Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. Built for hardcore gamers, Hurtworld aims to punish.
User reviews:
Mostly Positive (864 reviews) - 72% of the 864 user reviews in the last 30 days are positive.
Mostly Positive (11,028 reviews) - 79% of the 11,028 user reviews for this game are positive.
Release Date: Dec 3, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hurtworld has been in development for roughly 18 months. Over that time we have built a strong foundation that will support the massive plans we have for the game. We ran a 3 month limited closed alpha which allowed us to optimize client and server performance and clear out any game breaking bugs. We are now at a point where we're ready to open the gates to the Hurtworld universe. We feel the only way to develop a multiplayer game is to grow it organically with its player base. The foundations are laid, join the community and help us shape a game with endless possibilities!”

Approximately how long will this game be in Early Access?

“We think the current survival genre is only the tip of the iceberg of what is possible. While we plan to lock down the content and direction of the base game by the end of 2016, we hope to continue major content releases long after.”

How is the full version planned to differ from the Early Access version?

“We have our foundations built, lots of the hard engine work is out of the way. However our current content is very much a work in progress.

During development we will be constantly adding:
  • Weapons
  • Creatures
  • Biomes
  • Clothing
  • Vehicles
Along with new core systems we have in the works:
  • Resource Pipes
  • Meteor strikes
  • Electricity
  • A rich modding SDK
  • Workshop support
  • Procedurally generated modular gear with random stats
  • Paintable gear

Most importantly nothing is set in stone. Got an idea? Post it on reddit and we may add it to the list!”

What is the current state of the Early Access version?

“Hurtworld is still very early in development. While we have built a lot of different systems and engine features, most of the content is nothing more than a proof of concept. Things will change rapidly and drastically as we integrate the systems we have in place into a coherent gameplay experience.

Having said that, the game is stable and performs quite well. In its current state you are much more likely to find a game breaking balance issue than a game breaking bug.

We will be releasing a major update roughly once a month with new content and new gameplay features, along with up to hourly hotfixes whenever serious bugs arise.”

Will the game be priced differently during and after Early Access?

“The price will be discounted during early access and return to its full price once the game is more complete.”

How are you planning on involving the Community in your development process?

“The entire team is very active on our subreddit. We have no filter, we read every post. (

We run a weekly dev blog where each member of the team outlines what they are working on which usually opens a discussion thread on reddit for the week.

Nothing we have planned is set in stone, we will be constantly coming up with new ideas to flesh out the Hurtworld universe and taking cues from our community to set our priorities. We know that in most cases, the players know the metagame much better than the developers. We leave our ego at the door and let you decide what matters.”
Read more

Buy Hurtworld


Recent updates View all (50)

July 25

Hurtworld Dev Blog #41

Hi Hurtworldians,

In this weeks blog, we check out the dirt bike low poly mesh, progress on simulated gear, we start on a brand new map, vehicle optimization, headlook, and the possibility of shooting from vehicles!

Check out the full update here:

24 comments Read more

July 20

Patch Is Now Live!

Hey folks! This patch introduces the Raid Drill, the first significant change to raiding in a while. This provides an entirely new method for raiding bases, where the drill can attach to a structure and slowly destroy the piece it is attached to. The Raid Drill is made through a new resource-tech tree. Rough Diamonds are a new rare drop from resource nodes that will be needed to craft the Raid Drillbit.

This patch also introduces experimental structure decay. This means that a structure in unclaimed territory will begin to take damage if it is left alone (that is, no one is building or removing in that territory). This decay is entirely configurable and we'll be looking for your feedback on if it's not aggressive enough, or is too aggressive. This should mean that old, abandoned bases will eventually disappear from the server, freeing up space and server resources.

VERSION (21-JUL-2016)

  • Added Raid Drill, a new raiding tool craftable in the workbench. Attach this to structures, and insert gasoline and coolant, to slowly drill through the wall. Will sometimes jam, which will cause it to quickly heat up and require unjamming. Don't let the temperature get too high or the machine will explode!
  • Added structural decay - structures in unclaimed territory will slowly decay over time if they have not been modified for a given amount of time. Under the hood, a structure will select a random attachment every `structuredecayfrequency` seconds, and do `structuredecaydamage` damage to it.
  • Added console command `structuredecayenabled <bool>` - enable or disable structural decay. Default is enabled (1).
  • Added console command `structuredecayfrequency <seconds>` - the amount of time between decay damage. Default is 5 minutes (600).
  • Added console command `structuredecaydamage <min> <max>` - the range of damage done when decaying a structure. Default is 5-10.
  • Added console command `structuredecaymodifytime <seconds>` - the amount of time a structure must be unmodified before it begins to decay. Default is 24 hours (86400).
  • Added console command `structureframepacketlimit` - this will throttle the speed at which your server will send structures to connecting clients. Default is 200.
  • Improved removal point visualisation to show a ghost of the object you are removing
  • Fixed incorrect timeout issue when downloading structure data
  • Adjusted loadbalancer costs - if you have low server FPS after this patch and have increased your loadbalancerframebudget, consider lowering it again.
  • Added 5 new music tracks
  • Added new workbench category - "Raiding" - which contains all items relating to raiding. C4 has been moved to this category.
  • Added new items - Rough Diamond, Diamond Dust, Diamond Saw, Cut Diamond, Tokar Acid, Raid Drillbit, Raid Drill Motor, Raid Drill Base, Raid Drill
  • Fixed pillbox being immune to C4 due to it being on the wrong physics layer

EDIT: Hotfix time!

VERSION (21-JUL-2016)

  • Fixed Raid Drill being disassembleable on the other side of walls
  • Fixed Raid Drill not being disassembleable if not authorised on a territory
  • Fixed problem where Raid Drills would detach on loading a savegame
  • Fixed Raid Drills being damaged on the other side of walls by dynamite

38 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

WARNING: Hurtworld is still very early in development. It may be worth waiting until we are further through development before getting on board (We're not going anywhere).

Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. That feeling when you're freezing to death trying to make a fire, or you're defenceless being chased by creatures. These experiences are what make a survival game. When you overcome that challenge and find a level of comfort it's a great feeling, but what do you do next?

Hurtworld tempts you out of your comfort zone with rich resources, better loot and higher tech. It will also throw more dangerous creatures, harsher environments and new challenges at you that can't be taken on without the proper gear or refined skill. Will you settle for bows and arrows and a campfire, or push deeper into the map and start scavenging for vehicle parts and better weapons?

Built from the ground up with solid multiplayer foundations. Designed for fast skill based PVP and PVE. You will constantly have to decide which is the biggest threat, the player opposite you or the creatures that will hear your gunshot.

Current Features

  • Crafting Gear, Tools, Weapons and Machines - Combine what you find in the world to make hundreds of different items.
  • Structure Building - Claim land solo or with friends, build from a hut to a city using our attachment point based structure system.
  • Procedurally Generated, Customizable Vehicles - Find a car or quad bike wreck in world with random panels. Scavenge for parts and get it moving again. Find rare paint colors and skin patterns to get it looking just the way you want. Upgrade your engine and gearbox. Make sure to carry a spare tire!
  • Mining Resources - Heaps of different minable resources that require different tools to gather, from Pickaxes to Dynamite. Alternatively you can build some automated drills and let them do the work for you.
  • Twitch based PVP - Some areas of the map will be highly contested, are you willing to share the limited resources needed to survive? If you aren't, we have many different projectile and melee weapons to do away with your opponent. Careful though, murdering your peers may increase your own penalty for death.
  • Farmable Plants - Find wild seeds and get a crop going back home.
  • Hunting Neutral and Hostile Animals - Environment is filled with animals, they may be your lunch, you may be theirs.
  • Town Ruins and Relics with Random Loot - Tightly contested, if the radiation and mutated creatures don't kill you, another player will. You might just find those engine parts you've been looking for here.
  • Dynamic Day/Night + Weather - Pick the right time of day to attempt crossing sand dunes, but watch out for sandstorms.
  • Stat Simulation - More than just a hunger bar, everything in the world is affected by time of day, current biome, localized effects like radiation, dynamic weather, heat given off by machines etc. Items can have different behaviors based on current stats too. That steak in your backpack might just freeze in the snow, at least it will take longer to go rotten. Put that storage chest too close to your fire you may come home to a pile of Ash.
  • Drastically Different Biomes - Explore the harsh world. From the snow forests of the North to the colorful parrot Tokars of the red desert, gear that lets you survive in one biome may kill you in another. Players with a home base advantage will likely be better equipped to handle their surroundings than invaders.

All the features above are currently in the game and functional, however much of the content in these systems is placeholder. While we've done a lot of the hard work developing robust systems to underpin gameplay mechanics, we haven't yet spent a lot of time generating and balancing content for these systems. As this is mostly configuration work, we will be able to quickly deliver lots of new content in the coming months.

Server Authoritative Multiplayer

Most multiplayer open world games use a MMO style network architecture. While this allows for greater player numbers per server, it opens up the game up to endless cheating exploits that are impossible to stomp out. Hurtworld uses an architecture closer to that of a modern FPS, where all physics and game logic are calculated on the server. While cheats can never be fully stopped, this structure makes a large amount of the exploits impossible from day one. Due to this, our servers will use a bit more resources for the same number of people than your usual survival game, but we think it's totally worth it.


Keeping your FPS high and smooth is crucially important to us. As members of the PC master race we know 60+ FPS is a right, not a privilege. Not to mention PVP gunplay just doesn't work at low FPS. This is an ongoing battle while we are developing the game, adding new stuff slows things down, doing an optimization pass gives us some breathing room. It goes in cycles.

Currently things are running very well, we did a lot of hard work during our closed alpha to bring performance up and to get rid of big spikes. On mid range 2 year old machines we're currently getting 80+ FPS on medium settings. Our biggest bottleneck is player skinning on the CPU. Meaning if your CPU is a potato, and there are lots of players in your area, it will chugg. We have a fairly comprehensive graphical settings menu that should let you scale things down even on lower spec machines. We are constantly working to improve performance and we'll do our best to keep everything running well throughout early access.

PVP & Gunplay

Hurtworld has competitive FPS in its DNA. Violence isn't the only option, but when it's needed you want to be sure it's a fair skill rewarding system. We are keeping the gear cap low on PVP items. This means a player with 150 hours in a server and endgame loot can't faceroll their way around the map with impunity. Higher grade gear will allow you to survive in harsher environments and take on fiercer creatures, it won't however stop a bullet to the face.

Infamy System

We are currently testing a new system that changes the way gear is dropped on death. By default all gear you have equipped like tools guns and clothes won't drop on death.

Secured gear in your hotbar and equipment slots (gear you are wearing) can only be dropped if your infamy level is above zero.

Infamy is a stat bar that increases by one every time you kill someone, and slowly decreases over time back to zero. For each point of infamy you currently have, you have a chance to lose a secured item (equipped gear / weapons / tools).

We hope this will have a few effects.

  • Most people will actually use their best gear all the time
  • New spawns being harassed at spawn that can’t fight back won’t lose much
  • Players harassing fresh spawns are putting a target on their own head, as some of their gear is now up for grabs to anyone who kills them, creating interesting skirmishes.
  • Farming yield of a player will be dependant on the territory they can control. If a player tries to mine the limited resources around your base, you can kill them to claim the resources back without completely ruining their day.
  • We can make tiers of gear much more expensive to create without crossing the too valuable to lose bracket

As with any new gameplay system, it sounds great in theory to us, how it plays will be the real test. This behavior is currently enabled by default, however server owners can override playerlootmode to 4 different settings depending on preference including the classic lose everything.


Modding is one of our top priorities. We have been working with the awesome guys at Oxide, to integrate their modding framework with Hurtworld. You can download their API right now and start writing server mods for Hurtworld in Lua, C#, Javascript or Python!

In the future we want to build Hurtworld into a platform for different sandbox game types (Think Dota 2 custom games). We are designing the game we want to play most, however the framework of player movement, gear, combat, environmental effects, AI, vehicles, construction and gathering can all be applied to vastly different game modes with very little work. We are slowly building up a more powerful SDK we plan to release sometime in 2016. I can't wait to see what other people do with a solid FPS framework with the backing of a fleshed out survival game.


  • Will you add procedural maps?
    Currently we are focusing on hand crafted maps. We are a good way through developing an SDK for Unity we call "Shigi Tools" designed to allow the community to create their own maps in-engine. It's not out of the realm of possibility that a server will have its own unique map designed by its admins that is downloaded on connection. This combined with server side mods should open up the gameplay possibilities a lot. We don't have an ETA on this yet, we are using it to build internal maps but it will require some new engine systems to handle runtime loading that we will prioritize amongst other things.

  • Can I host a server?
    Yes! We have a Windows and Linux headless server build that can be downloaded through the tools section of Steam or via SteamCMD, check out the Hurtworld Wiki for guides.

  • How many players per server?
    We are optimizing for 50. We run all our physics on the server with low jitter and a high tickrate. This means we won't reach the 200+ mmo class of servers, however we think the tradeoff is worth it for a more responsive experience and a game more resistant to cheats. It also means we can do more interesting things with AI that feel more like Left for Dead and less like World of Warcraft.

    MAC USERS NOTE: If you get a crash on startup of the game, please disable Steam overlay

System Requirements

Mac OS X
    • OS: Windows XP 64
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows 7 64
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 660/Radeon HD 6970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: OS X Lion 10.7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • Storage: 2 GB available space
    • OS: OS X Mavericks
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 660/Radeon HD 6970
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (864 reviews)
Mostly Positive (11,028 reviews)
Recently Posted
( 20.0 hrs on record )
Early Access Review
Posted: July 26
It is a fun game. You can drive cars get resources and pvp. Its fun to pvp and stuff. But there is almost no point. When you kil people you cant fully loot their stuff. You can only take their resources and their gun they were holding with all their ammo they had on them on. You can take their clothes and other tools and guns. So if they have ammo at their base they can grab some and shoot you winning their ♥♥♥♥ back. Its fun game just needs to be worked on ALOT.
Helpful? Yes No Funny
( 84.0 hrs on record )
Early Access Review
Posted: July 26
Not a bad game. Would love for devs to add furniture for the base tho, like tables, beds, chairs etc. And more customizations for character appearance. 4.5/ 5 for me.
Helpful? Yes No Funny
( 191.6 hrs on record )
Early Access Review
Posted: July 26
Very good game, after 180 hours steam, and more than 500 non steam, I bought the game, I do not regret.
Helpful? Yes No Funny
Dad Puncher 69
( 0.3 hrs on record )
Early Access Review
Posted: July 25
joined a barren server
collected flint and sticks for 10 minutes and made a spear
killed a deer
couldnt get enough wood for fire or structure
freeze to death
Helpful? Yes No Funny
( 0.4 hrs on record )
Early Access Review
Posted: July 25
I wouldnt recommend it
Helpful? Yes No Funny
peak ♤
( 167.0 hrs on record )
Early Access Review
Posted: July 25
Everyone giving negative reviews here should be reminded that this game is still in early access.

After spending many fun hours with my mates in this game i can savely recommend this game to anyone who's looking for a fun, at times frustrating and challenging multiplayer game.

This game is still in EARLY ACCESS which means expect missing features and possible glitches and bugs. I encountered no gamebreaking bugs or something up until now.

Enjoy the game and give it time. If you want to know how the game is progressing you should check out their homepage wherell youll be able to see the most recent features their working on and other interesting stuff.
Helpful? Yes No Funny
( 0.4 hrs on record )
Early Access Review
Posted: July 25
Можно, но оптимизации не хватает(( Unturned 2
Helpful? Yes No Funny
( 0.5 hrs on record )
Early Access Review
Posted: July 25
I have only played half an hour, and I do not plan on completing that hour. For some reason a Korean/Chinese man, yelling in his microphone kept killing me for about 5 minutes, and that was the best time I had on this game. Buy Rust or ARK, I personally find them more enjoyable.
Helpful? Yes No Funny
( 0.7 hrs on record )
Early Access Review
Posted: July 24
From the photos and videos, it looked promising... But I was really disappointed with the servers, community, gameplay mechanics and world in general.
Helpful? Yes No Funny
Moosey Fate
( 3.2 hrs on record )
Early Access Review
Posted: July 24
Multiplayer aspect needs a ton of improvement. Servers are always choppy. Hard to tell about the rest of the game with these 2 flaws.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
96 of 144 people (67%) found this review helpful
6 people found this review funny
Not Recommended
12.9 hrs on record
Early Access Review
Posted: June 30
Don't buy this game.

It's just another early access cashgrab. No real progress in the development of the game for months and months.

DayZ 2.0
Was this review helpful? Yes No Funny
49 of 68 people (72%) found this review helpful
8 people found this review funny
Not Recommended
4.7 hrs on record
Early Access Review
Posted: June 28
My experience so far in a little over an hour.

Spawn in and start collecting resources.
Die shortly after I start by a player which much better equipment.
Respawn and start collecting again and die again by another player.
Respawn and start collecting again, build a shack to take shelter and get camped by a better geared player and killed.
Respawn and start collecting again...get shot at by two 12 year olds asking if I have stone and they won't kill me if I give it to them....they kill me before I can even respond.

I understand it's a "survival" game but when you can't even last 15 minutes on a fresh spawn because every player has a kill on sight rule you can't question why your games population is going down.

The game aside from that runs great, looks great and seems like it could have been something to put a lot of time into but once again like every other in this genre, the player base has no interest in letting new players even establish a simple campfire without killing them for it..pushing away new players and effectively killing the game in the process.
Was this review helpful? Yes No Funny
22 of 33 people (67%) found this review helpful
5 people found this review funny
Not Recommended
1.3 hrs on record
Early Access Review
Posted: June 30
Maybe it gets better if you get deeper into it, but my experience with the game can be summarized as a bunch of people with spears and bows running around killing everyone they see.
The land was so littered with fruit and game that "survival" was never even remotely a challenge.
In order to actually do anything in the game you need to collect amber, a rare resource that is randomly dropped sometimes when you harvest something. You need amber in order to claim land so that you can then start building things. You also need amber in order to make the tool you need to start building things. You also need amber in order to make a little prefab shack. If you do end up building something, the game makes sure you know that it is temporary and will dissapear within a day if you don't throw more amber at it.
Basically you can't touch the world until you get a rare item that is randomly dropped. I only know this because I looked it up online because the entire time I played I never saw any amber. It felt like running around in a minecraft server on observer mode, you're not allowed to touch anything, but you can look at the buildings other people put up.
Survival is trivial from the moment you figure out how to pick up food off the ground and how to make a fire when it gets cold. I found myself quite bored after dying ten or twelve times to people with bows and felt no closer to actually being able to play the game. What kind of survival game does not allow you to build a basic shelter without dependence on a rare mineral you can't reliably find? This is not difficultly, this is bad game design.
The game also throws a couple cuss words and ♥♥♥♥ pics here and there as if that makes the game more hardcore or adult or something but only reminds me of a middleschooler trying to look "grown up".
The game does not feel complete at all. Its playable, but the experience is pretty poor. I would give this game at least another year before I'd throw any real amount of time at it.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
2 people found this review funny
108.0 hrs on record
Early Access Review
Posted: July 10
The game in itself is very good, but kills her is that after gaining everything possible to get.
Bored by it very quickly, and if someone is looking for the game "for a while", I recommend the game Hurtworld
Was this review helpful? Yes No Funny
23 of 38 people (61%) found this review helpful
8 people found this review funny
Not Recommended
8.0 hrs on record
Early Access Review
Posted: July 1
Well we just lost 7 hours of time due to a glitch that made us unable to get out of a car. 10/10
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
2 people found this review funny
8.6 hrs on record
Early Access Review
Posted: June 26
I normally HATE how many games nowadays are emulating survival games like Rust and so on. The funny part is, I love this game. I don't know if it's the simplistic nature of it but this is a great game to play with friends. It's an awful experience solo, though. You will get raided (having your doors blasted by C4 and people stealing your stuff). You will get ganked (killed for no apparent reason).

If you can get past the fact that the majority of players are the ages of 12-17 then you will find a great experience to be had.

A great story is that I once infiltrated an enemy base, gained their trust and moved all their items to an undisclosed location once I was high up in the ranks. At the time, I was playing solo but had I played with friends, our group could've been the most powerful in the server.

Is it worth a buy? Yes, if you have friends. No, if you don't.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
26.3 hrs on record
Early Access Review
Posted: June 28
Very entertaining! You have to adapt to hot weather, cold weather, search for food mine resources to build a base for yourself or for your friends (if you have any). The game is still in early access and already is amazing.
Was this review helpful? Yes No Funny
13 of 21 people (62%) found this review helpful
Not Recommended
1.8 hrs on record
Early Access Review
Posted: June 28
Purchased this game with a friend a while back. Neither one of us could get the game running for the first hour and forty minutes we had it due to an issue with VAC or EAC (don't remember what the error said). Multiple people were complaining about this issue on the Hurtworld discussion forums. Because steam counts you having the game client open as actually playing the game (even if you're just in the main menu) we only had twenty minutes of playtime left before we could refund.

The issue was fixed two days later, and my friend and I got the game running and logged into the first server we saw.

I was immediately shot in the head by a twelve year old squeaker who was screaming in a language I did not recognize.

By the time my friend and I finally met up, I had five minutes left on my refund timer, so we both refunded. We may purchase the game later when it's been tuned a bit. Unfortunately, my experience (which may have just been a fluke) turned me off from the game. I'll revist Hurtworld when it's fully released.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
0.8 hrs on record
Early Access Review
Posted: July 4
Early access game but I cannot wait until they add steam acheivements. It is brutal, I died of hypothermia while being forced to learn the mechanics. The second night i created a fire 2s before i died from hypo. Good game, needs some polishing.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
8.5 hrs on record
Early Access Review
Posted: July 14
Have played Rust and Ark and have to say this is by far my favourite. It's more hardcore as resources are more scarce and spread out forcing players to travel distances to obtain them. This also means that it is harder to create C4 and such which gives new players a better cushion against raiders in servers. For me Rust and Ark is grief heaven however this seems to be a happy medium - for me at least!
Was this review helpful? Yes No Funny