Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. Built for hardcore gamers, Hurtworld aims to punish.
User reviews:
Recent:
Mostly Positive (482 reviews) - 76% of the 482 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (11,343 reviews) - 79% of the 11,343 user reviews for this game are positive.
Release Date: 3 Dec, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hurtworld has been in development for roughly 18 months. Over that time we have built a strong foundation that will support the massive plans we have for the game. We ran a 3 month limited closed alpha which allowed us to optimize client and server performance and clear out any game breaking bugs. We are now at a point where we're ready to open the gates to the Hurtworld universe. We feel the only way to develop a multiplayer game is to grow it organically with its player base. The foundations are laid, join the community and help us shape a game with endless possibilities!”

Approximately how long will this game be in Early Access?

“We think the current survival genre is only the tip of the iceberg of what is possible. While we plan to lock down the content and direction of the base game by the end of 2016, we hope to continue major content releases long after.”

How is the full version planned to differ from the Early Access version?

“We have our foundations built, lots of the hard engine work is out of the way. However our current content is very much a work in progress.

During development we will be constantly adding:
  • Weapons
  • Creatures
  • Biomes
  • Clothing
  • Vehicles
Along with new core systems we have in the works:
  • Resource Pipes
  • Meteor strikes
  • Electricity
  • A rich modding SDK
  • Workshop support
  • Procedurally generated modular gear with random stats
  • Paintable gear

Most importantly nothing is set in stone. Got an idea? Post it on reddit and we may add it to the list!”

What is the current state of the Early Access version?

“Hurtworld is still very early in development. While we have built a lot of different systems and engine features, most of the content is nothing more than a proof of concept. Things will change rapidly and drastically as we integrate the systems we have in place into a coherent gameplay experience.

Having said that, the game is stable and performs quite well. In its current state you are much more likely to find a game breaking balance issue than a game breaking bug.

We will be releasing a major update roughly once a month with new content and new gameplay features, along with up to hourly hotfixes whenever serious bugs arise.”

Will the game be priced differently during and after Early Access?

“The price will be discounted during early access and return to its full price once the game is more complete.”

How are you planning on involving the Community in your development process?

“The entire team is very active on our subreddit. We have no filter, we read every post. (https://www.reddit.com/r/hurtworld/)

We run a weekly dev blog where each member of the team outlines what they are working on which usually opens a discussion thread on reddit for the week.
(hurtworld.com)

Nothing we have planned is set in stone, we will be constantly coming up with new ideas to flesh out the Hurtworld universe and taking cues from our community to set our priorities. We know that in most cases, the players know the metagame much better than the developers. We leave our ego at the door and let you decide what matters.”
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22,99€
 

Recent updates View all (54)

15 August

Hurtworld Dev Blog #44



Hi Hurtworldians!

In this weeks dev blog we preview shooting from vehicles, the new headlook feature, the beginnings of partially procedural generated maps, progress on the Kanga and the road to ItemV2.

Check out the full update here:
http://hurtworld.com/hurtworld-update-44/

34 comments Read more

8 August

Hurtworld Devblog #43



Hey Hurtworldians,

In this weeks blog, we get some updates on the motorbike, ItemV2 gear, the new map, and the character model. Spencer and Mils are back from their holiday, so expect updates from them next week.

Check out the full update here:

http://hurtworld.com/hurtworld-update-43/

33 comments Read more
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About This Game

WARNING: Hurtworld is still very early in development. It may be worth waiting until we are further through development before getting on board (We're not going anywhere).

Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. That feeling when you're freezing to death trying to make a fire, or you're defenceless being chased by creatures. These experiences are what make a survival game. When you overcome that challenge and find a level of comfort it's a great feeling, but what do you do next?

Hurtworld tempts you out of your comfort zone with rich resources, better loot and higher tech. It will also throw more dangerous creatures, harsher environments and new challenges at you that can't be taken on without the proper gear or refined skill. Will you settle for bows and arrows and a campfire, or push deeper into the map and start scavenging for vehicle parts and better weapons?

Built from the ground up with solid multiplayer foundations. Designed for fast skill based PVP and PVE. You will constantly have to decide which is the biggest threat, the player opposite you or the creatures that will hear your gunshot.

Current Features

  • Crafting Gear, Tools, Weapons and Machines - Combine what you find in the world to make hundreds of different items.
  • Structure Building - Claim land solo or with friends, build from a hut to a city using our attachment point based structure system.
  • Procedurally Generated, Customizable Vehicles - Find a car or quad bike wreck in world with random panels. Scavenge for parts and get it moving again. Find rare paint colors and skin patterns to get it looking just the way you want. Upgrade your engine and gearbox. Make sure to carry a spare tire!
  • Mining Resources - Heaps of different minable resources that require different tools to gather, from Pickaxes to Dynamite. Alternatively you can build some automated drills and let them do the work for you.
  • Twitch based PVP - Some areas of the map will be highly contested, are you willing to share the limited resources needed to survive? If you aren't, we have many different projectile and melee weapons to do away with your opponent. Careful though, murdering your peers may increase your own penalty for death.
  • Farmable Plants - Find wild seeds and get a crop going back home.
  • Hunting Neutral and Hostile Animals - Environment is filled with animals, they may be your lunch, you may be theirs.
  • Town Ruins and Relics with Random Loot - Tightly contested, if the radiation and mutated creatures don't kill you, another player will. You might just find those engine parts you've been looking for here.
  • Dynamic Day/Night + Weather - Pick the right time of day to attempt crossing sand dunes, but watch out for sandstorms.
  • Stat Simulation - More than just a hunger bar, everything in the world is affected by time of day, current biome, localized effects like radiation, dynamic weather, heat given off by machines etc. Items can have different behaviors based on current stats too. That steak in your backpack might just freeze in the snow, at least it will take longer to go rotten. Put that storage chest too close to your fire you may come home to a pile of Ash.
  • Drastically Different Biomes - Explore the harsh world. From the snow forests of the North to the colorful parrot Tokars of the red desert, gear that lets you survive in one biome may kill you in another. Players with a home base advantage will likely be better equipped to handle their surroundings than invaders.

All the features above are currently in the game and functional, however much of the content in these systems is placeholder. While we've done a lot of the hard work developing robust systems to underpin gameplay mechanics, we haven't yet spent a lot of time generating and balancing content for these systems. As this is mostly configuration work, we will be able to quickly deliver lots of new content in the coming months.

Server Authoritative Multiplayer

Most multiplayer open world games use a MMO style network architecture. While this allows for greater player numbers per server, it opens up the game up to endless cheating exploits that are impossible to stomp out. Hurtworld uses an architecture closer to that of a modern FPS, where all physics and game logic are calculated on the server. While cheats can never be fully stopped, this structure makes a large amount of the exploits impossible from day one. Due to this, our servers will use a bit more resources for the same number of people than your usual survival game, but we think it's totally worth it.

Performance

Keeping your FPS high and smooth is crucially important to us. As members of the PC master race we know 60+ FPS is a right, not a privilege. Not to mention PVP gunplay just doesn't work at low FPS. This is an ongoing battle while we are developing the game, adding new stuff slows things down, doing an optimization pass gives us some breathing room. It goes in cycles.


Currently things are running very well, we did a lot of hard work during our closed alpha to bring performance up and to get rid of big spikes. On mid range 2 year old machines we're currently getting 80+ FPS on medium settings. Our biggest bottleneck is player skinning on the CPU. Meaning if your CPU is a potato, and there are lots of players in your area, it will chugg. We have a fairly comprehensive graphical settings menu that should let you scale things down even on lower spec machines. We are constantly working to improve performance and we'll do our best to keep everything running well throughout early access.

PVP & Gunplay

Hurtworld has competitive FPS in its DNA. Violence isn't the only option, but when it's needed you want to be sure it's a fair skill rewarding system. We are keeping the gear cap low on PVP items. This means a player with 150 hours in a server and endgame loot can't faceroll their way around the map with impunity. Higher grade gear will allow you to survive in harsher environments and take on fiercer creatures, it won't however stop a bullet to the face.

Infamy System

We are currently testing a new system that changes the way gear is dropped on death. By default all gear you have equipped like tools guns and clothes won't drop on death.

Secured gear in your hotbar and equipment slots (gear you are wearing) can only be dropped if your infamy level is above zero.

Infamy is a stat bar that increases by one every time you kill someone, and slowly decreases over time back to zero. For each point of infamy you currently have, you have a chance to lose a secured item (equipped gear / weapons / tools).

We hope this will have a few effects.

  • Most people will actually use their best gear all the time
  • New spawns being harassed at spawn that can’t fight back won’t lose much
  • Players harassing fresh spawns are putting a target on their own head, as some of their gear is now up for grabs to anyone who kills them, creating interesting skirmishes.
  • Farming yield of a player will be dependant on the territory they can control. If a player tries to mine the limited resources around your base, you can kill them to claim the resources back without completely ruining their day.
  • We can make tiers of gear much more expensive to create without crossing the too valuable to lose bracket

As with any new gameplay system, it sounds great in theory to us, how it plays will be the real test. This behavior is currently enabled by default, however server owners can override playerlootmode to 4 different settings depending on preference including the classic lose everything.

Modding


Modding is one of our top priorities. We have been working with the awesome guys at Oxide, to integrate their modding framework with Hurtworld. You can download their API right now and start writing server mods for Hurtworld in Lua, C#, Javascript or Python!

In the future we want to build Hurtworld into a platform for different sandbox game types (Think Dota 2 custom games). We are designing the game we want to play most, however the framework of player movement, gear, combat, environmental effects, AI, vehicles, construction and gathering can all be applied to vastly different game modes with very little work. We are slowly building up a more powerful SDK we plan to release sometime in 2016. I can't wait to see what other people do with a solid FPS framework with the backing of a fleshed out survival game.

FAQ


  • Will you add procedural maps?
    Currently we are focusing on hand crafted maps. We are a good way through developing an SDK for Unity we call "Shigi Tools" designed to allow the community to create their own maps in-engine. It's not out of the realm of possibility that a server will have its own unique map designed by its admins that is downloaded on connection. This combined with server side mods should open up the gameplay possibilities a lot. We don't have an ETA on this yet, we are using it to build internal maps but it will require some new engine systems to handle runtime loading that we will prioritize amongst other things.

  • Can I host a server?
    Yes! We have a Windows and Linux headless server build that can be downloaded through the tools section of Steam or via SteamCMD, check out the Hurtworld Wiki for guides.

  • How many players per server?
    We are optimizing for 50. We run all our physics on the server with low jitter and a high tickrate. This means we won't reach the 200+ mmo class of servers, however we think the tradeoff is worth it for a more responsive experience and a game more resistant to cheats. It also means we can do more interesting things with AI that feel more like Left for Dead and less like World of Warcraft.

    MAC USERS NOTE: If you get a crash on startup of the game, please disable Steam overlay

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP 64
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7 64
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 660/Radeon HD 6970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: OS X Lion 10.7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: OS X Mavericks
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 660/Radeon HD 6970
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (482 reviews)
Overall:
Mostly Positive (11,343 reviews)
Recently Posted
arjent366
3.2 hrs on record
Early Access Review
Posted: 20 August
without a single player mode or enough funds for a private server its just another toxic rust clone
Helpful? Yes No Funny
SMBfrancis
10.5 hrs on record
Early Access Review
Posted: 20 August
Nice ....
so you cannot raid = suck
Helpful? Yes No Funny
-[c-unit]- dark-crow
0.6 hrs on record
Early Access Review
Posted: 20 August
It hurts that I wasted so much time with this
Helpful? Yes No Funny
NygAAA
6.0 hrs on record
Early Access Review
Posted: 20 August
b
Helpful? Yes No Funny
Arvoldek
77.7 hrs on record
Early Access Review
Posted: 20 August
It's a good game, but I still have some bugs.
Helpful? Yes No Funny
Vanos
34.9 hrs on record
Early Access Review
Posted: 20 August
Как будто браузерку добавили в стим !
Helpful? Yes No Funny
chigga kaya
8.8 hrs on record
Early Access Review
Posted: 19 August
game reminds me of roblox but a more advanced roblox where you can kill animals and other players without the bodies disappearing and them exploding when they're killed. Would recommend roblox simulator to anyone.

In all seriousness, the game is fun, the crafting system is clean and sleek. Mechanics are very stable and smooth, really lovin the game. Would recommend, 69/fuccmejerry
Helpful? Yes No Funny
seltzersuds
263.3 hrs on record
Early Access Review
Posted: 19 August
kick ♥♥♥ even as agravating as it is think though that having 60 players on a map that small is a bad idea but still good game
Helpful? Yes No Funny
lrmfarm4
0.6 hrs on record
Early Access Review
Posted: 19 August
I dont know if this is happing for othere players but,I am able to launch the game but it does not let me open the window.
Helpful? Yes No Funny
CWestern
28.6 hrs on record
Early Access Review
Posted: 19 August
This game man, it'll get you wet. ;)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
109 of 116 people (94%) found this review helpful
111 people found this review funny
Recommended
12.0 hrs on record
Early Access Review
Posted: 6 August
MY HURTWORLD STORY

- i join a random server
- i walk around and I meet this guy
- this guy takes me to his camp where we have a sexy steak dinner
- we then build a little concrete house
- he goes on a cross-world hunting trip so we can get some weapons
- meanwhile i go out on an adventure to find some clothes
- it's turning night, i need clothes fast
- i find a random corpse on the ground
- i loot it, and it has clothes. thank goodness
- as i'm walking down the road, i see a house
- and of course i'm stupid enough to investigate
- as i get within a football field's distance of the house, the lights turn on and a siren goes off
- a tactical squad of player bandits open the garage and proceed to move towards me
- they demand me that i give them everything i have except my clothes
- they take me prisoner
- after an in-game day, they take me outside
- another squad of players arrive, and the discussion between the two groups gets heated
- my captors give me a gun and order me to shoot the other group that arrived
- i go on a mass murder spree and kill everyone, including my captors
- i steal my captors' militarized dune buggy
- i drive away while blasting the trolololol song in the in game voice chat

10/10 would go on an adventure to find clothes again
Was this review helpful? Yes No Funny
110 of 119 people (92%) found this review helpful
11 people found this review funny
Recommended
61.6 hrs on record
Early Access Review
Posted: 31 July
I Love this game. Iv never played computer games or xbox etc, and i'v been watching my husband play HurtWorld for a month or so {he has over 800 hours logged}. I became so interested in it that he bought me the game and set up my steam account. Its only been a week now, im addicted. I have 54 hours logged, multiple bases, and rocking this game. My husband and I are like a team on the game and work together to achieve all that we have. It has been A serious bonding moment for us. He is working on building me a better gaming computer now, and it has me looking at other games like I might actually try them out to. Thank you Hurtworld.
Was this review helpful? Yes No Funny
18 of 25 people (72%) found this review helpful
Recommended
6.4 hrs on record
Early Access Review
Posted: 29 July
Great survival game definitely a worthy purchase
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
Recommended
333.3 hrs on record
Early Access Review
Posted: 30 July
This game is quite enjoyable. Funny how most of the negative reviews are nothing but emotion and have played a laughable amount of hours. Amber isn't as rare as that one guy made it out to be and once you set a totem down to claim land, you have two days to refill it, it can hold a maximum of 5, so 5 days of ownership without having to log on and add more. There are some bugs with fall damage occuring every once in awhile. There are no known bug of not being able to get out of the car, if you mean by flipping the car and landing on the driver side.. then you are pinned down.. It depends on which type of server you play on. If you play on a full loot server then us expect to be KOS because you drop all of your loot making pvp the intended option to gear up. If you play on a regular server still expect KOS but that really comes down to the play personality.. but it is called hurtworld for a reason..
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
2 people found this review funny
Recommended
65.4 hrs on record
Early Access Review
Posted: 28 July
10/10
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
133.5 hrs on record
Early Access Review
Posted: 26 July
Not a bad game. Would love for devs to add furniture for the base tho, like tables, beds, chairs etc. And more customizations for character appearance. 4.5/ 5 for me.
Was this review helpful? Yes No Funny
9 of 15 people (60%) found this review helpful
2 people found this review funny
Recommended
201.8 hrs on record
Early Access Review
Posted: 26 July
Very good game, after 180 hours steam, and more than 500 non steam, I bought the game, I do not regret.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
77.9 hrs on record
Early Access Review
Posted: 11 August
This is a great game, it was buggy before but now its alot better.


If you play with friends its also 100% more enjoyable

Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
80.7 hrs on record
Early Access Review
Posted: 12 August
.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
371.5 hrs on record
Early Access Review
Posted: 1 August
This game is quite interesting in many ways, it gives off quite a simplistic vibe at start, you pick up materials to make basic tools and use those tools to gather even more and rare material to upgrade your gear. the game can be improved quite a bit such as its fall damage bug that some times means falling a pixel can get you killed but it isnt that common, all though the game is still quite broken if you look at the very fine details, the bigger picture is quite beautiful, its the type of game you could play for quite some time and keep interest in, but it also gets boring once you get to end game and rule the server. this game is still in early access meaning it still has quite some way to go before its actual full release. if a friend of mine asked me if the $27.99 CAN is worth it id say defiantly. the game is interesting and i love everything about it. this game simply doesnt get the attention it deserves.
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