AQUANOX 2: REVELATION es una nueva historia en el mundo submarino de Aqua. En 2666 un joven piloto de carga llamado William Drake parte para buscar la herencia de un mítico antepasado. Aunque busca aventuras, encontrará codicia, maldad, odio inclemente... pero también ayuda inesperada.
Análisis de usuarios: Mayormente positivos (72 análisis) - El 72% de los 72 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 19 ago. 2003

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10 de octubre de 2015

Aquanox Deep Descent funded via Kickstarter and page live on Steam

Light everyone!

Aquanox Deep Descent has been successfully funded via Kickstarter thanks to you all!

As a result we have put up the Steam Page for Aquanox Deep Descent:

Also you can still be a supporter - just check out


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10 de septiembre de 2015

Last chance to support us on Kickstarter!

The last 24 hours for our Kickstarter campaign for the new Aquanox Deep Descent are upon us.

Help us make the game bigger and better, and influence what features the final game will include!

Support us now on Kickstarter:
Or pledge via PayPal:

Thanks for helping us spread the word and making this game happen!
Aquanox Team

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"Los gráficos son maravillosos y contribuyen junto con los efectos de audio y la banda sonora a sumergirte verdaderamente en el juego."
— GameZone 80 %

"Me hace pensar que ojalá hubiera más juegos con temática y conversaciones adultas, porque en este caso aportan mucho a la atmósfera y el entorno que se nos ofrece."
— PC Gamer 87 %

"Increíble juego, no sólo para los fans de Archimediean Dinasty y Aquanox"
— Gamecaptain 87 %

Acerca de este juego

AQUANOX 2: REVELATION es una nueva historia en el mundo submarino de Aqua. En 2666 un joven piloto de carga llamado William Drake parte para buscar la herencia de un mítico antepasado. Aunque busca aventuras, encontrará codicia, maldad, odio inclemente... pero también ayuda inesperada. Aunque muy pronto se dará cuenta de que no es el único que busca el legendario tesoro de sus antepasados.

AQUANOX 2: REVELATION da caza al jugador a través de una acción de alto voltaje y siniestras ciudades submarinas. Una historia apasionante, personajes que dejan huella y la abrumadora arquitectura del mundo submarino desfilan por una interfaz realmente ingeniosa. Los objetivos extra y el armamento oculto te garantizan que jugarás una y otra vez a todas las misiones. La táctica y la paciencia complementan los encarnizados combates. El jugador se convierte en miembro de un grupo de ocho mercenarios que bucean por los mares. La tripulación abarrota la atmósfera claustrofóbica del carguero: siempre atenta y preparada para encontrar y recoger tesoros legendarios… y siempre con el miedo de convertirse en víctimas de enemigos desconocidos.

Características Principales:

  • Película de acción submarina basada en misiones con un impactante y violento combate individual y por equipos
  • Extraordinarios gráficos 3D en tiempo real, un mundo submarino renderizado con todo lujo de detalles gracias al motor "krass"
  • Banda sonora y música ambiental 3D

Requisitos del sistema


    • SO: Windows 98 / ME / 2000 / XP
    • Procesador: Pentium / Athlon a 750 MHz
    • Memoria: 128 MB (256 MB para 2000 / NT / XP)
    • Gráficos: Compatible con DirectX 8 con 32 MB
    • DirectX®: DirectX 8.1
    • Disco Duro: 500 MB
    • Sonido: Compatible con DirectX 8
    • Otros Requisitos: Teclado y Ratón, Teclado y Joystick


    • SO: Windows 98 / ME / 2000 / XP
    • Procesador: Pentium / Athlon a 1 GHz
    • Memoria: 256 MB
    • Gráficos: Compatible con DirectX 8 con 64 MB
    • DirectX®: DirectX 8.1
    • Disco Duro: 1 GB
    • Sonido: Compatible con DirectX 8
    • Otros Requisitos: Teclado y Ratón
Análisis útiles de usuarios
A 66 de 74 personas (89%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
8.2 h registradas
Publicado el 18 de enero de 2014
Truly an improvement over its predecessor, Aquanox 2 progresses faster, the graphics look good and introduce more colorful environments, and the dialogue is much improved. If it's ever on sale, you should pick it up. Check out my full review here:
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A 24 de 27 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.0 h registradas
Publicado el 10 de noviembre de 2014
This game is very underrated. The story, characters and dialogues are clearly adult-themed and dark. Like Aquanox 1 it shows well the madness of a post apocalyptic underwater society.
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A 14 de 14 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.1 h registradas
Publicado el 8 de octubre de 2014
I played it a huge amount of time back in the day when it came out and now finally got it on steam.
The setting is dark, unique and twisted, the visuals aged quite well and the gameplay still is great.
Up to 4 Ships are fully customizable and differ your approach and outcome of each mission individually.
The missions vary from escorts over large-scale pirate-battles to stealthmissions, there also are some bonus-goals and free-roam after most missions.

if you like non(or less) generic shooters this might be for you
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A 12 de 12 personas (100%) les ha sido útil este análisis
0.2 h registradas
Publicado el 31 de mayo de 2015
*Note: this review is based on the GOG version, and is shortened; go there for the full review.*

Unique and Fun: 4/5

Aquanox 2 is a strict improvement on the first game, reducing or eliminating most of the irritations of its predecessor, as well as offering more overall polish.

I thought Aquanox 1 had aged well, thanks in great part to good use of textures; Aquanox 2 is a definite visual upgrade, with everything using more polygons, crisp textures, nicer lighting, and much cleaner effects. The improved sharpness solves the issue of vision being obscured by weapon flare in crowded combats, but clearly seeing torpedoes and weapon trails from 20 ships preserves that great hectic feel. The strong styling of each faction is preserved, and the upgraded models look excellent.
One thing I didn't really notice until I returned briefly to the original is that the HUD is *tremendously* improved. Not only is it sharper and more attractive (as the game is designed for higher resolutions), but it is also far more useful.

As before, you have an odd set of 5 degrees of freedom: three axes of linear movement, pitch up and down, and banking (instead of simply yawing [turning] left and right, you roll and pull upward to turn, with a tunable degree of automatic leveling). I guess the rolls make it feel more simulator-y, but the implementation is rough and it interferes with aiming. Aquanox 2 adds an "FPS mode" toggle, but that didn't seem to make circle-strafing more possible. The problematic vertical axis through which you can't rotate (you can never roll or flip so far that the floor is "above" you) is much better here than in the first game - aiming at a moving target above or below you is still a bit rough because the auto-leveler will swing you around, but tracking a target as it passes over or under you is much cleaner than before.
The control scheme does take some getting used to, even if you're a veteran of 6DOF games like Descent. As the game progresses, you may find that maneuvering skills adequate for one enemy type are insufficient to defend against new enemies, and you will of course benefit from tuning your movement style to the strengths of your current ship. This means that there is a continuous learning curve to the game, at least on your first playthrough. Due to this, I wouldn't recommend the game to someone looking for quick lightweight simulator fun. That said, the ships generally feel more responsive than those in Aquanox 1, with the caveat that there is more noticeable handling difference between the heavy and light ships than before.
Although there is still a sometimes disappointingly low ceiling, more vertical space is available than before, and vertical positioning has a much stronger tactical role in combat. I found myself using both terrain features and the bodies of capital ships significantly more in this than in it its predecessor, and that really improved the feel of underwater freedom of motion.

This was possibly the biggest downfall of Aquanox 1: the grating voice acting that made me want to murder several wingmen and made me fear their talking more than the wasted effort when I had to replay a level. Thankfully, that has been completely fixed. There is still radio banter between the skipper and your wingmen, but it is always related to the current action, no one has a fingernails-on-chalkboard voice, and the delivery is generally decent. This alone is the single most important improvement in the game.
The story is odd but somewhat interesting, and in another vast improvement over Aq1, there are no more droning plot summaries by the protagonist as you travel from area to area. If you want, you can quick-skip any conversation and just jump from battle to battle.
All that said, there are still a couple problems. First, the long opening and ending videos, while interesting, seem to have extremely little relation to the plot of the game, but this is a very minor issue. Second, there is a romance sub-plot that will railroad you along a path that has obvious bad consequences.

As with Aquanox 1, the unusual controls and wobbly turning may be an issue, but they're acceptable once you get used to them. Again, those used to flight sims will lament the lack of a lead indicator.
Bonus objectives make for an interesting twist on gameplay: although many are merely "find a hidden freighter", a few are rewards for showing extra skill or doing more dangerous things in combat. It is irritating that you are not told what the objectives are, but you are often given hints in radio chatter.
As with the previous game, difficulty can vary extensively and there are a few really hard missions. The harder "boss fights" are generally either standalone duels or are front-loaded so that you don't have to repeatedly replay tedious sections only to die at the end. There are a fair number of "protect the Harvester" missions, but even on high difficulty she's a sturdy ship and will generally survive as long as you don't wander away from combat for too long. Sometimes there are critical targets that need to be destroyed in small time windows to achieve protection, but once you get the hang of this, it's not too bad, just challenging. Huge battles can happen without being overwhelming, and the final big battle is a both a great set-piece and a lot of fun.

Completing bonus objectives will net you some nice loot including some unique upgrades that can really make a difference in some missions, but you can do without them and will have acquired a pretty full complement of weapons by the end of the game no matter what. EMP weapons are more widely used this time (and feel less forced), although don't believe the manual or Fuzzyhead about being able to salvage anything you disable - only specific bonus targets will grant salvage (there are, however, over a dozen such goodie bags). Sparing the lives of several major characters will not only give you a bonus but result in bonus missions later in the game, which I thought was a very nice touch. Early on, EMP may be your strongest weapon against a few high-armor targets, and the second-generation EMP missiles available in the late game can one-shot most enemies.
I actually used almost every weapon in the game at least several times, as each has a useful tactical role to play, making gun and upgrade load out a nice tactical consideration in addition to your torpedo selection. You only have access to 4 ships in the game, all provided by the plot, but they feel better differentiated than the options in Aq1, and your newest ship is not always the best choice.
Finally, the replay value is significantly enhanced by a vastly improved "instant action" selection including every game mission (unlocked as you beat them), as well as the provision of 40 save slots.

Aquanox 2 fixed or at least improved on all the aspects that forced me to give its predecessor a 3, and has certainly earned its 4. It could use more work (particularly in tightening up the controls), but it has no glaring flaws left, and it's quite fun once you learn to play well. Different classes of enemy move and behave differently, and thus require different tactics to come out on top (as do large battles vs small dogfights); this really makes the game much richer and keeps you on your toes as the game progresses. I was particularly impressed with the execution of protection missions (so often a source of pain) and the great feel of large-scale battles, and the "boss fights" were never gimmicky find-the-weak-spot puzzle bosses, just extra-tough ships with good pilots and escorts. If you like space combat sims, it would be worth giving a spin for its unique feel.
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A 10 de 11 personas (91%) les ha sido útil este análisis
0.8 h registradas
Publicado el 20 de julio de 2013
One of my favorite games. Epic story, memorable characters and atmospheric music. Much better than the first part. The unique game about submarines. The more I go through it - the shorter it seems to me. I hope sooner or later it will have a sequel. Or will something similar.
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