Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
Recent Reviews:
Very Positive (554) - 89% of the 554 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (11,427) - 83% of the 11,427 user reviews for this game are positive.
Release Date:
Jan 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The time has finally come for more mechanics to join the game! After a few years in development, we finally have a good portion of the game foundation in place. The game now offers a lot of creative fun in its current state.
We’re now at a point where we need your feedback so that we can evolve the game in the best possible direction – together.

Scrap Mechanic is unique creative building game that allows you to build amazing machines and creations, and we want to see how far the players can push the game; this’ll enable us to take notes and make improvements.

We aim to keep a good experience trough the Early Access period as we add new building pieces, features and an awesome survival mode.

Alpha access includes the full game on release as well as all coming updates!”

Approximately how long will this game be in Early Access?

“Since we take the feedback we get from the community incredibly seriously, our workflow has to be flexible and intuitive which makes it more difficult to give a exact final release date. We need to make sure we have enough time to improve the game with the feedback we collect and make sure that the survival mode will be as awesome as our mechanics would come to expect.”

How is the full version planned to differ from the Early Access version?

“Now that we have the Creative Mode in place, we’re going to work on the ambitious Survival Mode. Mechanics can look forward to a huge new open world to explore with buildings that can be scavenged and taken apart, a day and night cycle, deadly enemies to fight, weapons and explosives that can be used in many creative ways, further character customization, new awesome building parts and tools and an improved multiplayer function. Last but not least, there’ll of course be improvements based on all the feedback we collect. There are more things in the pipeline for Survival Mode, but we’d like to keep some stuff as a surprise.”

What is the current state of the Early Access version?

“A big part of the game’s core features are already in place. The current version has a robust Creative Mode with over 100 unique pieces to build with. A bunch of powerful tools and an easy-to-use handbook will help you get started with building, so we think you’ll be getting everything a player needs to create the most fantastic machines and creations together with their friends.

We ask you to bear in mind that Scrap Mechanic is still in the process of being made and things will change between now and the final release, and that even though the game is very playable in its current state, bugs and occasional crashes can happen as we continue developing the game.”

Will the game be priced differently during and after Early Access?

“Scrap Mechanic will have a lower price during Early Access compared to the final full release. However Alpha Access includes the full game upon release in addition to all coming updates!”

How are you planning on involving the Community in your development process?

“We frequently communicate through Twitter, Facebook, YouTube and forums. We post videos and devblogs to keep the players up to date on our latest progress. We take in as much feedback as we possibly can from our awesome players, but the sheer amount of comments and posts mean that it’s not always possible for us to respond individually all the time. We focus on everything we receive that’s constructive and helpful, and we keep adding to and improving the game based on the feedback we collect.

The Community is hugely important to us: after all, we’re making this game for you!”
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Recent updates View all (66)

December 8

Update 0.2.12 Test! (Updated December 15)

(Updated December 15)
In this update, we added a very early version of the world builder.
Please keep in mind that a lot of things are still missing.
But we already want to start testing it.
  • Added the world builder.

(Updated December 12)
  • Fixed a crash that occurred when the player exited the game while seated.
  • Fixed flickering on player nametags.
  • Fixed creation import visualization.

Hi Mechanics

As some of you following us on Twitter might have noticed, we are currently working on a World Builder and a Tile Builder. These builders will give you all the awesome tools you need to create and share worlds via Steam Workshop. In preparation for this update we will start doing a few tests on the test branch.
We are starting out with some necessary fixes like faster texture loading as well as improved frame rate when loading creations from the lift. We even added 3 new terrain tiles made in the Tile Builder.

Here is the full update list.
  • Added better and smoother lods.
  • Added 3 new world tiles to creative mode.
  • Faster texture loading.
  • Better texture quality.
  • Faster terrain loading.
  • Less lag when loading creations from the lift.

As always! We would be happy if you can help us test it out and let us know if
everything works well. We have made a lot of changes to our game engine as well so this test build can be a little unstable.

When you enter a world in this test, you will no longer be able to open the world outside of the test branch. So please don't test this update in your favorite worlds.

Here is how you access the test!

We hope to add the World Builder and the Tile Builder to the test branch soon.
Time for us to get back to work! Stay tuned Mechanics!

For all the latest news, follow us on
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November 21

Devblog 13 is here!

Greetings Mechanics!

It’s been a little while since we last parked our construction diggers to publish a dev blog, but we intend to step things up a gear in future starting with this, the first in a revamped and polution-free series of updates, intended to keep you even more up to date with developments and community trends in the world of Scrap Mechanic!
Today’s update includes exciting new details on Survival Mode, reworked guns and how terrain will work in future versions. Read on for the details – and thanks for playing!

-Enter the Scrapyard
Say hello to the massive Scrapyard biome we’ve been building for Survival Mode!
Once the largest farming settlement on the entire planet, the Scrapyard has since been choked by untold tons of scrap and garbage that has accumulated. With enormous bots pushing rubble around and stacking scrap in sky high pillars of junk, the Scrapyard will be a great place for scavenging parts and resources. But be alert… It’s also not very safe!

-Adjust Your Arsenal
In our last dev blog we showed off the Spud Gun for the very first time. Since then we’ve had a ton of great feedback from the community, including many requests for our latest firepower feature; modular weapons!
We’re happy to confirm that the team is currently reworking spud guns so that players can personalize and improve them from many different parts (see a few below!) We are also tweaking the trajectory of potatoes based on your feedback. Should they have a range limit? How much falloff should they have? Let us know what you think in the comments!

-Survival mode terrain
The next in-development tech is something we’re especially excited to share: randomly generated terrain for Survival Mode!
In Survival Mode, the entire terrain will be built from tiles made in our terrain editor, similar to Creative Mode. However, we’ve improved the system further to give more shape and curve to tiles, which we hope will give Survival a much more epic feel, with rolling and natural-looking environments.
Thanks to randomly generated terrain, in Survival Mode players will explore beautiful worlds unique to their experience. We can’t wait for you to explore them yourself!
Keep in mind that this is just a tech demo and not how the actual final terrain will look. It will have a lot more variation and cool places to explore.

-Tile Styles
Recently we had to take a short break from working on the game’s Terrain Editor, but we’re happy to confirm that the team is back to work on a new version that you mechanics will be able to use to create your own world tiles!
When the new Terrain Editor is released, players will be able to place trees, rocks, roads and shape the ground itself! We’re also planning to include a feature that will allow you to select placement of your tiles when you start a new world. Finally, mechanics will be able to share their world tiles via Steam Workshop. We hope to have all of these features out in time for the new year!

-LODs Better
In visual spit ‘n’ polish news, we finally got around to improving our level of detail system to make it run a lot smoother. In the current game you might have noticed that trees and rocks can pop as you get closer to them - this is because more detailed models are getting spawned in. In future versions, we’ve made the transition between models nearly unnoticeable, making walking and driving a much nicer experience. 

Finally, it’s always a pleasure to share some of the outfits our digital tailors have been busily sowing together. This one is the new golfer outfit: very fitting for when you and your friends are swinging sledgehammers at loose objects.  

-So, Survival Mode… When?
The Scrap Mechanic team is working tirelessly to deliver a game mode that lives up to our quality standards – and your expectations! Until we’re able to hit those goals, we appreciate the patience and support of the community. It will be worth it in the end!
Because the game is built using our own game engine, it means we have to work a little bit harder to get the features we want working in-game, compared to a pre-made engine which comes with functions already in place. However, this also means we have full control over everything we do, which is very important for a complex game like Scrap Mechanic. We are able to build a lot of complex and unique functions that we believe fans will really appreciate. Survival Mode, for example, will be fully moddable, on top of the deep physics and multiplayer elements you can already see at work today.

We have an awesome team that is making amazing progress every day, working hard to create a unique gaming experience that you will hopefully love for many years to come. Thanks for your support mechanics!

Until next time! Keep on scrapping!

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About This Game

PLEASE NOTE: We’re still at work on Scrap Mechanic! Get started right away in Creative Mode, and get ready for Survival Mode coming in a later update.

Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer
sandbox game with imagination and ingenuity at its core.

Scrap Mechanic is an all-new creative multiplayer sandbox game which drops you right into a world where you quite literally engineer your own adventures! Choose from the 100+ building parts you have at your disposal and create anything from crazy transforming vehicles to a house that moves. You’re even able to team up with your friends to create amazing things together: in Scrap Mechanic, you’re the master creator of anything you can imagine!

Here’s the deal: you’re a robot maintenance mechanic en route to your posting on a fully-automated agriculture planet. Your job is to take care of the worker robots as they work the land, sending the food they produce to the metropolitan planets. Thing is, close to touchdown your spacecraft loses control and crashes, but since you’ve got luck on your side (erm…), you survive! You’re stranded though, and at first glance you find that not everything’s quite as it should be. The Farmbots working the fields have gone crazy, and now there’s only one way to stay alive: using your quick thinking, your creativity and your wily knack of turning your surroundings to your advantage.

Let’s pop the hood and see what’s on offer right now:

  • Creative Mode!
    An unlimited amount of parts are yours to play with! Build free on your choice of terrain without limitations or the threat of death.

  • Gender!
    Choose between playing as a male or female mechanic.

  • Parts ‘n’ Blocks!
    Scrap Mechanic comes loaded with over 100 parts. Some with unique shapes and sizes, but all giving you the power to basically create anything you want.

  • Interactive Parts!
    The interactive parts that let you put your creations in motion represent the very best and most exciting parts of Scrap Mechanic! With a wide range of parts and an array of functions from gas and electric engines to thrusters, sensors and buttons, you’ll never be bored with the tools at your disposal!

  • Handbook!
    Your Mechanics’ Handbook is your trusty educational friend, with you from the start and dying to be read! Flip trough its pages at your leisure to learn the basics of building in a easy way.

  • Connect Tool!
    The tool that brings everything together and makes it all happen. A must for any true mechanic!

  • Lift!
    Lightens the load when building creations with physics in mind. Let it lift you – and your creations – higher!

  • Sledgehammer!
    Whack loose parts and watch them fly. Smacking physics around with the hammer is great fun.

For all the latest news, follow us on:

For more info: http://www.scrapmechanic.com/

System Requirements

    • OS: Microsoft Windows Vista (SP1)
    • Processor: 2.6 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 220 / ATI Radeon HD 3870 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Microsoft Windows 7 (latest SP) or later
    • Processor: Intel Core i5 @ 2.8 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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