GRIP is a futuristic combat racer inspired by the Rollcage games from 1999/2000. Combine furious speed with intense action to create memorable racing moments you won't forget.
User reviews:
Recent:
Very Positive (27 reviews) - 96% of the 27 user reviews in the last 30 days are positive.
Overall:
Very Positive (485 reviews) - 94% of the 485 user reviews for this game are positive.
Release Date: Feb 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is a great way for us to connect with gamers, and allow you to help turn GRIP into the type of game you really want to play.

Our team can focus purely on development, getting you the best possible version of the game, and as soon as we make changes.

With every new version, we'll be taking valuable feedback from the community, of which we will then use moving forward.

In our forum there will continue to be polls for users to vote on, regarding all aspects of the game. These polls will give great general feedback from the players, in addition to the in-depth discussion on the rest of our forums (www.cagedelement.com/forum)

With your help, we look forward to creating the best possible version of GRIP there can be!”

Approximately how long will this game be in Early Access?

“Our goal is to have the "final" version of GRIP by the end of 2016, though with the right support GRIP will never be final, as we hope to be adding new cars, tracks and possibly pick-ups well into 2017.

The first version out of early access would be a complete version, or in other words, our vision of the full game as it's outlined in the game design document.”

How is the full version planned to differ from the Early Access version?

“Early access will not have many features at first. Our main goal early on, is perfecting GRIP's core gameplay. We want to make sure the game plays very, very well before we start adding the bulk of the content.

Once the vehicle physics, pick-ups, multiplayer functionality and AI are where we need them to be, we'll start to release new content that can change over time depending on feedback from the community.

The full version of GRIP will have 12 cars (3 classes), 16 tracks (4 planets), 10 pick-ups, career mode, arcade mode, arena mode (with arenas), precision mode (with a few tracks), elimination mode, multiplayer (online or local LAN and split-screen), mod tools for custom cars, and (depending on funding moving forward) a track editor so players can build their own courses.

The full game will be rich with features and content, as well as have great tools for users to make their own additions to the game.”

What is the current state of the Early Access version?

“Features included in the current version of GRIP are as follows:

  • 2 vehicles (12 different skins each)
  • 5 Game modes (Race, Elimination, Time Trial, Arena & Playground)
  • 7 Levels (some still WIP)
  • 4 Weapons (Homing missile, machine gun, mine, leader rocket)
  • 2 Power-ups (Shield, Turbo)
  • 9 Ingame music tracks
  • Play single player (against AI) or Split-screen with a friend
  • Online Multiplayer coming soon!

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we include new content and features. However, at whatever price you buy the game in Early Access you will NOT have to pay any more money to receive the final release version

That said, the first version released outside of early access will not cost too much more than the game does now.”

How are you planning on involving the Community in your development process?

“We'd like the community to give feedback on all aspects of the game, whether it be vehicle physics, weapons, power-ups, cars, track designs or overall visuals.

You can give feedback either here in the Steam community, or in our official forum:

www.cagedelement.com/forum

We look forward to hearing from you!”
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Recent updates View all (7)

August 20

Patch coming soon + new GRIP logo!



In anticipation of the next patch release, we're proud to show off our new logo by Joe Sutton, one of our longstanding team members. It's an ambigram! Pretty tricky ;)

As for GRIP the game, this next update is going to be massive. Here's a quick list of things coming up:

  • Multiplayer!
  • A new car (Cygon Cyclone)
  • Brand new menu with garage and car customization (paint, rims). Also, input customization and plenty of settings options.
  • Improved physics! The car no longer gets jettisoned into space when it hits things. As always, physics are still WIP, but this is a considerable improvement
  • Improved tracks in terms of flow and visuals. New track coming soon!
  • Plenty of other stuff

You can see a quick video of the new car here: https://twitter.com/gripvideogame/status/765963578029596672

We think you'll love this update, as it really brings the game to whole new level of quality

Just a heads up that this update will first hit the private release crowd first (those who supported our website funding campaign), then once multiplayer functionality has been stress tested, we'll push it public (hopefully by end of this month)

Thanks for playing our game so far! We look forward to getting blasted by you in Multiplayer :)

46 comments Read more

July 23

GRIP Hotfix v1.0.11.2 is up on Steam

We fixed some issues and added a few things for this patch. Check it out:

  • SteamVR no longer launches with the game if you have an Oculus Rift or HTC Vive
  • An issue where performance would get worse over the course of the race is now fixed
  • Fixed an issue where some gamers couldn't run the game due to a missing DLL
  • Improved the starting section of Alhatra Wastes. This map is still WIP and will be added to and optimized more in later versions
  • Dreadnaught car has new tires (there will be more to choose from soon!)
-------------------------------------------------------------------------------
Coming in the next few months:
  • Improvements in flow and graphics to current tracks (FIC Outpost especially)
  • A new car from the "Cygon" manufacturer
  • Pick-up balancing
  • Calming vehicle vs environment collisions (keeping the game from being a flight sim)
  • Completely redesigned menu with much better setup and functionality
  • Basic vehicle customization (paint, tires, rims)
  • Additional racetracks on Liddo5 and Jahtra
  • Multiplayer!
  • An additional weapon
-------------------------------------------------------------------------------

As always, we'd love to hear your feedback. If you want to give feedback, or need to report any issues, please visit our forum (be sure to check the bugs and crashes lists before posting):
http://www.cagedelement.com/forum

Or visit the GRIP discussions page on Steam: http://steamcommunity.com/app/396900/discussions/

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
 


Copyright © 2016 Caged Element, All rights reserved.

18 comments Read more
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About This Game

Current features:

  • 2 vehicles (12 different skins each)
  • 5 Game modes (Race, Elimination, Time Trial, Arena & Playground)
  • 8 Levels (many still WIP)
  • 4 Weapons (Homing missile, machine gun, mine, leader rocket)
  • 3 Power-ups (Shield, Turbo, EMP)
  • 10 Ingame music tracks
  • Play single player (against AI) or Split-screen with a friend
  • Online Multiplayer coming soon!

---------------------------------------------------------------------------------
GRIP is bringing old-school style combat racing back with a bang. Inspired by the Rollcage games and developed by some of the original team, GRIP is a true tribute to the explosive fun had in a past gaming era.

  • Intense Racing: Hit speeds of up to 700 kmph, driving on floors, ceilings and walls. GRIP's car designs allow for driving on both sides, so flipping the car no longer means game over

  • Awesome Pick-ups: Use an array of power-ups and weapons to get the edge on your opponents. Ranging from missiles and guns to shields and turbos, we plan to have a wide array of exciting pick-ups to use

  • Exotic Planets: Race on a variety of planets, from hostile icy worlds to alien jungle to sprawling non-terrestrial cities. Use destruction as a tool to win, crashing your surroundings down on your opponents, or lose your tail by heading through an alternate track route

  • Badass Rides: Choose from a roster of armoured cars, manufactured by different companies from around the galaxy. Each car has different specs - some swift and agile, others brutish and heavily armoured. There's a killer car for every taste

  • Bangin' Tunes: Race to a thumping soundtrack from some of the best electronic music artists. Drum n Bass is our main kick

System Requirements

    Minimum:
    • OS: Windows 7 64bit
    • Processor: 2.4 Ghz+ Dual Core
    • Memory: 4 GB RAM
    • Graphics: Geforce 560 or Radeon 6850
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.
    Recommended:
    • OS: Windows 7 64bit or Newer
    • Processor: 3.0 GHz+ Dual core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 760 or Radeon 270
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (27 reviews)
Overall:
Very Positive (485 reviews)
Recently Posted
Flamingo Joe
0.7 hrs
Early Access Review
Posted: August 26
Really wonderful game!

It reminds me of the days I used to play the old, fashioned, Rollcage!
If you wanna see and play a next-gen Rollcage, buy this and support developers.
Helpful? Yes No Funny
BEEFonPC♪♫♪
11.6 hrs
Early Access Review
Posted: August 24
AMAZING! It is a must buy if you love combat racing games or grew up playing Ja X ike me. Never played the first Grip but this is really only the most modern combat racing game out there, so the nostalgia is there. Highly recommned this to anyone that loves this genre, so support this title if you do. There is also a hug update coming in the next few months that overhauls the game. This is my first ealy access game so i am not sure if the price goes up once it is finished.
Helpful? Yes No Funny
Lilpoetboy
3.7 hrs
Early Access Review
Posted: August 22
Pretty awesome for a EA title. I supported thier kickstarter last year, but I was over joyed to be able to buy,play and watch as this game reveal itself into something wonderful patch by patch. Controls are good, using a wired 360 controller. I'm familar with the mechanics well enough, and can adjust until I can win most races. Can't wait for multiplayer!
Helpful? Yes No Funny
Diapolo 10 [FIN] [YTR]
9.1 hrs
Early Access Review
Posted: August 22
GRIP brings back all the good Rollcage memories I have, turbocharges them and puts drugs into the engine. You can truly feel the speed when moving at speeds exceeding 700km/h while dodging your fellow racers' weaponry.

For an early access game, the graphical quality is really good. The cars are a bit difficult to drive without any Rollcage experience, but the controls are intuitive enough to allow for quick adaption.

I'd recommend this game to all of my friends!
Helpful? Yes No Funny
ZPS.Auxsiren
20.2 hrs
Early Access Review
Posted: August 22
Game is awesome and devs seem to be on point as to what it needs with updates etc. Recommended!!
Helpful? Yes No Funny
krompircek
5.1 hrs
Early Access Review
Posted: August 21
Cool game, just make sure to not touch or hit anything or you get thrown into outer space for about 2 hours.
(can't wait for multiplayer)
Helpful? Yes No Funny
Wabbit
0.9 hrs
Early Access Review
Posted: August 20
Spiritual sequel to Rollcage and Rollcage Stage 2.

There isn't a great deal of content yet with only 2 cars, 1 complete track + 3 WIP tracks at the time of writing, but what is in the game so far looks great, sounds great and plays great. The cars can bounce around a bit much when they come in contact with obstacles and the in development tracks have a few places that you can get snagged on too easily but I'm confident these issues will be ironed out with the developers seeming quite receptive to feedback from players.

The price is right and the devs have been updating the game regularly, with the next patch promising a new car, improved physics, multiplayer and some other cool features like some basic car customization. If you ever played the original Rollcage games and enjoyed them or have enjoyed more current combat racing games like Blur or Split/Second you should definitly pick it up.
Helpful? Yes No Funny
gregorybriscoe89
3.7 hrs
Early Access Review
Posted: August 20
Truly amazing game, I've played Rollcage on the PS1 and this is an awesome remake. Would definately reccommend to petrol heads :D Graphics are stunningly beautiful now, alongside the good ol' extremely high speeds, just generally so much fun! Maybe bring back some of the old stuff from the PS1 games? Y'know, like the vehicles or even some tracks, that would be really awesome! Unity Genesis FTW! :3 Can't wait to see more content & tweaks, really fantastic job, guys.
Helpful? Yes No Funny
Yurbo
5.0 hrs
Early Access Review
Posted: August 19
Big fan of the Rollcage games so i knew i needed to get this one aswell. After sometime playing i was very pleased i made the purchase. Grip has really nice looking graphics and a really familiar feel so i felt right at home from 1st race onward. Performance wise it runs well and loadtimes are really short which is great. Theres lots of options and customization to choose when it comes to actual gameplay so you can make every race just the way you feel like. As a big Drum n Bass fan i can say the soundtrack couldn't be any better as the original games exposed me to this lovely genre, im happy that Grip continues this trend.

Overall im very happy whats here but i also like to see what the updates will bring to the table.
I will also do my best to spread the message about this gem of a racing game.
Helpful? Yes No Funny
TheGundamSlayer
1.9 hrs
Early Access Review
Posted: August 16
AWESOME GAME MUST BUY
Remind me of rollcage my childhood ps1 game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
20.2 hrs on record
Early Access Review
Posted: August 22
Game is awesome and devs seem to be on point as to what it needs with updates etc. Recommended!!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.9 hrs on record
Early Access Review
Posted: August 16
AWESOME GAME MUST BUY
Remind me of rollcage my childhood ps1 game
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
0.9 hrs on record
Early Access Review
Posted: August 20
Spiritual sequel to Rollcage and Rollcage Stage 2.

There isn't a great deal of content yet with only 2 cars, 1 complete track + 3 WIP tracks at the time of writing, but what is in the game so far looks great, sounds great and plays great. The cars can bounce around a bit much when they come in contact with obstacles and the in development tracks have a few places that you can get snagged on too easily but I'm confident these issues will be ironed out with the developers seeming quite receptive to feedback from players.

The price is right and the devs have been updating the game regularly, with the next patch promising a new car, improved physics, multiplayer and some other cool features like some basic car customization. If you ever played the original Rollcage games and enjoyed them or have enjoyed more current combat racing games like Blur or Split/Second you should definitly pick it up.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
1.7 hrs on record
Early Access Review
Posted: August 5
If someone of You played Rollcage, then you know how awesome it was on PSX and PS1. Now, it's about to launch at PCs of our generation.

I don't really think i have to describe pros and cons, everybody know it's awesome. :)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.2 hrs on record
Early Access Review
Posted: August 15
The asking price may be a bit high for a game thats still in development, but after getting in a solid hour of gameplay and racing multiple tracks several times i can honestly say that i havent played a racing game this fun in a long time.

This game plays somewhat like a Mariocart game or the game Blur for the playstation referring the pickups you get during racing. There's even a missile with a blue smoke trail that goes for the guy in first reminicent of the blue shell from Mariocart, which is always a good laugh (unless you're in first). The car choice is very limited with mulitple colorations for the 2 choices, but this isnt really a bad thing. The tracks are mostly well designed and thought out quite nicely. The scenery of each track is great to look at too, especailly when you crash into something and come to a dead stop (then you can really enjoy the view!).

The controls for the game, overall, are very responsive which is great. However, there are times where, when your car catches air, the vehicle controls about as well as a paper plate with a radio transmitter on it with you telling it through a microphone to turn left or right depending on where the track goes. This can be frustrating mainly due to the fact that you can throw yourself off the track by mistake, ruining the great positioning you achieved. Now, this isnt game breaking by any means, but its still quite the annoyance when your car bumbs into a rock going 300 mph which sends your car tumbling and skipping along the track every which-way making it all the more difficult to regain control and get your car moving in the right direction again. But getting a better feel for how the tracks are and how your car handles on them can compensate for this later on.

The A.I. is also good. They are about as competent as you are on the track and can mess up the same as a normal player would. If the A.I. becomes too challenging for you, there are adjustments in the game that makes it so the computer wont completely leave you behind, giving you a chance to catch up.

There are a few things still needing improvements on, but the developers are excellent in recognizing potential problems and correcting them. They are deligent in keeping their game as balanced yet fun as possible.

Overall, if you have 15 bucks to spare and are in the mood for EXTREMELY fast paced racing, i highly recomend this game.

9/10

Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
39.8 hrs on record
Early Access Review
Posted: August 4
WARNING: This review was written when this game was in Early Access. If and/or when the title is fully released, I wll eventually get around to changing my review to reflect that.

I may have played the original Rollcage once in my life, years ago. Whatever the case, I had one of the toys as a child and loved the ♥♥♥♥ out of it.

I bought grip because it looked fun and I wanted combat racing without mario in it. It's been a lot of fun. The weapons are alright, the car handling is okay, and the wallriding/upside-down driving functionality works great. The missile pathing still needs some work, but the devs have been on that from the getgo, trying to get it right. The physics in the game also need some work, as hitting things can send you flying in directions and ways that don't make much sense. Don't worry too much, as the devs have tweaked the physics in every patch, and are trying very hard to get it right.

Now, is the game worth the price? Eehhh.....maybe. Depends on you really. It is a ton of fun though, and you should play it for a few hours before you really drop it. And if you're having a ton of trouble flying instead of driving, try turning down the engine power in the settings.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: August 8
Rollcage is back bois!!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
35.9 hrs on record
Early Access Review
Posted: August 9
The game has a high entry threshold, as a novice playing DotA, his comments in the spirit: Game HS, etc. ... I was killed all the time ... perceived as a review inexperienced in the game, and no more ..
One has only to see how cool ride masters of this game. You can break into the leaders and behind 2 laps, its a question of technique, knowledge of routes and the skillful use of weapons.
Skill in the GRIP, comparable with the skill of Ken-Do, we should not expect miracles from the very first attempt.
Still playing Rollcage (GRIP ancestor), the very first time, I felt like I was crawling all the time stumbling and bots, on the other hand, already overtaken the 3rd circle... But then I realized that on the level of complexity - expert, bots is ahead light, they go technically, but not cunning.

Игра имеет высокий порог входа, когда новичек играет в Доту, то его коментарии, в духе : Игра УГ и пр... меня все время убивают...воспринимаются, как отзыв неопытного в игре, и не более..
Стоит только посмотреть как здорово ездят мастера этой игры. вырваться в лидеры можно и отстав на 2 круга, вопрос техники, знания трасс и умелого использования оружия.
Мастерство игры в GRIP, сравнимо с мастерством Кен-До, не стоит ждать чуда с первых попыток.
Еще играя в Rollcage (предок GRIP), в самый первый раз, мне казалось, что я ползу все время спотыкаясь, а боты, напротив, делают меня уже по 3-му кругу...Но потом понял, что и на сложности уровня - эксперт, ботов опережаешь налегке, они ездят технично, но не хитроумно.
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1 of 2 people (50%) found this review helpful
Recommended
2.7 hrs on record
Early Access Review
Posted: August 9
Little content now, as it is alpha, but the quality and atmosphere is great.
Feels like a transformers battle on wheels.

whish I could pay the dev's more, when considering the potential, and wanting it to succed becomming a full release.
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1 of 2 people (50%) found this review helpful
Recommended
3.6 hrs on record
Early Access Review
Posted: August 10
GRIP is truely going to be a successor to Rollcage and Rollcage Stage 2. If you have never played Rollcage before GRIP is going to feel like a huge learning curve in racing games compared to something like GRID or Dirt.
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