A truly free and open source multiplayer shooter, no strings attached. Have casual deathmatch matches on various scenarios. Build your own levels with the ingame editor and assets that come with the game, or just play around and use it as a sandbox.
All Reviews:
Mixed (455) - 52% of the 455 user reviews for this game are positive.
Release Date:
Dec 24, 2014
Developer:
Publisher:

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Recent updates View all (10)

September 24

Uebergame 1.1.0.0 released



New features:

-New Pazifik Islands level in dawn/day/night/rain versions

-An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions

-New system that displays main menu background levels from random viewpoints for more variation

-New game type called "Marked for Death"

-Some general game scripts cleanup

-GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks

-8 New Background images that randomly change as well as an option to disable that feature

-Added options menu item to switch screenshot image format JPG or PNG

-A bunch of new art assets related to the pacific them such as roads, textures, rocks etc

-Improved bot navigation

-New higher resolution level preview images for most levels

-Under water ballistics system, bullets from weapons fired under water slow down extremely,
system is not complete as bullets fire into water keep their speed, it was designed to handicap players in water a bit

-Some more minor small tweaks here and there I forgot or are not worth mentioning



The new Pazifik Dee Am Islands level is compatible with all current game types.
Each team starts diagonally opposed on the map on its own island, the Flag for RtF game type is placed on the small island in the middle and must be brought back to the island the team started on, but the capture point is placed further away from the spawn points to give the other team better chances to prevent captures.

The new game type is called "Marked for Death". The goal here for each team is to kill the other teams marked player and protect their own mark. The first player joining a team will become the marked and he will get a flag attached to him in his teams color so everyone can see who is the mark. When the marked is killed the next player spawning will become the new marked, the player that was the mark before will get a short protection from becoming the new mark so another player can become the mark if possible.
4 comments Read more

May 28

Uebergame 1.0.9.0 released

Version 1.0.9.0 adds 4 new maps and a new game type called RtF (Retrieve the Flag)



The rules for Retrieve the Flag are as follows:

Each team starts in his own base or on their own side, its the same spawns as in Team Deathmatch. Then players have to get the flag that is placed somewhere in the map on a flag spawner and bring it to a capture point.

Flag spawners are usually placed somewhere in the middle of the map and there can be multiple of those depending on map settings. If there are multiple flag spawners, the flag will randomly appear on one of those if the first flag was captured. Multiple flag spawners allow for a bit more dynamic gameplay so more areas of the map will be used and need to be covered.

Once a flag is taken it has to be brought to a capture point, which is usually the same model as a flag spawner, but in the team's color. So if you are in the blue team and got the flag, you have to bring it to a blue capture point. The capture point is usually placed in the team's own base/spawn, but it can be placed anywhere depending on map settings and there can also be multiple capture points. The flag can also be thrown, which allows for additional tactical variations, its like passing the ball in football games etc.

Capturing the flag or killing the flag carrier gives bonus points, but in the end the match is won only through reaching the capture limit.


The 4 new maps are all for the paintball game type and are located in a pit with walls around and feature the inflatbale paintball barriers like in the previous Gummifeld maps.

Most of the maps have been upgraded to work with the new game types, except some maps where the RtF game type would not work so well, like the small paintball fields.

Another new feature is that you can set score limits for all game types now in the server options, in case you want to host a game and modify those settings.

Besides all of that there are also some small changes and bufixes, but nothing special, like some changes to the lighting in the dawn missions to make it less dark and new bullet water impact particles and a new denser rain effect.
1 comments Read more

About This Game

A truly free and open source multiplayer shooter, no strings attached.
Have casual deathmatch matches on various scenarios.
Build your own levels with the ingame editor and assets that come with the game, or just play around and use it as a sandbox.

Features:

-Free.
-Open source.
-No pay to win.
-Modding friendly.
-Easy to use ingame editor.
-A big variety of levels and game-modes.
-Fully transparent development process.
-Community based, so everyone can make suggestions.

Some additional notes for all who actually read the description:

-This is an indie game and developed by mostly one person (me).
-This game does not use Unity or Unreal engine or any products bought from asset stores.
-This is an experimental volunteer project and not a final product, but a continous work in progress.
-This could/should have been labeled as early access, but I pressed the wrong button, so this option is gone now, deal with it.
-This project is an attempt to bring back the good old days.
-This is the attempt on offering an alternative for those who want one, if you are happy with the current commercial aaa titles, this game here is likely not for you.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8.1
    • Processor: 2.0+ GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRam or greater, Shader 3.0 supported
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX 9 compatible
    Recommended:
    • OS: Windows XP/Vista/7/8.1
    • Processor: 3.0 GHz Dual or Quad Core
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRam or greater, Shader 3.0 supported
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX 9 or DirectX 11 compatible
    Minimum:
    • OS: Linux 64-bit
    • Processor: 2.0+ GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRam or greater, Shader 3.0 supported
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Linux 64-bit
    • Processor: 3.0 GHz Dual or Quad Core
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRam or greater, Shader 3.0 supported
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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