Euclidean; a game of geometric horror; a slow descent into the dark, into madness, futility, and despair, where Things greater than you watch and wait and dream. Struggle for every second of life you have left… Even knowing you’re better off dead.
User reviews:
Overall:
Mostly Positive (130 reviews) - 77% of the 130 user reviews for this game are positive.
Release Date: Sep 25, 2015

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Recent updates View all (7)

July 20

Euclidean - v1.2.6

New version incoming!

  • OpenVR will no longer start when using the default launch option if an HMD is plugged in.
  • Launch Euclidean in SteamVR Mode now uses the correct startup position when using an Oculus HMD.
  • Fixed defaulting to main display when using Oculus HMD on most systems - please contact us if you're still seeing this problem.
  • Upgraded to latest version of SteamVR.
  • Various performance improvements.
  • Fixed a problem with gamepad support on some systems.

As always, please continue to post any bug reports and feedback in the Discussions area of our Community Hub. Remember, if you die in the game, you die for real.

0 comments Read more

April 4

Euclidean - v1.2.5

Whoa, isn't that a big jump in version numbers? Well, there's a reason. That reason is the HTC Vive.

Euclidean was always intended as a VR-enabled game, and we've been working hard to make sure it's compatible with the commercial release versions of both the Oculus Rift and Vive. We've done exactly that. Head-tracking, 360-degree, mind-bending terror is now at your eyeballs. And at your fingertips.

Full list of features:

  • Updated Vive support
  • Improved VR performance
  • Updated Steam Achievements
  • Audio improvements
  • Updated options page for VR

Please continue to post any bug reports and feedback in the Discussions area of our Community Hub. Remember, if you die in the game, you die for real.

1 comments Read more

Reviews

“Ever have that nightmare where you’re falling endlessly through a surreal world of geometric shapes, nightmarish sounds and threatening shadows? Well that pretty much describes Euclidean.”
The Rift Arcade

“Euclidean is a very unique and strange thing. The creatures are all built from rudimentary geometric shapes, but there are pulsations and twitches to each of them that not only give them life, but make them downright unsettling.”
Gamewatcher

About This Game

Behind our comfortable, familiar dimensions, beyond the timeless depths of space, there is a Place that mankind was not meant to know. A Place hostile to all life. We do not belong there. We cannot survive there. At least, not for long…

Euclidean; a game of geometric horror; a slow descent into the dark, into madness, futility, and despair, where Things greater than you watch and wait and dream. Struggle for every second of life you have left… Even knowing you’re better off dead.

  • An endless faller through tense otherworldly environments
  • Three difficulty levels: HARD, NIGHTMARISH and IMPOSSIBLE
  • 9 distinct stages of hand-crafted terror
  • Terrifying VR support
  • Binaural 3d audio by 3Deception®
  • Haunting ambient soundtrack
  • No zombies

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 capable
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: For VR Mode: NVIDIA GeForce GTX 560 (or equivalent) and Oculus Rift DK2 headset - 0.8 runtime required
    Recommended:
    • OS: Windows 8
    • Processor: Intel Core i5 3770k (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 Ti (or equivalent)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: For VR Mode: Oculus Rift DK2 / Crescent Bay / Vive headset - 0.8 runtime required
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (130 reviews)
Recently Posted
Drakevarg
0.9 hrs
Posted: August 22
I'll give Euclidean this much: it gets Lovecraft. It understands that the draw of cosmic horror is not the universal fear of cuttlefish, but the existential angst of realizing your own insignificance in the face of infinity.

However, in practice, it missteps. Despite the beautiful visuals that nicely reinforce your feeling of smallness, it's hard to feel like the universe is an incomprehensible, impersonal vastness when Yog-Sothoth is laughing sinisterly in your ear through the game about how you don't matter and how this place is going to destroy you. You can't simultaneously not matter and be the subject of sadistic glee.

In addition, your near-complete lack of agency might have serviced in the feeling of helplessness, but personally I felt less like a human being reduced to a puny morsel and more like a cubist interpretation of the life of a krill in the deep ocean.

The game is short (I beat it in less than an hour despite my many, many deaths) and might be worthy of a VR experience, and I definitely like its style, but ultimately I don't think it accomplished what it came for, so I can't recommend.
Helpful? Yes No Funny
sammoss948
1.4 hrs
Posted: August 15
Fantastic game with excellent atmosphere. Some people don't and won't like it, but don't let that stop you. If this game appeals to your curiousity even a fraction, go for it. It's something different and captures some of the otherwordliness that Lovecraft puts across. Well done to the development team at AlphaWaves.
Helpful? Yes No Funny
rufous jayes
0.3 hrs
Posted: August 1
Psychodalic, instense VR experience. Worth the little money.
Helpful? Yes No Funny
Mr. Wokboo
3.6 hrs
Posted: July 28
tl;dr: It's really, really mediocre. I love it.

To be completely honest this game is somewhat of a guilty pleasure of mine.

Mechanic-wise it's well executed, I guess, but it bloody well should be with such a basic premise as falling down and avoiding monsters is.

The narrator has some really generic dialogue, that could have easily been spiced up with some more lovecraftian words and cues, namely "eldritch" and "cylopean architecture". A bigger lot of refernces to the Great Old Ones could have also been made. Long story short: it could have been more interesting. The fact that the narrator's voice modulation makes him sound like an angry teen trying to sound intimidating also didn't help the case.

If you look at the rest of the sounds though, then we're talking a whole different game. The mix of weird, geometric monsters and underwater ruins coupled with the ambience of the game makes for a very atmospheric experience that puts you constantly on the edge of your seat, flicking your mouse in all directions like a maniac, desperately trying to see the baddies coming.

I'm not sure if it's as hard as everyone makes it out to be but I'm guessing that's up to people to find out themselves.

Helpful? Yes No Funny
Rogz
3.0 hrs
Posted: July 5
Product received for free
As others have said this is painful to use on Vive. Any game where you have to look at your feet and the headset is hanging by the straps is really uncomfortable.

Some of the gfx were really nice, and it's polished, it just doesn't work well in VR. (Although the painting thing at the start was cool).
Helpful? Yes No Funny
Ortha
0.3 hrs
Posted: July 5
An art game I think.

Simply put I didn't find anything mechanically or interactively fun with this game.

It looks like a great effort has been put in to make this.
The sound design did create an interesting atmosphere.
Have a look if you like this kind of thing.
Helpful? Yes No Funny
Psynbiotik
0.7 hrs
Posted: July 4
It's an ok game for 5 bucks, I beat it after about 50 minutes.

The game consists of dodge the things by falling/sinking in your chosen direction very slowly or phasing out for a couple of seconds to not be hit, a hit is instant death in which you start the short level over again, sometimes you can't predict where things will be enough to dodge them, replay does teach you where things spawn and you can phase or slowly dodge as appopriate.

Pros:
Lovecraftian horror themes
Some interesting shape based monsters.
Sometimes it can be pretty.

Cons:
Repetitive
Not too challanging unless you try the permadeath mode.
The game does force you to look straight down the entire time, kind of a pain, I contemplated lying on the floor face down but the headset wasn't comfortable enough to do this.
The game is pretty short, I beat it in 50 min and felt no desire to try again.
Descent into madness wasn't quite as mad as I had hoped but it was ok.

It's an ok experience probably worth it for 50 min of fun at a dollar per 10 min.
Helpful? Yes No Funny
Elric
0.2 hrs
Posted: July 4
Neck strain simulator for the HTC Vive.

Stand in the room and look 90 degrees downward to evade the monsters until you are killed in the game or your spine cracks and you are killed in real life.
Helpful? Yes No Funny
Flying Sock Cat
1.7 hrs
Posted: June 30
This game is a great experience. It is kinda short though, and the achievements wouldn't work for me. Still, this game was very cool and worth a try.
Helpful? Yes No Funny
sithsaber1
0.7 hrs
Posted: June 26
This is my first review, and I was compelled to provide it because this game feels precisely like reading H.P. Lovecraft's From Beyond, and vicariously completely nailed it's goal. My girlfriend and I played it all in under an hour and despite that play time, the delivery, atmosphere, and even the indications of a story made it completely worth the same price of a good comic book. I fully endorse anyone interested in the game just get it. Be ready to be forced to figure things out on your own, but when you do the short experience will be totally great.
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
0.3 hrs on record
Posted: August 1
Psychodalic, instense VR experience. Worth the little money.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.4 hrs on record
Posted: August 15
Fantastic game with excellent atmosphere. Some people don't and won't like it, but don't let that stop you. If this game appeals to your curiousity even a fraction, go for it. It's something different and captures some of the otherwordliness that Lovecraft puts across. Well done to the development team at AlphaWaves.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: July 28
tl;dr: It's really, really mediocre. I love it.

To be completely honest this game is somewhat of a guilty pleasure of mine.

Mechanic-wise it's well executed, I guess, but it bloody well should be with such a basic premise as falling down and avoiding monsters is.

The narrator has some really generic dialogue, that could have easily been spiced up with some more lovecraftian words and cues, namely "eldritch" and "cylopean architecture". A bigger lot of refernces to the Great Old Ones could have also been made. Long story short: it could have been more interesting. The fact that the narrator's voice modulation makes him sound like an angry teen trying to sound intimidating also didn't help the case.

If you look at the rest of the sounds though, then we're talking a whole different game. The mix of weird, geometric monsters and underwater ruins coupled with the ambience of the game makes for a very atmospheric experience that puts you constantly on the edge of your seat, flicking your mouse in all directions like a maniac, desperately trying to see the baddies coming.

I'm not sure if it's as hard as everyone makes it out to be but I'm guessing that's up to people to find out themselves.

Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
73 of 80 people (91%) found this review helpful
14 people found this review funny
Recommended
1.1 hrs on record
Posted: September 25, 2015
Euclidean is not a game for most people. The whole game is as if the last twenty minutes of 2001: A Space Odyssey and The Call of Cthulhu had a baby, and that baby ate LSD infused shrooms. Therefore this game could be considered a confusingly boring waste of time, or a masterpiece of psychological horror that greatly shows the basis of Lovecraftian Cosmicism; how insignificant humans are in the grand scheme of the universe and that there are things far greater than us in this universe that we will never know of. The "narrator" does a spectacular job of showing just how small and weak are character is, and how everything we do won't matter at all in the end. If you are at all a fan of H.P. Lovecraft or even any psychological horror, this is a must buy. It is only 3 dollars and is quite short, but the time you spend with it will be incredibly memorable.
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37 of 37 people (100%) found this review helpful
Recommended
1.5 hrs on record
Posted: November 3, 2015
Euclidean succeeds on the strength of its atmosphere rather than its mechanics. Gameplay consists of basic pathfinding: as you fall in slow motion, select a route; note where you die; take the route again and avoid the death. Had it used the same mechanics and been, say, space-themed -- dodge the asteroids and aliens -- the game would not have been notable. It is the spot-on execution of a Lovecraftian horror theme that makes Euclidean into something special. As you progress from stage to stage, the question is never "How should I proceed?" (find a path through trial-and-error), but rather "What the blazes am I going to see?"

And oh, the things you will see ...

Although the environments and creatures are largely abstract, there are just enough references to identifiable things to make your descent into the darkness extremely unsettling. Bubbles rise around you, your heartbeat pounds in your ears, classical Greek architecture breaks apart in front of you, worms sprout from walls, and tentacles reach out for you, all as a sinister voice mocks your feeble existence. Phasing, which allows you to pass through monsters unharmed, also reveals those monsters even more clearly. And you -- inexplicably -- can see your own skeleton, x-ray-like. The sound and visual design are extremely well done and show just how much a small indie team can achieve when it has a clear vision of what it's trying to do.

In games such as this that focus on audio-visual spectacle rather than gameplay, there is always the danger that repeated deaths will break the spell and cause boredom and frustration. In my playthrough, this wasn't a problem because I found the default difficulty low enough that I never got stuck on any one section for more than a few minutes. Fortunately, the game includes three difficulty levels (plus optional permadeath), so if you do find frustration setting in, you can make things easier and get back to enjoying the spectacle of the whole thing.

I do wish the scream that happens when you die were more androgynous or omitted entirely. It clearly marks the player character as male even though there's no good reason to indicate a specific gender in a game that treats the (possibly not male) player personally as the protagonist.

Playtime for me on the default difficulty was 45 minutes with 9 deaths.

Overall, highly recommended to those looking for an engaging, if brief, experience that focuses less on gameplay and more on overwhelming strangeness and existential despair.
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40 of 44 people (91%) found this review helpful
4 people found this review funny
Recommended
1.5 hrs on record
Posted: September 27, 2015
Euclidean is one hard mother-humper of a game. You want to know HOW hard? Well, first of all there's three difficulty levels: Hard, Nightmarish and Impossible. Secondly, it took me about five minutes to even work out how to START the frigging game (hint: look up, rather than around you...you'll get what I mean when you play). Thirdly, I apparently died SEVEN TIMES just on the first level, which is basically only a few minutes long. Yup, it's HARD. But what else is it?

Well, it's atmospheric as all buggery. Atmospheric, and immersive. Oh, and did I mention HARD?! Just in case I hadn't already. Once one gets past all the hallucinatory, Eldritch-ian razzle and dazzle, though, it's essentially a trial-and-error game (a la Limbo, perhaps): In other words, prepare to die, MANY, MANY TIMES. There's simply no way anyone is going to get through this game first time without dying a lot, 'cause you need to know what's about to kill you two seconds from now in order to be able to prepare yourself to avoid it. How do you "avoid" these imminent moments of death, exactly? Well, in addition to free-floating your way down into a watery abyss and moving left, right, up and down to avoid colliding with inanimate things, you also need to press a button to "phase" into another dimension for a short time to avoid living creatures...the trick here being, that you only get to phase for a limited time, and then you need to "recharge" for a spell before you can phase again. So...that trial-and-error I mentioned before? That's mostly about knowing when a beastie is about to cross your path, so you can phase at just the right time and, hopefully, recharge your phase ability in time to be ready for the next one. Getting all this so far? Good, neither am I.

It's certainly a wild-'n'-crazy "trip" of a game, though one which I'm already suspecting I may lack the patience to get all the way through (it's one of those "die-and-go-all-the-way-back-to-the-start-of-the-level-and-listen-to-the-dialogue-all-over-again" propositions, so if you have an even greater pet hate for that kind of repetition than I do, I would probably advise you to stay away). On the whole, though, I'm fairly impressed, and at a starting price of $3.99 (less, obviously, in a sale), it's surely worth a try if your interest has in any way been piqued by this review. There's no doubting that it's a QUALITY product - any fool could surely see that, especially in this day-and-age of Early Access games which will never be finished, and Greenlight games which should surely never have seen the light of day - but it's definitely not a game for everyone. Hell, I'm not even sure just if it's a game for ME! But it has my respect. Whether I'll ever have the steely nerves and sheer patience to actually see it through is, perhaps, another matter...we shall see...

Verdict: 7.5/10.
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22 of 28 people (79%) found this review helpful
3 people found this review funny
Recommended
6.9 hrs on record
Posted: September 29, 2015
Start from the top, get to the bottom. Faller titles have never quite enjoyed the success of their horizontal runner brethren but are happy to instil just as much panic in the player. Euclidean isn't so much about the frantic hammering of keys as it is the dread-filled holding of them; the action moves at a crawl, the enemies lurch rather than sprint, the anticipation of collision made all the more tense as you barely squeeze past danger during your descent into a Lovecraftian oblivion.
There's a few minor faults here. The title screen is unreasonably obtuse to navigate and the wireframe-esque player model stuck forever in its default pose robs the game of total immersion. Utterly forgiveable though, considering the excellent realisation of the forbidden dimension you steadily sink into enveloped in a haunting ambient soundtrack.
Not one to pump the blood but still a title to crawl upon the skin.
https://www.youtube.com/watch?v=_r_FrOmoRsQ
https://www.youtube.com/watch?v=prAMiIHIYkc
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18 of 24 people (75%) found this review helpful
Recommended
0.9 hrs on record
Posted: September 25, 2015
Very atmospheric; I found some of the levels to be quite difficult, but once you understand how the different monster types work, it's really a fun challange. The gameplay is very dark and there are flashes of light, where you get a couple seconds to see where you are and where you should be heading, it's very tense and if you aren't paying close attention it's brutal. Monsters are very fast and the player moves very slow, so you have to predict where to go based on the routes they fly in, you also have an option to 'phase' through them if you can't get out of their way. All in all this game is really worth the time and money to check it out.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Posted: December 19, 2015
https://www.youtube.com/watch?v=YENpBHnmYz4

Euclidean is a geometric horror game which fully utilizes VR. I unfortunately don’t have a VR piece of equipment. Your character moves down a void of colours, monsters and objects with a demon voice narrating through your descent. You must make it through the levels avoiding obstacles and enemies which kill you. Upon death you must restart the whole level.

Positives:
+ Environments are very well done
+ Colours are nice
+ Sounds are very good
+ Cheap price point

Negatives:
- Character moves too slow (maybe a speed up button?)
- Frustrating when dying a lot as you have to restart the whole stage, which again is real slow
- Hard to judge where enemies are
- Not much fear involved

I would recommend this game to most gamers who are searching for a different exploration type game where you can look around at pretty objects and admire the scenery. The game almost feels like it’s on rails and the game primarily revolves around dodging enemies and phasing through them.

I would not recommend to someone going for a full horror experience, although it has elements of horror and tries to build around it, they are not strong enough and the only reason I jumped was because of an enemy eating me. I wish the atmosphere captivated me more but unfortunately I was left short.

Overall, for the price I would most definitely recommend it. For the price it’s hard to miss out on a unique experience through the descent of ‘oblivion’. Feel free to watch my preview of the first two levels for a better idea of the game. Thanks.
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14 of 17 people (82%) found this review helpful
2 people found this review funny
Recommended
3.5 hrs on record
Posted: January 14
WTF? This is the best hardcore, permadeath dying simulator ever! The first challenge is to figure out how to start the game, in order to die the first time… ;-) Seriously, you can adjust the level of difficulty. Happy dying!
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