Sid Meier 的 Civilization (文明帝国) 系列在全球已售出六百多万套,并获各地支持者与媒体好评,被视为是史上最经典的电脑游戏系列之一。 现在,Sid Meier 与 Firaxis Games 更把这一款引人入迷的趣味游戏带往另一高峰,在游戏中加入了新的游戏方式、新的胜败条件、新的工具来管理扩张您的文明,并通过全新的方法让 MOD 游戏更简单、多人模式更有趣、选项更多。 Civilization IV 有细致的画面,彷佛活着的 3D 世界,把游戏体验提升至全新的境界。
用户评测: 特别好评 (691 篇评测) - 691 篇用户评测中有 92% 为好评。
发行日期: 2005年10月25日


购买 Sid Meier's Civilization IV


购买 Sid Meier's Civilization IV: The Complete Edition

包含 4 件物品: Civilization IV: Beyond the Sword, Civilization IV®: Warlords, Sid Meier's Civilization IV: Colonization, Sid Meier's Civilization® IV



"I have played this game since 2006 and modding to death. Unit stacking is a wee problem, but it very fun grand strategy and empire building game."


Sid Meier 的 Civilization (文明帝国) 系列在全球已售出六百多万套,并获各地支持者与媒体好评,被视为是史上最经典的电脑游戏系列之一。 现在,Sid Meier 与 Firaxis Games 更把这一款引人入迷的趣味游戏带往另一高峰,在游戏中加入了新的游戏方式、新的胜败条件、新的工具来管理扩张您的文明,并通过全新的方法让 MOD 游戏更简单、多人模式更有趣、选项更多。 Civilization IV 有细致的画面,彷佛活着的 3D 世界,把游戏体验提升至全新的境界。 Civilization IV 已被玩家赞为 2005 年十大游戏,是全球玩家一定要尝试的游戏!

*Online Multiplayer to be suspended as of May 31st 2014, LAN mode still supported. Mac version's Online Multiplayer no longer supported.


Mac OS X
    最低配置:Windows 2000/XP,1.2GHz Intel Pentium 4 或 AMD Athlon 处理器或同等级,256MB 内存,64MB 显示卡带有硬件 T&L(GeForce 2/Radeon 7500 或更高等级)DirectX7 兼容声卡,1.7GB 可用硬盘空间,DirectX 9.0c(随附)
    建议配置:Windows 2000/XP,1.8GHz Intel Pentium 4 或 AMD Athlon 处理器或同等级,512MB 内存,128MB 显示卡支持 DirectX 8(Pixel 与 Vertex Shader),DirectX7 兼容声卡,1.7GB 可用硬盘空间,DirectX 9.0c(随附)
    • OS: OSX 10.7.5 or newer
    • Processor: Intel chipset
    • CPU Speed: 2.0 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 3.5 GB free disk space
    • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 5200
    • Video Memory: (VRam): 128 MB RAM
    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
    • Media Required: DVD Drive Supported Video cards: NVIDIA GeForce 5200, 6600, 6800, 7800 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X850, X1600
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive).
75 人中有 65 人(87%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
152.2 小时(记录在案的)
A revolutionary game for its time, Civ IV is still good nearly 10 years later. By far a better game than Civ V, IV is complex and engaging with more to learn every time you play. If you buy this game, there is a strong chance you will become obsessed and spend hours on end playing. As long as you have the time, Civ IV is much more worthwhile than many of the newer, more expensive games out now.
BUT if you do not want to lose hours of your day without noticing... DO NOT get this game!
You don't mind playing marathon sessions and being totally obsessed with conquering the world? Then this is the right game for you!

Just one more turn ... and one more turn .... one more ...
这篇评测是否有价值? 欢乐
29 人中有 28 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.6 小时(记录在案的)
First off, I actually have 75 hours in this game at the time of writing, since you launch Beyond the Sword if you have the DLC. This review will be done through the eyes of a player coming from Civ V and will be a comparison of the two.

TL;DR - I love it. Probably not as good as Civ V, but familiar and different enough that I think it makes an easy buy for any Civ V fan.

+ The espionage is much, much more entertaining and active, I love it. The capabilities of a spy include bombing building, poisoning the water supply (food reduction), sabotaging production, stealing technology, influencing religion and civics, and a couple more. You can also alter your production of espionage points to lean towards or away from certain civs (for example you can produce more points towards your biggest rival, and less points from distant civs). It is a great system.

+ Combat is very different, and in my opinion better. Units unique abilities are given more weight; archers and longbowmen can be incredibly powerful on city defense, catapults and trebuchets are almost absolutely necessary for taking a city, etc. There is more incentive to not just build 20 of whatever unit has the most combat strength and charge in. Combat gets a little smarter.

+ Given the 5 year gap between IV and V, you'd think that Civ IV would look much poorer...and you would kinda be right. Things don't look as great, a couple of the leaders are ugly as sin, but it more than makes up for this in building a stronger atmosphere. It does this by actually having a few different models for units, and I don't mean unique units for civs. It things like this; everyone can build a swordsman, and they will have have the same stats, but if you play as Arabia, they will have scimitars, if you play and England, they will have broadswords, workers will look different, etc. It is a great touch. There is also unique music for each time period, like when you first start a game it will play tribal music. If you are playing as Spain and click a unit, they will speak in Spanish. These kinds of things make up for the 5 year gap in graphical capabilities.

+ Random events. Now I know this might sound bad, but they are reasonable and I think spice things up quite well. They are not completely random and tied various things like the time period. Examples would be a nearby mountain being an erupting volcano and destroying nearby improvements, if you have the slavery civic you might have a slave revolt and lose production for awhile. You'll also get choices most the the time. Like a Russian government official wants to defect to your country, do you accept him and gain espionage points against Russia? Or arrest him and hand him back over, gaining a relationship boost for Russia? It's fun.

- What I feel is the biggest con: there is a loss of uniqueness for civs. There are no civ perks like they're were in Civ V (Venice can only build one city, Rome gets +25% for each building already in the capital, etc). These perks were one of my favorite things in V and I miss them. Each civ still gets a unique building and unit, but these often are (mechanically) much more boring than they were in Civ V. Nothing like the Zulu unit who has a first strike, or Portugal's ship that can also do a trade mission. Often in Civ IV, the unique units just start with a particular free promotion, that any other unit could get if it gets enough experience. These changes allow for more freedom but also take away some of the reason you pick a particular civilization: to play a particular playstyle. I pick India because I want to play small but powerful, Rome because I want to spread my empire far and wide, Germany because I want to have large standing armies, etc. Instead most civs have multiple leaders to choose from. While this is cool to see different faces, all the leaders have two traits that many other civs also have. Yeah Genghis Khan has the aggressive trait (certain unit types get free promotion and double production speed of barracks) but so does Stalin, and probably 5 or 6 other leaders.

- Half of the victory conditions have issues. Science and score are fine. Culture victory is boring as hell. It involves nothing more than accumulating culture points from building and wonders and once 3 cities reach 50,000 bam, you win. Even pre-dlc Civ V cultural victory had you build the Utopian Project. Diplomatic victory is nigh impossible. There are no city states in Civ IV, so you are force to kiss everyone's ♥♥♥ and bend to their wills if you want that victory. Even then if you have different religions they will basically never vote for you. Conquest Involves you taking ALL other cities. Yes even that one out in that distant snow-covered island that has a population of 2. This is kinda-sorta "fixed" by the Domination victory type, which involves getting x% of the total land and y% of the total population in the world. Except the numbers are so high that you basically only get it when you could have easily won through science/military/score.

Minor stuff:
- Unit can stack on one tile. Except the markers for how many units are there max out at 8. So I can't tell if a nearby city has 8 units (hey this is a border city and I am just defending it) or 24 units (hey I am about to ♥♥♥♥ing wreck you in two turns).
+ You can see numeric breakdown of relationships for other civs. -4 for different religion, +2 for fair trades, -9 for huge recent war. Quickly brings you up to speed on how heavy certain actions are.
+ You can trade technologies!
+ A couple more interesting technologies.
- The religion system has no perks to choose from like in Civ V.
+ In the very beginning of the game you have to watch out for wild animals like bears and wolfs.

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27 人中有 23 人(85%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
1.7 小时(记录在案的)
Also known as "Montezuma vs the rest of the world".
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26 人中有 22 人(85%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.8 小时(记录在案的)
2 words....Baba Yetu
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18 人中有 13 人(72%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
20.1 小时(记录在案的)
ok cool I'll just play this game for an hour and hope to take over a city or two

**5 hours later



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