A dark, surreal psychological horror game, in which a young girl finds herself locked in a shed, in the middle of an idyllic autumn forest.
User reviews:
Recent:
Very Positive (21 reviews) - 80% of the 21 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (137 reviews) - 78% of the 137 user reviews for this game are positive.
Release Date: Oct 27, 2015

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May 3

'The Grandfather' has been released

The collab project between MPR Art Hallucinations and I--The Grandfather--has been released on Steam:

http://store.steampowered.com/app/433750/

The Grandfather is a strange point and click adventure inspired by surrealist films such as David Lynch's Eraserhead. It follows the story of an old man who is tormented by the coldness of his wife, and wakes up one night to find that his arms, legs, and torso are missing, leaving him a disembodied floating head.

Keep in mind that The Grandfather was designed/directed by MPR Art Hallucinations (creator of The Lady) and simply programmed by me. So expect a much different (much more surreal) experience than you get in my solo horror games.

0 comments Read more

December 31, 2015

Looking for Feedback

Since I'm taking a more "relaxed" approach to game development for now, I thought it would be a good time to improve some areas I might be weak in. So I'd like feedback from anyone and everyone on about where you think my writing could improve. I'd like to hear issues relating to characters, story, prose, or narrative that you have with any of my games. Please leave feedback at http://ironsnowflakes.blogspot.com/2015/12/critique-my-writing.html (you do not need an account to leave a comment).

Only thing I ask is that your feedback is CONSTRUCTIVE. This is not the place to vent your anger at me or my games. That's what Steam reviews are for, it seems.

4 comments Read more

Reviews

“...like a breath of fresh air in a room full of farts.”
MrKravin

About This Game

After escaping from a locked shed, a young girl finds herself in the middle of an idyllic autumn forest. At first her surroundings seem peaceful, and she's comforted by her mother's voice coming through a strange tin device. But gradually, things begin to turn disturbing and sinister. And the distant howling of wolves begins to move closer...

A Wolf in Autumn is a dark, surreal psychological horror game, from the developer of Fingerbones,The Moon Sliver, and The Music Machine. It focuses on creating a short engaging horror experience that relies on narrative, pacing, context, and atmosphere rather than jump scares.

Voice acting by Julie Hoverson

  • Puzzles can be solved using real-world logic, often in several different ways.
  • A twisting psychological experience using a combination of gameplay interaction and narrative.
  • A diverse set of influences, including 'The Sound and The Fury,' 'Silent Hill 2,' and 'Mulholland Drive.'
  • This is not a Unity Asset Store collection. Modeling, music, environments, and programming were done from scratch. Textures were based off of stock photos (http://mayang.com/textures/). Sound effects were manufactured from creative commons samples.
  • Intended to be completed in a single sitting of around 1 hour. It does not feature a save system.
  • Deals with potentially disturbing themes.
  • Free copy of the full original soundtrack is included
  • Designed and optimized to run on the recommended hardware.

System Requirements

    Minimum:
    • OS: Windows XP or better
    • Processor: Intel i3 or better
    • Graphics: AMD 6870 or equivalent
    • DirectX: Version 9.0
Customer reviews
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Recent:
Very Positive (21 reviews)
Overall:
Mostly Positive (137 reviews)
Recently Posted
IAmThePonch
( 0.8 hrs on record )
Posted: June 27
Another strange game from a guy who specializes in strange games.

I actually liked this one more than Fingerbones and The Moon Sliver. This one felt more personal and intimate, plus it had much creepier effects, like dogs whimpering.

Anyways, you play as a young girl in a shack in the middle of a forest. After breaking you, you must figure out smal puzzles in the environment while a woman claiming to be your mother becomes increasingly hostile towards you as you make progress.

This was a really interesting one, with lots left open to interpretation. But like I said, the atmosphere is good and it's a good game to think about. I personally had a much more gruesome take on the game than others have, but I'm not sure how intentional that was. Anyways, this is worth a look when it'son sale for dirt cheap. Another solid game. Next up is the Music Machine.
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3ndless
( 1.4 hrs on record )
Posted: June 27
A really interesting game with stunning visuals, that really creates a weird environment for the game with such a deep and depressing story, bringing out the contrast of both happy and sad.
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wander j
( 0.9 hrs on record )
Posted: June 23
Well,after playing four of David Szynotevengoingtotryandspellitproperly's games I have to say that ,while they are enjoyable, they really need to start evolving. The first game was effective because you didn't realize it was a barren world devoid of actual threat. All oppressive atmosphere and nothing else. But now,I know what to expect and it isn't having any real impact. While the graphics and sound, voice acting especially, show improvement the narratives follow an established pattern. Unconventional but becoming predictable.
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Ultimate Wingman
( 0.8 hrs on record )
Posted: June 19
A wolf in Autumn is a very interesting game. You play as Autumn as you try to continue through the story line. I can get a general idea of what the storyline is, the main aspects are obvious but the whole story is quite a mystery to me. I think that it is trying to be a bit like Undertale in how the truth is hidden and the story was quite unknown until the end but how we find out what happened was through text on a screen instead of learning through playing.

I feel like a puzzle tag needs to be added to the game description as there was a big element of puzzles and mysteries. There wasn't as much horror as I was expecting, there wasn't really a scary be but more that 90% of the game felt eerie.

I think that one of the main problems was that there was only like a half hour of the game but give or take for time getting stuck makes it about an hour long. I feel that the short time of the game made it hard to develop the story. I did like the fact that there is no save and that you are supposed to play the game in a 1 hour sitting (roughly) as this is something interesting that I haven't really seen before.

Overall - Did like the ideas and the concepts. Also liked the realism and thought that it was good at making the player feel eerie. Didn't lime the timing however, as a longer story could have allowed for it to develop more. To conclude, I would recomend this game and I think it is good quality for the price.
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BigBrotherSenpai
( 1.4 hrs on record )
Posted: June 17
I loved this game with the different way to approach the obsticles you faced. But be warned this game goes over and talks about some pretty morbid stuff that I wont say or else it would spoil the game. This game wasn't just a play thorugh it was an experience that I will never forget.
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41nd
( 0.1 hrs on record )
Posted: June 15
this truly a abomination on the eyes. i have to go to the doctor now..
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backhandkill
( 0.9 hrs on record )
Posted: June 15
I'm not too sure why the reviews are so great? It isn't that bad for a 2 dollar game, but It's not something I'd recommend. It would only take maybe 10 min to complete this game if the lighting was better. It's very had to understand, the grammar is pretty bad, and the story isn't even understandable. Then again, it's a 2-dollar game with pretty decent graphics, an okay story, and a little puzzle. I wish I didn't have to say whether I do or don't recommened it, because I hate leaving bad reviews. Especially on an indie game. So i'll rate it as recommended, but this is the honest review.
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RipWitch
( 1.0 hrs on record )
Posted: June 15
So it has been interesting playing through all the games this developer has made (excluding the collab game) and seeing how affective the story telling has become. I have always wondered how their games would be if voice acting was added and it is not disappointing. It would not be the same if it was just text and it was a good choice for at least using it for the mother. As the style has changed, it is used to bring a more realistic look, using effects that works well for this style to make the world have more effect. If it was like previous games, it would not have had the same effect on the player.
I only found two things that was wrong with it, but otherwise small. I couldn't pick up the lighter in the basement after droppping it, so I had to restart the game. I'm sure this is like a low chance of this happening though. The second thing is when you are loading to the basement, the game can crash/not respond. It wasn't a big deal as it was the beginning, but it's not really a big deal anyway considering the game is short enough to not be concerned with losing your progress.
Overall, this game is not disappointing. I find it hilarious when I get spooked by something I shouldn't have in the developer's games (it was really embarrassing when I got scared by the lights seemingly lining up to look like eyes in the bush. I have an odd feeling those were placed like that on purpose. Coinsidence? I think not). I'm really glad the puzzle in the beginning could be solved two ways because I did not notice one of the ways aka the key hanging down that could be cut with the scissors the first time I played the beginning part (I'm glad I found out as that note might not have made sense haha) .
If the developer decides to continue making games, I certainly will be looking forward to seeing the improvements and engaging in another world made by them. I'm sure I got pretty annoying showing up suddenly reviewing all the games suddenly. Ending thoughts: Don't esculate this quickly mother, you seriously messed with my head.
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Princess Pancakes
( 1.1 hrs on record )
Posted: June 12
This game hit surprisingly close to home for me. What a disturbing nightmarish atmosphere based around the relationship between a Mother and Daughter. I was a little creeped out in parts and got the chills a couple of times from the things the Mother said as I completed puzzles. I loved the look of this game and for $1.00 on sale I'm very satisfied with my experience. This game may be short, but it leaves you thinking and is full of symbolism.
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Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
Recommended
0.7 hrs on record
Posted: June 9
Just finished up this little game. I tend to like the ones this guy makes. Though they are more story-focused experiences than games (they are walking sims for the most part). It’s kind’ve a thinky game in that it presents an uncomfortable topic in an interesting way that makes you want/have to think about it. I would say you should give it a go (especially since it takes less than an hour).
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5 of 7 people (71%) found this review helpful
2 people found this review funny
Recommended
0.8 hrs on record
Posted: June 1
Well this is my first review, so I\'ll make it interesting with a personal interpretation. Read this only after you've played the game and you have your own opinion of it :) Otherwise, you know - SPOILERS :)

So this game, I feel is obviously about the drama between a mother and her daughter. The mother has lead a heavy, very heavy life, full of mistakes, full of wrongs. She has only her pride left... barely.The daughter sences this and much more. She feels her mother's pain and wants to help her. But she's refused. The game takes place in a nightmare, hence all the tripping colours and weird machinations. At first I asked myself if this is a metaphore for a womb and escaping from it. Close to the end you cut some bloody ropes, which remind me of umbelical cords.

I believe the mother can\'t let her child go and wants to protect her from the evil in the world... I honestly feel for her. I have a friend for whom I have the same feelings. That's why Autumn is in a cage, going in circles, always thinkering with stuff. Which makes her mother furious: she can\'t control things she doesn\'t understand! That\'s why she stops her constantly.

At one point you are attacked by a spectre of a black wolf. I honestly shivered in my entire body, such a good moment. I believe the wolves represent the evils that might afflict women: abuse, a wasted life, dead hopes and so on. The game is both very sad and very scary, when you really think about it. If you know someone, a man or woman, who might be abused - help them, be there for them. And love your children... I think this game is about those things...

Thank you for reading, and to the creator(s) keep making games like this :)
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3 of 4 people (75%) found this review helpful
Recommended
1.1 hrs on record
Posted: June 12
This game hit surprisingly close to home for me. What a disturbing nightmarish atmosphere based around the relationship between a Mother and Daughter. I was a little creeped out in parts and got the chills a couple of times from the things the Mother said as I completed puzzles. I loved the look of this game and for $1.00 on sale I'm very satisfied with my experience. This game may be short, but it leaves you thinking and is full of symbolism.
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3 of 6 people (50%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: June 12
This short game starts and ends with lines after lines of purple prose -- paragraph-long sentences without a single punctuation mark. Between them lies what can be best described as purple prose in form of game mechanic. It tries to make a point, to tell a story of a troubled girl, her inner struggles and relationship with her mother. The game's creator knows his environmental storytelling tools well (probably too well) and applies them as much as possible, trying to create a story through objects and rooms, rather than text. Then, probably realizing it doen't work, he goes back to telling the story through monologues. Either way, both the story and its characters are vague and pointless, ultimately going nowhere.
As a diploma project in a game design school thit would probably earn the author an A. As an actual game to buy with your money and put an hour into playing, it doesn't deserve any attention.
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Most Helpful Reviews  Overall
52 of 59 people (88%) found this review helpful
Recommended
0.8 hrs on record
Posted: October 30, 2015
"...and proud I will remain until I am nothing at all."

Ever since I've discovered David Syzmanski's games starting with the Moon Sliver, I got addicted. I'm not ashamed to declare that I'm addicted to beautiful, elegant and eerie atmospheres that he creates, veiling disturbing realities. A Wolf in Autumn is no exception.

The sun raising on a beautiful shore line, waves cradling the shore on endless motions, bathed within the rays of sun themselves... Is this the scent of sea? No. Lights do shimmer through an old wooden wall, crafted either lazily, or without much skill. We are able to see an autumn garden through the cracks between planks. We are in a shed. Who are we? As we get out of the shed, we encounter an odd mechanism. As we push the button on the strange machine, a woman's voice calls us to warn that there are wild animals around. "Go back to the shed, sweetie. There are wolves in the woods".

A Wolf in Autumn presents us a dreamlike experience, in which we take the part of Autumn, a 9 year old girl. She is in an autumn garden and wanders around, hearing her mother's voice through some strange machinations around. As we keep our progress, things do take a turn for a darker nature. Concepts such as pride, nature, innocence and responsibility are discussed, and we once again face that the reality itself is much cruder and darker than any monster under our beds could possibly be.

The narration and the voice acting of the mother come into a spectacular combination, and carry you though a genuine uneasiness. Graphics do hail from basic unity, but seeing the display of light, shadows and colors in this specific manner, you are reminded that this is a game by David Syzmanski. Added background noises; growls, swaying trees and mechanical sounds, this is a brilliant success on atmospheric horror yet again!

As for gameplay, it might be defined as a short atmospheric horror + walking simulation with puzzle elements. It is a bit hard to tag these games with a genre, but I can most certainly tell that they carry artistic and philosophical quality. The whole game wouldn't take more than an hour, and it is intended to be completed on one sitting, as David Syzmanski's most games. So, there is no save game feature. We move around with WASD and carry some items to complete some basic puzzles. We are not capable of carrying more than one item at any time, so if we'd need the same item again, we have to look around to find it. I know it sounds a bit annoying, but it is a choice for story purposes. When the reason behind is explained, you'll be shocked. I promise.

A Wolf in Autumn is a short, deep and dark experience rather than a game. I wouldn't recommend any game coming from David Syzmanski if you are looking for an adrenaline rush. If you'd like to indulge yourself with a shiver and some pondering afterwards, you are welcome.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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61 of 74 people (82%) found this review helpful
2 people found this review funny
Recommended
0.5 hrs on record
Posted: January 8
This game was reviewed using a code sent by the developer.

A Wolf in Autumn is a short puzzle adventure game that was released in October 2015, being developed by David Szymanski. As you get told when launching the game, it is intended that you finish it in one sitting, which takes about an hour.

You play the game as a young girl, and you find yourself in a forest at the start of the game, locked in a shed by your mother. To begin with your mother and surroundings seem very peaceful, but this soon takes a dark turn. Gameplay is from a first person perspective, and the main tasks involve solving puzzles that use real world logic. The puzzles do require some thought though; you shouldn’t be put off by the starting area as that is the one I found the most difficult. I’m not ashamed to say I spent at least ten minutes trying to get out of the shed only for the answer to be extremely obvious. You are able to pick up objects, but sadly you can only have on item in your possession at a time, meaning a lot of running back and forth to get items is required.

The game is run using the Unity 5 engine, and whilst the graphics aren’t the best, they do portray the darkness and surreal atmosphere very well. The game does have some nice lighting effects as well. It can be run on pretty much any resolution up to and including 4k. The voice acting of your mother is very well done too; I genuinely got scared towards the end of the game just from the sound of her voice.

Whilst there isn’t a very deep plot to this game, there are still some underlying potentially disturbing themes on show, and is not something which people who are easily upset by such things as child abuse should take lightly. Maybe the developer is trying to show us something through the story, I don’t know, but I found it very interesting to see how the plot unfolded.

As you can see from the amount of time to play the game, I didn’t find it all that difficult. If you apply logic to the puzzles, you can easily work them out, and often just pausing for a moment and thinking how you would get out of this situation yourself is usually the write answer. I completed the game in about half an hour. Some might think that is short for any game, and I can see why, but I was enthralled with the game from the get-go so I am not going to complain too much about the shortness. I have seen that you can complete puzzles in more than one way as well; this may add a little replicability but I am more than happy with just the one play through to satisfy my experience with this title.

I didn’t have any technical problems whilst playing; it is running on a very well matured engine so it should be expected.

I enjoyed my time playing A Wolf in Autumn, not all horror experiences have to include an abundance of jump scares to be classed as scary; the atmosphere and undertones of this game are scary enough for me. The price of £1, 59 is fair, regardless of the length of the game. The developer has put plenty of hours into making a really good game, and that is definitely worth the £1, 59 in my eyes.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

Please also check out Completing the Backlog's Curator page here - follow for regular updates on reviews for other games!

http://store.steampowered.com/app/395270

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30 of 34 people (88%) found this review helpful
Recommended
0.7 hrs on record
Posted: October 27, 2015
You're a girl, alone, in a locked shed: you easily escape from it only to find yourself in a fenced garden with weird machinery, threatening noises and an even worse voice addressing you.
A Wolf in Autumn is a short surreal horror game with a disturbing story and simple puzzles: if you've played other games by David Szymanski then you're familiar with the dreamlike, dark and weird atmospheres he's able to create (e.g. The Music Machine) and A Wolf in Autumn continues down the same road.

PROS:

-weird art style with oversaturated colours and contrasting lights truly gives a dream/ nightmare feel to the game

-good sound design, the ominous noises manage to be unsettling

-strong voice acting

-good writing, I really appreciated the style used for ingame text and how things slowly made sense as I was playing the game

-very disturbing and dark themes: the story behind the girl is unsettling and violent, the voice you hear can convey enough perceived violence and hate to become truly distressing

-straightforward puzzles reward exploration and logical thinking

NEUTRAL:

-the oversaturated graphics won't be everyone's cup of tea

-you can only carry/ use one item at a time, the reason for this is eventually explained though

CONS:

-you'll have to be careful where you drop an item when switching objects or risk having to hunt for it between the grass (thankfully, the most important items are given to you more than once)

-going back to the previous area saved my progress puzzle-wise but reset the position of every object, forcing me to get around to gather them and light candles again

-no subtitles

-it's quite simple, short as the Store page says (beaten in 45 minutes), basically no replay value


http://steamcommunity.com/sharedfiles/filedetails/?id=542988982

Having played The Music Machine I was curious to see what the dev had managed to do this time and, despite the short length and simple gameplay, I must say A Wolf in Autumn left quite an impression on me. As said before Szymanski doesn't shy away from darker themes and he surely isn't afraid to hold back here: what the voice says to you, its extremely violent and hateful tone and the details of certain events are truly unpleasant.

I think it works so well cause, without spoiling anything, the story is about events that do happen in real life and I like to think that certain actual facts can be way scarier than an imaginary monster due to the fact they do really happen and'd affect us, people we know or be something we've seen in a newspaper.

The gameplay itself is decent, you'll have to explore around to find tools and then use the right one on the right object: sometimes the solution might be less straightforward than it first seems and a couple objects/ levers might require you to think a bit. There's not much of a challenge though, the game is more interested in telling you a story rather than challenging your brain.

A Wolf in Autumn felt like a distilled form of what the dev is known for as a short and extremely unsettling journey that, when played in the dark and with headphones on as recommended, game me a few goosebumps due to how immersed I was in a truly unpleasant and quite real scenario. It's a game I recommend as an example of psychological horror done right.
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20 of 22 people (91%) found this review helpful
1 person found this review funny
Recommended
0.8 hrs on record
Posted: November 1, 2015
Well, this was another stellar game by one of my favorite developers, David Syzmanski. As with his pervious works, he takes a psychological horror concept and really drives it home using minimallistic and yet lush and evocative scenery with a short tale attached. To tell you any more than what is in the store page would be a disservice to a person wishing to play this, so I wont go into my personal thoughts on the story, but I will say that it is quite compelling.

This time around, the Unity 5 engine, but without using stock assets. This marks an evolution in Mr Syzmanski's development ideas and skills, as previouosly, he used stock assets (to perfection). Actually, if you were to play each of his games in order of release, you would easily be able to track a clear progression is ability and skill, with this game as the current culmination of his previous efforts.

As with previous games, this game makes heavy use of the interplay between light, darkness, and shadow to emphasize the desired atmosphere. Additionally, the original soundtrack and sounds further enhance the experience. All was done in outstanding fashion.

Another appealing aspect of this game was the 45 minute to 1 hour length. In my opinion, it was the perfect length to accomplish the goals it sets out to accomplish.

The controls are simple WASD with R/L mouse to pick up, use, and drop items, and shift to run, since walking around exploration games slowly is always something of a chore (in my opinion. I appreciate it when devs include running despite it not being strictly necessary).

The puzzles in this game werent too difficult to solve, but were clever, making good use of the items available in the game without getting in the way of the experience.

Anyway, I can go on and on about this game, but I will simply close out here by stating that this was a special experience and I was glad for the opportunity to play this game.

9 out of 10.

Please also check out Completing the Backlog's Curator page http://steamcommunity.com/groups/completingthebacklog#curation - follow for regular updates on reviews for other games!
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A developer has responded on Nov 1, 2015 @ 2:12pm
(view response)
16 of 19 people (84%) found this review helpful
2 people found this review funny
Recommended
1.2 hrs on record
Posted: January 5
A weird game but interesting i have to say.

*This game has alot of colours that are very bright, so if you suffer from anything like photophobia or anything similar please be aware.
It can also be hard to see parts of the outdoor scenery/objects sometimes because of this, so also bare that in mind.

Il start off with the graphics, whilst being a very bright game (part of it) the graphics are nothing amazing but good enough to play and enjoy, low budget you might say.

The story itself is a little freaky and makes you wonder at times WTF is going on, but if you read and follow it as you go you will eventually understand, it doesnt take long really (about 1hr or less) and isnt a bad short story overall, and although its a type of horror its not very scary at all.

The gameplay, movement, controls etc there pretty normal, theres no menu as such you just start off with a list and explanation of controls and enter the game or exit.
The basic idea of the game is to explore and find objects that will help you progress further in the game/story, kinda like puzzle solving but not really hard at all, and the area your in is pretty small so its not like your looking for a needle in a haystack, straightforward and simple to get used to tho and enough to keep you on track with the story.

Bad points? There isnt any exactly, IMO there could have been more in depth puzzles, bigger areas and more content to explore but for the price you pay i cant complain, and im sure theres people out there who dont enjoy puzzles being too in depth or tedious anyway.

Overall a great little game (and little it is) one your only gonna play through once, easy to understand, easy to play, with a freaky storyline that keeps you on your toes until the end and a few not so cryptik puzzles along the way, just wear sunglasses is all i can say :D

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8 of 9 people (89%) found this review helpful
Recommended
2.5 hrs on record
Posted: January 30
I recommend this game, but it's a tepid thumbs up. I'm a solid fan of this developer in general, but I don't think this is his best.

First, I've played through it twice now and the story is... less clear than I would like. That's both good and bad. The story is clear enough that I know it's not supposed to be clear. I'm fairly sure I understand the high-level backstory behind the two characters. I'm also reasonably sure I understand the "perspective" that causes some of the rapid swings in the environment and other oddities. But there's the lingering sense that I'm missing something. A feeling as if I've managed to figure out the backstory while somehow overlooking the plot. It's odd. What I think I understand isn't a bad story -- it has some very intriguing themes going. It's just that they don't seem to be going forward. At all. Like unearthing the backstory IS the story, but nothing moves forward once you grasp the setup.

Second, though the game does explain why you don't have an inventory... I'm still more inclined to just call the interface "unfinished."

Third, it can be REALLY hard to see where you're going the first time you play. This has pros and cons. Pros: atmospheric, very pretty, appropriately creepy. Cons: can occasionally get lost in a seemingly infinite black void because you can't tell the difference between lack of light and walls.

All in all, rough around some edges, but an interesting experience I wish we saw a lot more of!
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