GRIP is a futuristic combat racer inspired by the Rollcage games from 1999/2000. Combine furious speed with intense action to create memorable gaming moments you won't forget.
User reviews:
Very Positive (24 reviews) - 91% of the 24 user reviews in the last 30 days are positive.
Very Positive (451 reviews) - 93% of the 451 user reviews for this game are positive.
Release Date: Feb 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is a great way for us to connect with gamers, and allow you to help turn GRIP into the type of game you really want to play.

Our team can focus purely on development, getting you the best possible version of the game, and as soon as we make changes.

With every new version, we'll be taking valuable feedback from the community, of which we will then use moving forward.

In our forum there will continue to be polls for users to vote on, regarding all aspects of the game. These polls will give great general feedback from the players, in addition to the in-depth discussion on the rest of our forums (

With your help, we look forward to creating the best possible version of GRIP there can be!”

Approximately how long will this game be in Early Access?

“Our goal is to have the "final" version of GRIP by the end of 2016, though with the right support GRIP will never be final, as we hope to be adding new cars, tracks and possibly pick-ups well into 2017.

The first version out of early access would be a complete version, or in other words, our vision of the full game as it's outlined in the game design document.”

How is the full version planned to differ from the Early Access version?

“Early access will not have many features at first. Our main goal early on, is perfecting GRIP's core gameplay. We want to make sure the game plays very, very well before we start adding the bulk of the content.

Once the vehicle physics, pick-ups, multiplayer functionality and AI are where we need them to be, we'll start to release new content that can change over time depending on feedback from the community.

The full version of GRIP will have 12 cars (3 classes), 16 tracks (4 planets), 10 pick-ups, career mode, arcade mode, arena mode (with arenas), precision mode (with a few tracks), elimination mode, multiplayer (online or local LAN and split-screen), mod tools for custom cars, and (depending on funding moving forward) a track editor so players can build their own courses.

The full game will be rich with features and content, as well as have great tools for users to make their own additions to the game.”

What is the current state of the Early Access version?

“Features included in the current version of GRIP are as follows:

  • 2 vehicles (12 different skins each)
  • 5 Game modes (Race, Elimination, Time Trial, Arena & Playground)
  • 7 Levels (some still WIP)
  • 4 Weapons (Homing missile, machine gun, mine, leader rocket)
  • 2 Power-ups (Shield, Turbo)
  • 9 Ingame music tracks
  • Play single player (against AI) or Split-screen with a friend
  • Online Multiplayer coming soon!

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we include new content and features. However, at whatever price you buy the game in Early Access you will NOT have to pay any more money to receive the final release version

That said, the first version released outside of early access will not cost too much more than the game does now.”

How are you planning on involving the Community in your development process?

“We'd like the community to give feedback on all aspects of the game, whether it be vehicle physics, weapons, power-ups, cars, track designs or overall visuals.

You can give feedback either here in the Steam community, or in our official forum:

We look forward to hearing from you!”
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Recent updates View all (11)

October 17

GRIP Multplayer testing now available on the private Steam branch!


GRIP MULTIPLAYER testing is now available in the Private branch on Steam!!

We're excited to have our dedicated community finally be able to play the game online with friends and strangers alike. If you're able to jump on and test the game this week, that would really help us, as we're trying to get a public version out ASAP!

This testing phase is exclusive to people who backed our website funding campaign.

(If you haven't accessed the private branch for GRIP on Steam yet, the code is "SnarSn4r5n4r". Enter it, then opt into the the private beta) This is basically a gift to our active Steam members who have been dedicated to the game but weren't able to back our website campaign. Thanks for being great fans and constantly supporting us!

The multiplayer menu has options for Find a Game, Join a Game, Create a Game and local Splitscreen. Finding a game allows you to input a preferred configuration to search for, with the game finding an event that most suits your search criteria. Joining a game requires you to know the game's specific name, which is the best way to play with friends.There are currently some issues with the game, but that's to be expected with the first iteration of multiplayer functionality.

Here is a list of known issues or features we need to add

  • *NEW* Fatal errors: Sometimes when trying to join a game, you may get a fatal error. This had not popped up in internal testing, so apologies if it happens to you. Be sure to end the process "Music Player" in task manager if the game does crash, or you won't be able to run it again.
    Arena Mode: There is an issue where the player's vehicle may act very strangely, floating and sliding around. This occurs after getting destroyed, but may not be consistent or persistent, or might not happen at all.
  • Although bots can be enabled in multiplayer games, they may cause performance issues for players with older hardware. If you are running the game on medium or low, we suggest disabling bots when creating an online game. Be advised though, that some games you find online will have bots enabled.
  • Sometimes map voting is a bit bugged, in that the wrong selections will show for the game mode. This is usually fixed by changing the game mode a few times
  • Sometimes the info feed will say a player has joined the game when they're already connected
  • When spectating cars, the player name is not shown.. This will be added soon.
  • Cars can intersect with each other if some users have a bad net connection
  • Lobby chat and ingame quickchat need an anti-spam filter
  • When spectating in multiplayer, there is a bug where you may not hear vehicle engine sounds.
  • When an event is starting, the syncing time may take longer if someone with a lower-end PC is joining
  • Pickup balancing can be a bit distorted in multiplayer, with players being able to grab the same thing multiple times in a row. We are looking into this

  • New Liddo5 map (Islands)! We totally left it in there by accident.. but hey, now we can get more feedback. It's in extremely early stages and there's not even enough spawns for 10 cars, but it's a good indication of how cool it'll be :) Enjoy it while it's still available!
  • Transport: There are a few areas of the map where you can reset outside of the race tunnel and fall into the void. These will be fixed soon
  • Alhatra Wastes: The car likes to bounce around more on this map than any other, unfortunately. Also, the map still needs some flow work, including a rebuild of the upper path to the left past the bridge in the forwards direction

  • The menu only has mouse support right now.We will be adding gamepad support as soon as we can
  • You might lose your previous vehicle customization after updating GRIP on Steam. Sorry! We'll have car customization saving in the game hopefully soon.
  • You may experience some bouncier or floatier vehicle physics in this build. This is due to us updating our custom Unreal build to 4.12. We'll be looking into fixing these issues inNovember
  • The game can sometimes freeze if player is alt-tabbing during the loading screen. Try not to alt-tab when it's loading ;)
  • A small amount of users with older GPUs may experience performance decreases with this patch. We've just updated our custom version of Unreal Engine to 4.12 and are still optimizing
  • For very few users the game may freeze periodically while playing. This is an issue associated with UE4, of which Epic are aware. If you experience this, some possible workarounds can be found HERE or HERE
We're doing our best to fix as many of these issues as possible for the next patch, which will hopefully be a public release of multiplayer!

If you want to give feedback, or need to report any issues, please visit our forum (be sure to check the bugs and crashes lists before posting):

Or you can visit the Steam Page

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!

36 comments Read more

September 26

GRIP Hotfix patch v.1.1.1 is now on up!


-Fixed music playing ingame
-Added camera control inputs back (whoops!)
-Carkour no longer stuck on end camera when triggered
-Tab key no longer causes an issue with the car (and is now default input to show the scoreboard)
-Pickups are more balanced
-slow motion is back
-Pressing the G key in event setup menu takes you to the garage
-other small bug fixes

EDIT: Apologies for the download size. UE4 re-packages everything again

Here's a bonus screenshot from my favourite part of Transport (reverse):

39 comments Read more
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About This Game

Current features (as of v.1.1.0):

  • 3 vehicles (2 manufacturers), with paint job, rim and tire customization. 2 more cars coming in the next few patches!
  • 6 Game modes: Classic Race, Ultimate Race (overall points), Elimination, Time Trial, Arena (Deathmatch) & Carkour (similar to scramble mode in RCS2)
  • 5 Racetracks, 2 Arenas, 15 Carkour courses. (Some levels are still WIP)
  • 4 Weapons (Homing missile, machine gun, mine, leader rocket). More weapons on the way!
  • 3 Power-ups (Shield, Turbo, EMP)
  • 10 Ingame music tracks (mostly Drum n Bass)
  • Play single player (against AI) or Split-screen with a friend
  • Online Multiplayer coming very soon!

NOTE: Gamepad navigation in menus coming soon, apologies for the delay.

GRIP is bringing old-school style combat racing back with a bang. Inspired by the Rollcage games and developed by some of the original team, GRIP is a true tribute to the explosive fun had in a past gaming era.

  • Intense Racing: Hit speeds of up to 700 kmph, driving on floors, ceilings and walls. GRIP's car designs allow for driving on both sides, so flipping the car no longer means game over

  • Awesome Pick-ups: Use an array of power-ups and weapons to get the edge on your opponents. Ranging from missiles and guns to shields and turbos, we plan to have a wide array of exciting pick-ups to use

  • Exotic Planets: Race on a variety of planets, from hostile icy worlds to alien jungle to sprawling non-terrestrial cities. Use destruction as a tool to win, crashing your surroundings down on your opponents, or lose your tail by heading through an alternate track route

  • Badass Rides: Choose from a roster of armoured cars, manufactured by different companies from around the galaxy. Each car has different specs - some swift and agile, others brutish and heavily armoured. There's a killer car for every taste

  • Bangin' Tunes: Race to a thumping soundtrack from some of the best electronic music artists. Drum n Bass is our main kick

System Requirements

    • OS: Windows 7 64bit
    • Processor: 2.4 Ghz+ Dual Core
    • Memory: 4 GB RAM
    • Graphics: Geforce 560 or Radeon 6850
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.
    • OS: Windows 7 64bit or Newer
    • Processor: 3.0 GHz+ Dual core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 760 or Radeon 270
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (24 reviews)
Very Positive (451 reviews)
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306 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
1 person found this review funny
2.0 hrs on record
Early Access Review
Posted: October 24
My goddess, it is the best racing game that I've played for a 10 years (or more)!
+ Speed!
+ Action!!
+ Weapons!!!
+ Wall riding!!!!
+ Arena mode!!!!
+ Ceiling riding!!!!!
+ SplitScreen mode!!!!!!!
WTF, you still did not buy it?! You need it!
OK, it is still in development. It has nearly 4 unique race tracks (both ways + mirrored = much more) and two arenas. It has multiplayer testing! And in fact it seems to be technically finished in about 90% and needs more tracks and vehicles and that means it needs your money!
And it needs one more thing. It's YOU, player! Go get it, play it, register in it's forum and discuss all you like and don't and I am sure, we will have a perfect racing game in a year or less!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
3.4 hrs on record
Early Access Review
Posted: October 1
Totally bought this out of nostalgia for Rollcage Stage 2, was not disappointed. I haven't played enough to spot any bugs yet, but I already fell in love with it in the short time I have played. I'm looking forward to future updates and online multiplayer!

+Tight racing controls (once you get a feel for it)
+Gorgeous environments
+Sick cars and customizations
+Good amount of content for early access
+Fast paced
+Fun and not too infuriating (Although the AI tends to place mines in the most annoying places)

-No online multiplayer yet
-Not a lot of cars (theres 3 but the current customization makes up for that at the moment)
-The options are kinda odd, took me a little while to realize X button was drift since it was labelled "Pad Face Left"
-I can only use the mouse to cycle through menus
-Not many power ups
-No tutorial (or at least I havent found one)

If you like combat racers or the old Rollcage games from PS1 days, then you're gonna love this game.
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4 of 4 people (100%) found this review helpful
4.3 hrs on record
Early Access Review
Posted: October 8
What a fun experience! What an awesomely spectacular game!

It is fast-paced combat racing the way it should be. Beautifully flowing tracks and intense speed. At 400 km/h plus you're almost a fighter pilot :) ... and you WILL be doing some flying . Futuristic-looking. Different planets with different tracks. I totally love the roll-cage thing.

Even if you're not a big fan of racing games, like me, you might be surprised by this one. I'd recommend GRIP any day. For me it's the most fun since that old classic combat racer Re-Volt. And it's going to keep getting better as development continues. It most certainly gets my vote.
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2 of 2 people (100%) found this review helpful
4.2 hrs on record
Early Access Review
Posted: October 18
In todays world of steam many, many games get stuck in early access. I feared that a few weeks after I bought this game... since this was the first early access game I bought. Though the game still remains in early access, the devs have made vast improvement to the gameplay. From the difficulty, when I first played I outsmarted the AI and consistantly won 1st place within 30 minutes of playing. Now that I've jumped back in I'm struggling to get 5th. Another improvement is the handling, before when you hit something your car would just stop, now it feels much more natural. There are also many more improbements.
My point being, they are updating and making the game better... nuff said.
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Early Access Review
Posted: October 3
Caged Element Inc. is awesome to the max for bringing back Rollcage. 21:9 support would be nice though!
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1 of 1 people (100%) found this review helpful
20.7 hrs on record
Early Access Review
Posted: October 2
Currently my favorite racing game on Steam.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
3.4 hrs on record
Early Access Review
Posted: October 4
Happy to see rollcage is back!!
I feel like the maps from the previous game should be added onto this, would be very nostalgic.
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1 of 1 people (100%) found this review helpful
12.2 hrs on record
Early Access Review
Posted: October 4
---- Early Access Game ----

It's a rollcage remake that managed to be good. Really good.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Early Access Review
Posted: October 9
I kind of liked this.
What I liked:
1. The weapons.
2. It was fast.
3. It was colorful.
4. The car reset button was useful.

Things I wish they would change: "In qoutes are the developer's word"
1. Objects in the road that stop us dead interupts the flow - and thus the enjoyment.
"1. We will be adding destruction to the game, just need more time. We've always wanted to do this, just we haven't been able to dedicate the resources thus far :/"
2.Allow use to use our computer gaming mouse to steer.
3. The tracks seem just way too short. Give us a track editor? That would rock!

I have to be honest the one thing that turned me off is the stavery to the A & D turning mechanism. I cannot see myself playing this unless I can use my computer gaming mouse to move my car with precision.
Look, you guys responded to a nobody gamer. You see people? We need more developers that actually RESPOND to your needs AFTER the game is put out.
Chris, you are the opposite of Sean Murray. Thank you for taking my thoughts and considerations into serious account.
Even if you do not implement mouse control, provide a track designer or even make the obstacles destructable, I would recommend this game for the sole fact that you LISTEN to your customers and fans.
Thank you, Chris.
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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Early Access Review
Posted: October 15
10/10 love this game so happy its back.
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Recently Posted
0.4 hrs
Early Access Review
Posted: October 26
cars are uncontrollable and graphics lag every 6 seconds
Helpful? Yes No Funny
30.0 hrs
Early Access Review
Posted: October 26
Best arcade-styled racing game on PC yet. Car physics keep going through major changes, but over the course of the last several months they've only gotten better. So I have high hopes for the final release of the game.
Helpful? Yes No Funny
10.2 hrs
Early Access Review
Posted: October 25
This game is an absolute delight to play. Controls good, driving feels right. Now that the multiplayer is out of the door I have been touching it more and I can't really find anything gamebreaking. It feels very polished. The only real thing keeping it in the jaws of Early Access is that there's not much content, but that's on the way.
Helpful? Yes No Funny
20.9 hrs
Early Access Review
Posted: October 23
first iteration of multiplayer is now here
Helpful? Yes No Funny
Zayekk (Trading)
6.1 hrs
Early Access Review
Posted: October 22
Love it.
Helpful? Yes No Funny
4.1 hrs
Early Access Review
Posted: October 16
Basically Rollcage which is the first game I ever played (I'm clearly not biased).
Helpful? Yes No Funny
0.8 hrs
Early Access Review
Posted: October 16
Fantastic game.

It does have enough tracks for now, but I hope more will come out soon. Each track has a different theme and difficulty.

Graphics are very neat and physics are tight too.

Cars are somewhat customizable which is always nice.

Can't wait for the Multiplayer update.

Few issues -

I wish that cars had bit more steering physics to them.

Xbox controller doesn't work in menus at the moment.

Customized cars don't save?

Other than that 8/10
Helpful? Yes No Funny