Battle creatures, collect loot, master magic, and build your very own Wizard Tower sanctuary in this rogue-like, dungeon-crawling RPG.
Recent Reviews:
Very Positive (10) - 90% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (93) - 82% of the 93 user reviews for this game are positive.
Release Date:
Sep 27, 2016

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Recent updates View all (33)

June 9

v1.2.371 - Socketing shrines + minor enhancements
Major Changes
  • Forgestone now adds sockets to items
  • Added random dungeon socketing shrines

Minor Changes
  • Guild Wizard boss chests now have a glow effect
  • Doors are now colored more obviously on the minimap
  • Moved spellbook from a tab to a button positioned around the avatar ui
  • Spell rune remove poof is now larger and offset more on devices without a mouse
  • Fixed exploit from "On Hit" enchantments on weapons, these enchantments only fire in combat mode now
3 comments Read more

June 1

v1.2.364 - Town Gauntlets + Revives + Epic Chests + More!

v1.2.364 - Town Gauntlets + Revives + Epic Chests + more!

Major Changes
  • 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character
  • A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)
  • After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets
  • Level cap upped to 800
  • The UI to abandon the current quest is now more obvious off the home menu as "Return to Town"
  • Epic chests can now occur in dungeons
  • Default game speed now 150% range now goes from 100% to 200%

Minor Changes
  • Player allies now ignore invisible actors for combat
  • Increased chance of champions
  • First miniboss now has half as much health in the Adira quest
  • A new UI is now present on the minimap and full map showing the status of the level awards (kill all enemies, open all treasure, disarm all traps)
  • Minimap now goes translucent when in combat mode
  • A brief death ceremony is now played when you die that darkens the screen and possibily uses a revive potion
  • Completely removed the stack split UI when selling items to vendors, it's just not needed
  • Added VSync settings to desktiop video UI and device settings file
  • Player now speaks inventory full message when can't pickup item on ground
  • Upon death, screen decals (mud splats) are now cleared
  • Added particle system to cosmic backdrop
  • Socketing items now does inventry floaty text
  • Sockets now display a colored glow around the socket when occupied
  • Socketed now displays with the item rarity if the item has been socketed with another object
  • A dialog bubble message now explains that level boss warping behavior is enabled the first time it happens after player death at a boss
  • Pet UI is now exclusively when entering a dungeon and is now larger and contains question marks for pet information
  • Stairs up/down are now light by lights based on analogous floor colors to make them stand out more
  • Changed portal minimap image to a star and slightly refactored how color selection is done to be more flexible
  • Players now start with a revive potion from the first dungeon loot drop
  • Revive and health potions are now dropped on the ground if the player needs them on the last level of the blacksmith and ice wizard quests as a hand holding technique to help so that players don't die at that point in the game
  • Added new combat quality for ice wizard boss used only in story mode with uses a 15x health multiplier instead of a 30x
  • Increased stack size for vendor upgrade resources

Framework and fixes
  • Fixed a rare case that would cause save games to not load if you killed Hosperak with the last dagger of a stack
  • Optimized to save a ton of memory at runtime
  • Fixed possible blocking dialog at last boss battle due to boss death ceremony being active at the same time as some quest dialog triggerd by low boss health
  • Fixed barrels spawning in the place the player will arrive in the intro dungeon
  • Disable log deletion on app version change
  • Increase log file size to 5mb
  • Fixed descructibles spawning in blackout areas
  • Hallucinations no longer contribute to enemies and actors count properties
  • Upgraded to Unity 5.6
9 comments Read more

About This Game

The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities. The Guild has never admitted banlits because of their lack of magical capacity; and they've never admitted women because they believed women were too weak-minded to control such power.

Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild.

In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same.

It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.

"A smart blend of town building and dungeon crawling to create one of the most promising RPGs in years" Dave Brevik - CEO Gazillion Entertainment, Creator of Diablo Series, Marvel Heroes

"Spellbind's Rogue Wizards is taking procedural roguelikes in an exciting and thoroughly charming direction" Mike Booth - Game Director at Blizzard Entertainment, Creator and Designer of Nox and Left 4 Dead, Founder of Turtle Rock Studios

"Spellbind is making exactly the kind of game I would make for mobile & desktop. I'm jealous, and I want to play!" Erich Schaefer - President Double Damage Games, Designer Diablo 1 & 2, Torchlight 1 & 2

Every minion has a unique ability with a carefully balanced interplay of strengths and weaknesses.

Six schools of magic each with a complete set of upgradable spells to bring doom upon your enemies.

Discover tons of randomized magic items, providing a nearly unlimited variety of ways to slay your foes.

Randomly generated environments, no two dungeons are alike.

Upgrade vendors around your tower and gain instant access to a bounty of new items and enchantments.

Enchant your items and change the very nature of the magic they harbor inside, breathing new life into your favorites so you can slay more powerful enemies.

Craft materials and items at your cauldron so you always have the right amount of magical essences and potions at your fingertips.

System Requirements

Mac OS X
    • OS: Windows XP+
    • Memory: 1 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
    • DirectX: Version 9.0b
    • Storage: 750 MB available space
    • OS: Mac OS X 10.7+
    • Memory: 1 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
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