Choose your side. Fight the invasions.
User reviews: Very Positive (7,199 reviews) - 81% of the 7,199 user reviews for this game are positive.
Release Date: Oct 24, 2013

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"Rift is a solid video game, not just as an MMORPG, but as a game in general."
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Recent updates View all (33)

November 24

RIFT 3.5: Winter’s Wrath Arrives in December!

It’s a season for giving AND a season for battle! Read on for the first details on the upcoming Update RIFT 3.5: Winter’s Wrath!

Earn new PvP gear, easier than ever before! With a brand new tier of Warmonger’s armor available to upgrade from Maruader’s gear, and a set of epic weapons available in exchange for Favor, you’ll be taking hits and dishing out damage better than ever. On top of that, PvP quests have been streamlined, with only seven Warfront wins required for the “Guns for Hire” weekly mission! Conquest has also been brought within closer reach, with a 10% reduction in the number of kills to complete the weekly task.

Affinity System
Get rewarded for playing RIFT! The Affinity system is a new bonus for Patrons , granting affinity points when Winter’s Wrath launches, for daily logins and time you spend playing RIFT. Affinity points can be spent to gain Wardrobe items, consumables, or even a rare mount!

Fae YuleTelara’s favorite holiday returns! On top of the traditional celebrations, there are new items to acquire, including amazing Fae Yule backpacks. This year, join Atrophinius and Greatfather Winter in a new Instant Adventure, as they attempt to put Fae Yule back in order!

Other Features
Of course, Winter’s Wrath comes with a bevy of other improvements beyond what we’ve listed above; here’s a brief taste!

  • Wardrobe and Crafting interfaces have been improved, making it easier than ever to find what you are looking for.
  • Weapon effects have been added to the Wardrobe system, allowing you to further customize your look.
  • All mounts are now capable of becoming Aquatic!
Excited for Winter’s Wrath? Keep your eyes peeled over the coming weeks as we dive into these features in depth!

3 comments Read more

October 7

Primalist Unleashed: RIFT 3.4 is LIVE!

Ready to make history? The Primalist, our first-ever new Calling, is LIVE and resetting the clock in Telara. As the veil drops on Planetouched Wilds, rise as a fearless force of nature and lead a new journey through the planes!

  • RIFT 3.4: Into the Wilds has arrived along with a massive new zone, a new dungeon and Warfront, and Primalist Packs that give you access to both
  • Catch press coverage at Massively Overpowered, MMORPG, RIFTGrate, and more!

Free Gift Pack and Week of RewardsJoin us to celebrate launch with a free Wilds Celebration Pack plus new log-in rewards every day from Oct. 10-16! They’re available on the RIFT Store now, but please note these rewards are limited to one character per accountWilds Celebration Pack Includes:
  • Seafoam Crabnarok Mount
  • Ascended Seal (Scales from Level 1-60)
  • Shalistiri Weapon Costume Pack
  • Trove of 160% Boosts
  • 1 Million PA XP Crystallized Insight
To start your journey Into the Wilds... stop reading and click play!

5 comments Read more

Primalist Unleashed: RIFT 3.4 is LIVE!

The Primalist, our first-ever new Calling, is LIVE and resetting the clock in Telara. As the veil drops on Planetouched Wilds, rise as a fearless force of nature and lead a new journey through the planes!

RIFT 3.4: Into the Wilds has arrived along with a massive new zone, a new dungeon and Warfront, and Primalist Packs that give you access to both the new Calling and 6 Primalist Souls.

New DLC Available

Wield the power of the Wilds as a Primalist, the first new Calling for RIFT!

About This Game

Free to Play: No Trials. No Tricks. No Traps.

Join thousands in the award-winning free-to-play MMORPG RIFT® and enter the world of Telara as an immortal Ascended. Go to war against the primal armies of the elemental planes in an ever-changing landscape full of massive dynamic battles and countless dungeons and raids. Build your own class using the Ascended Soul system and embark on epic conflicts that bring you into the story, taking your RPG experience to new heights of achievement and excitement!

Build Your Class

No other game lets you build your class the way Rift does. Specialize in a single class or pick and choose abilities from many to create a character uniquely suited to your play style – and have fun while you experiment!

Choose Your Role

Each character can have more than a dozen saved roles, so you can build different classes for every situation. You might have one for PvP and another for raids; or perhaps you want a high-damage or high-defense build. The choice is yours to mix and match as you see fit – and switch at the press of a button!

Massive Dynamic Battles

Invasions unfold zone-wide, creating epic conflicts that bring you into the story! Save the world alongside hundreds of other players, and fight to reclaim lands from invading hordes.

Dungeons & Raids

The world of Telara is rich with strife and danger – there’s over 30 dungeons and raids! No matter what size party or what challenge you seek, there are plenty of options including 2-, 5-, 10-, and 20-player instances plus hard-mode dungeons and more.

PvP Combat

Battle others in exhilarating Player vs. Player combat! Earn PvP ranks, titles, and loot to further enhance your character. Head to cross-server Warfronts or 3-faction Conquest, and fight others in open-world PvP.


Customizable housing spaces allow players and guilds to own slivers of Telara. Use countless building blocks and items you acquire throughout your adventures to build anything you can dream!

Free and Full-Featured

Instant Adventure, Onslaught, World Events, Guilds, Artifacts, Wardrobe, and more! RIFT is the ultimate MMORPG with a best-in-class Free-to-Play model letting you play the entire game at no charge.

System Requirements

    • OS: Windows XP, Vista or 7
    • Processor: Dual Core 2.0 GHz or better
    • Memory: 2 GB
    • Graphics: Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better.
    • DirectX®: 9.0c, June 2010 update
    • Hard Drive: 15.0 GB available
    • Sound: DirectX 8.1 compliant card
    • Other: Broadband internet connection (DSL, cable modem or other high speed connection)
Helpful customer reviews
118 of 131 people (90%) found this review helpful
6 people found this review funny
26.1 hrs on record
Posted: June 25
Having played Warcraft for a number of years I was looking for an alternative that offered something closer to 'classic' WoW gameplay. Although Rift differs from Warcraft in many ways to me it represents all the good attributes WoW once had in classic. The graphical update alone from WoW to Rift is something to witness. The gameplay is smooth and what really surprised me is although the game really encourages you to spend some of your hard earned cash, you can really play the game (costing you time rather than cash) without spending anything making it truly free to play. The quests are very similar to those you find in warcraft but there are rift events and group adventuring which are different from WoW and a welcome addition especially to beginners. I found the user base to be far less 'toxic' than the WoW community and they embrace rather than try to embarrass new players. I found that gameplay seems 'faster' than WoW action is more immediate and to me seems less repetitive (although I am still new to this and haven’t yet maxed out a character). The instances/raids are interesting and varied with some particularly good boss fights. You still get the same pleasure from loot drops as you do in WoW the 'talent tree' is also available for you to customize your character. I think Rift for me is better its more customizable more user friendly has new content that I have never seen, the community is by far one of the best and friendly online communities I have come across and it recaptures and then adds its own uniqueness to something I used to really enjoy in classic WoW.

Apologies to those that have read this and never played warcraft before but its the only experience I can really compare it to that will hopefully resonate with people out there. All in all highly recommended. I was so pleased with the initial free game I waited for the steam sale and bought Laethy's Fortune Pack which gives you 90 days of patron benefits among many other things. So far I don't regret spending a penny on this game.
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287 of 375 people (77%) found this review helpful
443 people found this review funny
3,566.2 hrs on record
Posted: August 18
Meh. Its worth a try.
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39 of 49 people (80%) found this review helpful
6 people found this review funny
160.6 hrs on record
Posted: August 2
Best F2P MMORPG I have played so far. Its a fun game with alots of content to explorer in a massive open world with lots of events all day long.

The DLC's are very over priced and not really woth the money.

The in-game store allows you to buy any gear. If you want the best gear you could raid and get it your self, or just use your parents credit card. Gear is expensive so wouldn't recommand buying it with irl money. And whats the point of playing if you pay to unlock everything?

Leveling is alot of fun since you can do alot of content befor max level. You're not stuck with questing untill you reach max level. However, leveling isnt going very fast, ofcourse not, its F2P. They want you to buy experiance potions.

This MMO is a great example of what an MMO is all about, teamplay. There are lots of open world events, rifts, dungeons, raids and adventures that requires a group in order to complete.

+You can scale your level to play with lower level friends. Just adjust your own level and you can play with then without having to create a new character. (Exp will scale to)
+Good Graphics
+You can have your own house/landscape
+Great teamplay/group content (and public groups you can instandly join, no need to create your own)
+Big open world with fun events 24/7
+Not stuck with questing while leveling up
+Tons of events with great rewards
+Gear looks awesome
+Possible to change appearance
+Lots of in-game settings that would normaly requires addons
+Addon support
+Auto quest system (Kill a mob for the first time gains a quest)
+Fun dungeons with bosses that actually require tactics
+Your talents can make you either ranged, melee, DPS or healer with different ways. (Example: Cleric has: AoE ranged, single target ranged, AoE melee, single target melee, AoE healing, and so on...)
+Some classes/rolls are really hard to play wich adds an extra challange if you find the game to easy.
+Auto scale dungeons/adventures. If the dungeon is to high or low level for you, your gear and xp will scale so its woth the run anyway. The drops are still useless though.
+Tanking mages
+Tanking rogues
+Healing rogues
+Healing warriors... Sounds all very weird if you played World of Warcraft. "Ye, I'm a lvl 65 healing warrior".

-Poor spell effects, I dont really feel powerful as a level up
-No story (Well, there is one, but its not really worth it)
-Fairly slow leveling
-No falling damage. Steel bones?
-You can buy the best gear with irl money, if you are willing to pay for it.
-Over priced DLC's that you dont need anyway
-Some classes/rolls are much more powerfull then others
-Not many classes to choose from
-Bank got full very fast because of the minion quest system that gives me infinite dimension items for my landscape
-Some rare mobs cannot be killed solo because they are to overpowered and require a small group. C'mon, we have world bosses for this.
-Support class, of which i dont see the point. You could better have an Extra DPS that focuses on AoE damage then extra heals or buffs/debuffs..
-To unlock some class/rolls/race, you need to pay irl money, but then again, its F2P and they need to make money some how.
-Tanking mages requires irl money payment
-Healing rogues requires irl money payment
-Healing warriors requires irl money payment

Score: 8/10

It's worth a try
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283 of 458 people (62%) found this review helpful
438 people found this review funny
84.4 hrs on record
Posted: June 11
You can fish. 10/10
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32 of 46 people (70%) found this review helpful
3 people found this review funny
227.3 hrs on record
Posted: October 9
The ultimate pay to win game of all pay to win games. You can buy EVERYTHING for real money. Buying it for anything else takes a long ♥♥♥ time. You can buy boosts for everything: experience, money, currency collecting, artifact collecting, crafting experience, mounting speed, mount summoning speed...

Getting from 1-60 takes about a few weeks, and getting from 60-65 takes just as long (if not longer). Unless you buy and use those experience boosts (max time of 2 hrs).

Once you finally hit level 65, you find there's NOTHING you can do. You can't do raids, cuz you don't have enough gear. You can't do expert dungeons, cuz you don't have enough gear. The only things you can do are nightmare rifts and events, which net you a certain type of currency.


Currency in this game is a way of saying "♥♥♥♥ YOU, give us money" by the designers. Basically, you get so god damned little currency from anything and gear costs so god damned much currency, it takes *literally* 3+ weeks to get a single peice of gear. I know what you're thinking: "Oh, he's just exaggerating when he says 3+ weeks. I can grind that out in a week." No. I mean literally 3 weeks. Take for example the chest peice for a cleric at level 65. It costs 21500 of a currency. When you're in the shop page looking at the chest peice, it displays how much of that currency you have in the bottom left of the window. When you mouse over that little currency, it says "You can gain x of y maximum this week." That y is 7000 for the chest peice currency. 21500 / 7000 = 3 with a remainder of 500. That's where I get 3+ weeks from. And trust me, it'll take you the ENTIRE damn week of grinding the same thing over and over again to gather the 7000 of that currency because you get so little from anything (~100 at a time). This is without mentioning that there's 40+ different currencies in this game, each currency gets you something different, from vanity items to gear to mounts to minions and so on.

However, you can always buy this stuff for real money. That little button to buy things with real money is always directly to the right of the button to buy it for in-game currency. For the level 65 gear, it's ~30-40 dollars PER peice of gear.

Yes, MMO's are all about the grind. I don't mind grinding, as long as it's well balanced and takes a reasonable amount of time. For this game, it takes much longer than what I'd call reasonable.

Inventory and Professions

Inventory size becomes a problem within 10 minutes of playing the game. There are about a dozen different crafting ingredients per teir of each crafting profession. You start off with 4 bag slots, but you can buy up to, I think, 9 bag slots (for real money, of course). So, your inventory fills to the brim with just crafting ingredients almost instantly. If you ever plan on doing any profession, as you're leveling up, you want to keep those ingredients, but you don't know which ones to keep for which professions, so you end up keeping them all, and trust me, you'll need them. Unless you want to over-pay for them on the auction house later, or end up having to grind lower level mobs and areas for those ingredients.

So, all-in-all, if you plan on doing much without extreme annoyance, you'll end up spending $10+ for extra bag slots. For the bags themselves, you can craft most of them, buy them on the Auction House for an inordinate amount of money, or, of course, buy them for real money in the shop.

The bank has the exact same problem as the player's inventory, small amount of bag slots but you can buy more for real money.


Skills in this game are actually a positive. I like them. They're a litte bit complicated and are pretty unique for each class and each soul. Different combos are required to max dps, tanking capability, and healing capacity.

The basic rules are: use cheap skills and small cooldowns to power up your more expensive and powerful skills.

Each class has a set of different souls. Each soul has a different role: tanking, damaging, healing, or supporting. After buying all the "soul packs" for the game, you can perform every role on every class. This is pretty awesome for me, because I like to pour all my time and effort into one character and eff the alts. I also like the freedom to choose any of the roles on my one class. This form of purchasing, I don't have a real problem with (as long as it's a reasonable price). You're buying base game functionality that they worked long and hard on, and it's permenantly unlocked for your account forever, not some peice of gear for 20 bucks that you'll have to replace in a week or a bag slot for a character to hold more useless junk.

The prices for the soul packs are reasonable, $20. However, in the most recent update, Into the Wilds, they added a whole new class, the Primalist. To buy JUST the primalist and his six souls, you'll have to shell out ~$45. And they've promised more souls for that class in the future, which I'm sure they'll market for another $20. It never ends with these people.

It was this last update that finally pushed me over the edge. Previously, I was defending this game to my friends, but now, I just can't. It's too much. Just damn ridiculous.


Dungeons in this game are pretty fun. They require some know-how and can be pretty challenging. The bosses don't just lie down and die, giving you free loot. Sometimes you have to CC the add, or silience the add, or kite the main boss. It requires actual strategy, not just tank 'n spank.


The only real con I can find with this game is the micro-transactions. However, they mess up EVERYTHING. Like every "Free to Play" game ever, they scew the balancing to favor those throwing money at it. The developers make it extremely tedious to do anything without spending real money so that it's more tempting to pay for it. I'd rather buy the game for $60, $40 for each expansion, and pay a $15 monthly for it and have it take a REASONABLE amount of time to gather resources, currencies, and gear with everything unlocked for me (bag slots, classes, souls, areas, etc).

Playing this game, you'll end up spending far more money than buying the game out-right with a $15 monthly OR you'll spend 4x as much time doing anything.

Overall, I give this game a D-. It *can* be fun, but it just costs either too much money OR too much time to do anything. Neither of which I have in ample amounts. If you're either a teenager without a job giving you plenty of free time, or you're willing to throw hundreds of dollars away, then you'll enjoy this game. Otherwise, stay away from it, it's not worth your time and money.

I did play WoW from the tail end of vanilla all the way to Cataclysm. If you want a comparison from WoW to Rift, this game is most like the Burning Crusade expansion of WoW (the best expansion in my opinion). Skills are semi-complicated, talent points give bonuses to skills, and dungeons require strategy. I could rant on for hours how Blizz ruined WoW, but I won't do that here.

I will say, if Rift ever goes from free-to-play to buy the game, removing all micro-transactions and rebalancing currencies, I'd come back to this game in a heart-beat. However, I *seriously* doubt they will. So as it stands, I do not recommend this game.
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