Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. Built for hardcore gamers, Hurtworld aims to punish.
User reviews:
Mostly Positive (344 reviews) - 75% of the 344 user reviews in the last 30 days are positive.
Mostly Positive (11,498 reviews) - 79% of the 11,498 user reviews for this game are positive.
Release Date: Dec 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hurtworld has been in development for roughly 18 months. Over that time we have built a strong foundation that will support the massive plans we have for the game. We ran a 3 month limited closed alpha which allowed us to optimize client and server performance and clear out any game breaking bugs. We are now at a point where we're ready to open the gates to the Hurtworld universe. We feel the only way to develop a multiplayer game is to grow it organically with its player base. The foundations are laid, join the community and help us shape a game with endless possibilities!”

Approximately how long will this game be in Early Access?

“We think the current survival genre is only the tip of the iceberg of what is possible. While we plan to lock down the content and direction of the base game by the end of 2016, we hope to continue major content releases long after.”

How is the full version planned to differ from the Early Access version?

“We have our foundations built, lots of the hard engine work is out of the way. However our current content is very much a work in progress.

During development we will be constantly adding:
  • Weapons
  • Creatures
  • Biomes
  • Clothing
  • Vehicles
Along with new core systems we have in the works:
  • Resource Pipes
  • Meteor strikes
  • Electricity
  • A rich modding SDK
  • Workshop support
  • Procedurally generated modular gear with random stats
  • Paintable gear

Most importantly nothing is set in stone. Got an idea? Post it on reddit and we may add it to the list!”

What is the current state of the Early Access version?

“Hurtworld is still very early in development. While we have built a lot of different systems and engine features, most of the content is nothing more than a proof of concept. Things will change rapidly and drastically as we integrate the systems we have in place into a coherent gameplay experience.

Having said that, the game is stable and performs quite well. In its current state you are much more likely to find a game breaking balance issue than a game breaking bug.

We will be releasing a major update roughly once a month with new content and new gameplay features, along with up to hourly hotfixes whenever serious bugs arise.”

Will the game be priced differently during and after Early Access?

“The price will be discounted during early access and return to its full price once the game is more complete.”

How are you planning on involving the Community in your development process?

“The entire team is very active on our subreddit. We have no filter, we read every post. (

We run a weekly dev blog where each member of the team outlines what they are working on which usually opens a discussion thread on reddit for the week.

Nothing we have planned is set in stone, we will be constantly coming up with new ideas to flesh out the Hurtworld universe and taking cues from our community to set our priorities. We know that in most cases, the players know the metagame much better than the developers. We leave our ego at the door and let you decide what matters.”
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Recent updates View all (60)

September 26

Hurtworld Dev Blog #50

Hi Hurtworldians,

For our 50th devblog, we check out the new bomber jacket, the finished Kanga, and set the release date for the next patch.

Check out the full update here:

23 comments Read more

September 19

Hurtworld Dev Blog #49

Hi Hurtworldians,

In this weeks devblog, we check out the first completed Kanga paint masks, work on getting the crash system 100% secure and migrate a ton of content into the SDK.

Check out the full update here:

37 comments Read more
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About This Game

WARNING: Hurtworld is still very early in development. It may be worth waiting until we are further through development before getting on board (We're not going anywhere).

Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. That feeling when you're freezing to death trying to make a fire, or you're defenceless being chased by creatures. These experiences are what make a survival game. When you overcome that challenge and find a level of comfort it's a great feeling, but what do you do next?

Hurtworld tempts you out of your comfort zone with rich resources, better loot and higher tech. It will also throw more dangerous creatures, harsher environments and new challenges at you that can't be taken on without the proper gear or refined skill. Will you settle for bows and arrows and a campfire, or push deeper into the map and start scavenging for vehicle parts and better weapons?

Built from the ground up with solid multiplayer foundations. Designed for fast skill based PVP and PVE. You will constantly have to decide which is the biggest threat, the player opposite you or the creatures that will hear your gunshot.

Current Features

  • Crafting Gear, Tools, Weapons and Machines - Combine what you find in the world to make hundreds of different items.
  • Structure Building - Claim land solo or with friends, build from a hut to a city using our attachment point based structure system.
  • Procedurally Generated, Customizable Vehicles - Find a car or quad bike wreck in world with random panels. Scavenge for parts and get it moving again. Find rare paint colors and skin patterns to get it looking just the way you want. Upgrade your engine and gearbox. Make sure to carry a spare tire!
  • Mining Resources - Heaps of different minable resources that require different tools to gather, from Pickaxes to Dynamite. Alternatively you can build some automated drills and let them do the work for you.
  • Twitch based PVP - Some areas of the map will be highly contested, are you willing to share the limited resources needed to survive? If you aren't, we have many different projectile and melee weapons to do away with your opponent. Careful though, murdering your peers may increase your own penalty for death.
  • Farmable Plants - Find wild seeds and get a crop going back home.
  • Hunting Neutral and Hostile Animals - Environment is filled with animals, they may be your lunch, you may be theirs.
  • Town Ruins and Relics with Random Loot - Tightly contested, if the radiation and mutated creatures don't kill you, another player will. You might just find those engine parts you've been looking for here.
  • Dynamic Day/Night + Weather - Pick the right time of day to attempt crossing sand dunes, but watch out for sandstorms.
  • Stat Simulation - More than just a hunger bar, everything in the world is affected by time of day, current biome, localized effects like radiation, dynamic weather, heat given off by machines etc. Items can have different behaviors based on current stats too. That steak in your backpack might just freeze in the snow, at least it will take longer to go rotten. Put that storage chest too close to your fire you may come home to a pile of Ash.
  • Drastically Different Biomes - Explore the harsh world. From the snow forests of the North to the colorful parrot Tokars of the red desert, gear that lets you survive in one biome may kill you in another. Players with a home base advantage will likely be better equipped to handle their surroundings than invaders.

All the features above are currently in the game and functional, however much of the content in these systems is placeholder. While we've done a lot of the hard work developing robust systems to underpin gameplay mechanics, we haven't yet spent a lot of time generating and balancing content for these systems. As this is mostly configuration work, we will be able to quickly deliver lots of new content in the coming months.

Server Authoritative Multiplayer

Most multiplayer open world games use a MMO style network architecture. While this allows for greater player numbers per server, it opens up the game up to endless cheating exploits that are impossible to stomp out. Hurtworld uses an architecture closer to that of a modern FPS, where all physics and game logic are calculated on the server. While cheats can never be fully stopped, this structure makes a large amount of the exploits impossible from day one. Due to this, our servers will use a bit more resources for the same number of people than your usual survival game, but we think it's totally worth it.


Keeping your FPS high and smooth is crucially important to us. As members of the PC master race we know 60+ FPS is a right, not a privilege. Not to mention PVP gunplay just doesn't work at low FPS. This is an ongoing battle while we are developing the game, adding new stuff slows things down, doing an optimization pass gives us some breathing room. It goes in cycles.

Currently things are running very well, we did a lot of hard work during our closed alpha to bring performance up and to get rid of big spikes. On mid range 2 year old machines we're currently getting 80+ FPS on medium settings. Our biggest bottleneck is player skinning on the CPU. Meaning if your CPU is a potato, and there are lots of players in your area, it will chugg. We have a fairly comprehensive graphical settings menu that should let you scale things down even on lower spec machines. We are constantly working to improve performance and we'll do our best to keep everything running well throughout early access.

PVP & Gunplay

Hurtworld has competitive FPS in its DNA. Violence isn't the only option, but when it's needed you want to be sure it's a fair skill rewarding system. We are keeping the gear cap low on PVP items. This means a player with 150 hours in a server and endgame loot can't faceroll their way around the map with impunity. Higher grade gear will allow you to survive in harsher environments and take on fiercer creatures, it won't however stop a bullet to the face.

Infamy System

We are currently testing a new system that changes the way gear is dropped on death. By default all gear you have equipped like tools guns and clothes won't drop on death.

Secured gear in your hotbar and equipment slots (gear you are wearing) can only be dropped if your infamy level is above zero.

Infamy is a stat bar that increases by one every time you kill someone, and slowly decreases over time back to zero. For each point of infamy you currently have, you have a chance to lose a secured item (equipped gear / weapons / tools).

We hope this will have a few effects.

  • Most people will actually use their best gear all the time
  • New spawns being harassed at spawn that can’t fight back won’t lose much
  • Players harassing fresh spawns are putting a target on their own head, as some of their gear is now up for grabs to anyone who kills them, creating interesting skirmishes.
  • Farming yield of a player will be dependant on the territory they can control. If a player tries to mine the limited resources around your base, you can kill them to claim the resources back without completely ruining their day.
  • We can make tiers of gear much more expensive to create without crossing the too valuable to lose bracket

As with any new gameplay system, it sounds great in theory to us, how it plays will be the real test. This behavior is currently enabled by default, however server owners can override playerlootmode to 4 different settings depending on preference including the classic lose everything.


Modding is one of our top priorities. We have been working with the awesome guys at Oxide, to integrate their modding framework with Hurtworld. You can download their API right now and start writing server mods for Hurtworld in Lua, C#, Javascript or Python!

In the future we want to build Hurtworld into a platform for different sandbox game types (Think Dota 2 custom games). We are designing the game we want to play most, however the framework of player movement, gear, combat, environmental effects, AI, vehicles, construction and gathering can all be applied to vastly different game modes with very little work. We are slowly building up a more powerful SDK we plan to release sometime in 2016. I can't wait to see what other people do with a solid FPS framework with the backing of a fleshed out survival game.


  • Will you add procedural maps?
    Currently we are focusing on hand crafted maps. We are a good way through developing an SDK for Unity we call "Shigi Tools" designed to allow the community to create their own maps in-engine. It's not out of the realm of possibility that a server will have its own unique map designed by its admins that is downloaded on connection. This combined with server side mods should open up the gameplay possibilities a lot. We don't have an ETA on this yet, we are using it to build internal maps but it will require some new engine systems to handle runtime loading that we will prioritize amongst other things.

  • Can I host a server?
    Yes! We have a Windows and Linux headless server build that can be downloaded through the tools section of Steam or via SteamCMD, check out the Hurtworld Wiki for guides.

  • How many players per server?
    We are optimizing for 50. We run all our physics on the server with low jitter and a high tickrate. This means we won't reach the 200+ mmo class of servers, however we think the tradeoff is worth it for a more responsive experience and a game more resistant to cheats. It also means we can do more interesting things with AI that feel more like Left for Dead and less like World of Warcraft.

    MAC USERS NOTE: If you get a crash on startup of the game, please disable Steam overlay

System Requirements

Mac OS X
    • OS: Windows XP 64
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows 7 64
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 660/Radeon HD 6970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: OS X Lion 10.7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • Storage: 2 GB available space
    • OS: OS X Mavericks
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 660/Radeon HD 6970
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (344 reviews)
Mostly Positive (11,498 reviews)
Review Type

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Display As:
3,254 reviews match the filters above ( Mostly Positive)
Recently Posted
10.3 hrs
Early Access Review
Posted: September 26
Commited developers, and good gameplay. Early access done right
Helpful? Yes No Funny
10.2 hrs
Early Access Review
Posted: September 25
Its a great game
Helpful? Yes No Funny
3.1 hrs
Early Access Review
Posted: September 25
Spawned in got yelled at by a chinese kid. Ran away he started shooting at me with a bow. Duked the ♥♥♥♥ out of him. But he eventually killed me. Spawned in again saw a deer goat thing. Got scurd when it bit me. Ran away.
Made it to snow. Saw big brown lump in a field. Ran over to it. Lump got up and proceeded to chase me.
10/10 would get bum♥♥♥♥ed by a Yeti again.
Helpful? Yes No Funny
The Weed Man
1.2 hrs
Early Access Review
Posted: September 25
This game is complete trash, its an unoptimized version of the game "Rust". IMO this game is not worth the money or time I invested in it.
Helpful? Yes No Funny
7.0 hrs
Early Access Review
Posted: September 25
PLEASE do not buy screenshots do look like the game but cars are insanely hard do to get fixed
overall if this goes on sale get it for a couple of bucks but if you are getting it now dont waste of money
Helpful? Yes No Funny
j K i f f
14.2 hrs
Early Access Review
Posted: September 24
𝙶𝚊𝚖𝚎 𝚛𝚞𝚒𝚗𝚎𝚍 𝚋𝚢 𝚁𝚞𝚜𝚜𝚒𝚊𝚗𝚜
Helpful? Yes No Funny
219.6 hrs
Early Access Review
Posted: September 23
This is a pretty good sandbox survival game. It's got an extremely troll or be trolled mentality among the playerbase, so it's not fun if you haven't developed thick skin. But if you can get passed that and the occasional hacker, it's an immensely fun game. For those of you who're more into farming with the occasional bandit encounter ( bandits being players who attack you in this game's case) then you can stick to the wilderness and more quiet servers. For people who like PVP there's plenty of servers geared towards that which even offer rewards per kill sometimes. I'm not going to get too carried away and write a big wordy review for this game, so here's the bottom line. The weapons are decent, the vehicles are fun but where this game really shines is the hilarious encounters with other players. ( Oh, the base building is pretty damn good too!)
Helpful? Yes No Funny
97.5 hrs
Early Access Review
Posted: September 22
At the moment is this game in very early development.
If you want this game, so just wait until is middle of 2017.
At the beginning its very funny after 100h playing time. The Content is already the same - no new map (no new districts) You will be disapointed (atm!).

So my opinion is: Just wait and stay up to date.
The game is already pretty and really good. Its a beautiful landspace, comic graphic and got a lot of potential!

Best Regards
Helpful? Yes No Funny
Scofield ✪
5.1 hrs
Early Access Review
Posted: September 20
Worst money i've ever spend
Helpful? Yes No Funny
46.6 hrs
Early Access Review
Posted: September 20
if you like rust and have a potato pc :D this is for you but its fun even with good pc and its really hard with 2 people or solo you will need some people to get something done as there is ores in diffrent places and need specific iteams to travel to get it and diferent pickaxes to mine it (no its not minecraft...) :)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
67 of 84 people (80%) found this review helpful
88 people found this review funny
50.6 hrs on record
Early Access Review
Posted: August 27
Australia in a nutshell.
Was this review helpful? Yes No Funny
31 of 48 people (65%) found this review helpful
2 people found this review funny
14.7 hrs on record
Early Access Review
Posted: August 29
Product received for free

Kinda like rust but runs better and has vehicles.
Okay onto the real review.

Honestly this isn't your typical early access cash grab it's surpisingly much better.
I can draw comparisions to rust her but the old and good rust (before all these changes)
it's a bare map, sandy, snowy, hot, cold, in between; okay, you get it.

The reason this game is much diffrent is because they took risks with the vehicles, they made them actually work and the crafting system is actually really good. But will the good there will always be some things bad....

This game is to easy, i'll say that, the little orange things are EVERYWHERE! Making suvival extremely easy. The hunting is a little poor with buggy animals but ir is only early access. For what it is in this current condition and state I reccomend you try this, only if you liked rust and want to try a different art style / building stlye.

Hop on it!
or maybe wait a little

Price 8/10
Replayable 5/10
Multiplayer 10/10
should you buy this? up to you.

Conclusion I will leave it up to you to devided if you like it or not, for me I say sure, but at the same time no.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
1 person found this review funny
309.0 hrs on record
Early Access Review
Posted: August 28
Nothing short of an awesome game, highly recommend! I've been playing since closed alpha and have easily 2k more hours than my profile shows.

✔ Nice crafting system
✔ Vehicles
✔ Pretty graphics
✔ Nicely built audio
✔ PvE & PvP
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
104.7 hrs on record
Early Access Review
Posted: September 7
With over 100 hours now registered on Hurtworld, I feel I've experienced enough to be able to give a fully fledged review.

What is Hurtworld?

Hurtworld is an early-access survival game that, as stated in the description is extremely punishing in vanilla. Many servers usually increase the amount of items you get from killing animals, mining, etc. to decrease the level of punishment, which allows players (including myself) who don't enjoy grinding to get into (in my opinion) the 'fun stuff'.

The Good

While some of the community is saltier than the Dead Sea *Cough*Polskis*Cough* the other half are great people, allowing you to enjoy a mixture of teamwork and heavy combat between those two kids who always kill on sight (with winning against the w*nkers being extremely satisfying). I have also enjoyed many a tense moment too where , and I'm being hunted through a ruined town and needed to escape without being spotted - seriously fun.

Hurtworld is best enjoyed while playing with friends, though, and in my opinion this makes up around 50% of the experience: building an awesome base together, driving out into the red desert or the snowy regions & fighting off players trying to take the stuff you have mined and taken from the radtowns, and much more.

In a nutshell
  • Different servers all cater to different playstyles.
  • The combat in Hurtworld is extremely fun.
  • Fantastic experience when playing together with mates.

The Bad

As I said earlier, about half of the Hurtworld community is very salty. Unfortunately this ruins the experience for some, especially those who can't defend themselves on their own against end-game players who just camp you and KoS. I have to admit that I stopped playing Hurtworld for a long while until two mates persuaded me to jump back into the game with them.

The vulnerability of the lone player is no doubt enjoyed by some more hardcore players, however for a more casual player like me it was literally a game breaker. Keep this in mind if you don't know too many people on Steam.

Keep in mind that this is also an early-access game. Not all of the features of the end-game have been done yet, and though they look awesome the lack of them does limit the gameplay to some extent. Seeing as combat is a major part of Hurtworld, the limited variety of weapons, especially guns, is painful. Until ItemV2 comes out (bringing with it the ability to add attachments and customise weapons) this is even more limited. While this of course won't be the case forever, it is at least at the time of writing this review.

In a nutshell
  • Salty kill-on-sight part of the community can be a real pain in the ♥♥♥ at times.
  • Unless played with friends, Hurtworld isn't very friendly to the casual gamer.
  • Early-access does limit the capabilities of the game, at least at the moment.

The Bottom-Line
Hurtworld is, at the end of the day, a fantastic game. It is great fun for hardcore players, and is great for casual ones as well if you have a few mates who get the game as well.

It has phenomenal potential, and by the time it comes out of early-access it well be very well fleshed-out. I'm always on the edge of my seat waiting to see what the devs will come out with next.

However, if you play casually and don't have many friends on steam who'd be interested in playing this, then I wouldn't recommend it to you. If you're the sort of person who despises games that aren't fully fleshed out as well, then I'd recommend you wait to pull the trigger until Hurtworld comes out of early-access.

If either of those two things don't apply to you though, I highly recommend you buy Hurtworld. While I can't say it doesn't have its flaws, there can never be a perfect game.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
11 people found this review funny
44.6 hrs on record
Early Access Review
Posted: September 16
As I am from Australia I can confirm this is how we live.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
79.0 hrs on record
Early Access Review
Posted: September 1
I have to give hurtworld a 7/10 the features which are in the game such as crafting, vehicles, clothing weapons work fine and I'm sure everyone will agree, the only real problem that i see is the weather, it's just a complete joke, i was running threw the desert ( during the middle of the day ) and i started to get cold whilst wearing a grey winter jacket.

- Everything else is good
- Weather is bad

I'm going to recommend this game but i dobut anyone without pactience is going to play this.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
2 people found this review funny
41.3 hrs on record
Early Access Review
Posted: September 13
If you like Rust and miss Battlefield heroes,

this is something for you.

Never forget you BFH <3
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
3.8 hrs on record
Early Access Review
Posted: September 10
this game has its ups and downs but i have to be honest. it works okay for me as long as i dont turn on the shadows and all. Im using amd radeon 8730m hd and i have basically recomended settings but the game still lags every now and then they need to fix/patch the game but lets see the positive side of the game :D. Its fun, its like a cartoon survival thingy and it gives u the feel like valve made the game its nice i recomend it altho the ppl who play r3/4 toxic and will kill u on sight :/ but there are good people too for example i met a guy who accepted me as his own long lost child. thaught me how to shoot the bow bild a house and hunt.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
32.7 hrs on record
Early Access Review
Posted: September 18
This is how you make a game run fast with nice art.

Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
3 people found this review funny
108.5 hrs on record
Early Access Review
Posted: September 11
Runs great for such good graphics.
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