AQUANOX 2: REVELATION est le nouvel épisode de la série sous-marine Aqua. En 2666, William Drake, jeune pilote de cargo, décide de partir à la recherche du trésor perdu d’un mystérieux ancestre. En route pour l’aventure, il se retrouve confronter à l’avidité et la cruauté de certains, mais trouve aussi de l’aide là où il ne s’y attendait...
Évaluations des utilisateurs :
Globales :
plutôt positives (85 évaluation(s)) - 76% des 85 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 19 août 2003

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"Le graphisme et la bande sonore, magnifiques, nous plongent complètement dans le jeu."
— GameZone 80 %

"J'aimerais bien que plus de jeux proposent du langage et des situations pour un public d'adultes parce que, dans ce cas, ça rajoute vraiment au réalisme du jeu."
— PC Gamer 87 %

"Un jeu excellent, et pas seulement pour les fans de Archimediean Dinasty et Aquanox"
— Gamecaptain 87 %

À propos de ce jeu

AQUANOX 2: REVELATION est le nouvel épisode de la série sous-marine Aqua. En 2666, William Drake, jeune pilote de cargo, décide de partir à la recherche du trésor perdu d’un mystérieux ancestre. En route pour l’aventure, il se retrouve confronter à l’avidité et la cruauté de certains, mais trouve aussi de l’aide là où il ne s’y attendait pas. Très vite, il se rend compte qu’il n’est pas le seul à la poursuite de ce trésor.

AQUANOX 2: REVELATION conduit le joueur dans une action intense et à travers de sinistres villes sous-marines. Grâce à une interface d’utilisateur intelligente, le jeu vous une histoire à couper le souffle, des personnages fort de caractères et un monde sous-marin à l’architecture massive. Grâce à des objectifs supplémentaires et des bonus cachés, les missions peuvent se rejouer sans fin. Tactiques et patience sont les clefs du succès dans cette lutte acharnée. Le joueur incarne un membre d’un groupe de 8 mercenaires qui traversent les océans. L’équipage se retrouve entasser dans l’environnement confiné du cargo, en permanence à l’affut du butin et du trésor perdu… et constamment sur le qui-vive pour ne pas devenir les victimes d’ennemis inconnus.


  • De l’action qui repose sur des missions avec des combats en solo ou en équipe d’une violence incroyable
  • Un graphisme 3D en temps réel qui nous fait voyager dans un monde sous-marin superbement restitué grâce au "krass" - engine
  • Une bande son 3D et musique d’ambiance

Configuration requise

    Minimum :

    • Interface : Windows 98/ME/2000/XP
    • Processeur : Pentium/Athlon 750MHz
    • Mémoire : 128 Mo (256 Mo pour 2000/NT/XP)
    • Graphismes : Carte compatible DirectX 8 avec 32 Mo GFX
    • DirectX®: DirectX 8.1
    • Disque dur : 500Mo d'espace disque
    • Son : compatible DirectX 8 circuit SFX
    • Autres prérequis :Souris et clavier, Joystick et clavier

    Recommandée :

    • Interface : Windows 98/ME/2000/XP
    • Processeur : Pentium/Athlon 1 GHz
    • Mémoire : 256 Mo de RAM
    • Graphismes : Carte graphique compatible DirectX 8
    • DirectX® : DirectX 8.1
    • Disque dur : 1Go d'espace disque
    • Son : Carte son compatible DirectX 8
    • Autres : Souris et clavier
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt positives (85 évaluation(s))
Publiées récemment
( 11.2 heures en tout )
Posté le : 18 juillet
Okay, that old review which I wrote yesterday was very short-lived. Out with the old, in with the new. Game beat. Wow.

My god. Aquanox 2 is fantastic. You just float around, doing missions of various kinds, and it stays pretty fresh throughout the whole game. You're constantly finding new weapons ever few missions with which to keep the exploding of enemy subs exciting, and while it starts off pretty easy, the game gets a bit more challenging by the end. There's even a boss fight! It's getting old, how many games today don't have boss fights.

The story is... well, let's be honest. It's interesting. The characters are interesting enough, I guess, despite the fact most of them don't really change very much over the course of the game. Once or twice the dialogue gets... weird. As in, "what the hell was the guy writing this stuff smoking" because of the way it looks, sounds and feels like the two characters are suddenly jumping between two conversations with one another that don't make any sense.

I wouldn't say it's a big deal, but if you don't like listening to and reading a lot of dialogue, this game may not be for you. There's not even that much, but you are forced to click around the ship or city, wherever you are at the time, to talk to every single possible person so you get every available job and trigger whatever other dialogue is coming your way. Or whatever. I personally can easily accept this. Not everyone else can, especially in an FPS which is otherwise considered to be completely action based.

There's no real RPG elements here. But you can choose what weapons you take on any given mission, choose what sub you're taking, as well as choose to invest in different bits and pieces from whatever arsenal you can find. There's only really three or so opportunities to buy or sell though, which is kind of a shame. There's also, like I said, a lot of clicking around before and after missions. So I can see why some might tag this as an RPG - just, you're not roleplaying any old character, you are roleplaying as Captain Drake or whatever.

Anyway, gameplay. It's immaculate. If you have a joystick, and you love your joystick, hey, you can have fun here easy. If you want to use your keyboard, same deal. The controls for both can be swapped on the fly, and you can fly sim with just your keyboard and mouse too, if you really want, for more immersion. I personally stick with the FPS thing because I know it and love it, but, hey.

Torpedoes are good fun, but I generally don't use them. Mostly because they have a relatively long cooldown, can be dodged by buzzers (aka flares to you flight sim guys) and can sometimes just be dodged full stop. This is really kind of a shame if I'm honest, since you'd think they'd work something like bombs. But as it is, especially once you get later into the game, you end up with railguns and stuff that do just as much if not more damage than your average torpedoes.

It's weird to suggest, but the ending cutscene is well worth it. After all of that effort, and you finally get that reward, and it's a big cutscene detailing everything, ending the game perfectly, on a "to be continued" essentially, which I find pretty funny considering we never got a third game... and in fact there's little trace of the Aquanox series anywhere on the internet in terms of story, so I guess nobody will ever really know how it ends or how it even ties into the first game. Just be creative I guess.

I mean, all in all, I could recommend this for the sole reason that it's a fantastically pretty, imaginative, original game made in a genre that today has become more green and stale than hard bread.

If back in the day (like, 2003 lol) people could make games like this, why can't we make new games even half as good as Aquanox?
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( 5.3 heures en tout )
Posté le : 1 juillet
If you're looking for something different in a world dominated by shooters and MMORPGs, the Aquanox series is a good choice. Set in the depths of the ocean, in a post-apocalyptic world where mankind was forced to give up the light of the sun and the dryness of the land, Aquanox 2: Revelation has you playing as William Drake, a young freighter pilot who is sucked into an adventure that he only dreamt of as a kid.
THE GOOD: The game is pretty unique, and it allows you to play using either FPS controls, or a more realistic mode in case you like a challenge. The story is great, and draws you in. The game doesn't require powerful hardware, you can play it on any potato PC.
THE BAD: The save system is ancient and you have to finish a mission before you can make a new save - however this makes it more challenging and thus more rewarding for people who like it that way. The dialogue is tedious at times, and although you can skip it, it's better if you go through it, as plenty of story elements don't come through pure gameplay. Graphics are also ancient, but there's a new game that will bring that to the table pretty soon (check Aquanox: Deep Descent).
TLDR: Buy if you want something different than the current crop of FPS and MMORPG games. Set your expectations for graphics and gameplay mechanics aside, this is an old game - but a worthwile one.
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( 0.8 heures en tout )
Posté le : 25 juin
Combat is horrible (mechanically), characters are stupid and disbelievable and the story falls apart before the start of the 2nd mission.

Save your money.
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( 15.0 heures en tout )
Posté le : 29 mai
Pretty great game.
Plays more like a space shooter than a submarine simulator, all around enjoyable. Also the HUD is not in your face like a lot of space games have.
Controls perfectly with the mouse and keyboard however I did need to screw around in the options menu to get certain things working properly.
The main character is nowhere as good when compared to the charismatic ♥♥♥♥♥♥♥ from the first game. Later on, his character does improve. Just like the first game you will meet a "colorful" cast of people which throw in a blade runner feel underwater.
The screenshots on the steam page don't do this game justice, the graphics are decent for an aged game and you explore everything from underwater volcanos to vast cities.

Greatly recommended for the story and gameplay.
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Gotta Catch 'Em All
( 0.1 heures en tout )
Posté le : 14 avril
More underwater rubbish 5/15
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( 15.8 heures en tout )
Posté le : 1 février
Although the Graphic is clearly not up to date, the atmosphere is still catched perfect, even today.
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( 0.6 heures en tout )
Posté le : 26 décembre 2015
Finished the first aquanox out of nostalgia, this game has the same mechanic, same gameplay.. Got too bored to continue
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( 2.0 heures en tout )
Posté le : 13 décembre 2015
Bought on basis of good reviews however none of them said how slow and boring the combat was. Gave up after the third mission. Probably unfair to review it? But I am. Basically the story seesm ok, graphics are nice but old, but thats not the biggest issue. The biggest turn off was the combat. Its really reall dull and boring.

And thats it really, I can't recommend it, didn't grab me, didn't make me want to do another mission.
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( 0.6 heures en tout )
Posté le : 1 décembre 2015
Due to terrible controls this game is preacticaly unplayable.
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( 0.8 heures en tout )
Posté le : 9 novembre 2015
une suite bien realisé pour ce jeu de combat sous marin
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Évaluations les plus pertinentes  Globales
1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
21.0 heures en tout
Posté le : 6 avril 2014
Un très bon jeu de couloir pour l'époque.
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1 personne(s) sur 15 (7%) ont trouvé cette évaluation utile
Non recommandé
0.1 heures en tout
Posté le : 13 novembre 2014
Je n'aime vraiment pas cette license ^^
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78 personne(s) sur 88 (89%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
8.2 heures en tout
Posté le : 18 janvier 2014
Truly an improvement over its predecessor, Aquanox 2 progresses faster, the graphics look good and introduce more colorful environments, and the dialogue is much improved. If it's ever on sale, you should pick it up. Check out my full review here:
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28 personne(s) sur 32 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.0 heures en tout
Posté le : 10 novembre 2014
This game is very underrated. The story, characters and dialogues are clearly adult-themed and dark. Like Aquanox 1 it shows well the madness of a post apocalyptic underwater society.
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17 personne(s) sur 17 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.1 heures en tout
Posté le : 8 octobre 2014
I played it a huge amount of time back in the day when it came out and now finally got it on steam.
The setting is dark, unique and twisted, the visuals aged quite well and the gameplay still is great.
Up to 4 Ships are fully customizable and differ your approach and outcome of each mission individually.
The missions vary from escorts over large-scale pirate-battles to stealthmissions, there also are some bonus-goals and free-roam after most missions.

if you like non(or less) generic shooters this might be for you
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15 personne(s) sur 16 (94%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 31 mai 2015
*Note: this review is based on the GOG version, and is shortened; go there for the full review.*

Unique and Fun: 4/5

Aquanox 2 is a strict improvement on the first game, reducing or eliminating most of the irritations of its predecessor, as well as offering more overall polish.

I thought Aquanox 1 had aged well, thanks in great part to good use of textures; Aquanox 2 is a definite visual upgrade, with everything using more polygons, crisp textures, nicer lighting, and much cleaner effects. The improved sharpness solves the issue of vision being obscured by weapon flare in crowded combats, but clearly seeing torpedoes and weapon trails from 20 ships preserves that great hectic feel. The strong styling of each faction is preserved, and the upgraded models look excellent.
One thing I didn't really notice until I returned briefly to the original is that the HUD is *tremendously* improved. Not only is it sharper and more attractive (as the game is designed for higher resolutions), but it is also far more useful.

As before, you have an odd set of 5 degrees of freedom: three axes of linear movement, pitch up and down, and banking (instead of simply yawing [turning] left and right, you roll and pull upward to turn, with a tunable degree of automatic leveling). I guess the rolls make it feel more simulator-y, but the implementation is rough and it interferes with aiming. Aquanox 2 adds an "FPS mode" toggle, but that didn't seem to make circle-strafing more possible. The problematic vertical axis through which you can't rotate (you can never roll or flip so far that the floor is "above" you) is much better here than in the first game - aiming at a moving target above or below you is still a bit rough because the auto-leveler will swing you around, but tracking a target as it passes over or under you is much cleaner than before.
The control scheme does take some getting used to, even if you're a veteran of 6DOF games like Descent. As the game progresses, you may find that maneuvering skills adequate for one enemy type are insufficient to defend against new enemies, and you will of course benefit from tuning your movement style to the strengths of your current ship. This means that there is a continuous learning curve to the game, at least on your first playthrough. Due to this, I wouldn't recommend the game to someone looking for quick lightweight simulator fun. That said, the ships generally feel more responsive than those in Aquanox 1, with the caveat that there is more noticeable handling difference between the heavy and light ships than before.
Although there is still a sometimes disappointingly low ceiling, more vertical space is available than before, and vertical positioning has a much stronger tactical role in combat. I found myself using both terrain features and the bodies of capital ships significantly more in this than in it its predecessor, and that really improved the feel of underwater freedom of motion.

This was possibly the biggest downfall of Aquanox 1: the grating voice acting that made me want to murder several wingmen and made me fear their talking more than the wasted effort when I had to replay a level. Thankfully, that has been completely fixed. There is still radio banter between the skipper and your wingmen, but it is always related to the current action, no one has a fingernails-on-chalkboard voice, and the delivery is generally decent. This alone is the single most important improvement in the game.
The story is odd but somewhat interesting, and in another vast improvement over Aq1, there are no more droning plot summaries by the protagonist as you travel from area to area. If you want, you can quick-skip any conversation and just jump from battle to battle.
All that said, there are still a couple problems. First, the long opening and ending videos, while interesting, seem to have extremely little relation to the plot of the game, but this is a very minor issue. Second, there is a romance sub-plot that will railroad you along a path that has obvious bad consequences.

As with Aquanox 1, the unusual controls and wobbly turning may be an issue, but they're acceptable once you get used to them. Again, those used to flight sims will lament the lack of a lead indicator.
Bonus objectives make for an interesting twist on gameplay: although many are merely "find a hidden freighter", a few are rewards for showing extra skill or doing more dangerous things in combat. It is irritating that you are not told what the objectives are, but you are often given hints in radio chatter.
As with the previous game, difficulty can vary extensively and there are a few really hard missions. The harder "boss fights" are generally either standalone duels or are front-loaded so that you don't have to repeatedly replay tedious sections only to die at the end. There are a fair number of "protect the Harvester" missions, but even on high difficulty she's a sturdy ship and will generally survive as long as you don't wander away from combat for too long. Sometimes there are critical targets that need to be destroyed in small time windows to achieve protection, but once you get the hang of this, it's not too bad, just challenging. Huge battles can happen without being overwhelming, and the final big battle is a both a great set-piece and a lot of fun.

Completing bonus objectives will net you some nice loot including some unique upgrades that can really make a difference in some missions, but you can do without them and will have acquired a pretty full complement of weapons by the end of the game no matter what. EMP weapons are more widely used this time (and feel less forced), although don't believe the manual or Fuzzyhead about being able to salvage anything you disable - only specific bonus targets will grant salvage (there are, however, over a dozen such goodie bags). Sparing the lives of several major characters will not only give you a bonus but result in bonus missions later in the game, which I thought was a very nice touch. Early on, EMP may be your strongest weapon against a few high-armor targets, and the second-generation EMP missiles available in the late game can one-shot most enemies.
I actually used almost every weapon in the game at least several times, as each has a useful tactical role to play, making gun and upgrade load out a nice tactical consideration in addition to your torpedo selection. You only have access to 4 ships in the game, all provided by the plot, but they feel better differentiated than the options in Aq1, and your newest ship is not always the best choice.
Finally, the replay value is significantly enhanced by a vastly improved "instant action" selection including every game mission (unlocked as you beat them), as well as the provision of 40 save slots.

Aquanox 2 fixed or at least improved on all the aspects that forced me to give its predecessor a 3, and has certainly earned its 4. It could use more work (particularly in tightening up the controls), but it has no glaring flaws left, and it's quite fun once you learn to play well. Different classes of enemy move and behave differently, and thus require different tactics to come out on top (as do large battles vs small dogfights); this really makes the game much richer and keeps you on your toes as the game progresses. I was particularly impressed with the execution of protection missions (so often a source of pain) and the great feel of large-scale battles, and the "boss fights" were never gimmicky find-the-weak-spot puzzle bosses, just extra-tough ships with good pilots and escorts. If you like space combat sims, it would be worth giving a spin for its unique feel.
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13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 20 juillet 2013
One of my favorite games. Epic story, memorable characters and atmospheric music. Much better than the first part. The unique game about submarines. The more I go through it - the shorter it seems to me. I hope sooner or later it will have a sequel. Or will something similar.
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18 personne(s) sur 28 (64%) ont trouvé cette évaluation utile
15.9 heures en tout
Posté le : 9 octobre 2013
Same graphics, same guns, same submarines. But in this sequel is everything even bigger. Sadly it's doing this game boring. Story is so predictable and so unnecessarily long. Full of strange characters with one main who successfully supplementing all stupid conversations. At least there are still some good fights. 61/100
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11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
12.1 heures en tout
Posté le : 5 mai 2014
when it came out back on 2003 I loved it. 11 years later just buyed it now on steam and its still such an amazing game. The graphics on FullHD now are obv not the best anymore but considered that this game is 11 years old it still looks quite good. Especially the water. Totally worth playing it nowadays.
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11 personne(s) sur 17 (65%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 8 mars 2014
Great game! Great story, never boring! Worth 5 euros! I'm hoping for Aquanox 3 to be announced this E3 (since there already is one screenshot of the game released by nordic games)

EDIT 04.10.2014 - Correction Aquanox Deep Descent confirmed to be released late 2015. It is supposed to be reboot of the series. Gameplay can be found on youtube (guy talks in german). After watching the video I can say it's going to be more of an Archimedean Dynasty reboot.
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