EVERSPACE™ combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.
User reviews:
Mostly Positive (51 reviews) - 70% of the 51 user reviews in the last 30 days are positive.
Very Positive (934 reviews) - 87% of the 934 user reviews for this game are positive.
Release Date: Sep 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The EVERSPACE™ Beta is already fully playable, balanced, and generally free of bugs. Over 10,000 players have been enjoying it since our Kickstarter in August 2015 and we believe we got a pretty solid space shooter in place already, but it is still lacking a few elements that we originally envisioned. Now, we would like to give everyone the opportunity to join in and get their hands on the game to help us create the best possible space shooter for you.”

Approximately how long will this game be in Early Access?

“Featuring the scope that we promised in our Kickstarter, we plan to release the full version some time in Q2 2017. Still, unexpected hurdles might occur during ongoing development or some ideas we had in mind might turn out to be not so good after all making us change the direction, postpone promised features or even drop them entirely.”

How is the full version planned to differ from the Early Access version?

“Over the next months, we will gather feedback from our community and work with you to improve EVERSPACE™ wherever reasonable based on the budget and the resources at our disposal. Bear in mind that we are a fairly small team of 10 developers. We have been working together on space shooters for over ten years but major additions like real-time multiplayer simply are out of scope, at least for the time being.

These are the features that we plan to add over the next few months:
  • Dynamic cockpit displays for all player ships
  • A captivating non-linear fully voice-acted story featuring interesting and thoughtfully designed characters
  • Hardcore Mode with permadeath for die-hard roguelike fans
  • VR-Support for oculus Rift and HTC Vive

What is the current state of the Early Access version?

“The Early Access version of EVERSPACE™ is based on the Beta which was released on July 29, 2016. Since then, we have fixed most of the bugs reported by our backers, did some tweaks and added a few new features. The most notable changes since Beta are a more challenging boss fight, introduction of some voice-acted events as well as improved overall balancing. You can find the complete changelog on our forums:

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We have been working closely with our fans since our Kickstarter in August 2015 and we will continue to do so. Just to give you an idea, the Early Access version comes with over 250 new features, tweaks and and bug fixes, largely based on community feedback since the initial Alpha release. You can follow the discussions on our forums and we would like to invite you to contribute as well:
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Recent updates View all (6)

December 6, 2016

New Player Ships Gameplay Trailer

Pilots, not sure which ship to pick, next? Watch the new gameplay trailer and see the Colonial Scout as well as the Colonial Gunship in action:

30 comments Read more

December 2, 2016


We've just released a new update. Highlights include the 3rd player ship and an overhaul of the perk system. Have fun playing!

New Features

  • Added new player ship: Colonial Gunship
  • Added new enemy: Outlaw Drone Carrier
  • Perks overhaul: Divided into pilot perks and individual ship perks
  • Added new perks: Trading and Diplomacy
  • Attacking G&B can result in them reporting your attack and them being hostile in the current and next location
  • Added two new natural hazards
  • Added new point of interest: Freighter Wreck
  • Added more structures
  • Added option to set a flag for equipment to ignore it when switching to next/previous equipment
  • Added hall of fame that keeps track of your completed runs
  • Added backer-written logbook entries
  • Added new planet type


  • Interceptor and Gunship now have armor which reduces hull damage by 10% and 20% (what the Hull Enhancer used to do, but doesn't require a device slot)
  • Renamed "Hull Enhancer" to "Adaptive Armor"
  • Service stations now only offer one option unless perked with Trading perk
  • FOV is now being slightly increased while boosting
  • Slightly tweaked threat levels
  • Slightly decreased Stasis Missile effect duration
  • Added Weapon Overdrive blueprint to startup blueprints
  • Introduced a drone limit of 1. Can be perked to 3 for gunship.
  • Reduced ore pickup amount
  • Reduced explosion impulse strength
  • Increased grey goo NPC speed
  • Slightly reduced Coil Gun spread
  • Removed all shield related perks
  • Removed "store credits" perk
  • Made sensor range perk scout exclusive
  • Made jump charge duration perk scout exclusive
  • Tweaked perks for stronger differentiation between ships
  • Added more ship class restrictions for equipment
  • Proximity mines will no longer react to ships of their own faction
  • Tweaked Mine Cluster behavior
  • Tweaked jump drive animation
  • Damage indicator vignette and camera shake strength now depend on the amount of health left
  • Okkar Corvettes MK 1 can now come with jump suppressors, Okkar Corvettes MK 2 now won't always carry jump suppressors
  • Prevent more than 2 jump suppressors being active at the same time
  • Nano Injectors will now consider the nano bot efficiency
  • Increased Flak Cannon II damage
  • Increased Weapon Overdrive efficiency
  • HUD equipment slot tweaks: Display currently active devices with green glow, give currently non-usable equipment red shading
  • Energized Boost Mk1, Mk2 and Mk3 now have the same duration but increased boost multiplier
  • Slightly improved Shock Rifle II stats
  • Added warning and alert sound when close to black hole
  • Aim assist now works with proximity mines and missiles
  • The "Devastator" sub-routine now reduces the energy recharge rate rather than allocating energy


  • Fixed a bug where wrong consumable icon was displayed in pickup compare screen
  • Fixed wrong consumable and secondary weapon amounts being shown in player equipment slots of compare screen
  • Fixed devices with 4 pre-installed mods being spawned
  • Fixed sun flares not affecting cloaked ships
  • Fixed sun flares pushing bigger ships out of level bounds
  • Fixed spread mods not being available for Coil Guns
  • Fixed premature uncloaking while charging weapons
  • Fixed pilot seat clipping/blocking view when playing in 1st person view in ultra-wide
  • Fixed inverted mouse x and y not working when playing with centered crosshair
  • Fixed perked critical hit chance not being regarded for right-hand item in compare screen
  • Fixed trader not offering credits anymore (but needs a perk now)
  • Fixed ships sometimes having damage in hangar
  • Fixed current ship name not correctly displayed in ingame menu
  • Fixed Outlaw Sniper not uncloaking when attacked with explosive weapons
  • Fixed nano bots not being removed in generic freighter repair mission

47 comments Read more
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About This Game

EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience. However, no matter how skilled a pilot you are, death is inevitable, but only the beginning of a much larger journey.

  • Fight! Dash into exciting dogfights and experience furious space combat using a wide range of weaponry and devices.
  • Craft! Use collected or mined resources to craft equipment and modifications for a much needed advantage or repair your ship's systems. Your choice.
  • Loot! Collect blueprints for crafting and go on the hunt for exotic weaponry and equipment. You never know what drops next.
  • Explore! Travel through huge procedurally generated levels with lots of hidden treasure and danger. A game of risk and reward awaits.
  • Die! Giving in to the seductive embrace of death does not mean the end. Spend collected credits to unlock new perks and keep your blueprints to boost your chances for the next run.

Early Access Features

  • Single player roguelike space shooter with persistent progression
  • Three ships with different capabilities and starting gear to choose from
  • Vibrant art style with top-notch visuals featuring ultra-hires textures
  • Rock solid 6DOF controls optimized for fast-paced space combat
  • In-depth crafting and damage system

Upcoming Features

  • Dynamic cockpit displays for all player ships
  • Captivating non-linear story featuring interesting and thoughtfully designed characters
  • Hardcore Mode with permadeath for die-hard roguelike fans
  • VR support for oculus Rift and HTC Vive
  • Supported languages: English, French, German, Italian, Polish, Portuguese (Braz.), Russian, Spanish and Turkish

System Requirements

Mac OS X
    • OS: 32/64-bit Windows 7 / 8.1 / 10
    • Processor: Intel CPU Core i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
    • DirectX: Version 10
    • Storage: 8 GB available space
    • OS: 32/64-bit Windows 7 / 8.1 / 10
    • Processor: Intel CPU Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 8 GB available space
    • OS: El Capitan
    • Processor: Intel CPU Core i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
    • Storage: 8 GB available space
    • OS: El Capitan
    • Processor: Intel CPU Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • Storage: 8 GB available space
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