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Recommended By Curators

"Rift is a solid video game, not just as an MMORPG, but as a game in general."
Read the full review here.

Recent updates View all (27)

April 16

RIFT 3.2: ECHOES OF MADNESS HAS ARRIVED!

Hewn limbs rustle in the depths of the Delve. Tongues twitch and eyes search for the shapes of fallen bodies. They roll and cling and snap one to the next, cohering into souls you thought long dispatched: Murdantix, Zilas, Grugonim, Molinar – the list goes on as the full host of Akylios’s horrors rise from the grave. This is happening. This is Hammerknell. And this time everyone will meet its horrors face to face.

RIFT 3.2: Echoes of Madness has arrived with the blood-curdling promise of Hammerknell-for-all. Our rebuilt 20-player raid leads the way, along with re-tuned and reimagined incarnations of its legendary foes. Instant Adventures will expand the fight into (and beyond) the home of Dwarves, as do Tier 6 Nightmare Rifts, huge upgrades to the Wardrobe system, and more!


KEY FEATURES
Hammerknell: 20-Player Raid

While the Ascended scored tactical victories against his forces in the Plane of Water, Lord Arak searched for nightmares they truly feared – and found them in the haunted halls of the Dwarves. Now, he’s used the plane’s power to bring Akylios and his army back to life: an army that’s ready to devour minds across Telara. Gather your max-level allies and dive into one of the best-loved raids in RIFT. The spirit, scale, and atmosphere remain, but the difficulty has soared to level 65! Read more about Hammerknell
New & Improved Instant Adventures

In the weeks following the raid debut, new Instant Adventures will open the halls of Hammerknell to all players at the push of a button. Battle through interconnected quests that lead you on a tour of the fortress and pit you against its greatest foes.Of course, the fun doesn’t end in the Delve: improvements to all Instant Adventures are now live, including better scaling and pacing, fewer Zone Event distractions, Notoriety token rewards you can redeem with any faction, Featured Adventure queues, and more. Read more about New Instant Adventures
Wardrobe Upgrades

A massive upgrade to our Wardrobe System will save the appearance of all of the items you acquire and let you use them whenever you like in a range of personal styles and looks (including items you earned for Achievements but have since discarded!). Additional updates are planned for the future, adding Wardrobe Favorites, Sets, Linking, Previewing, and more.Read more about the New Wardrobe System
Tier 6 Nightmare Rifts, Nightmare Tide Fishing, and more!

Are you a nightmare hunter of the highest order? Try your hand at new Tier 6 Nightmare Rifts that up the ante with endless waves of danger (and rewards). If you’re looking for more leisurely alternatives, try scaring up new Twisted Artifacts in the Plane of Water or fishing your way through Nightmare Tide with new and revamped poles, lures, and quests plus new fishing audio, “grey level” skill-ups, and the return of the Fishing Derby with new rewards.
 

3 comments Read more

March 20

Soul Packs now available on Steam!



We’re happy to announce that the RIFT Storm and Dream Souls Packs are now available on Steam as well as in the game! Each bundle adds 4 Souls you can use to customize your characters’ roles and abilities, giving you access to a nearly infinite number of builds:

-          The Storm Souls Pack includes the Harbinger, Tactician, Defiler, and Tempest – convention-busting legends first released with our Storm Legion expansion

-          The Dream Souls Pack lets you play any role in RIFT with any one of your characters thanks to the role-busting power of the Liberator, Oracle, Physician, and Arbiter.

Learn more about each of the Souls and Soul Packs on Steam today!

11 comments Read more

The Ultimate RIFT® Experience


The free RIFT® Nightmare Tide™ expansion brings a new host of dungeons, raids, and adventures to the award-winning world of Telara! Wield new Mastery Abilities, Minions, and more as you explore the elemental Plane of Water, a realm haunted by cosmic horrors and nightmares who reign under the sea.

Collect Minions

You've gone on so many adventures for Telarans, it's about time they did some adventuring for you! Collect minion cards in RIFT® and select adventure cards for your minions. When your minions complete their adventures, you get the loot!

About This Game

Free to Play: No Trials. No Tricks. No Traps.

Join thousands in the award-winning free-to-play MMORPG RIFT® and enter the world of Telara as an immortal Ascended. Go to war against the primal armies of the elemental planes in an ever-changing landscape full of massive dynamic battles and countless dungeons and raids. Build your own class using the Ascended Soul system and embark on epic conflicts that bring you into the story, taking your RPG experience to new heights of achievement and excitement!

Build Your Class: No other game lets you build your class the way Rift does. Specialize in a single class or pick and choose abilities from many to create a character uniquely suited to your play style – and have fun while you experiment!

Choose Your Role: Each character can have more than a dozen saved roles, so you can build different classes for every situation. You might have one for PvP and another for raids; or perhaps you want a high-damage or high-defense build. The choice is yours to mix and match as you see fit – and switch at the press of a button!

Massive Dynamic Battles: Invasions unfold zone-wide, creating epic conflicts that bring you into the story! Save the world alongside hundreds of other players, and fight to reclaim lands from invading hordes.

Dungeons & Raids: The world of Telara is rich with strife and danger – there’s over 30 dungeons and raids! No matter what size party or what challenge you seek, there are plenty of options including 2-, 5-, 10-, and 20-player instances plus hard-mode dungeons and more.

PvP Combat: Battle others in exhilarating Player vs. Player combat! Earn PvP ranks, titles, and loot to further enhance your character. Head to cross-server Warfronts or 3-faction Conquest, and fight others in open-world PvP.

Dimensions: Customizable housing spaces allow players and guilds to own slivers of Telara. Use countless building blocks and items you acquire throughout your adventures to build anything you can dream!

Free and Full-Featured: Instant Adventure, Onslaught, World Events, Guilds, Artifacts, Wardrobe, and more! RIFT is the ultimate MMORPG with a best-in-class Free-to-Play model letting you play the entire game at no charge.

System Requirements

    Minimum:
    • OS: Windows XP, Vista or 7
    • Processor: Dual Core 2.0 GHz or better
    • Memory: 2 GB
    • Graphics: Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better.
    • DirectX®: 9.0c, June 2010 update
    • Hard Drive: 15.0 GB available
    • Sound: DirectX 8.1 compliant card
    • Other: Broadband internet connection (DSL, cable modem or other high speed connection)
Helpful customer reviews
235 of 260 people (90%) found this review helpful
1 person found this review funny
2,768.3 hrs on record
Posted: December 31, 2014
As I have played this game for 2,700 hours I thought I might as well leave my opinion on it. I'll keep it short and simple.

Pros ☺
+ One of the best PvE experiences I've ever had in any game. The world and the raids are extremely dynamic with fun and well-designed boss encounters.
+ Great community.
+ There's always something to do.
+ A neat wardrobe system allowing you to change the looks of your gear if you're not satisfied with how it looks or the pieces don't match. Purely cosmetic feature.
+ Many different options when creating your spec due to the soul tree feature.
+ Seasonal events in which you unlock items such as mounts, clothing/gear, companions and more.
+ F2P. You CAN buy gear with Gems which cost real money, but in order to do so, you must spend a helluva lot of money. It doesn't really have a negative effect on the game. If you're overall bad at the game/your role, gear won't help you. Guilds don't accept people without experience. The game is just as playable F2P as if you paid for stuff.
+ Free server transfer every 7 days.

Cons ☹
- Horrible PvP. It's quite unbalanced and gets repetitive pretty fast.
- Bad customer support. Can barely assist you due to all their policies.
- Spending a lot of time on farming items such as gear pieces and planar essences is necessary in order to succesfully raid. I do however believe this applies to most MMOs.
- Too few gear models. Often you'll see the same model used for several different gear pieces with other stats. Just letting you know if you're into cosmetics and looking cool.
- The amount of players seems to be decreasing.

*Please note that I stopped playing before Nightmare Tide was released. Therefore I cannot tell in which direction the game has gone.
**Adding this note since I've been receiving friend requests due to this review. I will accept friend requests from people with Steam level 10+. If you're below this level, please leave a comment here or on my profile. Bear in mind I can only help and provide information/advice on content before the release of Nightmare Tide.
Was this review helpful? Yes No Funny
181 of 234 people (77%) found this review helpful
2 people found this review funny
425.2 hrs on record
Posted: December 23, 2014
Edit: My views haven't changed, but I've rewritten the second half to give some clarity to some common complaints I've heard about this review.

How about some balance?

Well, this isn't the easiest review to write. Rather than a "thumbs up" or "thumbs down", this is sort of "thumbs horizontal" I guess? There are very strong positive aspects to this game and very negative ones as well.

Typically, anything that markets itself as "discount [game]", is pretty much going to be "horrible [game]". So, Titan Quest is discount Diablo II, Demigod is discount Dota, etc. In this case, Rift is not so much "discount WoW", but "alternative WoW". Now, I've played WoW for a very extensive amount of time from the vanilla to Cataclysm, so I'm pretty familiar with both by now. From what I've seen, there aren't actually any "downgrades". What WoW players complained about lacking for a very long time were pretty much stocked to begin with, if not pillars of the game itself. These included:

Regional events that keep areas changing and make it more interesting to live in, which includes their gimmick, rifts (portals from another realm that launch invasions on nearby towns).

1-2 player dungeons and easier match-making for full five player dungeons. In fact, because of how build classification works (tank, DPS, heals, support), you are assured that every party will be pretty balanced for what you encounter, since every party must have a tank, a healer, a support, and two DPS.

Guild quests and better guild management.

Mentor level - You can scale your power down to a lower level if, for example, you have a friend join the game and don't want to be grossly overpowered when you play with them.

Sidekick (which I don't agree with) - If you are the lowest level in your guild (which is the only explanation I can imagine) and everyone but you is doing some dungeon, you can temporarily raise your level to the party's rather than being left out of the event.

Instant Adventure - particularly useful if you are just going to be on for ten minutes and don't want to get into the game too deep.

Better UI elements like selling grey items and auction house price trends.

Change classification on the fly - Basically, the skill points that you first chose that got you to whatever level you are can be changed, easily. There's a huge amount of flexibility when it comes to how you play your character. A rogue can be played how you expect it to, relying on range or pets, or it can be turned into an assassin, it can be made into a make-shift tank, or it can be a healer. Even when it comes to a make, which is typically a glass cannon, there's flexibility about whether you want a nuker-pyro or an AoE damage like stormcaller or AoE heal like chloromancer, you can even have a melee mage. The way you play your character has huge amounts of flexibility with both how you play and how you look, I may never see another game with this range of possibilities. Even though this strategy really only works once you've reached level 60 and unlocked all of your skill points, this is where Rift draws a lot of its strength and it's an awesome dynamic.

Warfronts (medium scale PvP) used to be broken and not match players up very well based on class and gear, but now they seem to be doing better, a few more tweaks with healing and I think I won't have anything to make note of there. The games are pretty good.

Conquest (large scale PvP) is a cluster. And honestly, I don't think a lot people enjoy it because you kinda have to play with your leader holding a gun to your head saying "move when I say move, ♥♥♥♥♥". Well, no one enjoys that, but most people do it because the rewards are high enough to justify it. It's more about leader strategy and numbers than anything you do, personally.

The theming for the original game is great. It definitely loses it and goes off in strange directions when you get into the first and second expansion pack, and that's mildly disappointing, but hey, don't let it get to you.

As has been described elsewhere, the only thing you cannot do without spending money is using the auction house and all of your potential bag slots - and as little as five dollars unlocks those. This is ridiculously cheaper than the $15/mo WoW charges for the privilege of the same service. That said, the devs still need to pay rent, so a real money store is available in-game. 90% of the items are cosmetic; the other 10% are basically broken into two categories: Spend a small amount of money to get a slight boost to gold, exp rates, etc. Spend an exorbitant amount of money to get significant boosts or an item outright. In, literally, all cases, you may not purchase any item in the store that you cannot get some other way in the game.

Sounds great, but how can you vote down something you've played for over 400 hours for free?

I donno, how can you work at a job for ten years, say you like the work but simultaneously hate working there?

The players suck. No really, they honestly do. I would take Dota people over these guys in a heartbeat. I have never in my life seen such a hostile group of folks in a game. It's kinda hard to get immersed in the environment and experience that I just described when there are fifty people at any given time complaining about how much they dislike the latest patch changes or the expansion systems or how their support ticket wasn't answered in the same day they submitted it...every single thing that the devs do is just a life-threatening crisis. Over a period of time, this really starts to affect your mood. But it's an MMO, a platform that is supposed to be around social constructs, communication, and collaboration. It's possible to turn off the chat and play completely alone, but dear god why should I have to do that?

On the free hours I'm so ungreatful for: Like I said, I support some sort of substitute for a subscription requirement in order to bring new players in and pay the dev to continuously add new content, since they continuously need food. I've supported substantively in that regard to the tune of about $60, which I find to be reasonably fair for the time I've gotten out of it. To say that I'm shooting down this game without chipping anything in is factually false and irritating to hear.

Ultimately? You should NEVER log in out of a sense of duty or sunk-time fallacy. There's a difference between "logging into relax and have a good time" to "logging into a stressful environment of conflict because of your virtual obligations". It seems like the hostile environment originated by the development team allowing themselves to be treated as punching bags, but changing their mind and punching back. Hard. So, the forums are dev/gamer flame wars, and the in-game world is nothing but passive aggressive condescending tones and internet-♥♥♥ kickings to the minority of people who agree with the devs.

I think where I differ from most people (unpopularly) is that I'm willing to say that the developers are equally as bad as the consumer.

Running a game you've created for a hundreds of thousands of people is challenging and every machine and gaming instance will be different. People will find bugs and as a dev, there's no hintbook or place you can just google that says how to fix it. Problems take time and experimentation and there's no promise of success. However, allowing a hostile and combative atmosphere serves no one and just lets people feed off of each other's hate. But adopting the same combative attitude as a dev? Is simply abhorrent.

As a player who has no stake in the matter: I got my 400 hours, the devs got their money, and now it is time for us to part ways. If I had known what I do now, I would not have enjoyed it nearly as much originally, which is why I can't enjoy it now. Those two sentences may be the most reasonable justification for a review decision you're going to find.
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457 of 681 people (67%) found this review helpful
14 people found this review funny
2,020.2 hrs on record
Posted: January 17
Played for a few hours then I quit.
Was this review helpful? Yes No Funny
61 of 78 people (78%) found this review helpful
1 person found this review funny
398.5 hrs on record
Posted: February 15
One of the best MMO's I've played.
lvl 1-50; AMAZING!
lvl 50-60; Meh
lvl 60-65; Realy good

8/10

p.s. Don't buy the DLC's, they're not worth your money
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30 of 39 people (77%) found this review helpful
1 person found this review funny
75.3 hrs on record
Posted: March 16
Tried the game myself and I have to say that it is quite addicting. It has it's ups and downs but course I will say what are cons and pros for this MMO game for YOU to decide if you want to play it or not.

Pros :

+ Very huge open world to explore
+ Nature environment is so beautiful and it feels so alive
+ Tons of rewardable quests to make you very busy if you're bored
+ Detailed tutorials
+ Editable and customazible soul tree to make your character explore and test lots of abilities
+ Build a house with friends or global players (WoW hasn't done that yet)
+ Minnion quests fits nicely
+ Great mounts and pets (course premium means real cash)
+ Rifts to close all over the world with great rewards
+ Kill a monster in new area you get automatic quest (it gets confusing if you're overloaded with 5 or more quests)
+ Swimming is great with limited breath bar to make underwater quests challenging
+ Mentoring your character is great and useful if your friends are lower level
+ Self buffs that lasts for an hour or more and you can re-buff at any time you like
+ Some story quests have a great voice acting and it's worth it to listen if you understand the story
+ If I would choose between WoW and/or RIFT, I would pick up RIFT
+ Tons of achievements in game (but I prefer STEAM achievement)
+ Free To Play
+ Large player base
+ Extensive class customization (some classes and creations are limited see cons below)
+ Rifts create dynamic gameplay
+ I recommend it for people who don't have annoying wife's ;)
+ Addicting from every corner or look of the game no matter where you are
+ Fishing is so much fun :)
+ Crafting & Minning is also in the game but I haven't got the chance to try it
+ Rewardable events
+ Friendly player base (well if you are nice and polite)
+ Auto adventure is great (if you're level 10 you can do level 20+ or higher quests with others that level)
+ Bonus rifts are unlimited with great rewards if you can beat shown minutes or seconds with tons of players
+ Great sound and music


I didn't forget about the cons as well and these I HOPE will be gone away in the future (with big hopes)

cons :

- Some class balance issues
- Limited races for character creation (you need DLC to unlock limited races for character creation and other premium things)
- RIFT: Ultimate Nightmare Edition costs 2 much (139,99€) unless you live a very rich life then go ahead and buy it
- Leveling from level 10 or 15 to 65+ gets quite hard as EXP rating slows down (didn't reached level 20 yet so who knows how long it will take or does it take)
- Annoying guild requests
- Server disconnection every few hours gets annoying but you get use to it
- There is no actual story because you have quests are all around the huge map
- No falling damage
- Too many aggresive mobs makes it harder to focus on your quests (specialy if there is a whole pack when you're on a quest grind)
- No autowalk (although map does show where you need to go)
- Some players are stealing kills
- Real time clock is not synced with the game so playing inside the game when you have day, and game has night, is hard to focus (specialy if you have sun in your bedroom)
- No steam achievements (game has it's own but tons of it)
- 4 downloadable contents costs way to much (324,96€). Why would I or someone else pay that much if I or somebody else can get all that for 139.99€. And even that costs way to much.

RIFT DLC editions costs too much specialy if you're planning to spend over 325€. Spend 68€ for Guild Wars 2 Digital Deluxe Edtion with game guide on how to level up ANY of race class + you get great useful premium items.
I do recommend this game but be warned that play for free has it's limited restrictions unless you want to buy NIGHTMARE EDITION. I am happy enough that is play for free but at least they could do is lower the prices for nightmare edition if it's worthy of getting it.

Sorry for this long review but I hope it was worth reading.
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18 of 20 people (90%) found this review helpful
3 people found this review funny
55.9 hrs on record
Posted: May 13
Rift is a little 'smile because virtually every element of the game was caught by some other MMORPG and proposed in a similar, if not identical, to a group of developers whose creative effort has been, well, decidedly modest. And that does not do well in a market that is now lacking in ideas. Despite everything, however, the MMORPG from Trion Worlds is a bit 'a summary of the best of the genre and if it is true that developers are cloners Kaminoans worthy of Star Wars, it is equally true that the final product came on the market in one It was almost perfect, finished, content rich and free of burrs or technical problems: a job that deserves much praise, considering the disastrous launch and the paucity of the contents that characterized some newer products. In effect, Rift nowadays is the real alternative to the two best MMORPG theme-park market, World of Warcraft and The Lord of the Rings Online, and this is not a trivial matter.
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16 of 22 people (73%) found this review helpful
1 person found this review funny
301.2 hrs on record
Posted: March 25
The best MMO I've played. Really.
Only thing I can compare it to is WoW. But there the world is pretty static (or at least was, since I've only played it till WotLK and got bored, so no idea how the things look after the Cataclysm). Here you can get a rift open right above your head if you are (un)lucky enough. There's hardly a way to have nothing to do in this game, since the world changes every minute, bringing forth new challenges.

Of things that I like (concerning gameplay):
- tons of quests, including daily crafting ones (helps improving crafting skills a lot)
- public group option: now you don't have to put the group up yourself, invite each player separately etc; just one click and you're in with all the group bonuses
- invasions!!! Those really bring players together (since it takes quite a lot of running around to fend off all the atacking mobs, seal rifts and defend ward stones in different points of the map at the same time)
- fishing (holy cow, I love fishing in this game!)
- tons of things-to-do-except-for-standard-MMO-stuff: artifacts hunting, minions quests etc.
- it's free; like really - everything u can get with real money, you can get with the in-game currency, it just takes time to gather some coin, but it's doable

Only-one-thing-I-don't-like:
- Auction House is not available untill you get Loyalty points - and you can get them only by paying real money or buying one terribly expensive stuff in game (called Rift EXchange); but well, I guess that can be forgiven - that's the only inconvenience I met and it's not really a problem - if the AH was available, REX would be even more expensive since the in-game currency would be easier to get or, in worse case, they would make something else not available to provoke ppl to pay; and one can live without AH, especially if u get into some guild where u can trade with your guildmates (or more like ppl just leave stuff they don't need in guild vault and you just come and get what you need, leaving your thing for others).

Of non-gameplay matters:
- graphic is really great (see screenshots); remember it's an MMO (so u tend to have XX players and mobs on the screen running around, casting spells etc.), and it all runs smoothly even though you can find worse models/animations in single-player games; guys who did the optimization for this game did their job really well
- also graphics stuff - landscapes are beautiful and vast; sure the map is divided into zones, but it's done neatly and not hurting ones eyes (like suddenly coming out of dense forest into almost-desert plains)
- I like how female models are done; I'm always irritaded when I see the "very-fantasy" heroines on high heels, with almost no armor and their boobs bigger than their heads; here the female heroes have quite realistic bodies (like one guy said "hey, I noticed my XXX doesn't wear a bra!") and if they're supposed to be warriors, they wear a full plate (even my rogue wears a full leather)

So if you like MMOs, this one is definitely worth a shot. It has everything a "standard" one should have + some things from itself - and everything done really well.
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48 of 83 people (58%) found this review helpful
2 people found this review funny
2.6 hrs on record
Posted: February 19
I don't now if I can recommend the game or not, a few hours into my levelling I find myself victim of the wide-sweeping, automated bans that Trion applies every once in a while, to then be falsely accused of making multiple accounts with false information by one of the GMs.
Never gonna even touch another game with Trion's involvement ever again. Terrible company.
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8 of 9 people (89%) found this review helpful
1,026.9 hrs on record
Posted: March 8
I'm sitting, currently, at about 883 hours, with two max level characters and two more in the 50’s) so I feel that I have a sound understanding of the game. I am also a former WoW, GW2, PW, and other MMO player. That being said I’ll try to make the review as plain and easy to follow as possible. And probably in two parts...

Pros:

Rift has a fairly helpful community. I have really only encountered a few (2 or 4) people that i absolutely hated (which was actually recently in two dungeons), although I’m not sure what that really says as I am a rather relaxed and laid back person for the most part. The trolls in Rift are mostly just funny to me and the multiple channels are rather helpfully for various things (excluding /2 local and /3 trade) they seem player categorized. For trading and trolling go to /4. For helpful advice about builds, trade skills, armor stats, sigils, and everything really.. honestly I see most of that chat in /4 too. You can expect the community to be friendly, nice, and funny towards you too, for the most part.
The rift store also seems well balanced. P2W players have a hard time when their gear instantly turns into trash that they have to replace. The rift store is also accessible from anywhere in the game so it’s pretty helpful when you fill your bags with trash and need to get rid of it all. Plus the “Sell all Grey Items” is rather helpful on quickly clearing room.
The UI is also player friendly. In groups you can elect to have raid frames for parties which makes healing easier and as mods are also player friendly they complement each other well.
I think one of the best features is probably the way the wardrobe is set up. Bluntly, low level gear in almost every MMO looks like complete crap, as the same applies for Rift its nice that I can send over to my noob some wardrobe outfits and have them wear that for their low levels until they get a high enough level to have decent looking gear. My only complaint with the wardrobe is the rift store. It seems like a bit of a knock off to those of us that want the pretty gear the rift store has but don’t want to spend real cash or a large amount of plat to buy them (its a really small complaint which is why it isn’t in the con section).
Buying a max speed mount is also relatively easy to do. Many players seem willing to trade their credits for plat and that’s infact how I bought my alt’s mount. However I would say that trading this way is rather shady and dangerous to do at first. You're best off finding a single dealer (so to speak) that’s in your guild or making small purchases.
Rift also gives every class at level one the abilities to break free of all impairing effects, and a single target out of combat ress.
Which brings me to guilds I suppose. Guilds are very helpful and with guild banks able to get so large it seems that most guilds (or at least the ones I’m in) are crafter friendly. Guilds are also a great way to avoid dungeon ques and judgemental players (however many there are), I know that I won’t always be able to be top dps there is no need to tell me. Guilds also have banners which are a nice way to rally the whole guild to do raids or other various events. Finally guilds have passive, and active bonuses that they give to the player just for being in them. Call of the Ascended for example is a full raid party resurrect which is very helpful in saving time.
Almost every activity also has a charge on it that gives extra loot dungeons and WF’s have 7 max charges and IA have 14 if you que for random.
A massive amount of things to do. At max level one can do chronicles, dungeons, raids, instant adventures, warfronts, conquest, and crafting. Which is easily summarized but doing each can take up a good amount of time and be pretty fun doing it (except instant adventures those are generally painful to do).
An amazing soul tree. I love the way they created the soul tree. You mix 3 souls (ranging from support, dps, healer, or tank) how you want to and if you're new to the game and don't know how to there are decent starter souls, and helpful advice on forums. It’s also relatively cheap to respec and as one can buy a massive amount or role (or alternative skillset) it’s rather easy to play as a rogue who can tank, dps, heal, and support with only taking seconds to swap between roles. (which by the way 4 roles costs under 100 of the game’s highest common currency). Plus once you hit 50 you get to spend planar attunement points which are like a second soul tree only much easier to understand.
Which bring to the next point that the money system is well made and nicely put together. One start with silver then advance to gold then plat. And at the higher level, mostly max level, one uses other alternative currencies very similar to WoW
Well constructed cities. The major cities are overall well build and things are placed rather thoughtfully to try to help the player accomplish their various tasks (With Sanctum have the auction house on the opposite side of the crafting stations being the only exception, and Tempest Bay being the best)
Rift has several chronicles that increase in level and reward, while not being a good way to level they are fun to do. I generally find other things to do however.
The dungeons are pretty fun and the bosses are rather fun to butcher. Its almost impossible to get lost in the dungeons and it’s pretty nice that all of the dungeons have 2 versions (standard and elite) and the few that have 3 (for the nightmare elite dungeons, NME) are rather fun to do and even can be challenging to try to pug through. The bosses seem more active than the bosses in WoW.
Raiding is rather fun to do and the lowest level raids are even still a challenge to do alone. The mechanics are also nice. I know that a lot of people complain about bosses having abilities that one shot max gear tanks but I feel it adds to the game. There are also quite a few raids that you can do. If you get into a good guild you can run them pretty quickly.
Instant Adventures provide a pretty great way to level up a character and explore all the areas. I honestly don’t know how many IA groups i’ve been kicked out of do to me wandering around checking out the zone and exploring it or doing quests instead of the IA. Although it really only takes a few levels doing IA and it feels like you’re cracking your head on a tabla (for those of us that played Medieval Total War there’s a reference). Seriously I found and continue to find myself doing anything I can to stay away from those painful things. They do give ok rewards however. If there is an event going on it generally ties into IA and makes them a little less painful.
The PvP is rather fun. Rift has quite a few maps that unlock as you go up in levels. Ignoring the fact that most of the players seem to hate winning and truly appear to want to lose some of the time. The classes balance rather well in my opinion, although like every MMO there are classes that are hated more than others to see (I’m talking about pyro, and ranger of course) although realistically it’s pretty easy to counter each class. The only thing that I dislike about the PvP in the game is the new map that was added (It’s rather a let down considering they only added one map which isn’t too fun but the other maps are good.) I’ll still remember when I leveled my rogue to 40 and saw the antiblight chamber for the first time and I was in wonder at the way they blended capping flags and capturing points (which on a sidenote I won that match). PvP continues to be helpful if you hate doing dungeons but want good gear as the max level dungeon gear is shared with the PvP gear which makes it easy to change between the two. I enjoy that as WoW seemed to hate PvP’ers when they got higher.
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20 of 32 people (63%) found this review helpful
1 person found this review funny
207.2 hrs on record
Posted: February 24
I played this game for a while then stopped I returned to find that my characters are missing from some kind of server merge and from what I am reading no help in the near future so I am screwed out of playing and the money I spent for items
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27 of 46 people (59%) found this review helpful
1 person found this review funny
3,463.5 hrs on record
Posted: March 28
I really like Rift, but Trion insists on users using Glyph. Glyph has to be one of the worst programs that I've seen in recent memory. It plagues my usage of Rift constantly. I'm tired of researching workarounds and reinstalling Rift because of this program.
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22 of 37 people (59%) found this review helpful
1 person found this review funny
96.3 hrs on record
Posted: January 29
I recommend this game IF, and ONLY IF:

1) You bring your own friends. The typical player is 12 years old and the "community" is way small.
2) You never contact customer support, or require help or moderation of any kind. At all. The customer service is non-existent.
3) You are ok spending real money at some point.
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8 of 11 people (73%) found this review helpful
1 person found this review funny
1,008.1 hrs on record
Posted: March 13
6/10
I started playing RIFT before it was even full release. (Like many I used the executable/patcher to launch outside of steam even after release. Until I had to reinstall when SL patching messed up, so... that piddly 1k is time after SL only.)

RIFT 'was' an awesome game with good support and a REALLY awesome community. The game had alot of elements, which were in it, were going to be in it, some of which no other MMO's had at the time. In my eyes it was akin to an attempt at the 'Next Generation' of MMO.
The game evolved and grew over the first 2 years, it had it's share of bugs and problems, but they worked hard and got things sorted out quickly and fairly.
The problems started, when Trion or the development group decided to do an 'expansion', one huge bundle of content to put them far ahead and allow them to evolving the game without having to struggle so much to keep up (Atleast I thought that's why they did it...).
Following this decision there was a major slowing of evolution/updates/content. It was expected, and yet it had bad results.
During the 'Lull' in content, alot of players fell away and some guilds either merged or died out.
When the 'Storm Legion' expansion finally came out, it did help revitalize the community 'somewhat', but with the 'X was the first to' seekers and the massive hunger resultant from the break in content, alot of new content got chewed through by some in a matter of days.
After the initial burst of players, the population went back to, or maybe even more low than before, with even more guilds merging or dissolving.
Trion decided then to re-vitalize the player base by going Free-to-play. (*Demise music plays)

About 3 days after the game went FTP the general chat went from asking for an extra for a raid or new players asking for help to something akin to trolls vs gold spammers. Sure there was idle chat and such before, but nowhere near the same magnitude.
...Going into a random when guildies are offline, meant having an overgeared party that doesn't know/use mechanics and ignores when told, won't use interrupts or help skills out of fear of DPS loss or who knows what and then rages at the healer when they die from their stupidity despite being over geared. Sure you get good parties too, but it went from more like 4/5 with 1 of the 4 being a 'learning' party, to 2/3 with 1 undergear, 1 overgear and 1 drop/lame, to like 1/6 with 1 being OP and playing right and 5/6 still being OP, but being macro only players who only do DPS and can't move or insist on having 1 only macro with built in 'dispel magic' type abilities and still stand still, both of which have primary skill called 'rage healer or tank and DC'.

Well, PUGS always had atleast a small gamble element, and there were still plenty of 'good community'. A mature player might have to scroll through 50 lines of text to find a question and 'whisper' a new player to help, but the help was still there.
I stayed for a while and played in some of the decent guilds, but even some of those had troubles from bad players joining and having to be kicked or just getting freebies then leaving. I know of many large kind/good/fun guilds that ended up moving to Badlands, Star Wars MMO's and who knows what else. (I think one even went back to WOW...)

FTP has not wrecked the game. All the higher tier items and things are not buyable, and there is still some good guilds with nice/mature people in them around, so that raiding can still be fun. Sadly, although the FTP element has been implemented reasonably, I can ohonestly say the move has certainty affected the type of in-game community that's there unfavourably. I would not be surprised if the servers ended up reduced to only 1 or 2.

Support in the same boat as FTP hasn't wrecked the game or made it unplayable, but has certainly affected the community in a negative way.
Trion changed the handling/personnel of the game around the time of the SL expansion (Not long after release I think it was...)
The original support was almost instantaneous in-game and up to 48 hrs outside of, and was very fair in checking logs and being strict but properly compensating and helping.
The support now seems more like 72hrs in-game and 1-2weeks outside of (I had patron status if that makes any difference -> AVID trader AH user/trader). And the support became more like talking to a telesales/outsourced helpdesk or the like where you couldn't even be sure if they even knew what the game was called, let alone help or not give 'bad robot' responses.
The first big event with a death boss was a good example of this. When I tried to get to the boss it was SO chunky and the game crashed about 2 mins after I finally got there. Sounds bad.... but Trion did patches and within a day or two the event was back up and running I got to participate with only minimal lag during the boss fight. Players were also compensated if they attended the initial event just incase they couldn't re-attend on short notice.
From what I heard the last time a big crash occured recently in RIFT, they just rolled back the servers 6 days instead of fixing. :O I wasn't on at the time, but well... I can totally understand some of the angst that's there.
If your an original player who loved the game for having good support the current level will likely hit you like a truck full of concrete. Having said that, it doesn't wreck the game, but it sure doesn't make you wanna play/pay/support it.

New players be sure to try the game, it has lots of story and content to explore especially if you don't skip the lower levels.
...For old players... RIFT is like any other thing in life that gets broken... it can never go back to the way things were. You either have to put up with the junk that goes with it or just leave it alone...
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26 of 46 people (57%) found this review helpful
2 people found this review funny
220.9 hrs on record
Posted: March 16
TRION.
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12 of 20 people (60%) found this review helpful
1 person found this review funny
277.1 hrs on record
Posted: January 28
the more you get to know about this game, the better it gets.
most games gets boring after awhile. However this game has so many features like dungeons, Instant Advanture, PvP, dimension, and skills like crafting that you will never get bored! Once you are bored at doing dungeons you can simply do PvP instead and if you are bored again, do some dimension!!

Especially when i first found out about dimension, I was amazed that I could build my own house and other stuff! It was like minecraft within MMORPG!
I really enjoyed playing this game myself and I highly recommend this game to everyone.
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3 of 3 people (100%) found this review helpful
52.5 hrs on record
Posted: March 10
Rift carries a D&D style with not so nicely aesthetic characters, tending to more realistic and practical designs, also bringing a few of the usual races of the popular TTRPG system with your classic "lots of races that are pretty much human" like elves, dwarves, humans and similar variations. Even though that's not it's best point (if you don't like it that is), the game truly shines on what really matters for a MMORPG: Gameplay, Customization and Lore.

Gameplay-wise Rift doesn't rise above most of the titles of the genre, having at least a proper responsive point-and-click combat that feels just right. It is in Customization that this game sells it's name, mostly in Class customization, since it allows your character to freely choose 3 from 8 or 9 (maybe more) talent trees that will both decide skills and passive abilities of your character. Reseting such skills is free of real money charge, so switching builds freely will be pretty much your joy in this game, and something you will wish to have in any title you come across after playing Rift. Character-looks-customization-wise, the game simply offers an equipment look tab that allows you to equip anything you have on it, disabling the equipment stats but prioritizing its looks over the equipment in the normal tab. Simple, practical, effective: Awesome.
Lore-wise this game shines probably just like WoW or D&D, it's deep with all kinds of stories in loading screens, NPCs, quests, books to read through the game that can be collected, collectables with stories that become prizes and other things, the game is huge and clearly RP friendly.

If I recommend this game? This is a seriously well built MMORPG, for both a game and for a MMORPG. If you like the genre and don't necessarily want inovation but something just well done, get in just now, it's also free!
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8 of 13 people (62%) found this review helpful
1 person found this review funny
624.2 hrs on record
Posted: February 10
One of the first F2P MMORPG that I was happy with spending so much money on. What can I even say about rift, fantastic graphics, great music, enthralling lore once you sit down and go through it. I've spend over 500+ hours on a single character alone spending way more than I probably should, and you know I'm not even bothered by it. I highly recommend to any MMO fan if they want soemthing that's not just out there to steal you money.
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2 of 2 people (100%) found this review helpful
11.1 hrs on record
Posted: February 17
I started playing Rift a few years ago when it first was released from Trion as a subscription game and I fell in love with the game right away. It reminded me of World of Warcraft but had a very different feel at the same time. I enjoyed creating my characters and those first moments into the game when you have to learn the environment and game play. The music... It's nostalgic. I really don't care for the pvp aspect of this game, but I do enjoy the different environmental changes with rifts and all of the different mobs & bosses you can kill. "Transmog & garrisons" to those familiar with World of Warcraft, were present in Rift first. Another thing I really liked about Rift was solving puzzles. Even though its an MMORPG, I pretty much decided to completely go solo with this game. I didn't join any guilds, I don't play with friends. I solo Rifts. I just like to get lost in the game. The only thing I do not like is that the game has become FTP-free to play, and basically you have to pay for extras in game.
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2 of 2 people (100%) found this review helpful
10.9 hrs on record
Posted: May 21
One of the best MMORPGs hands-down.
I've mainly played this outside of Steam (hence the low playtime), but the depth and level of customization that RIFT gives you for your class is incredible, and blows WoW out of the water. Sure, other things (like the dungeon experience imo) are better in WoW, but RIFT compensates with lots of really cool smaller features that add up quickly. For example, if you outlevel a dungeon/zone, but want to go back and grab the quests, you can set your 'mentored level' down, which essentially allows you to temporarily lower your character's level at will. Player housing is also present, and you can view other player's intricate designs on persistent leaderboards based on user votes.
Combat is similar to other ability based RPGs, such as WoW, with the exception on the level of freedom that you get to design your own class. You can manually choose all your abilities from a set of about 10 talent trees (called 'souls') for each class, of which you can have 3 active at once. This means that almost every class can fill almost every role (DPS, tank, support, healer), and you can save your ability sets to allow you to change between roles on the fly (eg DPS → healer), giving each character a lot of versatility. Note that as this game is now free-to-play, some souls are locked behind a paywall, although at £15 if you shop around, it isn't too bad.
Moving onto the game's implementation of free-to-play, you can easily complete the game (and the expansions – which are free to access) without paying anything, with all the in-game shop stuff being optional. If you do subscribe (£8.99/month last time I looked), you get the usual XP boosts etc that you would expect from a sub to a free MMO. A nice change however is the fact that the game was originally designed to b pay-to-play, so all the quests and story etc is scaled to those at 100% XP rate – subscribing just allows you to skip out parts as you see fit (and the XP boost can be toggled off). This is a nice change from other games like SWTOR, which feels like it's the subscribers that are getting the 100%, with the free players left at about 75%.
Overall, it's a solid offering from Trion, which I feel is equal to, and better than is some cases, WoW.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
156.6 hrs on record
Posted: May 23
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