XP or higher
    • Processor: Intel i5 or higher
    • Memory: 8 GB RAM
    • Graphics: 3 GB Graphics Ram
    • Storage: 12 GB available space
    • Sound Card: N/A
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