The War of 1812. Northwest Frontier. William Aubrey, a rogue redcoat of the once-glorious 41st Regiment of Foot, is on the run. Wounded and tired, he seeks shelter during a thunderstorm inside an abandoned barn. But when he gets there, he finds he’s not alone...
User reviews:
Mostly Positive (12 reviews) - 75% of the 12 user reviews in the last 30 days are positive.
Very Positive (99 reviews) - 83% of the 99 user reviews for this game are positive.
Release Date: Sep 16, 2015

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October 10

70% discount for next two weeks of October!

Over The Hills And Far Away is on 70% discount for this week.

Grab a copy for you or a friend and enjoy this colonial tale of friendship and redemption!

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August 8

OTHAFA on -80% discount!

Over The Hills And Far Away is now on its biggest discount sale yet! A whopping 80% off! Grab a copy today!

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About This Game

Over The Hills And Far Away is a heartwarming and emotional visual novel, the first title released by WarGirl Games.

The War of 1812. Northwest Frontier. William Aubrey, a rogue redcoat of the once-glorious 41st Regiment of Foot, is on the run. Wounded and tired, he seeks shelter during a thunderstorm inside an abandoned barn. But when he gets there, he finds he’s not alone. A young Shawnee girl, named Mai, is hiding from the rain too. Bleeding out and not wanting to brave the fierce winds outside, Aubrey decides to put up with her until the rains let up. But will their accord outlast the storm; when both return to the bloodshed and the outside world?

  • Full length visual novel
  • Beautiful artwork and CGs to unlock
  • Original sweeping orchestral soundtrack
  • Experience the colonial-era world of the Northwest Territory

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Vista or later
    • Processor: 1.8 GHz Pentium 4
    • Memory: 1 GB RAM
    • Graphics: 1366x768
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Mac OS X Snow Leopard 10.6 or later
    • Memory: 1 GB RAM
    • Graphics: 1366x768
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or later
    • Memory: 1 GB RAM
    • Graphics: 1366x768
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (12 reviews)
Very Positive (99 reviews)
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81 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
3.0 hrs on record
Posted: October 9
Wow, just wow!! What a beautiful, descriptive story. Really pulls you in and makes you care for the characters. This isn't a game that you play, but a wonderful story that you read. No narrative, but amazing music and sound effects that add to the gorgeous atmosphere. No choices to be made, you can't change the outcome, but you wouldn't want to. This is one emotional story that I won't forget for a long time. Well done WarGirl Games, and thanks for an emotional story that touches the heart. I so look forward to your next story, and I hope there will be many more to come!!
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3 of 4 people (75%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: October 1
This game is one of the most beatiful indie-games I´ve ever played. A brilliant made story on a new topic. I enjoyed the game and the ending will be stucked in my mind for the rest of my gaming lifetime as one the most emoional ever. Gibe this game a try, it´s worth the money!
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: October 24
OTHAFA is a kinetic novel (no choices) with many appealing factors which led me to recommending it. First of all, props to WarGirl Games to creating such a well polished game for their first title. When I saw OTHAFA I was immediately intrigued by the peculiar visuals and made a guess that this will not be your common visual novel on steam with sexual themes plastered all over the place (not saying that's automatically bad).

The beginning of the novel captured my attention with Mai's playful antics and it just gets better from there. There are many visual novels I've read where the humor seems forced or the dialogue between the characters feel awkward. Fortunately OTHAFA keeps those moments to a minimum and brings you a well written story which seeks to provoke certain emotions from its readers. It did damn good job in doing that.

The setting is unique for a visual novel, and the author takes advantage of that by weaving it into the characters' backgrounds providing explanations for the characters' actions and feelings. The UI is well made as it does not distract you when you're reading the text. The black bars blended into the background also provide a theater like experience. Another particularly strong point is the music which is well composed and blends well with the intentions of the scenes and artworks.

The only downside is that I feel OTHAFA is fairly short for its asking price, but I also feel the strength of the other parts of the game make up for this loss. If your looking for something different and worth your time, pick this up and definitely pick it up when it's on sale.
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1 of 1 people (100%) found this review helpful
6.5 hrs on record
Posted: October 12
If you want to read stroy book with bgm, it's good choice.
but if you want to play the game, go find another games.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: October 14
A lovely story with an amazing sountrack and beautiful art. If you're looking for a nice short.. I would say read but it's more of an experience... then try this out.
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2 of 3 people (67%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: October 9
Hard to review honestly. I enjoyed it more or less, but I can't say I'd encourage anyone else to play it. [MILD SPOILERS]

I liked Mai, a lot, and since she's the focus for most of the game, it makes it only just playable enough. It'd be nice if it had more depth concerning her language and culture.
The main character though is frankly annoying to play as. Racist, self pitying and all around terrible. It was hard just go get through certain parts of it.

The game presents a few other characters but they're not worth mentioning really as they aren't presented in a way that really encourages the viewer to give a ♥♥♥♥ about them. Maybe if Aubrey actually told Mai about himself like he wanted to...

Good music, dialogue and art though. Nothing particularly amazing however and there's only a few actual fully illustrated scenes, the majority of the game just a portrait of Mai making cute facial expressions.

Personally, as someone who absolutely has no knowledge of the War of 1812, and someone who doesn't care about American history, I feel as though a lot of this was lost on me besides Aubrey whining about how war is hell.

The worst part of it all, is it's really damn short with no branching paths or proper interaction.
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1 of 2 people (50%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: October 19
I'm a big fan of more 'experimental' games like visual novels and 'walking simulators'. That said, I simply can't recommend this game. I don't mind it being short, and I could even forgive the lack of any kind of choice to be made by the player, but the visual aspect of it was incredibly underwhelming and the writing too simplistic.

The visuals of the game consist of a handful (probably less than ten altogether) background images that accompany the text, with characters superimposed on them when the story calls for it - there isn't much more to it than what you can see in the preview.

Seeing all that, I hoped the writing would be this game's strongest point, but it's just not very well done. Aside from the aforementioned lack of choice - you literally go through the whole game without being to influence it - the characters are incredibly simplistic, and while there is an attempt to give them some kind of depth through their backstories, they just never come across as plausible human beings. They seem to exist only to serve the story, which also can't really decide what it wants to be: it starts out as a variation on the old 'war is hell' theme, and at the very last minute turns into a morality tale about religion and racism. I might be more receptive towards it if the writer had at least known how to write Mei's character, but it's hard to get emotionally involved with the game when the main two characters' dialogue is just so unrealistic: a 11-year girl for whom English is supposedly a second language fluently and eloquently talks to a supposedly ruthless, adult English soldier who acts like a 15-year-old.

This is a cute short experience of a game if you don't think too much about it, and if you get it on sale, it's not too expensive either. However, don't expect it this 'visual novel' to go into any kind of depths; it's probably best suited for a younger audience.
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Most Helpful Reviews  Overall
94 of 99 people (95%) found this review helpful
9 people found this review funny
6.4 hrs on record
Posted: September 17, 2015
When you're traveling through a war zone on foot during a storm, you tend to not be very picky when an opportunity to find shelter presents itself. This is how one wounded former soldier, having abandoned his comrades during one of North America's many formative wars in the early 1800s, winds up in a shed together with a young Native American girl waiting out the storm. The shared experience is sure to tear down some of the cultural barriers between them, but will others be too sturdy to be toppled just like that?

Over The Hills And Far Away is a short kinetic novel (a visual novel without choice-based story branches), developed and self-published on Steam by WarGirl Games in collaboration with Collateral Damage Studios and Seycara Music and Arts. It uses western-influenced visuals as opposed to the more common anime style, and tells its story in about three hours.

The VN is built on the Ren'Py engine and has full SteamPlay support on Windows, Mac and Linux, which is something that I personally greatly appreciate. You can save and load at any time (somewhat curiously, the developer chose to provide no less than 250 save slots). It runs in fullscreen or windowed mode, and while it does not quite achieve full 1080p graphics, it runs at a very comfortable widescreen resolution slightly above 720p. The characters are not voiced, and at the time of this review, the VN is only available in English.

The visual style, while having some anime influences, is pretty unique and distinct from most other VNs on Steam. It makes expert use of color and lighting to set the tone, the backgrounds are as pretty as they are detailed and always fun to look at. The character sprites and CGs tend to be consistent between one another, and the characters have strong visual designs. While the coloring and most of the drawing technique is impeccable, I have to nitpick about the faces. The artist is good enough at drawing faces for it not to be too jarring, but they often end up looking kind of wooden or distorted and not really fitting the rest of the body. In one instance this actually made me laugh when a character was clearly supposed to be looking angry, but ended up looking more like he was struggling with constipation. That is the one unfortunate weak spot in the otherwise delightful painterly artwork.

Since I don't have the knowledge to assess whether the soundtrack has any particular relevance to the time period of the story, I can only say that it seemed well-produced and always fit the mood. It's one of those immersive soundtracks that you tend not to notice anymore after a while, which can be a good thing, even though it makes it hard to identify any stand-out tracks (besides the vocal track during the credits that I enjoyed very much). That said, I really have to highlight the sound effect engineering in this VN, which feels like it has a unique little bit of audio for almost everything that happens. It's clear that a lot of attention to detail went into the sound design, and the result is impressive. In this particular regard it may actually the best VN I've read so far. The only sound problem that I noticed is that the background music does not loop very well and you frequently hear it fade out before starting over from the beginning. This is a common problem that always challenges my immersion unnecessarily and I wish more developers would take it into account. That said, if this is the worst audio problem that I can find, then that says more about what they did right than what they did wrong.

I always perk up a little when I see someone announcing a VN with an interesting original setting, and in this regard Over The Hills And Far Away certainly brings something valuable to the table. I don't know all that much about American history, so a lot of the context of the war and the motivations of the various factions were undoubtedly lost on me, but it's worth noting that I never felt like I was being admonished for that. The story carries all the context that it needs to function, and I would imagine that many aspects of this story would transfer with little issue to many other wars in human history, so this title is not only for the history buffs to appreciate. If you are hoping to learn more about Shawnee culture from this VN, you are likely to be disappointed, as what little information it gives about them stays on a very superficial level. This is not an educational story (in the scholarly sense) like, for example, Never Alone (Kisima Ingitchuna) tries to be.

As original as the setting is, the rest of the broader plot framework unfortunately cannot keep pace. The tragic story of the battle-hardened warrior meeting the innocent little girl is a safe genre staple, which regrettably also makes it feel a little stale. You know there will be a time period of the two warming up to each other, you know there will be lots of moments of joy, and you know it's going to tug at your heartstrings a bit. That's all just fine, and taken by itself every one of those moments works well, but you tend to see the heartstring-tugging coming from a mile away if you've read a few stories of this kind before, so depending on your own degree of genre-savvy cynicism, there's a tangible risk that this story might leave you feeling like you just went through the motions again.

All that is not to say that the writing isn't good, it's merely not particularly innovative. I'm under the impression that Over The Hills And Far Away is the first "big" serious project of its writer, and sticking closely to a proven story archetype was probably not a bad idea at all. The writing shows very few rookie mistakes (some misplaced humour, some overreliance on clichés) in an otherwise rock-solid and immersive experience, and I have high hopes for the raw talent of the writer, who I'm sure will spread his creative elbows out a little more for his next work.

I've often said that a great execution can do a lot to make up for some things that the framework may be lacking, and this is definitely true for Over The Hills And Far Away. I've already talked about the attention to detail in the sound design, but the same excellence extends to almost all other detail areas of the VN. When the protagonists are walking through a forest, you can see the thicket draw leafy shadows on the character sprites that lightly sway in the wind, the animated fog effects are a joy to look at, and the occassional sprite animation when a character falls down or climbs a tree just gives the whole thing an aura of authenticity that you only get when the developers pay ample attention to the little things. Over The Hills And Far Away is practically polished to a mirror sheen.

Even if it breaks less new literary ground than the setting made me hope initially, I have no qualms giving Over The Hills And Far Away a positive recommendation. There's almost nothing to it that needs criticism, and at the end of the day it is an enjoyable story with a very competent presentation. For people who dislike anime-style art, this is an obvious recommendation. Everyone else will have to weigh it against other VNs that they have not read yet and ask themselves whether the setting and the attention to detail are strong enough selling points.
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47 of 49 people (96%) found this review helpful
2 people found this review funny
7.8 hrs on record
Posted: January 19
Tensions brewing since the Napoleonic War resulted in the War of 1812 between the United States and the British Empire, alongside 10,000 Native Indians. Over the Hills and Far Away, a debut kinetic visual novel by War girl Games focuses on the aftermath of a battle when the British Empire suffered a major defeat and Procter abandoned his army. Our protagonist, William Aubrey survived the battle and has ran to an abandoned farmhouse where he meets a young Shawnee girl called Mai hiding from the storm.

Themes and Characters

The characters are well defined in the short time we spend with them. We get a real sense of their personalities, motives and backgrounds. The story has some light touches thanks to the character of young Mai, a counterpart to the world weary and cynical Aubrey. Mai, despite being a smart cookie and resilient, in her childish actions delivers some sweet, funny moments. She remains upbeat throughout the story which rubs off on Aubrey. He may try to convince himself of his selfish intentions but I see Mai as Aubrey's first trajectory for the redemption he seeks.

Home and Identity are two strong themes running through this story. Aubrey feels like an alien in a fractured country and is looking for his own place to belong and call home. Their methodologies may vary but both he and Jackson are both looking for independence, home and freedom. Mai, on the other hand has a strong sense of home and belonging from her religious beliefs and community.

Music and Artwork

There is a lovely use of orchestral music by Seycara Music and Arts . It is not intrusive and matches the ambience for each moment. A particular standout piece I noticed is the field scene. The final song at the credits, After All, have some lovely vocals by Sagispon. The artwork doesn't have the usual anime aesthetics instead opting for a soft, muted pastel look. It makes good use of tones, light and attention to detail.


The game is short running at around the three hour mark but is within the normal steam price range. Despite the shortness I feel that it was the correct length and successfully managed to get a sense of the characters and the story. History would tell you a different story about how about how most Native Indians were treated but if Disney can do it with Tiana in Disney's Princess and the Frog why can't War Girl Games? They both want to give us some heart warming entertainment. so we should let it go...

I highly recommend this as Over the Hills and Far Away, like The 39 Steps, will appeal to a wider audience as well. This is due to the lack of anime tropes, aesthetics, atypical story and unusual setting which may have some extra appeal for history enthusiasts.
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45 of 49 people (92%) found this review helpful
6 people found this review funny
3.9 hrs on record
Posted: September 18, 2015
I really enjoy the story to the point I didn't want to take screen shots of the last CGs to ruin it for other people (even with spoiler tag). Do feel for 13$ it is a bit on the short side of a story no real character development. For a VN if your looking for choices there is none it's a linear story but at the end I had mix feelings. It's a type of title would want to give a in between. I enjoy the music and writing I just don't feel there was enough of it. Would reccomend it to anyone if on a sale.

Since I wrote this review they did change the price of the game to $8.99 so would definatly reccomend to anyone who likes VN
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A developer has responded on Sep 18, 2015 @ 5:42pm
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Recently Posted
2.2 hrs
Posted: October 23
Pretty, readable. Anything you could want from a VN under $20.

Little things that suck: screen space is used ineffectively; the text on the bottom of the screen is veeeery small and veeery far down. Comparatively, the backlog only shows a few lines at a time accompanied by windows that show changes in character portraits--usually completely blank since there are so few.

Little things that are great: HIGH, HIGH production values! Beautiful digitally painted art and backgrounds with sumptuous lighting, conveying texture well. Small animations... The named places will be familiar to anyone who's taken US history and it's an unusual setting for non-sim, non-strategy games to take place. The prose is well-edited. I can't think of an awkward line! Not over-wordy at all (so rare for a VN).
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Alves Viper
24.1 hrs
Posted: October 20
Over the Hills and Far Away is an anime-style visual novel, and, I want to stress it - there is NO gameplay at all, the only thing you can expect from yourself - is to click through the whole story, there is no test to your skill, no interactive elements, nothing. So, if you never saw games of this type - that should warn you. Now, the anime part of the game was very pleasant for me, because I'm not a fan of those sometimes absolutely mad and hilarious scenes, that you see even in the most serious and dark Japanese anime creations - no, this one was far more European, with more detail to the character drawing and realism in storytelling. So, that's a definite plus for me, especially since the game touches a European historical theme of American Independence and British Imperialism, clashing together. Although, this is just a setting - don't expect to actually see any battles or historical events unfolding, or some kind of political context. On the contrary, the game shows us a story of two people, caught in the middle of conflict, and it focuses on their respective lives and interactions. The game has a rather nice soundtrack, well-written dialogues (I would compare the spirit of the story to something like "Adventures of Huckleberry Finn") and nice atmosphere. On the other hand, it is quite short. I felt that there are some missed opportunities here, which I will list in the negative section, but in overall, the game is absolutely worth the money, by all means. My recommendation.

+ Good story
+ Good soundtrack
+ Excellent artwork
+ Excellent narration
+ Atmosphere of a well-written book
+ A good balance between Japanese and European styles
+ A rather close-to-history look into relations between the natives and Europeans

- Characters aren't as complex, as they could have been.
- Not enough artwork, too many similar scenes - even for such a short game.
- A rather short game, especially since there is no gameplay - it should be a little longer.
- Absence of voice acting seems like a rather lost opportunity; I would really enjoy hearing the characters live.
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Kael לּ ヴィニシウル
2.8 hrs
Posted: October 19
This is my first VN Review and in fact my first Steam Review in all these 11 years as an user.

Over The Hills and Far Away was a short and warm story, lasted only but 2 hours, yet it was warm enough to leave a good memory of it.

I typically avoid Visual Novels, and among my friends even bringing up their names are usually tagged with sexual content or the usual "hundreds of choices and hundreds of ends". This one was different, as I read from other review, as it required only the left click of your mouse button. Hence, it caught my interest.

*Soundtrack*. As I opened this story, I enjoyed the soundtrack immediately (and in fact bought the DLC). It brought me memories from Guild Wars I, a game I used to play a while ago. It gave life, taste and fragrance to what my eyes would muse on, and animate the artwork in front of me. There were no voices, but I could almost hear their tone shifting as the dialogue followed thanks to the flow of the melody. I could tell it was being repeated only but rarely on different scenarios, but not in the very same one. Hence, all the melodies were well reiused.

*Artwork*. You won me on the concept art for the girl. Her eyes, her clothes, her quiet personality and the expressions were unique to her like I've never seen before in any story. Trully, she is a one of a kind to this story and to all I've seen in anime over the past years. I wasn't that enchanted by the protagonist himself, but his story made him more interesting. I trully loved the artwork of the house with the rain outside. And in fact, they were really well executed to tell the story. Rich, vivid, it's the kind of art that gives you a starting point and with enough imagination you can write a movie out of it.

*Story*. Although the VN is left click only without options, the story splits nicely in about I think 3 different dimensions. There is a change of pace between slice of life, past, dream, etc that makes it dynamic enough to avoid boredoom. I wish there was more lore, however, past the end. All those menus and buttoms could have had just an artwork of a diary with logs, telling the story from different lens as you progressed in the story. It wouldn't demand much of sound, artwork, etc. just write up. I think that was the only point of improvement I would suggest to the devs. *e.g. he wanders quite a lot given the nature of the plot, we could have had those buttons being enabled with things he found along the way. Could be, again, just described in written form.

Also, the burning question, will be there a follow-up? Even text-only? I would gladly buy the book.

p.s.: I almost jumped out of my chair late night with the "War Girls" banner popping up and a "HA!!!!!!!" coming out of nowhere. Thats some memorable sound you got there tied to your group!
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1.9 hrs
Posted: October 14
Before purchising, please know that it's length is less than two hours long. I would wait for a sale before checking it out. As for the story itself, it's both heartwarming and heartbreaking, although it would have been more powerful if there was another hour of interactions and development. Very good, but should have been longer.
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