A Puzzle Solving, Racing Against Time, Team Killing, Indie Game. Hundreds of hand crafted puzzles, Beautiful 16 bit Music, and 4 player Offline and Online Game-play.
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Release Date:
May 2018

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Available: May 2018


Recent updates View all (2)

February 11

Week 3 & 4 Update.

Okay, Easy is done. For sure this time...except for a few bugs and tweaks here and there.

Week 4
  • New Logo.
  • Removed The Camera Panning Intro.
    • Before the game started, the camera used to pan through the levels to show you whats coming up.
    • Not Anymore.
  • Changed LavaScotch Platforms.
    • Changed the moving platforms from cages to stones.
    • Fixed an issue with the platforms that caused them to sync up making the puzzle a lot easier.
  • Fixed Culling.
    • A problem with culling caused the puzzles to screw up.
    • I fixed that.
  • Changed Timer.
    • Start timer is now only 10 secs down from 15.
    • Game timer is now dynamic depending on which puzzles were loaded.
  • Remade Easy Mode.
    • The change that took all week and some of last week.
    • Teammates are now separated.
    • Remade most puzzles to better reward teamwork.
    • Removed Epic game length & Set 20 puzzles as default game length.
  • Finished New Main Menu.
    • I Didn't like the old main menu. so yeah...
  • New Audio.
    • New Music, Sounds, and all of it more crisper.
    • The new main menu will display the name of the song currently playing as well.
  • Tweeked The Character Controller.
    • One of the problems with the testing, players said their controller was responsive but sloppy or sludgy feeling.
    • I've reworked it and made it more snappier, characters move a bit faster, and jump a wee bit higher.
Week 5
  • Known Bugs. (still haven't fixed some)
    • Some puzzles are too dark
    • When playing Timed 2v2, the second team gets game over 5 seconds too early.
    • Some levels have the gates open in the wrong direction. Pinning the player against the wall.
  • Start Normal Mode.
    • ...^
  • Finish the New Customization Screen. (Not sure if I will be completely remaking this)
    • Before to customize your character, you would run around a castle equipping what you liked.
    • I’ve changed it to a simple menu to speed things up.
    • I’ll keep the old way just in case players favor that one.
Alright, Week 4 down and I'm about to do some testing with some friends and record all of it for some new trailers and clips. Follow on twitter for updates. Discord too if you want....and steam.

Discord | Twitter | Blog
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January 29

Week 2 Updates!

Alright, I'm keeping on schedule. Posting These weekly updates here every Monday.I am very sure to say that easy mode is done. Now I was thinking either to start on multiplayer or normal mode and change customization. The problem with multiplayer is the servers and relaying, I've run into a bit of a money situation.I think this week I focus on the latter. Customization remake and normal mode.

Week 2 Positives
  • Steam Store Presence.
    • I Finally got the store up. You all can view it here.
  • Color Volumes.
    • I spent most of this week changing the camera and color effects around. I wasn't happen with the previous look, but as for the new look. I'm really enjoying it. They're some colors that are too dark that I will need to fix though.
  • Added New Item.
    • Confusion. A new item that reverses your enemies controls, very fun to test this item.
  • Added a New Easy Start.
    • I just felt like 2 wasn't enough.
  • Fixed Bugs / Glitches.
    • Fixed Diamonds culling too early.
    • Fixed Diamonds kill mode being stuck.
    • Lava Scotch puzzles delayed was fixed.
    • Fixed a couple missing walls. Players would fall through the world.
    • Lowered a decent amount of particle effects to better optimize the game.
Week 3
  • Known Bugs.
    • Some puzzles are too dark
    • When playing Timed 2v2, the second team gets game over 5 seconds too early.
  • Normal mode.
    • I like to think easy mode is  a bit of a tutorial, where normal mode is the actual game.
    • More difficult puzzles.
    • Better team based puzzles.
    • And most of all, more interactions from enemy teams.
  • Remake the Customization.
    • Right now I have it where you get spawned into a level and go pick out your clothes and hats, etc... I didn't like that, I'm going to change it into more of a menu.
  • Add New Music
    • Didn't get to this last week, and honestly, probably wont get to it this week either. But I'll keep it here for reminder.
That Wraps up the 2nd week of my weekly updates. I got plenty done last week, not as much as I wanted, but still. This is is a big one considering I'm starting normal mode.Also, as a note to myself, I need to post more on tweeter.
Discord | Twitter | WebSite
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About This Game

Dungeon Duos is inspired by a puzzle runner mini-game of the same name. I took the idea and evolved it from 1 puzzle to over 300. You and one partner work together to finish the puzzles and race to the end. Jump over lava, solve puzzles, destroy obstacles, and sabotage your opponents.

While playing unlock hundreds of customization options from hats and hair styles, to wings and torches.


Hand Crafted Levels - There are over 300 puzzles, and while they are randomly chosen when play, they are not randomly made. I worked on every last one to make sure it would look beautiful, perform great, and offer loads of entertainment.

Offline 2-4 Players - Take the game offline to the full extent. Play with your friends on the couch with up to 4 controllers. (2 Players can use the Keyboard if needed. Though, not the most comfortable experience.)

Online 1-2 Split-Screen - Play with up to 3 friends, 1 can even be on the same computer as you with online split-screen. While on split-screen, player 2 will still get full customizing options.

Constant Updates - I plan on updating the game for awhile. Adding Puzzles, Game Modes, Music, Ect. (And of course, tweaking the online experience and removing any bugs.)

Quick Matching - Don't have a lot of time? The average game length is 3 minutes. Too Short? Bump it up from 10 puzzles to 25, or 50, or even 100.

System Requirements

SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core i3-2100
    • Memory: 4 GB RAM
    • Graphics: GTX 285, HD 6850, Intel Iris 6200
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • OS: Windows 10
    • Processor: Intel Core i5-2400
    • Memory: 8 GB RAM
    • Graphics: GTX 750 Ti
    • DirectX: Version 11
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04 Or later, or equivalent
    • Processor: Intel Core i3-2100
    • Memory: 4 GB RAM
    • Graphics: GTX 285, HD 6850, Intel Iris 6200
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04 Or later, or equivalent
    • Processor: Intel Core i5-2400
    • Memory: 8 GB RAM
    • Graphics: GTX 750 Ti
    • Storage: 4 GB available space
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