Dimension Drive is a space shooter that challenges your skills in entirely new ways. Play two games at once on this dual battlefield madness set on a comic book universe!
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Release Date: Feb 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since the success of our Kickstarter, the community enabled us to develop Dimension Drive with them to create a game that is truly unique. Now, we are at a stage were Dimension Drive is a solid experience and we want to open it to a bigger community through Early Access so that together we can make a great shoot'em up. Balancing the levels in the story mode requires a lot of iteration to make it perfect, and we need you to work closely with us to create a great experience !

Finally, as an exclusive for Early Access players you will be able to fight in The Multiverse. Every 2 weeks with each new update, there will be one new level where you will compete against all other pilots to beat the high-score in the global rankings. Effectively, you will never run out of something new to play while we are in Early Access.”

Approximately how long will this game be in Early Access?

“It is hard to estimate exactly how long Dimension Drive will be in Early Access, though we are aiming for a period of around 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“The full version will be the definitive shoot'em up experience we always envisioned. At the time of writing we can at least say that the full version will expand and improve in the following areas:

- more story
- more art
- more animations
- more world
- more levels
- more game modes
- more enemies
- more bosses
- more weapons
- more abilities
- more Steam integration (cloud save, trading cards, leaderboards...)

Moreover, as we are always paying close attention to what the community really wants there may be extra features, levels or game modes we have not yet planned and that will come through meaningful conversation with you, the players!”

What is the current state of the Early Access version?

“It is awesome! Not kidding :P However, it is incomplete. The current state at Early Access launch includes the following:

- 2 Worlds with a total of 8 levels
- 2 boss fights that will make you rethink what you know about shoot'em ups
- 6 minibosses
- The story up until the end of World 2
- 3 games modes: single player, local co-op and The Multiverse (bi-weekly challenge)
- 2 difficulty settings (Normal and Hard)”

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access depending on the extra features we add during its time in it.”

How are you planning on involving the Community in your development process?

“We will work with you to ensure Dimension Drive is the best game it can be through a number of channels: Steam Community forums, our Discord, website, Twitter, and Facebook. We have already been working for over a year with Kickstarter backers to polish game to its current state. We plan to keep our open development philosophy were you see what we do and can provide us feedback so that together we can improve it and make it awesome(r)!

Website: http://www.dimensiondrive.com
Discord: https://discord.gg/JYB5ZBs
Twitter: http://www.twitter.com/2awesomestudio
Facebook: http://www.facebook.com/2awesomestudio
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Recent updates View all (39)

June 9

Update #38: World 1 (almost) finished and new enemies!

Hello everyone !

We are here again with a new udpate of Dimension Drive. This time we bring you a version of the game where World 1 levels are almost at 99.9% of where we want them to be when we do the full release. All levels in World 1 have been tweaked to improve the gameplay, we hope you like it. Moreover, some new enemies have been added, including some new laser turrets.

Besides this we have done some changes to how the abilities are unlocked and used. Now once you unlock an ability it will become available for all levels (including previous ones). Data cubes have been repositioned taking this into account so you may need some abilities now to pick them up.

Finally, that cool image in the top? That's how the entrance for all bosses and minibosses will be done.

Here's version full changelog:

  • World 1 levels gameplay improved.
  • New MK2 laser turrets.
  • New MK2 Tracker enemies.
  • New MK2 Blade enemies.
  • World 2 levels rebuilt from scratch to improve perfomance.
  • New boss intro system (available in boss world 1).
  • Score is now multiplied by the difficulty level (higher difficulty settings will provide higher score chances)
  • Checkpoints have been removed in WTF mode.
  • Obviously, a new biweekly multiverse level.

We have also fixed the following bugs:
  • #394 - Weird Boss Bug, World 2_1
  • #377 - Re-arrange levels on world 1 selector screen

Finally, we want to apologize. We have realized that some of you were not receiving updates of the game via Steam. We made a mistake on Steam's backend configuration that was preventing some players to access updates. If this was your case we are really sorry, we hope from now on you enjoy the rest of the biweekly updates and levels.
If this was your case, please contact us, we would like to try to make it up to you. Please use one of the official channels.


As usual remember that we will be watching all our official channels for your feedback.

Steam Forums
Dimension Drive Early Access development roadmap
Discord Server

Have fun!

0 comments Read more

May 20

Update #37: Stability and clean up.

Hello everyone !

We know, we are a couple of days late with this one. We wanted to release as usual but a big nasty bug has prevented us from doing it until now. Anyhow, what's this update bringing this time? Any fancy new enemy? Some big weapons? RPG elements? Well... not really.

This time we have concentrated mostly on stability improvements, gameplay tweaks and bug fixes. It may seem as not much new is there in terms of content but believe us the updates are under the hood.

In the last updates we have been adding a ton of stuff rapidly, new enemies, weapons, gameplay changes, difficulties, save slots... And those things came in hot from the oven. All of this lead to a build state that was less clean and stable. So, it was time to fix that.

Ok, so what exactly this update brings then? Here it is, build changelog:

  • Energy received from each enemy has been rebalanced. All enemies give now an amount of energy back that should be more proportional with the amount of energy you spend to kill them.
  • Energy drops behaviour has been changed. Now, they will give you energy in the side you collect them. This means that the more you kill the more you can... keep on killing!
  • Shield regeneration in Normal mode is now 20 seconds instead of 10. It was way too easy...
  • We have nerfed The Flak shotgun. Now it will do half of the damage it was doing before, it still packs a punch but it's not so overkill.
  • Level 1-3 ending contains now a high speed area instead of the previous mini-boss. This goes in the direction of introducing the mechanic and prepare you for the real challenges ahead (level 2-3 and 3-3 when it comes).
  • Several story fixes to the Spanish translation.
  • Obviously, a new biweekly multiverse level.

We have also fixed the following bugs:
  • #382 - Blade MK3 enemies does not flash on impact
  • #381 - Life bars appear with wrong value after death
  • #380 - Incorrect input in menus
  • #379 - Game skipping levels
  • #378 - Boss dead does not produce screenshake
  • #377 - Re-arrange levels on world 1 selector screen
  • #376 - graphic glitches on ubuntu 17.04
  • #333 - SF energy ball has to appear on top

Finally, we want to inform you that the next update will come in 3 weeks instead of 2. The reason for this is that we are travelling to the US to showcase at Momocon in Atlanta. If you plan to be there please pass by and say hi!

As usual remember that we will be watching all our official channels for your feedback.

Steam Forums
Dimension Drive Early Access development roadmap
Discord Server

Have fun!

0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Uses the full potential of the switching mechanics, constantly challenging you with new ideas”

“There's something really special here already”

“It challenges your skills in entirely new ways”
Rami Ismail

The Multiverse - Early Access Exclusive

Finished the story mode? Don't worry, we got you covered. One new level releases every 2 weeks for you to challenge your friends and claim the highest score. Become the best pilot in The Multiverse! Only during Early Access.

About This Game

Dimension Drive is a Dual-Battlefield space shooter with a teleportation mechanic. It seamlessly combines shooting and puzzle mechanics. Dimension Drive will teleport you into a comic book styled sci-fi space opera set in a multidimensional universe. The Ashajuls, a cruel multidimensional alien race, are attacking our universe. Fight as Jackelyne Tywood (a.k.a. Jack) in The Manticore, a legendary ship capable of teleporting across space and dimensions. Uncover the mysteries of your past and the origin of the Dimension Drives with your trusty friend and A.I., "V.E.R.A.", at your side.


  • A New Type of Shoot’Em Up: Dimension Drive is a Dual-Battlefield vertical Shoot’Em Up with a focus on smart, quick teleporting.
  • Rich Sci-fi Adventure: Unfold the secrets of the Dimension Drives and your past, teleport across the multiverse fighting the ultimate threat, and meet new races and allies!
  • Clever Mix of Mechanics: A seamless combination of levels focusing on strategic shooting and real-time puzzles will make you question what you know about shoot'em ups.
  • 2 games on your screen: Dimension drive is a unique shoot'em up where you're fighting two battle fields at once.
  • 4 difficulty modes: Normal, Hard, Extreme and WTF! Offer different challenges for different play styles. Play with shields in Normal, or go to the old-school route with one hit kills in Hard and Extreme. If you are up for the challenge try WTF! and try your luck at beating the game with one single hit.
  • Single player and local co-op: Play solo or enjoy our unique take on 2 player mode: total cooperative where both players share everything down to their lives, play as a team or die.
  • Comicbook art style: Video game meets comic. Experience the story of Jack through the motion comics and awe at the colour rich in-game comic art style. Who said space was black?
  • Energy management: The Manticore is powered by the Dimension Drive energy. Carefully strategize and decide when and where are the best places to teleport.
  • Advanced scoring system: Obtain the best score in the leaderboards.
  • Teleportation! (We said that already, didn't we?)

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: (64 bit) Anything for gaming bought in the past 2 or 3 years
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card, Radeon HD 4xxx Series, GeForce 4xx Series, or higher
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Recomended
    • Additional Notes: Keyboard supported. Gamepad highly recommended.
    • OS: (64 bit) Anything from the last 3-4 years
    • Processor: 2.6GHz dual-core Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Graphics
    • Storage: 2 GB available space
    • Sound Card: Recomended
    • Additional Notes: Keyboard supported. Gamepad highly recommended.
    • OS: (64 b it) Ubuntu
    • Processor: To be confirmed
    • Memory: 2 GB RAM
    • Graphics: To be confirmed
    • Sound Card: Recomended
    • Additional Notes: Keyboard supported. Gamepad highly recommended.

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