AQUANOX 2: REVELATION est le nouvel épisode de la série sous-marine Aqua. En 2666, William Drake, jeune pilote de cargo, décide de partir à la recherche du trésor perdu d’un mystérieux ancestre. En route pour l’aventure, il se retrouve confronter à l’avidité et la cruauté de certains, mais trouve aussi de l’aide là où il ne s’y attendait...
Évaluations des utilisateurs :
Globales :
plutôt positives (78 évaluation(s)) - 74% des 78 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 19 août 2003

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Acheter AquaNox 2

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Inclut les 2 articles suivants : AquaNox, AquaNox 2: Revelation

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Inclut les 14 articles suivants : AquaNox, AquaNox 2: Revelation, ArcaniA, Gothic® 3, Neighbours from Hell Compilation, Painkiller Hell & Damnation, Painkiller: Black Edition, Panzer Elite Action Gold Edition, Silent Storm Gold Edition, SpellForce - Platinum Edition, SpellForce 2: Gold Edition, SuperPower 2 Steam Edition, The Guild II, The Guild II - Pirates of the European Seas

 

Articles

"Le graphisme et la bande sonore, magnifiques, nous plongent complètement dans le jeu."
— GameZone 80 %

"J'aimerais bien que plus de jeux proposent du langage et des situations pour un public d'adultes parce que, dans ce cas, ça rajoute vraiment au réalisme du jeu."
— PC Gamer 87 %

"Un jeu excellent, et pas seulement pour les fans de Archimediean Dinasty et Aquanox"
— Gamecaptain 87 %

À propos de ce jeu

AQUANOX 2: REVELATION est le nouvel épisode de la série sous-marine Aqua. En 2666, William Drake, jeune pilote de cargo, décide de partir à la recherche du trésor perdu d’un mystérieux ancestre. En route pour l’aventure, il se retrouve confronter à l’avidité et la cruauté de certains, mais trouve aussi de l’aide là où il ne s’y attendait pas. Très vite, il se rend compte qu’il n’est pas le seul à la poursuite de ce trésor.

AQUANOX 2: REVELATION conduit le joueur dans une action intense et à travers de sinistres villes sous-marines. Grâce à une interface d’utilisateur intelligente, le jeu vous une histoire à couper le souffle, des personnages fort de caractères et un monde sous-marin à l’architecture massive. Grâce à des objectifs supplémentaires et des bonus cachés, les missions peuvent se rejouer sans fin. Tactiques et patience sont les clefs du succès dans cette lutte acharnée. Le joueur incarne un membre d’un groupe de 8 mercenaires qui traversent les océans. L’équipage se retrouve entasser dans l’environnement confiné du cargo, en permanence à l’affut du butin et du trésor perdu… et constamment sur le qui-vive pour ne pas devenir les victimes d’ennemis inconnus.



Caractéristiques:

  • De l’action qui repose sur des missions avec des combats en solo ou en équipe d’une violence incroyable
  • Un graphisme 3D en temps réel qui nous fait voyager dans un monde sous-marin superbement restitué grâce au "krass" - engine
  • Une bande son 3D et musique d’ambiance

Configuration requise

    Minimum :

    • Interface : Windows 98/ME/2000/XP
    • Processeur : Pentium/Athlon 750MHz
    • Mémoire : 128 Mo (256 Mo pour 2000/NT/XP)
    • Graphismes : Carte compatible DirectX 8 avec 32 Mo GFX
    • DirectX®: DirectX 8.1
    • Disque dur : 500Mo d'espace disque
    • Son : compatible DirectX 8 circuit SFX
    • Autres prérequis :Souris et clavier, Joystick et clavier

    Recommandée :

    • Interface : Windows 98/ME/2000/XP
    • Processeur : Pentium/Athlon 1 GHz
    • Mémoire : 256 Mo de RAM
    • Graphismes : Carte graphique compatible DirectX 8
    • DirectX® : DirectX 8.1
    • Disque dur : 1Go d'espace disque
    • Son : Carte son compatible DirectX 8
    • Autres : Souris et clavier
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt positives (78 évaluation(s))
Publiées récemment
stimak
( 1.1 heures en tout )
Posté le : 13 mai
+
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James
( 0.1 heures en tout )
Posté le : 14 avril
More underwater rubbish 5/15
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Robert-42
( 15.8 heures en tout )
Posté le : 1 février
Although the Graphic is clearly not up to date, the atmosphere is still catched perfect, even today.
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Sanita_*
( 0.6 heures en tout )
Posté le : 26 décembre 2015
Finished the first aquanox out of nostalgia, this game has the same mechanic, same gameplay.. Got too bored to continue
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bertpigeon
( 2.0 heures en tout )
Posté le : 13 décembre 2015
Bought on basis of good reviews however none of them said how slow and boring the combat was. Gave up after the third mission. Probably unfair to review it? But I am. Basically the story seesm ok, graphics are nice but old, but thats not the biggest issue. The biggest turn off was the combat. Its really reall dull and boring.

And thats it really, I can't recommend it, didn't grab me, didn't make me want to do another mission.
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Ozymandias
( 0.6 heures en tout )
Posté le : 1 décembre 2015
Due to terrible controls this game is preacticaly unplayable.
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sam_heddy
( 0.8 heures en tout )
Posté le : 9 novembre 2015
une suite bien realisé pour ce jeu de combat sous marin
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gbigdan
( 0.9 heures en tout )
Posté le : 7 novembre 2015
Interesting concept. I have been thinking why there aren't more undersea games for a long time. This game is just too difficult. Too much reliance in twitchy pointlessness and too many enemies with too little ship. It wasn't even worth the $1.00 I paid for it. There is a cheat for this impossible game, but it too proved t be too difficult to figure out as well which seems appropriate somehow...
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ArmisLV
( 15.9 heures en tout )
Posté le : 8 octobre 2015
Aquanox 3 is coming up !!!!
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Adam Diaz
( 2.1 heures en tout )
Posté le : 28 juillet 2015
It's better than the original with a lot of the game mechanics and graphics upgraded, you can't go wrong with it.
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Allah
( 0.3 heures en tout )
Posté le : 15 juillet 2015
Graphics were bad on the first game and are bad on this one also.
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Curunauth
( 0.2 heures en tout )
Posté le : 31 mai 2015
*Note: this review is based on the GOG version, and is shortened; go there for the full review.*

Unique and Fun: 4/5

Aquanox 2 is a strict improvement on the first game, reducing or eliminating most of the irritations of its predecessor, as well as offering more overall polish.


VISUALS:
I thought Aquanox 1 had aged well, thanks in great part to good use of textures; Aquanox 2 is a definite visual upgrade, with everything using more polygons, crisp textures, nicer lighting, and much cleaner effects. The improved sharpness solves the issue of vision being obscured by weapon flare in crowded combats, but clearly seeing torpedoes and weapon trails from 20 ships preserves that great hectic feel. The strong styling of each faction is preserved, and the upgraded models look excellent.
One thing I didn't really notice until I returned briefly to the original is that the HUD is *tremendously* improved. Not only is it sharper and more attractive (as the game is designed for higher resolutions), but it is also far more useful.


CONTROLS:
As before, you have an odd set of 5 degrees of freedom: three axes of linear movement, pitch up and down, and banking (instead of simply yawing [turning] left and right, you roll and pull upward to turn, with a tunable degree of automatic leveling). I guess the rolls make it feel more simulator-y, but the implementation is rough and it interferes with aiming. Aquanox 2 adds an "FPS mode" toggle, but that didn't seem to make circle-strafing more possible. The problematic vertical axis through which you can't rotate (you can never roll or flip so far that the floor is "above" you) is much better here than in the first game - aiming at a moving target above or below you is still a bit rough because the auto-leveler will swing you around, but tracking a target as it passes over or under you is much cleaner than before.
The control scheme does take some getting used to, even if you're a veteran of 6DOF games like Descent. As the game progresses, you may find that maneuvering skills adequate for one enemy type are insufficient to defend against new enemies, and you will of course benefit from tuning your movement style to the strengths of your current ship. This means that there is a continuous learning curve to the game, at least on your first playthrough. Due to this, I wouldn't recommend the game to someone looking for quick lightweight simulator fun. That said, the ships generally feel more responsive than those in Aquanox 1, with the caveat that there is more noticeable handling difference between the heavy and light ships than before.
Although there is still a sometimes disappointingly low ceiling, more vertical space is available than before, and vertical positioning has a much stronger tactical role in combat. I found myself using both terrain features and the bodies of capital ships significantly more in this than in it its predecessor, and that really improved the feel of underwater freedom of motion.


STORY/ACTING:
This was possibly the biggest downfall of Aquanox 1: the grating voice acting that made me want to murder several wingmen and made me fear their talking more than the wasted effort when I had to replay a level. Thankfully, that has been completely fixed. There is still radio banter between the skipper and your wingmen, but it is always related to the current action, no one has a fingernails-on-chalkboard voice, and the delivery is generally decent. This alone is the single most important improvement in the game.
The story is odd but somewhat interesting, and in another vast improvement over Aq1, there are no more droning plot summaries by the protagonist as you travel from area to area. If you want, you can quick-skip any conversation and just jump from battle to battle.
All that said, there are still a couple problems. First, the long opening and ending videos, while interesting, seem to have extremely little relation to the plot of the game, but this is a very minor issue. Second, there is a romance sub-plot that will railroad you along a path that has obvious bad consequences.


DIFFICULTY:
As with Aquanox 1, the unusual controls and wobbly turning may be an issue, but they're acceptable once you get used to them. Again, those used to flight sims will lament the lack of a lead indicator.
Bonus objectives make for an interesting twist on gameplay: although many are merely "find a hidden freighter", a few are rewards for showing extra skill or doing more dangerous things in combat. It is irritating that you are not told what the objectives are, but you are often given hints in radio chatter.
As with the previous game, difficulty can vary extensively and there are a few really hard missions. The harder "boss fights" are generally either standalone duels or are front-loaded so that you don't have to repeatedly replay tedious sections only to die at the end. There are a fair number of "protect the Harvester" missions, but even on high difficulty she's a sturdy ship and will generally survive as long as you don't wander away from combat for too long. Sometimes there are critical targets that need to be destroyed in small time windows to achieve protection, but once you get the hang of this, it's not too bad, just challenging. Huge battles can happen without being overwhelming, and the final big battle is a both a great set-piece and a lot of fun.


LEVELS, STRATEGY, and OTHER ELEMENTS:
Completing bonus objectives will net you some nice loot including some unique upgrades that can really make a difference in some missions, but you can do without them and will have acquired a pretty full complement of weapons by the end of the game no matter what. EMP weapons are more widely used this time (and feel less forced), although don't believe the manual or Fuzzyhead about being able to salvage anything you disable - only specific bonus targets will grant salvage (there are, however, over a dozen such goodie bags). Sparing the lives of several major characters will not only give you a bonus but result in bonus missions later in the game, which I thought was a very nice touch. Early on, EMP may be your strongest weapon against a few high-armor targets, and the second-generation EMP missiles available in the late game can one-shot most enemies.
I actually used almost every weapon in the game at least several times, as each has a useful tactical role to play, making gun and upgrade load out a nice tactical consideration in addition to your torpedo selection. You only have access to 4 ships in the game, all provided by the plot, but they feel better differentiated than the options in Aq1, and your newest ship is not always the best choice.
Finally, the replay value is significantly enhanced by a vastly improved "instant action" selection including every game mission (unlocked as you beat them), as well as the provision of 40 save slots.


THE VERDICT:
Aquanox 2 fixed or at least improved on all the aspects that forced me to give its predecessor a 3, and has certainly earned its 4. It could use more work (particularly in tightening up the controls), but it has no glaring flaws left, and it's quite fun once you learn to play well. Different classes of enemy move and behave differently, and thus require different tactics to come out on top (as do large battles vs small dogfights); this really makes the game much richer and keeps you on your toes as the game progresses. I was particularly impressed with the execution of protection missions (so often a source of pain) and the great feel of large-scale battles, and the "boss fights" were never gimmicky find-the-weak-spot puzzle bosses, just extra-tough ships with good pilots and escorts. If you like space combat sims, it would be worth giving a spin for its unique feel.
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Sir Ant Smashalot!
( 15.1 heures en tout )
Posté le : 27 avril 2015
Aquanox 2 is one of the many unknown gems in video game history.

A solid story, with more then a few twists and a huge array of weapons, ships and characters that all combined create a deep and rich world that'll catch you at first glance.

I'm still waiting for a worthy successor,.... ah well,... scrap it. I'll play it again!
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mynio
( 0.2 heures en tout )
Posté le : 26 février 2015
I had mixed feelings when playing this game. The first installment of the series is just phenomenal.

This one tho did not took my attention. The gameplay mechanics are improved aswell as the graphics.

The storyline is not so compelling, the story is somehow blurred within the situation with the first game. I did not finish the game yet...

It brings me back to my young years
Still worth it.
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Oktober Blitz
( 6.9 heures en tout )
Posté le : 14 février 2015
alow me to explain every fight in this game "WOOSH LASERS MINI GUNS SNIPERS UNDERWATER BAT ♥♥♥♥ INSANITY OF HOLY ♥♥♥♥"
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0 kills this round
( 16.6 heures en tout )
Posté le : 10 février 2015
I like that this game seems like something new or at least unusual for what pople are playing lately. Unfortunately this game is so horrifically unpolished that its hard to play at times. Objectives are totally unclear, escort missions ocassionally impossible and require setting the difficulty and auto aim to easiest levels (as someone who plays games on hard the game is flawed, not difficult) and the graphics are not just old, they're in the way of what might be fun. I got as far as navigating a pitch black maze versus one hit kill lasers and gave up. The only way to see is fire your gun and watch the rounds hit the walls. Rather than exasperate myself further I'll end it, watch the ending on youtube and play something worth my time.
As for the story, it is long and complex. I watched and listened to every cutscene and every bit of dialog. I was bored the whole time. At least Aquanox 1 was functional with less impossible missions and game halting problems.
No crashes that I can remember. Maybe rarely. For that I am appreciative.
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yuru
( 0.2 heures en tout )
Posté le : 1 février 2015
Aquanox 2 is great, oldschool PS1/2 graphics, metaltechnopunky soundtrack, descent-like first person submarine shoot em up action. Great story and characters, upgrade and shop system, overall feels like an outstanding game especially for its time.
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stalker131
( 0.2 heures en tout )
Posté le : 21 décembre 2014
Russian and English

Итак перед нами продолжение симулятора подводного истребителя AquaNox. В общем игра неплоха - но к сожалению она не дотягивает до уровня 2 части потому что:
1) Управляемость и маневренность лодок значительно ухудшилась
2) Броня ЗНАЧИТЕЛЬНО ухудшена - иногда миссия выигрывается чудом
3) Океан стал слишком мутным - понятно что вода имеет разные оттенки на разных глубинах - но это разработчики упустили
4) САМОЕ УЖАСТНОЕ - количество лодок - в 1 части мы видели более 10 разновидностей со своими нюансами, здесь лодок всего 4 - получаются все строго по сюжету и ничем они не отличаются кроме скорости и времени смерти (+ 0.9 сек под мощным огнём)
5) слишком много скрытых объектов в миссиях и плохая балансировка - иногда проигрываешь только потому что пропустил кого-то мелкого а тот расковырял защищаемый объект
6) слишком мало торпед с собой и плохая наводимость некоторых спец-пушек ("Гидра")
7) Мало боссов и они не к месту - не ждите эпической драки в конце эпизода
8) некоторые типы пушек крайне бесполезны для игрока но почему-то для АI они самое оно - выгребаете вы просто жутко больно
В общем если вам понравился AquaNox берите и эту часть. Игра довольно долгая - но диалоги теперь имеют титровку так что читать удобно. Лодка теперь поменялась - у нас теперь есть броня разного борта как в Privateer так что если вам почти пробили лоб - готовтесь отступать (если есть хороший рем.бот) или переигрывать миссию (если это начало). Значительно улучшили города - теперь диалоги более живые - так видно обстановку где Вильям Дрейк разговаривает.
Но боевая модель значительно пострадала - теперь бои крайне сложны из-за плохой управляемости и малой прочности + некоторые пушки по эффекту хороши - но практике косят так что смешно. Так что перед заданием Обязательно сохранитесь.

Вердикт - игра хороша но многое из хорошего 1 части было вырезано и миссии так и не поправили.

So we have continue of AquaNox's underwater sub-fighter simulator. In general - good, but it isn't so good as AquaNox 2 must be, because:
1) Maneuvering and controls of subs become very bad
2) Armor significantly REDUCED - sometimes win in mission are miracle itself
3) Ocean became very foggy - i understand that water isn't same colour in different depths - but devs ignored that
4) BADDEST THING - number of subs - in AquaNox we have more then 10 different types (and they aren't similar) - here only 4 strictly by storyline and only difference is speed of movement and death (max armored + 0.9 sec under heavy fire)
5) too many hidden objects in missions and balance of missions is bad - sometimes loose because you didn't noticed some small enemy in hard fight and it destroyed clue object
6) very few torpedos in sub and bad locking of some special guns
7) Few bosses and they aren't in good story points - so don't expect of boss at the end of episode
8) some guns are pretty useless for player - but EXTREMELY good for AI - it drops rain of fire to you nad it's really dangerous
In general if you liked AquaNox better to take AquaNox 2. The game is long - but dialogs now have subtitles so now it is easy and good to read them. Sub has been changed now we have 4 sided armor like in Privateer - so if enemy almost penetrate your front armor plating get ready to retreat (if you have good repair module) or restart mission (the beggining). Cities were updated very good - dialogues now more meeting like - cause now you see atmosphere when William Drake is talking. But combat model become awful because to control sub now is very hard and it has very low survivalibility + some guns have very good effects but they are missing to hit targets oftenly (very annoying). So before mission - SAVE.

Verdict - game is good but too much good from AquaNox were cutted and misions weren't fixed properly.
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Guts
( 2.6 heures en tout )
Posté le : 20 novembre 2014
Yes
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Fat_Mac
( 0.9 heures en tout )
Posté le : 14 novembre 2014
WHAT DO YOU WANT, MATE?
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Évaluations les plus pertinentes  Dans les 180 derniers jours
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
15.8 heures en tout
Posté le : 1 février
Although the Graphic is clearly not up to date, the atmosphere is still catched perfect, even today.
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Évaluations les plus pertinentes  Globales
1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
Recommandé
21.0 heures en tout
Posté le : 6 avril 2014
Un très bon jeu de couloir pour l'époque.
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1 personne(s) sur 15 (7%) ont trouvé cette évaluation utile
Non recommandé
0.1 heures en tout
Posté le : 13 novembre 2014
Je n'aime vraiment pas cette license ^^
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75 personne(s) sur 85 (88%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
8.2 heures en tout
Posté le : 18 janvier 2014
Truly an improvement over its predecessor, Aquanox 2 progresses faster, the graphics look good and introduce more colorful environments, and the dialogue is much improved. If it's ever on sale, you should pick it up. Check out my full review here:

http://www.youtube.com/watch?v=knV2EzpVEss
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27 personne(s) sur 31 (87%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1.0 heures en tout
Posté le : 10 novembre 2014
This game is very underrated. The story, characters and dialogues are clearly adult-themed and dark. Like Aquanox 1 it shows well the madness of a post apocalyptic underwater society.
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17 personne(s) sur 17 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1.1 heures en tout
Posté le : 8 octobre 2014
I played it a huge amount of time back in the day when it came out and now finally got it on steam.
The setting is dark, unique and twisted, the visuals aged quite well and the gameplay still is great.
Up to 4 Ships are fully customizable and differ your approach and outcome of each mission individually.
The missions vary from escorts over large-scale pirate-battles to stealthmissions, there also are some bonus-goals and free-roam after most missions.

if you like non(or less) generic shooters this might be for you
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15 personne(s) sur 16 (94%) ont trouvé cette évaluation utile
Recommandé
0.2 heures en tout
Posté le : 31 mai 2015
*Note: this review is based on the GOG version, and is shortened; go there for the full review.*

Unique and Fun: 4/5

Aquanox 2 is a strict improvement on the first game, reducing or eliminating most of the irritations of its predecessor, as well as offering more overall polish.


VISUALS:
I thought Aquanox 1 had aged well, thanks in great part to good use of textures; Aquanox 2 is a definite visual upgrade, with everything using more polygons, crisp textures, nicer lighting, and much cleaner effects. The improved sharpness solves the issue of vision being obscured by weapon flare in crowded combats, but clearly seeing torpedoes and weapon trails from 20 ships preserves that great hectic feel. The strong styling of each faction is preserved, and the upgraded models look excellent.
One thing I didn't really notice until I returned briefly to the original is that the HUD is *tremendously* improved. Not only is it sharper and more attractive (as the game is designed for higher resolutions), but it is also far more useful.


CONTROLS:
As before, you have an odd set of 5 degrees of freedom: three axes of linear movement, pitch up and down, and banking (instead of simply yawing [turning] left and right, you roll and pull upward to turn, with a tunable degree of automatic leveling). I guess the rolls make it feel more simulator-y, but the implementation is rough and it interferes with aiming. Aquanox 2 adds an "FPS mode" toggle, but that didn't seem to make circle-strafing more possible. The problematic vertical axis through which you can't rotate (you can never roll or flip so far that the floor is "above" you) is much better here than in the first game - aiming at a moving target above or below you is still a bit rough because the auto-leveler will swing you around, but tracking a target as it passes over or under you is much cleaner than before.
The control scheme does take some getting used to, even if you're a veteran of 6DOF games like Descent. As the game progresses, you may find that maneuvering skills adequate for one enemy type are insufficient to defend against new enemies, and you will of course benefit from tuning your movement style to the strengths of your current ship. This means that there is a continuous learning curve to the game, at least on your first playthrough. Due to this, I wouldn't recommend the game to someone looking for quick lightweight simulator fun. That said, the ships generally feel more responsive than those in Aquanox 1, with the caveat that there is more noticeable handling difference between the heavy and light ships than before.
Although there is still a sometimes disappointingly low ceiling, more vertical space is available than before, and vertical positioning has a much stronger tactical role in combat. I found myself using both terrain features and the bodies of capital ships significantly more in this than in it its predecessor, and that really improved the feel of underwater freedom of motion.


STORY/ACTING:
This was possibly the biggest downfall of Aquanox 1: the grating voice acting that made me want to murder several wingmen and made me fear their talking more than the wasted effort when I had to replay a level. Thankfully, that has been completely fixed. There is still radio banter between the skipper and your wingmen, but it is always related to the current action, no one has a fingernails-on-chalkboard voice, and the delivery is generally decent. This alone is the single most important improvement in the game.
The story is odd but somewhat interesting, and in another vast improvement over Aq1, there are no more droning plot summaries by the protagonist as you travel from area to area. If you want, you can quick-skip any conversation and just jump from battle to battle.
All that said, there are still a couple problems. First, the long opening and ending videos, while interesting, seem to have extremely little relation to the plot of the game, but this is a very minor issue. Second, there is a romance sub-plot that will railroad you along a path that has obvious bad consequences.


DIFFICULTY:
As with Aquanox 1, the unusual controls and wobbly turning may be an issue, but they're acceptable once you get used to them. Again, those used to flight sims will lament the lack of a lead indicator.
Bonus objectives make for an interesting twist on gameplay: although many are merely "find a hidden freighter", a few are rewards for showing extra skill or doing more dangerous things in combat. It is irritating that you are not told what the objectives are, but you are often given hints in radio chatter.
As with the previous game, difficulty can vary extensively and there are a few really hard missions. The harder "boss fights" are generally either standalone duels or are front-loaded so that you don't have to repeatedly replay tedious sections only to die at the end. There are a fair number of "protect the Harvester" missions, but even on high difficulty she's a sturdy ship and will generally survive as long as you don't wander away from combat for too long. Sometimes there are critical targets that need to be destroyed in small time windows to achieve protection, but once you get the hang of this, it's not too bad, just challenging. Huge battles can happen without being overwhelming, and the final big battle is a both a great set-piece and a lot of fun.


LEVELS, STRATEGY, and OTHER ELEMENTS:
Completing bonus objectives will net you some nice loot including some unique upgrades that can really make a difference in some missions, but you can do without them and will have acquired a pretty full complement of weapons by the end of the game no matter what. EMP weapons are more widely used this time (and feel less forced), although don't believe the manual or Fuzzyhead about being able to salvage anything you disable - only specific bonus targets will grant salvage (there are, however, over a dozen such goodie bags). Sparing the lives of several major characters will not only give you a bonus but result in bonus missions later in the game, which I thought was a very nice touch. Early on, EMP may be your strongest weapon against a few high-armor targets, and the second-generation EMP missiles available in the late game can one-shot most enemies.
I actually used almost every weapon in the game at least several times, as each has a useful tactical role to play, making gun and upgrade load out a nice tactical consideration in addition to your torpedo selection. You only have access to 4 ships in the game, all provided by the plot, but they feel better differentiated than the options in Aq1, and your newest ship is not always the best choice.
Finally, the replay value is significantly enhanced by a vastly improved "instant action" selection including every game mission (unlocked as you beat them), as well as the provision of 40 save slots.


THE VERDICT:
Aquanox 2 fixed or at least improved on all the aspects that forced me to give its predecessor a 3, and has certainly earned its 4. It could use more work (particularly in tightening up the controls), but it has no glaring flaws left, and it's quite fun once you learn to play well. Different classes of enemy move and behave differently, and thus require different tactics to come out on top (as do large battles vs small dogfights); this really makes the game much richer and keeps you on your toes as the game progresses. I was particularly impressed with the execution of protection missions (so often a source of pain) and the great feel of large-scale battles, and the "boss fights" were never gimmicky find-the-weak-spot puzzle bosses, just extra-tough ships with good pilots and escorts. If you like space combat sims, it would be worth giving a spin for its unique feel.
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13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
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Posté le : 20 juillet 2013
One of my favorite games. Epic story, memorable characters and atmospheric music. Much better than the first part. The unique game about submarines. The more I go through it - the shorter it seems to me. I hope sooner or later it will have a sequel. Or will something similar.
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18 personne(s) sur 28 (64%) ont trouvé cette évaluation utile
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Posté le : 9 octobre 2013
Same graphics, same guns, same submarines. But in this sequel is everything even bigger. Sadly it's doing this game boring. Story is so predictable and so unnecessarily long. Full of strange characters with one main who successfully supplementing all stupid conversations. At least there are still some good fights. 61/100
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11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
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12.1 heures en tout
Posté le : 5 mai 2014
when it came out back on 2003 I loved it. 11 years later just buyed it now on steam and its still such an amazing game. The graphics on FullHD now are obv not the best anymore but considered that this game is 11 years old it still looks quite good. Especially the water. Totally worth playing it nowadays.
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11 personne(s) sur 17 (65%) ont trouvé cette évaluation utile
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0.5 heures en tout
Posté le : 8 mars 2014
Great game! Great story, never boring! Worth 5 euros! I'm hoping for Aquanox 3 to be announced this E3 (since there already is one screenshot of the game released by nordic games)

EDIT 04.10.2014 - Correction Aquanox Deep Descent confirmed to be released late 2015. It is supposed to be reboot of the series. Gameplay can be found on youtube (guy talks in german). After watching the video I can say it's going to be more of an Archimedean Dynasty reboot.
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10 personne(s) sur 16 (63%) ont trouvé cette évaluation utile
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Posté le : 10 novembre 2014
It's like Descent 2 in the water! :P
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14 personne(s) sur 24 (58%) ont trouvé cette évaluation utile
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0.2 heures en tout
Posté le : 21 décembre 2014
Russian and English

Итак перед нами продолжение симулятора подводного истребителя AquaNox. В общем игра неплоха - но к сожалению она не дотягивает до уровня 2 части потому что:
1) Управляемость и маневренность лодок значительно ухудшилась
2) Броня ЗНАЧИТЕЛЬНО ухудшена - иногда миссия выигрывается чудом
3) Океан стал слишком мутным - понятно что вода имеет разные оттенки на разных глубинах - но это разработчики упустили
4) САМОЕ УЖАСТНОЕ - количество лодок - в 1 части мы видели более 10 разновидностей со своими нюансами, здесь лодок всего 4 - получаются все строго по сюжету и ничем они не отличаются кроме скорости и времени смерти (+ 0.9 сек под мощным огнём)
5) слишком много скрытых объектов в миссиях и плохая балансировка - иногда проигрываешь только потому что пропустил кого-то мелкого а тот расковырял защищаемый объект
6) слишком мало торпед с собой и плохая наводимость некоторых спец-пушек ("Гидра")
7) Мало боссов и они не к месту - не ждите эпической драки в конце эпизода
8) некоторые типы пушек крайне бесполезны для игрока но почему-то для АI они самое оно - выгребаете вы просто жутко больно
В общем если вам понравился AquaNox берите и эту часть. Игра довольно долгая - но диалоги теперь имеют титровку так что читать удобно. Лодка теперь поменялась - у нас теперь есть броня разного борта как в Privateer так что если вам почти пробили лоб - готовтесь отступать (если есть хороший рем.бот) или переигрывать миссию (если это начало). Значительно улучшили города - теперь диалоги более живые - так видно обстановку где Вильям Дрейк разговаривает.
Но боевая модель значительно пострадала - теперь бои крайне сложны из-за плохой управляемости и малой прочности + некоторые пушки по эффекту хороши - но практике косят так что смешно. Так что перед заданием Обязательно сохранитесь.

Вердикт - игра хороша но многое из хорошего 1 части было вырезано и миссии так и не поправили.

So we have continue of AquaNox's underwater sub-fighter simulator. In general - good, but it isn't so good as AquaNox 2 must be, because:
1) Maneuvering and controls of subs become very bad
2) Armor significantly REDUCED - sometimes win in mission are miracle itself
3) Ocean became very foggy - i understand that water isn't same colour in different depths - but devs ignored that
4) BADDEST THING - number of subs - in AquaNox we have more then 10 different types (and they aren't similar) - here only 4 strictly by storyline and only difference is speed of movement and death (max armored + 0.9 sec under heavy fire)
5) too many hidden objects in missions and balance of missions is bad - sometimes loose because you didn't noticed some small enemy in hard fight and it destroyed clue object
6) very few torpedos in sub and bad locking of some special guns
7) Few bosses and they aren't in good story points - so don't expect of boss at the end of episode
8) some guns are pretty useless for player - but EXTREMELY good for AI - it drops rain of fire to you nad it's really dangerous
In general if you liked AquaNox better to take AquaNox 2. The game is long - but dialogs now have subtitles so now it is easy and good to read them. Sub has been changed now we have 4 sided armor like in Privateer - so if enemy almost penetrate your front armor plating get ready to retreat (if you have good repair module) or restart mission (the beggining). Cities were updated very good - dialogues now more meeting like - cause now you see atmosphere when William Drake is talking. But combat model become awful because to control sub now is very hard and it has very low survivalibility + some guns have very good effects but they are missing to hit targets oftenly (very annoying). So before mission - SAVE.

Verdict - game is good but too much good from AquaNox were cutted and misions weren't fixed properly.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
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Posté le : 27 avril 2015
Aquanox 2 is one of the many unknown gems in video game history.

A solid story, with more then a few twists and a huge array of weapons, ships and characters that all combined create a deep and rich world that'll catch you at first glance.

I'm still waiting for a worthy successor,.... ah well,... scrap it. I'll play it again!
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
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0.7 heures en tout
Posté le : 20 octobre 2014
this is a nice game for its time. not something i can take the time to compleat but would make a nice time spender. now if ony there was a way to make it into windowed mode. then it would be worth my time. but if your into underwater activitys well i guess this is it for you.

i give this game a 6/10 has some nice controls mecanics are not hard to run. aiming can be a slight bit sloppy though.
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8 personne(s) sur 16 (50%) ont trouvé cette évaluation utile
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13.6 heures en tout
Posté le : 13 décembre 2013
Very interesting setting, good story with more than decent voice acting and fun gameplay.
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11 personne(s) sur 23 (48%) ont trouvé cette évaluation utile
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15.9 heures en tout
Posté le : 8 octobre 2015
Aquanox 3 is coming up !!!!
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2 personne(s) sur 5 (40%) ont trouvé cette évaluation utile
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Posté le : 28 juillet 2015
It's better than the original with a lot of the game mechanics and graphics upgraded, you can't go wrong with it.
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2 personne(s) sur 6 (33%) ont trouvé cette évaluation utile
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Posté le : 7 mai 2012
Sweet sequel to AquaNox and Archymedian Dynasty. Abuses video cards for breakfast, poor voiceover countered by sweet everything.
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9 personne(s) sur 21 (43%) ont trouvé cette évaluation utile
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12.1 heures en tout
Posté le : 16 février 2014
Award for worst voice acting ever? Probably. Fun underwater space-esque battles? Yes.
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