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Recommended By Curators

"Rift is a solid video game, not just as an MMORPG, but as a game in general."
Read the full review here.

Recent updates View all (27)

April 16


Hewn limbs rustle in the depths of the Delve. Tongues twitch and eyes search for the shapes of fallen bodies. They roll and cling and snap one to the next, cohering into souls you thought long dispatched: Murdantix, Zilas, Grugonim, Molinar – the list goes on as the full host of Akylios’s horrors rise from the grave. This is happening. This is Hammerknell. And this time everyone will meet its horrors face to face.

RIFT 3.2: Echoes of Madness has arrived with the blood-curdling promise of Hammerknell-for-all. Our rebuilt 20-player raid leads the way, along with re-tuned and reimagined incarnations of its legendary foes. Instant Adventures will expand the fight into (and beyond) the home of Dwarves, as do Tier 6 Nightmare Rifts, huge upgrades to the Wardrobe system, and more!

Hammerknell: 20-Player Raid

While the Ascended scored tactical victories against his forces in the Plane of Water, Lord Arak searched for nightmares they truly feared – and found them in the haunted halls of the Dwarves. Now, he’s used the plane’s power to bring Akylios and his army back to life: an army that’s ready to devour minds across Telara. Gather your max-level allies and dive into one of the best-loved raids in RIFT. The spirit, scale, and atmosphere remain, but the difficulty has soared to level 65! Read more about Hammerknell
New & Improved Instant Adventures

In the weeks following the raid debut, new Instant Adventures will open the halls of Hammerknell to all players at the push of a button. Battle through interconnected quests that lead you on a tour of the fortress and pit you against its greatest foes.Of course, the fun doesn’t end in the Delve: improvements to all Instant Adventures are now live, including better scaling and pacing, fewer Zone Event distractions, Notoriety token rewards you can redeem with any faction, Featured Adventure queues, and more. Read more about New Instant Adventures
Wardrobe Upgrades

A massive upgrade to our Wardrobe System will save the appearance of all of the items you acquire and let you use them whenever you like in a range of personal styles and looks (including items you earned for Achievements but have since discarded!). Additional updates are planned for the future, adding Wardrobe Favorites, Sets, Linking, Previewing, and more.Read more about the New Wardrobe System
Tier 6 Nightmare Rifts, Nightmare Tide Fishing, and more!

Are you a nightmare hunter of the highest order? Try your hand at new Tier 6 Nightmare Rifts that up the ante with endless waves of danger (and rewards). If you’re looking for more leisurely alternatives, try scaring up new Twisted Artifacts in the Plane of Water or fishing your way through Nightmare Tide with new and revamped poles, lures, and quests plus new fishing audio, “grey level” skill-ups, and the return of the Fishing Derby with new rewards.

2 comments Read more

March 20

Soul Packs now available on Steam!

We’re happy to announce that the RIFT Storm and Dream Souls Packs are now available on Steam as well as in the game! Each bundle adds 4 Souls you can use to customize your characters’ roles and abilities, giving you access to a nearly infinite number of builds:

-          The Storm Souls Pack includes the Harbinger, Tactician, Defiler, and Tempest – convention-busting legends first released with our Storm Legion expansion

-          The Dream Souls Pack lets you play any role in RIFT with any one of your characters thanks to the role-busting power of the Liberator, Oracle, Physician, and Arbiter.

Learn more about each of the Souls and Soul Packs on Steam today!

11 comments Read more

The Ultimate RIFT® Experience

The free RIFT® Nightmare Tide™ expansion brings a new host of dungeons, raids, and adventures to the award-winning world of Telara! Wield new Mastery Abilities, Minions, and more as you explore the elemental Plane of Water, a realm haunted by cosmic horrors and nightmares who reign under the sea.

Collect Minions

You've gone on so many adventures for Telarans, it's about time they did some adventuring for you! Collect minion cards in RIFT® and select adventure cards for your minions. When your minions complete their adventures, you get the loot!

About This Game

Free to Play: No Trials. No Tricks. No Traps.

Join thousands in the award-winning free-to-play MMORPG RIFT® and enter the world of Telara as an immortal Ascended. Go to war against the primal armies of the elemental planes in an ever-changing landscape full of massive dynamic battles and countless dungeons and raids. Build your own class using the Ascended Soul system and embark on epic conflicts that bring you into the story, taking your RPG experience to new heights of achievement and excitement!

Build Your Class: No other game lets you build your class the way Rift does. Specialize in a single class or pick and choose abilities from many to create a character uniquely suited to your play style – and have fun while you experiment!

Choose Your Role: Each character can have more than a dozen saved roles, so you can build different classes for every situation. You might have one for PvP and another for raids; or perhaps you want a high-damage or high-defense build. The choice is yours to mix and match as you see fit – and switch at the press of a button!

Massive Dynamic Battles: Invasions unfold zone-wide, creating epic conflicts that bring you into the story! Save the world alongside hundreds of other players, and fight to reclaim lands from invading hordes.

Dungeons & Raids: The world of Telara is rich with strife and danger – there’s over 30 dungeons and raids! No matter what size party or what challenge you seek, there are plenty of options including 2-, 5-, 10-, and 20-player instances plus hard-mode dungeons and more.

PvP Combat: Battle others in exhilarating Player vs. Player combat! Earn PvP ranks, titles, and loot to further enhance your character. Head to cross-server Warfronts or 3-faction Conquest, and fight others in open-world PvP.

Dimensions: Customizable housing spaces allow players and guilds to own slivers of Telara. Use countless building blocks and items you acquire throughout your adventures to build anything you can dream!

Free and Full-Featured: Instant Adventure, Onslaught, World Events, Guilds, Artifacts, Wardrobe, and more! RIFT is the ultimate MMORPG with a best-in-class Free-to-Play model letting you play the entire game at no charge.

System Requirements

    • OS: Windows XP, Vista or 7
    • Processor: Dual Core 2.0 GHz or better
    • Memory: 2 GB
    • Graphics: Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better.
    • DirectX®: 9.0c, June 2010 update
    • Hard Drive: 15.0 GB available
    • Sound: DirectX 8.1 compliant card
    • Other: Broadband internet connection (DSL, cable modem or other high speed connection)
Helpful customer reviews
168 of 184 people (91%) found this review helpful
2 people found this review funny
2,768.1 hrs on record
Posted: December 31, 2014
As I have played this game for 2,700 hours I thought I might as well leave my opinion on it. I'll keep it short and simple.

Pros ☺
+ One of the best PvE experiences I've ever had in any game. The world and the raids are extremely dynamic with fun and well-designed boss encounters.
+ Great community.
+ There's always something to do.
+ A neat wardrobe system allowing you to change the looks of your gear if you're not satisfied with how it looks or the pieces don't match. Purely cosmetic feature.
+ Many different options when creating your spec due to the soul tree feature.
+ Seasonal events in which you unlock items such as mounts, clothing/gear, companions and more.
+ F2P. You CAN buy gear with Gems which cost real money, but in order to do so, you must spend a helluva lot of money. It doesn't really have a negative effect on the game. If you're overall bad at the game/your role, gear won't help you. Guilds don't accept people without experience. The game is just as playable F2P as if you paid for stuff.
+ Free server transfer every 7 days.

Cons ☹
- Horrible PvP. It's quite unbalanced and gets repetitive pretty fast.
- Bad customer support. Can barely assist you due to all their policies.
- Spending a lot of time on farming items such as gear pieces and planar essences is necessary in order to succesfully raid. I do however believe this applies to most MMOs.
- Too few gear models. Often you'll see the same model used for several different gear pieces with other stats. Just letting you know if you're into cosmetics and looking cool.
- The amount of players seems to be decreasing.

*Please note that I stopped playing before Nightmare Tide was released. Therefore I cannot tell in which direction the game has gone.
**Adding this note since I've been receiving friend requests due to this review. I will accept friend requests from people with Steam level 10+. If you're below this level, please leave a comment here or on my profile. Bear in mind I can only help and provide information/advice on content before the release of Nightmare Tide.
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316 of 383 people (83%) found this review helpful
1 person found this review funny
24.3 hrs on record
Posted: November 16, 2014
not pay to win as stated by various users, its pay-to-look-good and pay-to-progress-faster, but you cant buy the best slotted gear (w real moneys) and the people who pay cant get better OP items normal people can, its a good example of a good F2P game. (hope i explained myself)
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342 of 510 people (67%) found this review helpful
41 people found this review funny
2,020.2 hrs on record
Posted: January 17
Played for a few hours then I quit.
Was this review helpful? Yes No Funny
98 of 131 people (75%) found this review helpful
3 people found this review funny
425.2 hrs on record
Posted: December 23, 2014
Edit: My views haven't changed, but I've rewritten the second half to give some clarity to some common complaints I've heard about this review.

How about some balance?

Well, this isn't the easiest review to write. Rather than a "thumbs up" or "thumbs down", this is sort of "thumbs horizontal" I guess? There are very strong positive aspects to this game and very negative ones as well.

Typically, anything that markets itself as "discount [game]", is pretty much going to be "horrible [game]". So, Titan Quest is discount Diablo II, Demigod is discount Dota, etc. In this case, Rift is not so much "discount WoW", but "alternative WoW". Now, I've played WoW for a very extensive amount of time from the vanilla to Cataclysm, so I'm pretty familiar with both by now. From what I've seen, there aren't actually any "downgrades". What WoW players complained about lacking for a very long time were pretty much stocked to begin with, if not pillars of the game itself. These included:

Regional events that keep areas changing and make it more interesting to live in, which includes their gimmick, rifts (portals from another realm that launch invasions on nearby towns).

1-2 player dungeons and easier match-making for full five player dungeons. In fact, because of how build classification works (tank, DPS, heals, support), you are assured that every party will be pretty balanced for what you encounter, since every party must have a tank, a healer, a support, and two DPS.

Guild quests and better guild management.

Mentor level - You can scale your power down to a lower level if, for example, you have a friend join the game and don't want to be grossly overpowered when you play with them.

Sidekick (which I don't agree with) - If you are the lowest level in your guild (which is the only explanation I can imagine) and everyone but you is doing some dungeon, you can temporarily raise your level to the party's rather than being left out of the event.

Instant Adventure - particularly useful if you are just going to be on for ten minutes and don't want to get into the game too deep.

Better UI elements like selling grey items and auction house price trends.

Change classification on the fly - Basically, the skill points that you first chose that got you to whatever level you are can be changed, easily. There's a huge amount of flexibility when it comes to how you play your character. A rogue can be played how you expect it to, relying on range or pets, or it can be turned into an assassin, it can be made into a make-shift tank, or it can be a healer. Even when it comes to a make, which is typically a glass cannon, there's flexibility about whether you want a nuker-pyro or an AoE damage like stormcaller or AoE heal like chloromancer, you can even have a melee mage. The way you play your character has huge amounts of flexibility with both how you play and how you look, I may never see another game with this range of possibilities. Even though this strategy really only works once you've reached level 60 and unlocked all of your skill points, this is where Rift draws a lot of its strength and it's an awesome dynamic.

Warfronts (medium scale PvP) used to be broken and not match players up very well based on class and gear, but now they seem to be doing better, a few more tweaks with healing and I think I won't have anything to make note of there. The games are pretty good.

Conquest (large scale PvP) is a cluster. And honestly, I don't think a lot people enjoy it because you kinda have to play with your leader holding a gun to your head saying "move when I say move, ♥♥♥♥♥". Well, no one enjoys that, but most people do it because the rewards are high enough to justify it. It's more about leader strategy and numbers than anything you do, personally.

The theming for the original game is great. It definitely loses it and goes off in strange directions when you get into the first and second expansion pack, and that's mildly disappointing, but hey, don't let it get to you.

As has been described elsewhere, the only thing you cannot do without spending money is using the auction house and all of your potential bag slots - and as little as five dollars unlocks those. This is ridiculously cheaper than the $15/mo WoW charges for the privilege of the same service. That said, the devs still need to pay rent, so a real money store is available in-game. 90% of the items are cosmetic; the other 10% are basically broken into two categories: Spend a small amount of money to get a slight boost to gold, exp rates, etc. Spend an exorbitant amount of money to get significant boosts or an item outright. In, literally, all cases, you may not purchase any item in the store that you cannot get some other way in the game.

Sounds great, but how can you vote down something you've played for over 400 hours for free?

I donno, how can you work at a job for ten years, say you like the work but simultaneously hate working there?

The players suck. No really, they honestly do. I would take Dota people over these guys in a heartbeat. I have never in my life seen such a hostile group of folks in a game. It's kinda hard to get immersed in the environment and experience that I just described when there are fifty people at any given time complaining about how much they dislike the latest patch changes or the expansion systems or how their support ticket wasn't answered in the same day they submitted it...every single thing that the devs do is just a life-threatening crisis. Over a period of time, this really starts to affect your mood. But it's an MMO, a platform that is supposed to be around social constructs, communication, and collaboration. It's possible to turn off the chat and play completely alone, but dear god why should I have to do that?

On the free hours I'm so ungreatful for: Like I said, I support some sort of substitute for a subscription requirement in order to bring new players in and pay the dev to continuously add new content, since they continuously need food. I've supported substantively in that regard to the tune of about $60, which I find to be reasonably fair for the time I've gotten out of it. To say that I'm shooting down this game without chipping anything in is factually false and irritating to hear.

Ultimately? You should NEVER log in out of a sense of duty or sunk-time fallacy. There's a difference between "logging into relax and have a good time" to "logging into a stressful environment of conflict because of your virtual obligations". It seems like the hostile environment originated by the development team allowing themselves to be treated as punching bags, but changing their mind and punching back. Hard. So, the forums are dev/gamer flame wars, and the in-game world is nothing but passive aggressive condescending tones and internet-♥♥♥ kickings to the minority of people who agree with the devs.

I think where I differ from most people (unpopularly) is that I'm willing to say that the developers are equally as bad as the consumer.

Running a game you've created for a hundreds of thousands of people is challenging and every machine and gaming instance will be different. People will find bugs and as a dev, there's no hintbook or place you can just google that says how to fix it. Problems take time and experimentation and there's no promise of success. However, allowing a hostile and combative atmosphere serves no one and just lets people feed off of each other's hate. But adopting the same combative attitude as a dev? Is simply abhorrent.

As a player who has no stake in the matter: I got my 400 hours, the devs got their money, and now it is time for us to part ways. If I had known what I do now, I would not have enjoyed it nearly as much originally, which is why I can't enjoy it now. Those two sentences may be the most reasonable justification for a review decision you're going to find.
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107 of 155 people (69%) found this review helpful
41.2 hrs on record
Posted: November 17, 2014
RIFT is a complete and full-featured MMO experience. It gots high-quality graphics and high playerbase with an acceptable file size, which is approximately 19GB.

Pros :
+Extensive class customization.
+Rifts create dynamic gameplay.
+Life skills system.
+Large playerbase.
+High quality graphics.
+Detailed mounts.
Cons :
-Some access locked only to buy-to-play players.
-Hard to play for newbies, complex gameplay.
-Seems like a World of W**craft copy.
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29 of 38 people (76%) found this review helpful
1 person found this review funny
398.5 hrs on record
Posted: February 15
One of the best MMO's I've played.
lvl 1-50; AMAZING!
lvl 50-60; Meh
lvl 60-65; Realy good


p.s. Don't buy the DLC's, they're not worth your money
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44 of 70 people (63%) found this review helpful
47.0 hrs on record
Posted: November 10, 2014
Gives a distinct resemblance to WoW after my 7 years of it. I got tired of monthly fees and eventually shyed away from MMORPGs. Found my way crawling back to them and decided to give RIFT a go and I love it fun community, easy to understand, and it looks good. From a veteran of MMORPGs I give it an 8/10 but, that shouldn't stop you form trying it out!
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15 of 18 people (83%) found this review helpful
3,463.5 hrs on record
Posted: March 28
I really like Rift, but Trion insists on users using Glyph. Glyph has to be one of the worst programs that I've seen in recent memory. It plagues my usage of Rift constantly. I'm tired of researching workarounds and reinstalling Rift because of this program.
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15 of 18 people (83%) found this review helpful
62.4 hrs on record
Posted: March 16
Tried the game myself and I have to say that it is quite addicting. It has it's ups and downs but course I will say what are cons and pros for this MMO game for YOU to decide if you want to play it or not.

Pros :

+ Very huge open world to explore
+ Nature environment is so beautiful and it feels so alive
+ Tons of rewardable quests to make you very busy if you're bored
+ Detailed tutorials
+ Editable and customazible soul tree to make your character explore and test lots of abilities
+ Build a house with friends or global players (WoW hasn't done that yet)
+ Minnion quests fits nicely
+ Great mounts and pets (course premium means real cash)
+ Rifts to close all over the world with great rewards
+ Kill a monster in new area you get automatic quest (it gets confusing if you're overloaded with 5 or more quests)
+ Swimming is great with limited breath bar to make underwater quests challenging
+ Mentoring your character is great and useful if your friends are lower level
+ Self buffs that lasts for an hour or more and you can re-buff at any time you like
+ Some story quests have a great voice acting and it's worth it to listen if you understand the story
+ If I would choose between WoW and/or RIFT, I would pick up RIFT
+ Tons of achievements in game (but I prefer STEAM achievement)
+ Free To Play
+ Large player base
+ Extensive class customization (some classes and creations are limited see cons below)
+ Rifts create dynamic gameplay
+ I recommend it for people who don't have annoying wife's ;)
+ Addicting from every corner or look of the game no matter where you are
+ Fishing is so much fun :)
+ Crafting & Minning is also in the game but I haven't got the chance to try it
+ Rewardable events
+ Friendly player base (well if you are nice and polite)
+ Auto adventure is great (if you're level 10 you can do level 20+ or higher quests with others that level)
+ Bonus rifts are unlimited with great rewards if you can beat shown minutes or seconds with tons of players
+ Great sound and music

I didn't forget about the cons as well and these I HOPE will be gone away in the future (with big hopes)

cons :

- Some class balance issues
- Limited races for character creation (you need DLC to unlock limited races for character creation and other premium things)
- RIFT: Ultimate Nightmare Edition costs 2 much (139,99€) unless you live a very rich life then go ahead and buy it
- Leveling from level 10 or 15 to 65+ gets quite hard as EXP rating slows down (didn't reached level 20 yet so who knows how long it will take or does it take)
- Annoying guild requests
- Server disconnection every few hours gets annoying but you get use to it
- There is no actual story because you have quests are all around the huge map
- No falling damage
- Too many aggresive mobs makes it harder to focus on your quests (specialy if there is a whole pack when you're on a quest grind)
- No autowalk (although map does show where you need to go)
- Some players are stealing kills
- Real time clock is not synced with the game so playing inside the game when you have day, and game has night, is hard to focus (specialy if you have sun in your bedroom)
- No steam achievements (game has it's own but tons of it)
- 4 downloadable contents costs way to much (324,96€). Why would I or someone else pay that much if I or somebody else can get all that for 139.99€. And even that costs way to much.

RIFT DLC editions costs too much specialy if you're planning to spend over 325€. Spend 68€ for Guild Wars 2 Digital Deluxe Edtion with game guide on how to level up ANY of race class + you get great useful premium items.
I do recommend this game but be warned that play for free has it's limited restrictions unless you want to buy NIGHTMARE EDITION. I am happy enough that is play for free but at least they could do is lower the prices for nightmare edition if it's worthy of getting it.

Sorry for this long review but I hope it was worth reading.
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53 of 90 people (59%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: October 29, 2014
Y'know, maybe if this game actually LET ME PLAY, I would like it. Ive heard from friends that I was hoping to play with, that this game is pretty good for a F2P MMO. So after about an hour of fidgeting with the account creator, I got in. But alas, right after the character creation and before I could even play the game, I was banned. For what you ask? I dunno, cus they didnt tell me! After emailing them they responded with
"Due to heavier traffic than usual, we are to busy to respond. We thank you for your patience."


Not only did they ban me for NO reason, they also havent responded to my email. Until I get my account re-instated, I am quite upset with this game, and the developers.
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32 of 52 people (62%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: February 19
I don't now if I can recommend the game or not, a few hours into my levelling I find myself victim of the wide-sweeping, automated bans that Trion applies every once in a while, to then be falsely accused of making multiple accounts with false information by one of the GMs.
Never gonna even touch another game with Trion's involvement ever again. Terrible company.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
624.2 hrs on record
Posted: February 10
One of the first F2P MMORPG that I was happy with spending so much money on. What can I even say about rift, fantastic graphics, great music, enthralling lore once you sit down and go through it. I've spend over 500+ hours on a single character alone spending way more than I probably should, and you know I'm not even bothered by it. I highly recommend to any MMO fan if they want soemthing that's not just out there to steal you money.
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167 of 312 people (54%) found this review helpful
4 people found this review funny
1.4 hrs on record
Posted: November 9, 2014
So I was recommended this game by a friend. Character creation is pretty limited, but the classes/races/sides option sounded pretty cool. I started the game, got maybe 10 minutes into it, was killing mobs, leveling up and all of a sudden I get randomly banned out of ♥♥♥♥ing nowhere. All I was doing was killing mobs in the starting area, then when I click the link for ban appeal, it takes me to the login screen, well when I try to login to ban appeal, it responds "The account you're trying to login has been banned" How the ♥♥♥♥ am I supposed to appeal a ♥♥♥♥♥♥♥♥ out of the blue no reason ban if I can't login? So I had to make up a random email so I could appeal the ban and the little brats never responded. I honestly want money back even though I didn't spend a penny on it. You people can downvote this review and think what you want but it doesn't change the fact that this company is ♥♥♥♥. ♥♥♥♥ you, and rot in hell Glyph, ♥♥♥♥ing ♥♥♥♥♥♥s
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6 of 7 people (86%) found this review helpful
1 person found this review funny
207.2 hrs on record
Posted: February 24
I played this game for a while then stopped I returned to find that my characters are missing from some kind of server merge and from what I am reading no help in the near future so I am screwed out of playing and the money I spent for items
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6 of 7 people (86%) found this review helpful
1,008.1 hrs on record
Posted: March 13
I started playing RIFT before it was even full release. (Like many I used the executable/patcher to launch outside of steam even after release. Until I had to reinstall when SL patching messed up, so... that piddly 1k is time after SL only.)

RIFT 'was' an awesome game with good support and a REALLY awesome community. The game had alot of elements, which were in it, were going to be in it, some of which no other MMO's had at the time. In my eyes it was akin to an attempt at the 'Next Generation' of MMO.
The game evolved and grew over the first 2 years, it had it's share of bugs and problems, but they worked hard and got things sorted out quickly and fairly.
The problems started, when Trion or the development group decided to do an 'expansion', one huge bundle of content to put them far ahead and allow them to evolving the game without having to struggle so much to keep up (Atleast I thought that's why they did it...).
Following this decision there was a major slowing of evolution/updates/content. It was expected, and yet it had bad results.
During the 'Lull' in content, alot of players fell away and some guilds either merged or died out.
When the 'Storm Legion' expansion finally came out, it did help revitalize the community 'somewhat', but with the 'X was the first to' seekers and the massive hunger resultant from the break in content, alot of new content got chewed through by some in a matter of days.
After the initial burst of players, the population went back to, or maybe even more low than before, with even more guilds merging or dissolving.
Trion decided then to re-vitalize the player base by going Free-to-play. (*Demise music plays)

About 3 days after the game went FTP the general chat went from asking for an extra for a raid or new players asking for help to something akin to trolls vs gold spammers. Sure there was idle chat and such before, but nowhere near the same magnitude.
...Going into a random when guildies are offline, meant having an overgeared party that doesn't know/use mechanics and ignores when told, won't use interrupts or help skills out of fear of DPS loss or who knows what and then rages at the healer when they die from their stupidity despite being over geared. Sure you get good parties too, but it went from more like 4/5 with 1 of the 4 being a 'learning' party, to 2/3 with 1 undergear, 1 overgear and 1 drop/lame, to like 1/6 with 1 being OP and playing right and 5/6 still being OP, but being macro only players who only do DPS and can't move or insist on having 1 only macro with built in 'dispel magic' type abilities and still stand still, both of which have primary skill called 'rage healer or tank and DC'.

Well, PUGS always had atleast a small gamble element, and there were still plenty of 'good community'. A mature player might have to scroll through 50 lines of text to find a question and 'whisper' a new player to help, but the help was still there.
I stayed for a while and played in some of the decent guilds, but even some of those had troubles from bad players joining and having to be kicked or just getting freebies then leaving. I know of many large kind/good/fun guilds that ended up moving to Badlands, Star Wars MMO's and who knows what else. (I think one even went back to WOW...)

FTP has not wrecked the game. All the higher tier items and things are not buyable, and there is still some good guilds with nice/mature people in them around, so that raiding can still be fun. Sadly, although the FTP element has been implemented reasonably, I can ohonestly say the move has certainty affected the type of in-game community that's there unfavourably. I would not be surprised if the servers ended up reduced to only 1 or 2.

Support in the same boat as FTP hasn't wrecked the game or made it unplayable, but has certainly affected the community in a negative way.
Trion changed the handling/personnel of the game around the time of the SL expansion (Not long after release I think it was...)
The original support was almost instantaneous in-game and up to 48 hrs outside of, and was very fair in checking logs and being strict but properly compensating and helping.
The support now seems more like 72hrs in-game and 1-2weeks outside of (I had patron status if that makes any difference -> AVID trader AH user/trader). And the support became more like talking to a telesales/outsourced helpdesk or the like where you couldn't even be sure if they even knew what the game was called, let alone help or not give 'bad robot' responses.
The first big event with a death boss was a good example of this. When I tried to get to the boss it was SO chunky and the game crashed about 2 mins after I finally got there. Sounds bad.... but Trion did patches and within a day or two the event was back up and running I got to participate with only minimal lag during the boss fight. Players were also compensated if they attended the initial event just incase they couldn't re-attend on short notice.
From what I heard the last time a big crash occured recently in RIFT, they just rolled back the servers 6 days instead of fixing. :O I wasn't on at the time, but well... I can totally understand some of the angst that's there.
If your an original player who loved the game for having good support the current level will likely hit you like a truck full of concrete. Having said that, it doesn't wreck the game, but it sure doesn't make you wanna play/pay/support it.

New players be sure to try the game, it has lots of story and content to explore especially if you don't skip the lower levels.
...For old players... RIFT is like any other thing in life that gets broken... it can never go back to the way things were. You either have to put up with the junk that goes with it or just leave it alone...
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6 of 8 people (75%) found this review helpful
202.3 hrs on record
Posted: March 25
The best MMO I've played. Really.
Only thing I can compare it to is WoW. But there the world is pretty static (or at least was, since I've only played it till WotLK and got bored, so no idea how the things look after the Cataclysm). Here you can get a rift open right above your head if you are (un)lucky enough. There's hardly a way to have nothing to do in this game, since the world changes every minute, bringing forth new challenges.

Of things that I like (concerning gameplay):
- tons of quests, including daily crafting ones (helps improving crafting skills a lot)
- public group option: now you don't have to put the group up yourself, invite each player separately etc; just one click and you're in with all the group bonuses
- invasions!!! Those really bring players together (since it takes quite a lot of running around to fend off all the atacking mobs, seal rifts and defend ward stones in different points of the map at the same time)
- fishing (holy cow, I love fishing in this game!)
- tons of things-to-do-except-for-standard-MMO-stuff: artifacts hunting, minions quests etc.
- it's free; like really - everything u can get with real money, you can get with the in-game currency, it just takes time to gather some coin, but it's doable

- Auction House is not available untill you get Loyalty points - and you can get them only by paying real money or buying one terribly expensive stuff in game (called Rift EXchange); but well, I guess that can be forgiven - that's the only inconvenience I met and it's not really a problem - if the AH was available, REX would be even more expensive since the in-game currency would be easier to get or, in worse case, they would make something else not available to provoke ppl to pay; and one can live without AH, especially if u get into some guild where u can trade with your guildmates (or more like ppl just leave stuff they don't need in guild vault and you just come and get what you need, leaving your thing for others).

Of non-gameplay matters:
- graphic is really great (see screenshots); remember it's an MMO (so u tend to have XX players and mobs on the screen running around, casting spells etc.), and it all runs smoothly even though you can find worse models/animations in single-player games; guys who did the optimization for this game did their job really well
- also graphics stuff - landscapes are beautiful and vast; sure the map is divided into zones, but it's done neatly and not hurting ones eyes (like suddenly coming out of dense forest into almost-desert plains)
- I like how female models are done; I'm always irritaded when I see the "very-fantasy" heroines on high heels, with almost no armor and their boobs bigger than their heads; here the female heroes have quite realistic bodies (like one guy said "hey, I noticed my XXX doesn't wear a bra!") and if they're supposed to be warriors, they wear a full plate (even my rogue wears a full leather)

So if you like MMOs, this one is definitely worth a shot. It has everything a "standard" one should have + some things from itself - and everything done really well.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
220.9 hrs on record
Posted: March 16
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9 of 14 people (64%) found this review helpful
1 person found this review funny
96.3 hrs on record
Posted: January 29
I recommend this game IF, and ONLY IF:

1) You bring your own friends. The typical player is 12 years old and the "community" is way small.
2) You never contact customer support, or require help or moderation of any kind. At all. The customer service is non-existent.
3) You are ok spending real money at some point.
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5 of 7 people (71%) found this review helpful
2 people found this review funny
673.5 hrs on record
Posted: March 27
Fantastic game but you will need the expansion which is about £20 or you will not see the later levels. (Many areas are underwater, you'll drown without the expansion.) When you do see the later levels it's wonderful... *UNTIL* you hit max level, then there is a huge gap in gear, with no in game solution, that will prevent you from progressing... unless you spend at least £20 on some store gear. These are not huge sums and perhaps this is not a huge issue, but it feels disingenuous for a 'free to play' game that constantly promotes it's products in game.

Overall, after many hours of fun, you start to feel that the developers have a hand on your wallet just waiting on your word to remove cash. Despite this I still recommend it, as there's plenty of fun to be had here.
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87 of 167 people (52%) found this review helpful
0.8 hrs on record
Posted: November 1, 2014
I wrote a huge review. But honestly the review was about the Faeblight incident and not the game.

As for the game, it used to be an excellent example of what Free-to-play MMOs should be. But with the new xpac and it's paywall. And the Devs posts about the rollback incident. As well as the assinine changes, I cannot in good conscience give this game a recommendation. Avoid the game. It's just not that good anymore. And you do NOT want to give Trion any of your hard earned money.
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