EVERSPACE™ combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.
User reviews:
Very Positive (96 reviews) - 86% of the 96 user reviews in the last 30 days are positive.
Very Positive (1,031 reviews) - 88% of the 1,031 user reviews for this game are positive.
Release Date: Sep 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The EVERSPACE™ Beta is already fully playable, balanced, and generally free of bugs. Over 10,000 players have been enjoying it since our Kickstarter in August 2015 and we believe we got a pretty solid space shooter in place already, but it is still lacking a few elements that we originally envisioned. Now, we would like to give everyone the opportunity to join in and get their hands on the game to help us create the best possible space shooter for you.”

Approximately how long will this game be in Early Access?

“Featuring the scope that we promised in our Kickstarter, we plan to release the full version on May 26, 2017. Still, unexpected hurdles might occur during ongoing development or some ideas we had in mind might turn out to be not so good after all making us change the direction, postpone promised features or even drop them entirely.”

How is the full version planned to differ from the Early Access version?

“Over the next months, we will gather feedback from our community and work with you to improve EVERSPACE™ wherever reasonable based on the budget and the resources at our disposal. Bear in mind that we are a fairly small team of 12 developers. We have been working together on space shooters for over ten years but major additions like real-time multiplayer simply are out of scope, at least for the time being.

These are the features that we plan to add over the next few months:
  • A captivating fully voice-acted story, featuring interesting and thoughtfully designed characters
  • Hardcore Mode with permadeath for die-hard roguelike fans
  • VR-Support for HTC Vive and Oculus Rift

What is the current state of the Early Access version?

“The Early Access version of EVERSPACE™ is based on the Beta which was released on July 29, 2016. Since then, we have fixed most of the bugs reported by our backers, did some tweaks and added a few new features. The most notable changes since Beta are a more challenging boss fight, introduction of some voice-acted events as well as improved overall balancing. You can find the complete changelog on our forums:

Will the game be priced differently during and after Early Access?

“Based on the community feedback over the last couple of months, we decided not to raise the price when EVERSPACE™ hits full release. We will rather offer the Original Game Soundtrack, the Official Art Book, a set of Official Wallpapers and yet unannounced game content as separate DLCs and/or bundles which backers with the appropriate tier level will receive for free.”

How are you planning on involving the Community in your development process?

“We have been working closely with our fans since our Kickstarter in August 2015 and we will continue to do so. Just to give you an idea, the Early Access version 0.1 came with over 250 new features, tweaks and bug fixes, largely based on community feedback since the initial Alpha release. Since then we have had four major updates with almost a 1000 changes combined. You can follow the discussions on our forums and we would like to invite you to contribute as well:
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Recent updates View all (9)

April 13


We've just released a new update. Highlights include functional cockpit displays and the addition of a mysterious alien race, referred to as "The Ancients".

You can see the complete list of changes below.

We're able to offer this update on Mac as well, however with a slight delay of about 8 hours as something went wrong during build process. Sorry for the inconvenience.

Version 0.5 and 0.6 fell off the back of a gigantic space truck, if you're wondering. Kidding aside, a lot of comments indicated that version numbers were often being associated with completion percentage (though they're really just numbers to us), so we've decided to play along and go with version 0.7 - as the inclusion of the functional cockpits, the Glyphs and the Ancients are all big additions and we're fast-approaching full release.

New Features

  • Added mysterious alien race, referred to as "The Ancients"
  • Added ancient structures, which work as shortcuts
  • Added Glyphs, the second kind of Enhancements
  • Added functional, animated cockpit displays for all player ships
  • Added option to hide HUD in cockpit view
  • Added new device: Missile Turret

  • Tweaked derelict colonial stations to get better performance and avoid crashes
  • Containers carried by freighters now have individual looks (Credits, equipment, fuel...)
  • New animated Jump Suppressor Mesh
  • Reworked Missile Defense System to have an active duration rather than requiring manual activation
  • Prolong time until Okkar forces arrive after alert is shown and don't let them have jump suppressors
  • Removed Collision Damage subroutine and added it as positive effect for Infinite Drift subroutine
  • Changed sensory overload subroutine so that hull and shield bars are not shown anymore instead of okkar forces arriving earlier
  • Further decreased inertia dampening for Infinite Drift subroutine
  • Changed weapon names and descriptions of all primary weapons that had a 'II' suffix
  • Renamed a few subroutines
  • Okkar forces and Colonial warships now won't be able to track you down in cloud field locations
  • Shields now start with 0 hp and immediately regenerate when picked up
  • Increased Plasma Mine life time and prevent triggering by user
  • Increased Front Shield Generator cooldown duration
  • Increased Time Extender cooldown duration and decreased Mk2 & Mk3 effect duration
  • Increased Beam Laser II charge duration
  • Let pursuing Okkar forces drop inferior loot with a tendency towards fuel
  • List backer names in credits
  • Use backer-penned names for players and most wanted criminals
  • Included backer corporation names in codex and equipment descriptions
  • Reduced Scout hitpoints - starts with 250 (instead of 300) and can only go up to 355 with hull hitpoints perk now
  • Reduced colonial station laser trap hull damage
  • Forcefield generators are no longer affected by area damage
  • Optimized overall performance
  • Some minor UI changes
  • Tweaked color grading to work better in some environments
  • Outlaw Chief is now called Outlaw Bomber

  • Fixed Drone Override that was not working
  • Fixed bug where the Shield Booster would actually increase the Shut Down Duration and Recharge Delay instead of decreasing it
  • Fixed some dialogs not being spoken and not being affected by voice volume change
  • Fixed a bug where it was possible to navigate out of the item action box with in equipment screen
  • Fixed a bug where the game crashed when looting devices with installed mods from your old shipwreck
  • Fixed Grey Goo not spawning
  • Fixed subroutine spawner not disappearing if all subroutines have been collected
  • Fixed subroutine Beeline not removing homing ability from player's missiles
  • Fixed subroutine Jump Repairs not restoring the correct amount of health
  • Fixed not being able to scroll perk description box with right stick
  • Fixed some perk values falsely rounded to integer values
  • Fixed deadlock when pressing tab before selecting jump destination
  • Fixed freighter wrecks not being affected by scanning
  • Fixed crafting list focus jumping between entries while crafting multiple items
  • Fixed weapon charge sound still playing when switching weapons while charging

53 comments Read more

March 10


We've just released a new update. Highlights include enhancements that can be equipped in the hangar, derelict colonial stations, ship color customization and alternative loadouts.

See the complete list of changes below. Please note that Drone Overrides won't work in this version.

Unfortunately we are unable to offer this update on Mac due to several severe issues that popped up after migrating to Unreal Engine version 4.14. We're still working on solutions, but chances are high that we will have to wait for a new Unreal Engine version before we can release the update on Mac.

New Features

  • Added enhancements that can be equipped in the hangar
  • Added new points of interest: Derelict Colonial stations
  • Added player ship colors: Some are unlocked from the start, more can be collected during runs
  • Added alternative ship loadouts
  • Replaced voice actor for protagonist
  • Added new consumable: Distress Beacon
  • Added new consumable: Nano Extractor
  • Added new consumable: Sensor Drone
  • Added new challenge "Survive a Warship attack"
  • Added 1st person view without cockpit
  • The three most crafted blueprints in the current run will now be listed at the top of each crafting list


  • Reworked Colonial Interceptor model and cockpit
  • Consumables will now be activated after holding down the button for a short time to prevent accidental activation
  • All device Sub-Routines have been turned into enhancements. Players who had any of these blueprints unlocked will automatically unlock the respective enhancements.
  • The Devastator Sub-Routine Enhancement is now Gunship-exclusive
  • Shield Disruptor is now Interceptor-exclusive
  • Energy Discharger can now also be used on the Interceptor
  • Front Shield Generator can now be used on the Gunship and is even Gunship exclusive
  • Increased Gunship armor by 10%
  • Added and additional device slot for Gunship
  • Increased Gunship energy core recharge rate and added a few perk levels
  • Drones will now always travel with you, the ability is not Gunship exclusive anymore.
  • Added a level to the Gunship's drones perk theat regenerates hull of drones after jumping.
  • Increased distance of deployed drones to player ships
  • All sorts of Okkars, not only Interceptors can jump in before the Warships arrive
  • Okkar Interceptors are now a common, though rare, enemy in later sectors
  • The effects of previous perk levels are now displayed for perks that have unique descriptions per level
  • Hull repairs at service stations are now limited but can be increased with the trading perk
  • Enhanced turrets can now be found
  • Increased energy allocations of Mk2/Mk3 Shields and Adaptive Armor
  • Removed cooldown for Missile Defense Systems
  • Energy Discharger now won't damage friendly units
  • Don't deal or receive damage when colliding with friendly units
  • Outlaw Drone carrier will now only re-override its own link drones if they got overridden, not all player drones
  • Time Extenders will now leave the player ship unaffected while active
  • Freighter in generic repair mission will now ask for all kinds of resources, not only nano-bots
  • Sensors now need crystals instead of processors to repair which makes finding the needed resources easier without radar
  • Reduced sensor damage radar impairment
  • Show amount of deployed drones in HUD
  • Only show "New ship available" message once
  • Added new message when unlocking Enhancements, Colors, Loadouts and Blueprints
  • Yellow marker colors are now only used for neutral units. Pickups, asteroids and other objects are now drawn in light blue.
  • Added jump suppressor markers
  • Added service station marker
  • Traders will sometimes offer Access Keys
  • Added Access Keys to Bonus Gear Offers
  • Increased alert log font size
  • Removed challenge "Kill 5 Okkar Interceptors in a single run"
  • Added possbility to remap "P" key for opening the system menu
  • Thermo Gun II will now fire bursts rather than bundles of projectiles
  • Tweaked skybox generation to allow for more variation

  • Fixed generic minefield mission automatically succeeding
  • Fixed player deploy drones not having shields when respective perk level was reached
  • Fixed some loot being spawned way outside of level bounds
  • Fixed a bug where the game would hang when the last secondary weapon of a slot was fired while the others were set to "skip when switching"
  • Fixed turrets of Okkar Corvette and G&B Fighter not turning friendly if ship's mainframe gets overridden
  • Fixed camera stuttering when flying in third person
  • Fixed codex screen in hangar being unresponsive when using controller
  • Fixed a bug where game could freeze when firing last secondary weapon of a kind
  • Fixed a bug where drone carriers could be mainframe overridden
  • Fixed black hole alert sounds and lightning sound not being affected by volume settings
  • Fixed a bug when trying to collect previously excess nano bots after crafting nano injectors
  • Fixed Okkar Swarm Fighters speaking with Outlaw voices
  • Fixed ships not colliding with crystals

63 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“In short, Everspace is really ****ing cool. Check it out.”

“Everspace could be the next great space shooter.”

“This is definitely an intergalactic title to watch.”

About This Game

EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your existence through encounters with interesting characters, each having their part of the puzzle to tell. Each run will be exciting as you will have to face entirely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience. However, no matter how skilled a pilot you are, death is inevitable, but only the beginning of a much larger journey.

Dash into exciting dogfights and experience furious space combat using a wide range of weaponry and devices.

Use collected or mined resources to craft equipment and modifications for a much-needed advantage or repair your ship's systems. Your choice.

Collect blueprints for crafting and go on the hunt for exotic weaponry and equipment. You never know what drops next.

Travel through procedurally generated levels with lots of hidden treasure and danger. A game of risk and reward awaits.

With the tools provided, it is up to you to make the best of your situation. Utilize every advantage and be creative when it comes to turning the odds in your favor while every mistake could be your last.


  • Single-player roguelike space shooter with persistent progression
  • Three player ships with different capabilities and starting gear to choose from
  • Vibrant art style with top-notch visuals and a lot of attention to detail
  • Shooter-style 6DOF controls, optimized for mouse + keyboard
  • In-depth crafting and damage system
  • Dynamic cockpit displays for all player ships


  • Captivating fully voice-acted story, featuring interesting and thoughtfully designed characters
  • Hardcore Mode with permadeath for die-hard roguelike fans
  • VR support for HTC Vive and Oculus Rift
  • Supported languages: Chinese, Czech, English, French, German, Italian, Polish, Portuguese (Braz.), Russian, Spanish (LATAM) and Turkish


System Requirements

Mac OS X
    • OS: 32/64-bit Windows 7 / 8.1 / 10
    • Processor: Intel CPU Core i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
    • DirectX: Version 10
    • Storage: 8 GB available space
    • OS: 32/64-bit Windows 7 / 8.1 / 10
    • Processor: Intel CPU Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 8 GB available space
    • OS: El Capitan
    • Processor: Intel CPU Core i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
    • Storage: 8 GB available space
    • OS: El Capitan
    • Processor: Intel CPU Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • Storage: 8 GB available space
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