PLAY, CREATE, PARTY! Tower Unite is a community-based virtual world party game with online games, entertainment, activities, and no microtransactions.
User reviews:
Recent:
Very Positive (279 reviews) - 86% of the 279 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,951 reviews) - 84% of the 1,951 user reviews for this game are positive.
Release Date: Apr 8, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Steam Early Access is an excellent opportunity for us to begin the next stage of development for Tower Unite.

There are still a lot of features we plan to implement, and releasing on Early Access will allow us to exceed the expectations of our fans and our community.

We want to ensure our community is part of our development throughout the process. Our game is unique due to it's diverse, varying gameplay. We want to expand the game based on feedback in ways that we could never imagine on our own.

Early Access allows us to realize our dream game. We want to create the best possible experience for a wide audience, and we can't do that alone. We will use Early Access to address concerns, gather additional data from gameplay experiences, and balance the game.”

Approximately how long will this game be in Early Access?

“We will leave Early Access in late 2017.”

How is the full version planned to differ from the Early Access version?

“We plan to ship with more Game Worlds, all the various plaza activities, a fully functional arcade, additional player avatar customization, ocean exploration, more advanced condo customization tools, Workshop support, and the features we promised our backers. We also want to ship the game on Mac OS X and Linux.”

What is the current state of the Early Access version?

“After about 15 months of development, the game currently features:
  • 4 Game Worlds:
    • Minigolf with 6 playable maps with 18 holes each (108 holes total)
    • Ball Race with 6 playable maps
    • Virus with 3 playable maps
    • Planet Panic with 1 playable map
    (Alpha)
  • Casino with 8 playable games:
    • Texas Hold'em
    • 3 different slot machines
      • Triple Diamonds: A basic 3 reel slot machine
      • Grand Quest: A 3 reel slot machine with some RPG elements
      • Wheel of Money: A 3 reel slot machine with a bonus money wheel
    • Video Poker
    • Video Blackjack
    • Spin to Win
    • Double or Nothing
  • Plaza games and activities:
    • Bowling
    • Typing Derby
    • Trivia
    • Casino
    • Theater with YouTube™ support
  • 500+ unique and unlockable items
  • Full Steam Inventory support
  • P2P voice chat
  • Player hosted servers
  • P2P Condo to Plaza communication
  • 15 different in-game item shops
  • Game World matchmaking (traveling to and from Game World instances)
  • The Condo with furniture, wallpaper, and day/night cycle editing
  • Hosting a Condo for friends to join easily
  • Playable instruments such as a piano and a drumset
  • Basic character customization and accessories
  • Basic gamepad support (not inventory)

    The game is currently Windows only.

Will the game be priced differently during and after Early Access?

“The price will not change during or after early access.”

How are you planning on involving the Community in your development process?

“Since it's inception, Tower Unite has been all about the players.
By listening to our community, we have been able to build a game that has broad appeal
across multiple genres.
We are constantly welcoming new people into our diverse community to contribute ideas to the game.
If we find ideas that our players will enjoy, we start developing those concepts into new features for Tower Unite.

Our game has always depended on it's fans, they crowdfunded us to bring this to life.
In return, we will be constantly updating the game with new features, and bug fixes.

We also have a bi-weekly live stream with production updates from the developers.

You can join in on our community today by heading to our forums: http://forums.pixeltailgames.com
We are very active on our forums and are there to answer any questions you may have.”
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Recent updates View all (41)

January 18

Weather and Game World Patch (0.1.9.1)

We got another good patch for you to enjoy, also we fixed that one texTUre (editor's note: wow, these puns are getting desperate).

Changes

  • Added map names to server title in server lists (so it's easier to find maps without having to open each server box)
  • Map list when hosting maps now layout in grid form, instead of a long list
  • Reduced brightness of vent room in Suite
  • Removed the sliding door leading to outside in Suite (you can still go outside)
  • Made weather particles look more subtle
  • Increased firework launch power

Bug Fixes
  • Fixed Ball Race cameras not leaving overview camera
  • Fixed Planet Panic cameras not working entirely
  • Fixed condo host name tag not showing up
  • Fixed dragging and placing down fireworks in Plaza not always working
  • Fixed cameras for Game Worlds and Plaza activities (Bowling) not being entirely reliable
  • Fixed weather lightning causing bright light issues
  • Fixed weather fog appearing indoors in Condo and House
  • Fixed weather particles scaling wrongly with potions
  • Fixed weather particles not colliding and coming indoors at reduced performance
  • Fixed manually changing cloudiness not applying when the day/night cycle is off
  • Fixed vent sounds in Suite being really loud
  • Fixed Button item sounds not fading out at a distance
  • Fixed estate agent sign being wrong
  • Fixed server titles (on both scoreboard and server browser lists) not displaying special unicode characters (such as chinese)
  • Fixed physics pickup items scaling with potions
  • Fixed a bug with Lobby scoreboard resetting the scroll bar to the top of the scoreboard
  • Fixed physics pickup items spawning half-way through the floor
  • Fixed missing material on wood floor in Suite

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.

22 comments Read more

January 14

Weather, Physics Items, and Sweet Tooth Changes (0.1.9.0)

TUrn around... ♪ and check out our new update!

Adjustable Weather in Condos (beta)
You can now adjust weather in your Condos. This feature is still work in progress. You can toggle it off in the graphics settings, if you do not wish to have weather effects in other condos.




You can adjust the weather to have that perfect storm, or that snowy sing-a-long feel.

Physics Items In Condo
We have now added the ability to pick up and throw items in your Condo with other players! Currently, only the Basketball and Beachball can be picked up, but we'll eventually update more items. Physics items interact with water, trampolines, and even basketball hoops!



Minigolf: Sweet Tooth Is Now Easier
After some great feedback, Steffen adjusted Sweet Tooth a bit to make it a little easier to live up to the Medium difficulty tag.

You can read the full change log at the bottom of this change log - it's quite a lot!

Little Crusaders Progress
We're working hard on our next Game World. We've shown it on our last live stream and it's making great progress! We are excited about Little Crusaders and we're approaching its beta release. We will have more information soon. For now, here's some cool screenshots:





Changes
  • Adjustable weather in Condos
  • You can now pick up and throw the Beach Ball and Basketball physics items in your Condo
  • Updated Basketball Hoop to have interaction with Basketball. You can now play some BBall in your Condo with your friends
  • Completely redid the camera system for Game Worlds
  • Minigolf - Sweet Tooth: Many changes and bug fixes to holes improving gameplay overall
  • Added map title with difficulty tags to the waiting for players screen
  • Minigolf: Increased HIO payout from 500 to 800 Units
  • Plaza: Real Estate store now has a sign
  • Plaza: Updated Condo sign
  • Plaza: Added Little Crusaders Game World port (for when it's ready)
  • Ball Race - Summit: Reduced the chance of getting stuck on Level 4
  • Ball Race - Summit: Prevented a shortcut from Level 2 to 3
  • Reduced amount of neck bend when rotating animation players in Lobby
  • Added sound effects for Beach Ball and Basketball
  • Slightly cleaned up UI for chat, settings, and a few other areas in the game
  • Completely reworked player name tags (now more reliable and do not clip through walls)
  • Condo physics items now don't simulate physics on init and also moving them (with inventory) will disable physics
  • Trampoline now interacts with Condo physics items
  • Condo physics items now float in the ocean and water properly

Bug Fixes
  • Fixed an exploit where you could place down fireworks in places where people are playing games (such as the Casino)
  • Fixed several camera issues with Game World (mostly Minigolf). Not camera collision stuff, but switching between overview cameras will be improved now
  • Minigolf - Emission: Fixed out of bounds issue on Hole 17
  • Minigolf: Fixed flamingo and phoenix payouts not working
  • Plaza: Fixed missing material in Transit Station
  • Plaza: Fixed small gaps in front of stores
  • Fixed being able to toggle view self mode (in Lobby/Condo) while in first person
  • Fixed odd graphical displacement in the Condo sand material
  • Fixed Ceiling Fan player interaction (floating) being really glitchy
  • Fixed Condo item finder camera and inventory glow not working properly

Sweet Tooth Changes
Map-Wide
  • Chocolate funnels now have a slightly different shade of brown to make it more clear that they are different from the hazardous chocolate rivers throughout the map.
  • Certain sloped sections of track covered in the "ice" material will no longer allow the ball to get stuck (for example, when going down the failure slide in Hole 11 "overpass", the ball will never stop short of falling out of the chute, forcing the player to waste another stroke).
  • More ice cream mounds and decorations have been placed around the map.
  • Very slightly decreased the map fog.
Hole 1
  • Increased the height of the blue barrier wall.
Hole 2
  • Removed one of the wall segments to make the course less frustrating.
  • Removed the wall segments on either side of the area right in front of the exit of the first pipes (before you go down the ramp).
Hole 3
  • Removed camera collision from the course sign.
Hole 4
  • Added another guide arrow.
  • Added a high barrier behind the bottom ramp so players who hit the raising platform obstacle have less of a chance of bouncing backwards off of the course.
  • The wall with the 5 holes at the beginning of the course no longer collides with the camera, making the camera less jerky when going through the holes.
  • There is now a cavity under the raising/lowering platform obstacle, so if players land behind it, they can go straight through rather than have to frustratingly find a way around it.
  • The wall behind the flag has been raised to decrease the odds of bouncing out of bounds.
Hole 6
  • Increased the diameter of the final hole.
  • Deepened the final hole.
  • Removed camera collision from the walls around the hole at the top of the course.
  • Removed camera collision from some pillars under the course.
Hole 7
  • Fixed the lightmaps on the course.
Hole 8
  • Removed the candy ring from the course, which significantly obscured players' view.
  • Added another guide arrow.
Hole 9
  • Deepened the "failure pit" so the ball rolls into the hole more quickly.
  • The moving wall to bounce into the hole-in-one hole no longer moves.
  • Fixed a bug where players would be marked as "out-of-bounds" when they were on the golf track.
  • Fixed a typo in the hole's name.
  • Reduced par from 5 to 4.
Hole 11
  • Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung out of the overpass's curves.
Hole 12
  • Players can no longer launch themselves onto course 18.
  • Players can no longer turn around and launch across the course from the two failure pits.
  • Removed the tiny ramps in front of the two holes on either side of the end-hole.
  • Increased the wall height when entering the failure pits to prevent players from launching out the other side (although this rarely if ever happened before anyway).
Hole 13
  • Increased the wall height at the back of the two whirlpool pits to decrease the chance that a high-speed player will bounce off the back of the course.
  • Increased the wall height behind the ramp at the "failure area" so it's easier for players to bounce the ball into the hole right after going up the half-pipe.
  • Increased the wall height at the large vortex pit section on either side of the end hole, to prevent players from flying out of bounds after coming around the bend.
  • Fixed some of the camera jerkiness.
  • The rock candy trees around the course no longer collide with the camera.
  • The footbridges that immediately join the course no longer collide with the camera.
  • The course sign and ice cream straws no longer collide with the camera.
Hole 14
  • Increased the size of the ball-catcher to decrease the odds that the block at the top of the loop will incorrectly knock players out-of-bounds.
  • Increased the size of the walls at the turns to decrease the chance that the ball will fly over the wall and go out of bounds.
  • Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loop.
Hole 15
  • Fixed the lightmaps on a couple of the wall segments.
  • Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loop.
Hole 16
  • Removed the chocolate pit at the beginning of the course, eliminating an out-of-bounds obstacle that was unnecessary.
  • Doubled the height of the blue moving wall barricades to make them more visible.
  • Fixed an issue where players could get stuck on the curved ramp between the boost pads.
  • Filled in a hole next to the flag that served a needlessly frustrating out-of-bounds obstacle.
  • Players can no longer roll backwards down the 90 degree curve ramp from the area in front of the flag.
  • It is now possible to get into the flag with a stroke of two coming down the first (not the hole-in-one) chute.
  • Decreased the odds of getting a hole-in-one (the lane has been narrowed slightly).
Hole 17
  • The pipes no longer collide with the camera.
  • The hole orbits are now violet colored in order to match the theme of the rest of the map.
Hole 18
  • The ball now moves faster around the track, reducing the total travel time by around 15 seconds.
  • The wall at the entrance hole to the track is now higher and has a lip to prevent the ball from bouncing up and out of the bowl.
  • The ball should no longer bounce off of the blue moving wall at odd angles when it hits the seam between the blue and the pink walls.
  • The pipe at the beginning of hole 18 no longer collides with the camera.
  • Some of the wall segments no longer collide with the camera in order to provide a smoother experience.
  • The loop segment's camera is slightly less jerky.
  • The hole at the end of the course has been deepened.
  • The hole orbits are now violet colored in order to match the theme of the rest of the map.
  • Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loops.
  • Added a heightened wall at the back of the course-end to make sure the ball isn't bounced out the back.


You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.

69 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game


Tower Unite is a living, evolving world, fueled by the community. Play online games with your friends or make new friends from around the world!


Tower Unite is a large online multiplayer game that spans genres.

  • Play minigames such as Minigolf, Ball Race, Virus, and more!
  • Earn items
  • Hang with your friends in your own personalized house
  • Connect with others through a massive Plaza with various attractions and games
  • Party with friends!
  • Watch synchronized media such as YouTube or Soundcloud
  • Suggest new features - we listen!
  • No microtransactions or subscription fees



Tower Unite has many games to play, with more to come, such as...


  • Supports up to 16 players online
  • 6 courses with 18 holes (106 holes total) and more in the works!
  • Based on the original 2009 minigolf hit from GMod Tower that inspired other games
  • Hole-in-one fireworks
  • Wear tiny hats on your golf ball
  • Putt in snow, japanese gardens, mines, and even in the sky!
  • Simultaneous putting
  • Player hosted servers


  • Supports up to 16 players online
  • 5 unique levels
  • Roll around in a giant ball
  • Speed past tricky obstacles
  • Player hosted servers


  • Supports up to 12 players online
  • Fast paced old school first person shooting action
  • Survive in 3 unique levels
  • Blast infected away with 12 sci-fi weapons
  • Team tag elimination, with weapons
  • Player hosted servers



Once you've played some of the games, head on over to your personal space...


In Tower Unite, everyone has their own personal space, called a Condo.

  • Place tons of different furniture and items
  • Watch synchronized media such as YouTube
  • Place images from the internet directly into the game synced with online players
  • Listen to synchronized music with Soundcloud
  • Customize wallpapers, lights, and time of day
  • Invite friends to party, chat, voice chat, drink, and eat virtual pizza!
  • Play instruments like a piano or drums
  • Interact with various weird and cool items
  • Build unique creations
  • Get a pet cat or dog
  • COMING SOON: Cook/craft food and new items


From the Condo, you can exit through your front door into a bigger online experience called the Plaza. The Plaza acts as a gathering point, like a shopping mall.

  • Gamble at the Casino
  • Walk along the Boardwalk and enjoy:
    • Bowling
    • Trivia
    • Typing Derby, a keyboard racing game
    • Ferris Wheel
    • Monorail
    • COMING SOON: Laser Tag
    • COMING SOON: Bumper Cars
    • COMING SOON: Rollercoaster
  • Watch synchronized YouTube videos in the Theater
  • Unlock new items at 15 different in-game stores
  • Connect to the bigger Game Worlds
  • COMING SOON: Go fishing and explore the ocean with your friends
  • COMING SOON: Play games at the Arcade
  • Voice chat and text chat
  • Player hosted servers

DO MORE THAN OTHER VIRTUAL WORLD GAMES

Tower Unite isn't just a walk-around-and-chat simulator. You can run, jump, crouch, use jetpacks, get drunk, dance, sit, throw-up, lounge in pool tubes, and much much more.




  • Play multiplayer games of various genres online with friends.
  • Play online Minigolf with up to 16 players.
  • Customize yourself with accessories.
  • Furnish and design the layout of your personal space (the Condo) with furniture and interactive toys.
  • Invite other players over to your Condo for parties and mini-games.
  • Watch synchronized YouTube videos in a virtual theater or your Condo.
  • Fly around in jetpacks.
  • Imbibe alcohol to an irresponsible extent.
  • Join official servers or host your own server.
  • Hang out with your friends or find new friends!
  • Enjoy free DLC, no microtransactions, and developer support.
  • Collect tons of unique items with Steam Inventory support.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 (64-bit)
    • Processor: 2.4 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DX10 Compatible GPU with 1 GB VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
    • Additional Notes: Integrated graphic cards may have trouble running the game.
    Recommended:
    • OS: Windows 7 SP1 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: 3 GHz Quad-Core 64-bit CPU
    • Memory: 8 GB RAM
    • Graphics: DX11 Compatible GPU with 2 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
Customer reviews Learn More
Recent:
Very Positive (279 reviews)
Overall:
Very Positive (1,951 reviews)
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